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SEISMIC ACQUISITION
version 1.0 released 29/1/99
INTRODUCTION
ZERO-OFFSET AND CMP METHODS
NORMAL MOVEOUTFORMING A CMP GATHER
TYPICAL ACQUISITION GEOMETRIES
GATHER TYPES AND DOMAINS
EFFECTS OF DIP AND STRUCTURE
SEISMIC ACQUISITION IN PRACTICE
OBSERVERS LOGS
NAVIGATION
RECORDING SYSTEMS
RECORDING POLARITY
SAMPLING AND ALIASING
TAPE FORMATS
ONBOARD PROCESSING
TYPICAL SHOT RECORDS
ADVANCED TOPICS
INTRODUCTION
In this section we introduce the concepts of seismic acquisition, starting with a simple ray-based concept and
ending with more practical details of the typical systems in use today. The contents of this chapter are
fundamental to seismic processing.
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ZERO-OFFSET AND CMP METHODS
The simplest type of acquisition would be to
use a single coincident source and receiver
pair and profile the earth along a line as shown
in the adjacent figure. Such an experiment
would be called azero-offsetexperimentbecause there is no offset distance between
source and receiver (both marked as a yellow
dot on the figure). The resulting seismic data
will besingle-foldbecause there will only be a
single trace per sub-surface position. The
zero-offset concept is an important one and
the method might be used in practise if noise
could be ignored. In order to overcome the
noise problem and additionally to estimate
earth velocity, the method of acquisition most
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commonly used is the Common-Mid-Point
(CMP)method. The same method is also
called Common-Depth-Point (CDP). Neither
of the two names exactly describes the
method, so while both are equally invalid, CMP is usually preferred.
The general idea of the method is to acquire a series of traces(gather) which reflect from the same common subsurface
mid-point. In the adjacent figure source points are shown in red
and receiver points in green. The traces are then summed
(stacked) so that superior signal-to-noise ratio to that of the
single-fold stack results. The fold of the stack is determined by
the number of traces in the CMP gather.
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The earlier figure showed rays and the previous figure shows traces resulting from a single six-fold CMP
gather depicting reflections from a single flat interface (these could be from any of the subsurface locations
from the zero-offset figure). The reflection from the flat interface produces a curved series of arrivals on the
seismic traces since it takes longer to travel to the far offsets than the near offsets. This hyperbolic curve
(shown in the dotted red line) is called the Normal Moveoutcurve or NMO and is related to travel time, offset
and velocity of the medium as shown by the equation in the figure. Before stacking the NMO curve must be
corrected such that the seismic event lines up on the gather. This is calledNormal Moveout Correctionand
the results are shown in the central portion of the figure. The moveout corrected traces are then stacked, to
produce the 6-fold stack trace, which simulates the zero-offset response but with increased signal-to-noise
ratio.
The CMP gather provides information about seismic velocity of propagation since this is the only unknown
variable in the NMO equation. If the velocity applied is too low, the NMO curve will be overcorrectedand if
the velocity is too high the curve will be undercorrected. Both under and overcorrection result in a smeared
stack which would be inferior to the perfect zero-offset trace.
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CMP ACQUISITION
While a CMP could be acquired using a single pair of source and
receiver pair this would be very expensive and time consuming way
to acquire several lines or a 3D cube of CMP gathers. In practise
CMP acquisition is accomplished by firing the source into many
receivers simultaneously as shown in adjacent figure (a) which
depicts ashot gatherwhere a single shot (red) is fired into sixreceivers (green). A receiver is also co-located with the shot to
produce a zero-offset trace. By moving the source position an
appropriate multiple of the receiver spacing CMP gathers can be
constructed by re-ordering the shot traces (this process is called
sorting). Figure (b) shows the original shot and second shot (traces in
red). In this case, the shot has moved up a distance equal to the
receiver spacing. The CMP spacing is equal to half the receiver
spacing. Figure 3c shows how the fold of the CMP gathers is starting
to build up after six shots have been fired. At the beginning of the
line the fold builds up to it's maximum of three. The fold stays at the
maximum until the end of the line is reached where the folddecreases.
Questions:
1. What happens to the CMP spacing if the receiver spacing is
doubled ?
2. What happens to the fold if the receiver spacing is doubled ?
3. What happens to the fold if the shot spacing is halved ?
4. What happens to the fold if the shot spacing is doubled ?
Typically the boat will travel around 4 knots (8 km/h) and the
shotpoint interval would be double the receiver group interval. A
speed of 4 knots is approximately 2m/s which means approximately
12s between shots for a 25m shotpoint interval. During this time the
compressors need to be able to recharge the airgun array before firing
again. If the boat travels too fast then the desired record length may not be acquired, too slow and control of
the streamer equipment control may be lost. A compromise is required depending on the geological target and
sea conditions.
As long as the shotpoint and receiver intervals are integer multiples of each other the CMP fold can becalculated by dividing half the cable length by the shotpoint interval. Non-integer increments can result in
some strange geometries such as variable CMP spacing and fold. The following table summarises typical
geometries. The fold calculation assumes a 3km cable and all units are in meters. Note that the table refers to
the fold and spacing as acquired in the field. These parameters can, and often are, changed during the seismic
processing flow. The maximum recording time is that practically established on modern vessels.
SHOTSPACING RECEIVER CMP FOLD MAXIMUM
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SPACING SPACING RECORDING
18.75 12.5 6.25 80 4.5s
25 12.5 6.25 60 8s
25 25 12.5 60 8s
50 25 12.5 30 20s
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GATHER TYPES
The adjacent figure shows
ray-paths for various types of
gather which can be constructed
by sorting traces from the CMP
acquisition technique. Data
sorting changes the domain of
the data for example from CMP
domain to common-offset
domain. Each trace will be
assigned a series of identifiers
during acquisition which will beused to sort the data. These
identifiers or trace headerswill
include things like shot number,
receiver number, trace number
within shot and source-receiver
offset. During processing the
data may be sorted many ways
using these headers - usually in
order to find a domain where
noise is separated from signal so
it can be suppressed. Whateverthe processing sequence, the sort
from shot to CMP gather must
always be applied before
stacking.
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EFFECT OF DIPPING HORIZONS
The previous figures and discussion have assumed that the reflecting strata are horizontal. Unfortunately the
introduction of dip introduces many complications as shown above. Figure (a) shows six-fold ray-paths for a
horizontal three reflector case and in (b) a case in which moderate dip is involved. The CMP method holds for
multiple layers and the data can be moved out and stacked to produce three reflections. Note that refraction
occurs at the velocity boundaries and velocity increases in each layer. Where dip is present it is clear that theCMP method is breaking down since the traces do not all reflect from the same mid-point location. Processing
techniques such as DMO and Migration are required to accurately process CMP data acquired from dipping
strata. For further discussion on velocity analysis for multi-layered or dipping data click here.
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MARINE ACQUISITION IN PRACTICE
Practical limitations limit the effectiveness with which we can acquire marine seismic data. For example themodern sleeve airgun source does not produce an exact impulse but is tuned to produce a broadband
spectrum in the typical seismic frequencies 5-100Hz.
The adjacent figure shows
details of a typical
acquisition system (either 2D
or 3D) in cross section mode.
A number of points are noted
with particular reference to
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seismic processing.
The antenna forms the major reference point for the rest of the equipment towed behind the vessel.
Navigation positions are measured from the antenna, however it is noted that the source to receiver
distance is what is required in processing.
1.
The source (shown in red) is towed at a fixed offset and depth from the back of the ship. Several arraysof airguns of different volumes are
tuned to obtain as impulse a source
as possible. The source signal is
affected by source ghost reflections
from the sea surface which
destructively interfere with the
signal at certain frequencies
depending on the source depth (see
adjacent figure). The calculation
assumes raypaths are vertical and
that the sea-surface reflection is -1.For a source depth of 7.5m
frequencies of 0, 100Hz and 200Hz would be completely cancelled.
2.
The receivers are mounted in a neutrally buoyant cable up to 9km long (3km in the diagram) which is
towed at a fixed depth and offset behind the vessel and behind the source. The hydrophones are towed
in groups (shown in blue) which are usually spaced 12.5m apart. The recorded signal is affected by
receiver ghost reflections from the sea surface which destructively interfere with the signal at certain
frequencies depending on the receiver depth (see previous discussion on source ghost).
3.
Particularly for 3D data a tailbuoy would be placed at the far end of the streamer to mark the end and
provide a navigational reference point.
4.
The following figure shows the acquisition system in plan view for a typical 3D vessel with two sources and
four streamers. In this mode eight subsurface CMP lines are acquired simultaneously. A 2D vessel would use
a single source and streamer towed behind each other to acquire a single subsurface line. It is noted that the
reality of acquisition is much more complicated than these diagrams indicate. The diagrams show details of
what is required for seismic processing.
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OBSERVERS LOGS
The recording and acquisition details for each line within a survey are described in the observers reports or
logs.These usually paper (but increasingly digital) reports are critical to the processing of seismic data.
Unfortunately they are often lost and are sometimes misleading and incorrect. However they are records
made in the field and may be the only place where deviations from the acquisition specifications, such asmissed shots, bad traces, noise files, changes in near-trace offset, level of interference etc are recorded. It is
difficult (but not impossible) to process seismic data from field tapes without the observers logs.
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NAVIGATION
A modern seismic acquisition system uses several navigation systems firstly to determine and control the
position of the vessel in the water and secondly to determine the position of the seismic equipment trailing thevessel. Modern systems almost exclusively rely on GPS (global positioning system) for the majority of
positioning. Small receivers mounted on the vessel, tailbuoys and gun-floats can detect signals almost
anywhere in the world from 3 or more satellites and determine position within 10m via triangulation. Acoustic
systems or pingers are also used in 3D vessels on the source system. Some 3D vessels additionally use laser
positioning on the source and tailbuoys. A vast amount of navigation data can be collected onboard a modern
multi-streamer seismic vessel. The navigation data requires onboard processing and checking to ensure that all
the measurements agree within error. This navigation data should be provided along with the seismic data for
data processing purposes where the seismic and navigation information are merged. This is especially
important for 3D processing. Following navigation merge the seismic trace headers contain the (x,y) positions
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of the source and receiver for that trace.
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POLARITY
As compresses air is expelled from the gun chamber it expands in the water to form a bubble (rarefraction)which then collapses (compression). An initial impulse is followed by the oscillitory bubble pulse. The Society
of Exploration Geophysicists (SEG) ambiguously defines polarity for seismic data recording, that a
rarefaction is a positive number and a compression a negative number on tape. An increase in acoustic
impedance or positive reflection coefficient is also represented by a trough i.e. a negative number on tape.
Once the data is recorded it can be displayed at any polarity. Data is usually recorded at SEG standard
polarity.
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RECORDING
In the marine case the seismic reflections are recorded by hydrophones(which detect pressure or acceleration
changes) and in the land or ocean-bottom seismic case bygeophones(which detect motion or velocity
changes). There is a 90 degree phase change between the two systems. The signal is usually recorded by
analogue instruments and must be digitised to be stored on computer tape. The process of digitising involves
forming a time series of the analogue signal by sampling it at a regular interval. A typical trace or record
length for exploration seismology would be 6 seconds although for deep crustal work 15 to 20 seconds is
common. Water-bottom acquisition systems often combine geophone and hydrophone measurements.
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SAMPLING AND ALIASING
The use of digital computer technology means that the analogue signal must be sampled at regular intervals in
time in order to be processed. On older systems this sampling was carried out at the recording system. On
modern digital systems the sampling is carried out within the streamer itself. Any signal would be perfectly
represented in the computer if an infinite number of samples were taken.
The adjacent figure shows a signal
sampled at two different intervals.
The top slide shows that a goodrepresentation of the 20Hz signal
can be made by samples taken
every 25ms (marked by the blue
stars). In the bottom slide samples
are taken every 75ms. An
insufficient number of samples are
taken and the higher frequency
information is "lost" or aliased.
The original 20Hz red curve
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appears as a 6.7Hz blue dotted
curve.
The highest frequencyfwhich
can be sampled by inteval dis
1/2d - this is called theNyquist
Frequency. Higher frequencies
than this are said to be temporally
aliasedbecause they will appearas if they are lower frequencies. Typical sampling intervals are 1, 2, 4, 8 milliseconds with aliasing occurring
above 500,250,125,62.5 Hz respectively. If data are sampled at an interval of 4ms then a frequency of 150Hz
would appear as if it were 100Hz i.e. it would corrupt the true 100Hz signal. Before the data are sampled the
higher frequencies which would be aliased by the chosen sampling interval must be removed by an analogue
filter in the recording system.
Sampling is equally as important in space as it is in time and is discussed in more detail here.
If either temporally or spatially aliaseddata are admitted into further processing stages then artifacts and
noise may well be introduced which could potentially be misleading. An understanding of sampling
(particularly spatial sampling) is an important part of survey design and can affect survey costs and quality. Itis obviously important to sample signal correctly, but it is equally vital to adequately sample noise if this is to
be removed by processing routines.
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TAPE FORMATS
Several tape formats defined by the SEG are currently in use. These standards are often treated quite liberally,
especially where 3D data is concerned. Most contractors also process data using their own internal formatswhich are generally more efficient than the SEG standards.
The two commonest formats are SEG-D (for field data) and SEG-Y for final or intermediate products. Theprevious figure shows the typical way in which a seismic trace is stored on tape for SEG-Y format. The use of
headers is particularly important since these headers are used in seismic processing to manipulate the seismic
data. Older multiplexed formats (data acquired in channel order) such as SEG-B would typically be
demultiplexed (in shot order) and transcribed to SEG-Y before processing. In SEG-Y format a 3200 byte
EBCDIC (Extended Binary Coded Decimal Interchange Code) "text" header arranged as forty 80 character
images is followed by a 400 byte binary header which contains general information about the data such as
number of samples per trace. This is followed by the 240 byte trace header (which contains important
information related to the trace such as shotpoint number, trace number) and the trace data itself stored as
IBM floating point numbers in 32 byte format. The trace, or a series of traces such as a shot gather, will be
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terminated by an EOF (End of File) marker. The tape is terminated by an EOM (End of Media) marker.
Several lines may be concatenated on tape separated by two EOF markers (double end of file). Separate lines
should have their own EBCIDC headers, although this may be stripped out (particularly for 3D archives) for
efficiency. Each trace must have it's own 240 byte trace header. Note there are considerable variations in the
details of the SEG-Y format. The AHC Houston documentationprovides more details.
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ONBOARD PROCESSING
Modern acquisition vessels can quality control and process 2D and 3D seismic data onboard depending on the
size of computer system and number of operators installed. A PROMAX system (or equivalent) and operator
are usually provided to QC the seismic data as it is acquired. Quality control would typically included shot
displays, FK analysis and brute stack displays. Full onboard processing is possible if required and provides the
ultimate QC tool - at a cost. Onboard processing is the fastest way to process data and works well in some
areas but should generally be avoided as a mechanism for providing a final data since there is too much to go
wrong.
The secret of successful onboard processing is to do your homework in advance and to know the processing
sequence ahead of time. Usually the contractor is given examples of existing velocity fields, sections and dataat least a month in advance of the survey. The contractor will then start to form a sequence on their system
and start to resource the hardware required - ideally involving the people onboard who will be doing the
work. Source signatures and other obvious things are often a sticking point at the last minute. The velocity
fields are critical if moveout based demultiple is to be attempted onboard.
Pre-processing onboard (e.g. designature, temporal/spatial trace reduction, navigation merge, trace edit/QC)
and regular helicopter drops can often achieve a similar turnaround, can cost less and produce better quality
than full onboard processing. Sometimes for speed the onboard pre-processed data is taken through a
fast-track sequence e.g. radon demultiple, 3D DMO stack and the data migrated onshore and loaded to a
workstation. This would typically take 4 weeks from the end of survey. In practise the interpreter prefers to
wait for the final volume since otherwise the interpretation is done twice. If the 3D is just being shot toconfirm a well location which is already pretty firm then onboard processing may be a viable route. Note the
data may have to be re-processed.
The contractor should ensure that someone senior onboard is responsible for the processing. It is important for
the oil company representatives (including interpreter) to attend the mobilisation meeting (maybe even ride
the boat for a few weeks) to make sure the targets are defined and that everyone knows who everyone is. As
ever with contractors you are in the hands of the people doing the job. Western Geophysical have a system
where the data is processed onboard remotely by a team based onshore. This hybrid method may be quite
attractive to some.
Most vessels can now ship off example sections or screendumps by email for decision making back at base(either contractor/oil company or both) and staff should be encouraged to do this if there is time. The ideal
processing situation is to shoot the first line and then go down for weather/technical downtime for a week !!
Velocity files can also be easily compressed and shipped if these are being picked onboard. For this reason it
may not be required to put a full-time QC onboard. The onboard seismic rep should in any case be pretty
knowledgeable about processing.
The contractors will often try and cut corners. For instance GECO used to process everything at 16 bit
onboard and stored intermediate data in their format on exabyte cartridge. The contract should specify that a
SEGY prestack archive (e.g. after RADON demultiple) should be produced onboard on 3590 cartridges. This
gives a good starting point when the re-processing inevitably has to take place. Contractors will also try and
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cheat on the number of parabolas used for RADON demultiple, often limiting to the fold or less. The fold +
20% (or some other number) should be specified in the contract.
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IDENTIFYING REFLECTIONS AND NOISE TYPES
The shot records in the previous figures are used to identify principal reflections of interest, including various
sources of noise. Click hereto obtain an enlarged display of a raw shot record and hereto display the shot
after t2gain correction with events identified. When data is recorded raw noise files are usually acquired at
the beginning and end of line. A noise file is created by recording a shot but not firing the source. The noise
file in the previous figures clearly shows noise generated by tug at the front end and far (from tailbuoy) end of
the streamer. This low frequency noise would typically be removed by a combination of bandpass filtering
and DMO. Noise files should be removed (by editing) before processing. Field data are also acquired with
several auxiliary traces which would be removed (by editing) prior to processing. The near channel is usually
numbered 240 but in this instance is numbered 1. In the figure the direct arrival does not arrive at time zero
because there is a recording delay built into the system which should be removed before processing begins.
Observers logsshould detail channel numbers, noise files, auxiliary traces and start of data delays. The second
figure identifies several events on the gain corrected shot. Yilmazcontains forty shot records from around the
world and indicates data and noise types.
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ADVANCED TOPICS
LAND ACQUISITION
SUBSEA or SEABOTTOM ACQUISITION
PLANNING A 2D SURVEY
PLANNING A 3D SURVEY
ARRAY DESIGN
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