Aboleth Slime Mage CR Ascendant Hellsword Archmage Aspect ...

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© 2010 DDM Guild. Permission granted to print for personal use only. EPIC-001 Epic Mages. Page 1 of 2 Aboleth Slime Mage Level 21 Aboleth • Aquatic • Mastermind Attacks M Tentacle: (reach 2) +26 vs. AC; 20 damage AND Dazed (save ends). r Slime Orb: Minor action: (sight) +26 vs. Fortitude; 5 acid damage AND Slowed (save ends). a Slimelord Domination: (radius 2 within sight) +26 vs. Will; 15 psychic damage. Hit or miss, each enemy reduced to 10 HP or less after all attacks are resolved is Dominated (save ends). Champion Powers Use at start of opponent’s turn: You choose the first creature that opponent takes a turn with. Use when an enemy destroys an ally: Remove that enemy from play. At the start of the next turn, place that enemy in any space in its starting area. AC 37 FORT 29 REF 29 WILL 39 SPEED F5 HP 120 BLOOD 60 CR 2 192 ©2010 DDM Guild, 1/8 Ascendant Hellsword Level 14 Cambion • Devil Attacks M Two-Bladed Sword: +21 vs. AC; 30 fire damage OR 30 cold damage. m Leap Into Fray: Move up to 8 squares, then make a M attack. c Infernal Slash: (burst 1, enemies only) +16 vs. AC; 35 fire damage AND teleport target up to 3 squares. Powers Resist 15 Fire; Resist 5 Poison Soul Shroud: +4 to all defenses against r attacks. Champion Powers Use when an enemy occupying a victory area is destroyed: You score 10 VP. Use after rolling initiative: You can take a turn with 1 extra creature during your first turn this round. AC 29 FORT 29 REF 29 WILL 29 SPEED F8 HP 125 BLOOD 65 CR 3 132 ©2010 DDM Guild, 2/8 Archmage Level 25 Human • Arcane Attacks M Staff of the Archmage: +30 vs. AC; 25 damage. r Magic Missile: (sight) Automatic hit; 15 damage, ignore Insubstantial. r Mordenkainen’s Hound: (range 10) Target takes 15 damage at the start of each of its turns until end of battle. a Meteor Swarm: (radius 2 within sight) Automatic hit; 20 damage. Each square in area becomes dangerous terrain until end of battle. Powers Dimension Door: Minor action: Teleport up to 10 squares. Q when this creature first becomes bloodied. Protected Withdrawal: Use before rolling initiative: Transfer the effects of Mordenkainen’s Hound from an affected enemy to 1 adjacent enemy, then teleport up to 5 squares. AC 34 FORT 30 REF 32 WILL 34 SPEED F9 HP 145 BLOOD 70 241 ©2010 DDM Guild, 3/8 Aspect of Vecna Level 20 Immortal • Undead (Unique) Attacks M Withering Touch: +21 vs. AC; 20 necrotic damage AND Dazed. r Shadow Ray: (sight) +21 vs. Reflex; 35 necrotic damage. Powers Immune Necrotic; Immune Poison Blindsight 5: Ignores Conceal on enemies within 5 squares; treats invisible enemies within 5 squares as visible. Necrotic Aura: (Aura 1) Each enemy that starts a turn in aura takes 10 necrotic damage. Regeneration 20: Use at start of this creature’s turn: Heal 20 HP. Summon Vestige: Use at end of round: (Summoning) If this creature occupies one of your victory areas, summon a Lich Vestige token creature in a space within 5 squares. AC 32 FORT 32 REF 28 WILL 30 SPEED F6 HP 95 BLOOD 45 177 ©2009 DDM Guild, 4/8 Drizzt, Drow Ranger Level 25 Drow • Martial (Unique) Attacks M Icingdeath: +30 vs. AC; 10 + 5 cold damage. M Twinkle: +30 vs. AC; 15 damage. m Dual Strike: Make 1 Icingdeath attack and 1 Twinkle attack. Powers Scout Multi-Activation 2: Can activate up to twice each round. Momentum: +5 Damage with m attacks if this creature moved this turn. Inspiring Moment: Use before rolling initiative: Each ally shifts up to its speed as an immediate action. AC 39 FORT 37 REF 37 WILL 37 SPEED 6 HP 145 BLOOD 70 314 ©2010 DDM Guild, 5/8 Hezrou Level 25 Demon • Rage Attacks M Pummel: (reach 2) +32 vs. 30 damage AND push target up to 2 squares. m Pummel and Cuff: Make 2 M attacks. Powers Demonic Stench: (Aura 2) Non-Demon enemies in aura have –2 Attack. Demonic Step: Ignores the extra cost for entering difficult terrain. Burst of Speed: Use at start of this creature’s turn: This creature has Speed 12 until end of round. AC 37 FORT 35 REF 35 WILL 35 SPEED 6 HP 160 BLOOD 80 280 ©2010 DDM Guild, 6/8 Raistlin Majere Level 27 Human • Arcane (Unique) Attacks M Staff of the Archmage: +24 vs. AC; 25 damage. r Finger of Death: (range 5, living target only) Automatic hit; 20 ongoing damage (save ends). r Lightning Bolt: (range 10) Automatic hit; 20 lightning damage. a Enfeeblement: (radius 2 within sight) +24 vs. Will; target is Weakened (save ends). a Hold Monster: (radius 2 within sight) +22 vs. Will; target is Helpless (save ends). Powers Contingency: Minor action: Place this creature in any space in your start area. Master of Time: Use when an enemy rolls a successful saving throw: Reroll that saving throw. Q when an ally rolls a successful saving throw. Time Stop: Replaces turn: This creature takes 3 consecutive turns following this one. AC 30 FORT 28 REF 28 WILL 37 SPEED F9 HP 130 BLOOD 65 261 ©2010 DDM Guild, 7/8 Rashemi Witch Level 16 Human • Arcane Attacks M Slam: +21 vs. AC; 10 + 15 radiant damage. r Frostblind: (sight) +23 vs. Fortitude; 25 cold damage and Blinded (save ends). Powers Place Magic: Replaces attack action: Each enemy occupying one of your enemy’s victory areas takes 25 damage. Slide each enemy occupying one of your victory areas up to 4 squares. Rashemen Homeland: You roll 1 extra d20 when determining map choice. Champion Powers Use when an enemy destroys an ally: That enemy makes a M attack as though Dominated. Use before rolling initiative: If you win that initiative, slide each enemy and ally up to 2 squares. AC 30 FORT 26 REF 26 WILL 32 SPEED 6 HP 95 BLOOD 45 CR 4 160 ©2009 DDM Guild, 8/8 3 For use with Arcane Heroes 3: Female Human Wizard

Transcript of Aboleth Slime Mage CR Ascendant Hellsword Archmage Aspect ...

Page 1: Aboleth Slime Mage CR Ascendant Hellsword Archmage Aspect ...

© 2010 DDM Guild. Permission granted to print for personal use only.EPIC-001 Epic Mages. Page 1 of 2

Aboleth Slime MageLevel 21 ✦ Aboleth • Aquatic • Mastermind

AttacksM Tentacle: (reach 2) +26 vs. AC; 20 damage AND Dazed (save ends).r Slime Orb: Minor action: (sight) +26 vs. Fortitude; 5 acid damage AND Slowed (save ends).a Slimelord Domination: (radius 2 within sight) +26 vs. Will; 15 psychic damage. Hit or miss, each enemy reduced to 10 HP or less after all attacks are resolved is Dominated (save ends).

Champion Powers ❑ ❑❖ Use at start of opponent’s turn: You choose the �rst creature that opponent takes a turn with.❖ Use when an enemy destroys an ally: Remove that enemy from play. At the start of the next turn, place that enemy in any space in its starting area.

AC37

FORT29REF29WILL39

SPEEDF5

HP120

BLOOD60

CR

2

192©2010 DDM Guild, 1/8 ❖

Ascendant HellswordLevel 14 ✦ Cambion • Devil

AttacksM Two-Bladed Sword: +21 vs. AC; 30 �re damage OR 30 cold damage.❑ m Leap Into Fray: Move up to 8 squares, then make a M attack.c Infernal Slash: (burst 1, enemies only) +16 vs. AC; 35 �re damage AND teleport target up to 3 squares.

PowersResist 15 Fire; Resist 5 PoisonSoul Shroud: +4 to all defenses against r attacks.

Champion Powers ❑ ❑ ❑❖ Use when an enemy occupying a victory area is destroyed: You score 10 VP.❖ Use after rolling initiative: You can take a turn with 1 extra creature during your �rst turn this round.

AC29

FORT29REF29WILL29

SPEEDF8

HP125

BLOOD65

CR

3

132©2010 DDM Guild, 2/8 ★

ArchmageLevel 25 ✦ Human • Arcane

AttacksM Sta� of the Archmage: +30 vs. AC; 25 damage.r Magic Missile: (sight) Automatic hit; 15 damage, ignore Insubstantial.❑ r Mordenkainen’s Hound: (range 10) Target takes 15 damage at the start of each of its turns until end of battle.❑ a Meteor Swarm: (radius 2 within sight) Automatic hit; 20 damage. Each square in area becomes dangerous terrain until end of battle.

Powers❑ Dimension Door: Minor action: Teleport up to 10 squares. Q when this creature �rst becomes bloodied.Protected Withdrawal: Use before rolling initiative: Transfer the e�ects of Mordenkainen’s Hound from an a�ected enemy to 1 adjacent enemy, then teleport up to 5 squares.

AC34

FORT30REF32

WILL34

SPEEDF9

HP145

BLOOD70

241©2010 DDM Guild, 3/8 ★

Aspect of VecnaLevel 20 ✦ Immortal • Undead (Unique)

AttacksM Withering Touch: +21 vs. AC; 20 necrotic damage AND Dazed.r Shadow Ray: (sight) +21 vs. Re�ex; 35 necrotic damage.

PowersImmune Necrotic; Immune PoisonBlindsight 5: Ignores Conceal on enemies within 5 squares; treats invisible enemies within 5 squares as visible.Necrotic Aura: (Aura 1) Each enemy that starts a turn in aura takes 10 necrotic damage.Regeneration 20: Use at start of this creature’s turn: Heal 20 HP.Summon Vestige: Use at end of round: (Summoning) If this creature occupies one of your victory areas, summon a Lich Vestige token creature in a space within 5 squares.

AC32

FORT32REF28WILL30

SPEEDF6

HP95

BLOOD45

177©2009 DDM Guild, 4/8 ★

Drizzt, Drow RangerLevel 25 ✦ Drow • Martial (Unique)

AttacksM Icingdeath: +30 vs. AC; 10 + 5 cold damage.M Twinkle: +30 vs. AC; 15 damage.m Dual Strike: Make 1 Icingdeath attack and 1 Twinkle attack.

PowersScoutMulti-Activation 2: Can activate up to twice each round.Momentum: +5 Damage with m attacks if this creature moved this turn.❑ Inspiring Moment: Use before rolling initiative: Each ally shifts up to its speed as an immediate action.

AC39

FORT37REF37

WILL37

SPEED6

HP145

BLOOD70

314©2010 DDM Guild, 5/8 ★

HezrouLevel 25 ✦ Demon • Rage

AttacksM Pummel: (reach 2) +32 vs. 30 damage AND push target up to 2 squares.m Pummel and Cu�: Make 2 M attacks.

PowersDemonic Stench: (Aura 2) Non-Demon enemies in aura have –2 Attack.Demonic Step: Ignores the extra cost for entering di�cult terrain.❑ Burst of Speed: Use at start of this creature’s turn: This creature has Speed 12 until end of round.

AC37

FORT35REF35

WILL35

SPEED6

HP160

BLOOD80

280©2010 DDM Guild, 6/8 ★

Raistlin MajereLevel 27 ✦ Human • Arcane (Unique)

AttacksM Sta� of the Archmage: +24 vs. AC; 25 damage.❑ r Finger of Death: (range 5, living target only) Automatic hit; 20 ongoing damage (save ends).r Lightning Bolt: (range 10) Automatic hit; 20 lightning damage.❑ a Enfeeblement: (radius 2 within sight) +24 vs. Will; target is Weakened (save ends).❑ a Hold Monster: (radius 2 within sight) +22 vs. Will; target is Helpless (save ends).

Powers❑ Contingency: Minor action: Place this creature in any space in your start area.❑ Master of Time: Use when an enemy rolls a successful saving throw: Reroll that saving throw. Q when an ally rolls a successful saving throw.❑ Time Stop: Replaces turn: This creature takes 3 consecutive turns following this one.

AC30FORT28REF28WILL37

SPEEDF9

HP130

BLOOD65

261©2010 DDM Guild, 7/8 ★

Rashemi WitchLevel 16 ✦ Human • Arcane

AttacksM Slam: +21 vs. AC; 10 + 15 radiant damage.❑ ❑ r Frostblind: (sight) +23 vs. Fortitude; 25 cold damage and Blinded (save ends).

PowersPlace Magic: Replaces attack action: Each enemy occupying one of your enemy’s victory areas takes 25 damage. Slide each enemy occupying one of your victory areas up to 4 squares.Rashemen Homeland: You roll 1 extra d20 when determining map choice.

Champion Powers ❑ ❑ ❑ ❑❖ Use when an enemy destroys an ally: That enemy makes a M attack as though Dominated.❖ Use before rolling initiative: If you win that initiative, slide each enemy and ally up to 2 squares.

AC30FORT26REF26WILL32

SPEED6

HP95

BLOOD45

CR

4

160©2009 DDM Guild, 8/8 ❖

3 ✦ For use with Arcane Heroes 3: Female Human Wizard

Page 2: Aboleth Slime Mage CR Ascendant Hellsword Archmage Aspect ...

Design: Kevin Tatroe (Lead), D. Garry Stupack.Development: D. Garry Stupack (Lead).Graphic Designers: Joel Broveleit, Kevin Tatroe.Special Thanks: DDM Guild’s Supporters; Kierin Chase, Peter Lee, and Scott Rouse at Wizards of the Coast.

Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used under license. All Wizards character names, and the distinct likenesses thereof are property of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. © 2010 DDM Guild and Wizards of the Coast.

This DDM Guild product contains no Open Game Content.

These cards are current as of September 14, 2010.

Epic Mages

© 2010 DDM Guild. Permission granted to print for personal use only.EPIC-001 Epic Mages. Page 2 of 2

Lich VestigeLevel 12 ✦ Undead • Shadow

AttacksM Death’s Touch: +20 vs. AC; 10 damage + 5 damage for each other Lich Vestige in play.r Obliteration Ray: (range 5) +18 vs. Fortitude; 10 damage + 5 damage for each other Lich Vestige in play.

PowersDelayed Appearance: Starts o� the battle map.Vestige of Vecna: Scores no VP for occupying one of your victory areas at end of round. Worth 0 VP when destroyed.

AC25

FORT23REF23

WILL32

SPEEDF4

HP40

BLOOD20

✴©2010 DDM Guild