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A Toolkit for Explorations in Sonic Interaction Design
Stefano Delle Monache - Università IUAV di Venezia
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
is about enhancing the qualities of objects in use through sound.Sound can make the qualities of interaction manifest, sharable and social.
> shape the sonic appearance of products
> support new functions or display possibilities for products
> improve the performance in interaction processes
> design informative and pleasant sonic environments
EU COST IC0601 Action on Sonic Interaction Design - 2007 / 2011 http://www.sid.soundobject.org/
SONIC INTERACTION DESIGN
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ Understanding and interpreting non-visual sketches and prototypes is a core issue when designing for movement-based interaction.
Research through design practices
creationmanipulation
interpretation
performance
understanding
SONIC INTERACTION DESIGN
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ Sonic interaction designers expect an effective set of methods, practices and tools.
Product Sound Design Summer School, Aalto University, Espoo, Finland 23th-26th August 2010
SONIC INTERACTION DESIGN
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ The SDT is a front-end application in Max/MSP and Pure Data, providing a palette of virtual lutheries and foley pits for Sonic Interaction Design sketching and prototyping.
SOUND DESIGN TOOLKIT
http://www.soundobject.org/SDT/
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ Set of interactively controllable physics-based sound models‣ natural behaviour (natural mapping)‣ continuous sound feedback‣ potentially an embodied experience
‣ Procedural approach to sound design
‣ Resonator and interactor description by their physical-geometric properties
Impact
Friction
SOUND DESIGN TOOLKIT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
FRACTURE
model
Simulation
examples
Derived
processes
Basic events
And textures
Low-level
modelsIMPACT
model
FRICTION
model
FLUID FLOW
model
BUBBLE
model
TURBULENCE
model
EXPLOSION
model
SOLIDS LIQUIDS GASSES
fracturing
crumpling hitting rolling
rubbing braking
walking
crushing
bouncing
dropping
breaking
sliding
squeaking
footsteps
on gravel
can
crushing
falling
coin
rolling /
braking
wheel
squeaking
door
paper
crumpling
hammered
string
struck
bar
glass
cleaning
bowed
string
rubbed
glass
burbling dripping flowing
splashing filling pouring
whooshing burning
sucking
exploding popping
Vacuum cleaner (turning
on/off, corking tube)
SDT is based on an everyday sound taxonomy.
from and Gaver (1993)
SOUND DESIGN TOOLKIT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ Iterative process of development and evaluation of the system in workshop settings towards a tool that could:
1. grow away from a musical metaphor
2. respond to the requirements of design thinking
3. be sufficiently immediate and easy to use
4. represent a valuable platform in SID education and research
SOUND DESIGN TOOLKIT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ interactive installation: Gamelunch, a sonic dining table ‣ investigation of surprise and contradiction in sonic interaction (Polotti et al., 2008)
EMBODYING THE SDT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ research: designing continuous sonic interaction‣ continuous sound feedback for mechanical connections‣ supportive and expressive feedback for cyclic continuous actions (Rocchesso et al., 2009)
EMBODYING THE SDT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ workshop on paper-driven sonic narrative - paper mechanisms for sonic interaction at Conservatorio di Musica Statale C. Pollini of Padova - 2011. (Delle Monache et al., 2012)
EMBODYING THE SDT
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze
‣ S. Delle Monache, P. Polotti, and D. Rocchesso, “Sonic InteractionDesign”, Disegno Industriale – Industrial Design, n. 46-47, pp. 130-139, Gangemi Editore, Roma 2011.(http://rice.iuav.it/163/1/soundesign.pdf)
‣ D. Rocchesso, P. Polotti and S. Delle Monache, “DesigningContinuous Sonic Interaction”. International Journal of Design, 3(3),2009. (http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/620/271)
‣ S. Delle Monache, P. Polotti, and D. Rocchesso, “A Toolkit forExplorations in Sonic Interaction Design”, In the 5th Audio MostlyConference: A Conference on Interaction with Sound (AM '10),Pitea, Sweden. September 15 – 17, 2010. ACM, New York, NY,USA.(http://rice.iuav.it/170/1/SDT_atoolkitforSID.pdf)
‣ S. Delle Monache, D. Rocchesso, J. Qi, L. Buechley, A. De Gotzen,D. Cestaro, “Paper mechanisms for sonic interaction”. In Proc.TEI2012 - 8th Conference on Tangible, Embedded and EmbodiedInteraction. Kingston, Canada, 2012.(http://soundingpopables.wordpress.com/)
REFERENCES
FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze