A scheme to cancel out superiority of quantum strategies in coin-tossing game
Transcript of A scheme to cancel out superiority of quantum strategies in coin-tossing game
ORIGINAL PAPER
A scheme to cancel out superiority of quantum strategies in coin-tossinggame
H-F Ren1, Q-L Wang1*, R-M Lian1 and S-X Hou2
1Department of Physics and Electronics, XinZhou Teachers University, XinZhou 034000, People’s Republic of China
2Department of Light Industry, Hebei Polytechnic University, Langfang 065001, People’s Republic of China
Received: 13 July 2013 / Accepted: 01 October 2013 / Published online: 12 November 2013
Abstract: Recently, it has been reported that quantum strategies are more successful than classical ones in coin-tossing
game and the player adopted quantum-tossing operation could control the game entirely. In this paper, we propose a new
scheme such that quantum game returns to be a unbiased two-player zero-sum one, in which the player, who originally uses
classical strategies, makes an appropriate quantum measurement on quantum game.
Keywords: Quantum game; Quantum coin; Quantum measurement
PACS Nos.: 03.67.-a; 02.50.Le; 03.65.-w
1. Introduction
Classical game theory has been applied successfully to
economic and industrial decision models in order to resolve
and determine the best possible strategy [1–7]. Advantage
of quantum strategies for two-player zero-sum game has
been demonstrated [2, 3] that is, if one person adopts a
quantum strategy, he always wins the game. Recently, the
protocol has been discussed a lot which has led a new sight
into nature of information and it opens a new range of
potential applications [8–16]. Wang et al. [5] have exten-
ded this case into a roulette with N states. Chen et al. [7]
have studied noisy quantum games and have shown that
handicapped player with classical means can delay his
action for a sufficiently long time and then quantum ver-
sion reverts to classical zero-sum game under decoherence.
Li [13] has investigated the impact of quantum measure-
ments for a special game of three states, named Monty Hall
problem and concluded that quantum measurements can
make this biased game tending to be unbiased. In this
paper, we attempt to make an appropriate measurement on
a quantum coin-tossing system and study the impact of
quantum measurements on quantum coins.
2. Monty hall problem
Goldenberg et al. [2, 6] have discussed quantum strategies
of quantum measurement of Monty Hall problem. For a
classical case, there are one particle and three boxes.
Firstly, Alice places the particle into one of the boxes and
does not change its position, while Bob does not know
which box the particle is in. Then, Bob chooses a box and
he would win the game if particle is in this box, otherwise
he loses game. Obviously, Bob has a probability 13
to win
the game and he thinks that game is biased. So he may
argue after he chooses a box (eg. 0) and Alice should reveal
an empty box, for example, box 2 from the other ones (1
and 2). Then they do the same game for unrevealed boxes 0
and 1. However, it is preponderant for Bob to change his
original action to choose box 1 and the probability winning
the game is 23
and sticking to 0, probability of him is 13. So
this game is biased for Alice now. However, after Alice
reveals an empty box 2 she could make the game to be
unbiased for both of them by quantum strategy [7].
For quantum version, there are one quantum particle and
three boxes 0, 1 and 2. After Alice places quantum particle
into one of the boxes where states of the boxes can be
described by quantum states, |0i, |1i and |2i. Here, suppose
that Alice prepares a superposition state:
jwip ¼1ffiffiffi
3p ðj0i þ j1i þ j2iÞ: ð1Þ
*Corresponding author, E-mail: [email protected]
Indian J Phys (March 2014) 88(3):271–274
DOI 10.1007/s12648-013-0404-3
� 2013 IACS
Based on that state, Bob has a probability 13
to win the
game. After he chooses a box (eg. 0), Alice reveals an
empty one from 1 and 2 (eg. 2). Then his winning proba-
bility will be 23
if he chooses box 1. In classical Monty Hall
problem, once Alice places the particle into one box she
could not change its position. Corresponding to this, once
Alice prepares the above superposition states in quantum
version she could not evolve that state.
Now, suppose that Alice is allowed to make quantum
measurement after she reveals an empty box 2. State of the
particle can be shown by density matrix
qp ¼1
3j0ih0j þ 2
3j1ih1j: ð2Þ
The box that particle is in, is known to Alice, so she can
determine how to measure boxes 0 and 1. Alice can adopt
following orthogonal bases
j/i0 ¼ cos a0j0i þ sin a0j1i; ð3Þ
j/i?0 ¼ � sin a0j0i þ cos a0j1i; ð4Þ
and
j/i1 ¼ cos a1j0i þ sin a1j1i; ð5Þ
j/i?1 ¼ � sin a1j0i þ cos a1j1i; ð6Þ
where 0� a0; a1� p2.
The pure strategy of Bob is to choose |0i or |1i, that is,
Nq ¼ h0jqj0i; Vq ¼ h1jqj1i: ð7Þ
Normally, Bob’s strategy is classical mixed ones,
SBðgÞ ¼ gN þ ð1� gÞV ; ð8Þ
where g ¼ 12. And the probability that Bob wins is as
following,
PB ¼ SBðgÞq0P ¼ Nq0Pþ Vq0
P¼ 1
2: ð9Þ
From above discussion, it can be found that Monty Hall
problem can tend to be unbiased for both players, Alice and
Bob, by quantum strategy of quantum measurement [6].
Based on this, we study effect of quantum strategy for
quantum game of one coin.
3. How to cancel out the superiority of quantum game
These two players, Alice and Bob, make a coin tossing game
[2]. Firstly, Alice places a coin into a box and original state of
the coin is known by both Alice and Bob. Then Bob and Alice
toss the box by classical strategy in turn. At last, after Bob
tosses the coin secondly, box is opened. If the state of the coin
is head up, Bob wins game and otherwise, he loses. Bob has a
chance of 12
to win the game for classical game. However,
once Bob adopts two steps of quantum tossing instead of
classical ones he can always win the game. That is to say,
Bob can entirely control this game by quantum strategies and
this implies that quantum strategies are more successful than
classical ones.
It is obvious that original unbiased game changes to be
biased if one of the players uses quantum strategies. The
other one, Alice, must be unwilling. However, in this
quantum game if she makes an quantum measurement on
the system at appropriate moment she could find that game
returns to be unbiased. It is well known that a classical coin
placed in a box has two possible states, head up and tail up,
which can be described by following matrixes
j1i � jheadi ¼ 1
0
� �
ð10Þ
j0i � jtaili ¼ 0
1
� �
; ð11Þ
and the corresponding density matrixes for quantum coin
are q ¼ 1 0
0 0
� �
for j1i; q ¼ 0 0
0 1
� �
for |0i.
Now Alice and Bob come to play the quantum coin
flipping game. Here, Alice still adopts classical strategies
while Bob uses quantum ones. Suppose original state of
quantum coin placed in the box by Alice is |1i or |0i,density matrix is
q1 ¼ j1ih1j ¼1 0
0 0
� �
ð12Þ
or
q1 ¼ j0ih0j ¼0 0
0 1
� �
ð13Þ
Then, Bob acts on the coin by quantum tossing, unitary
transformation S1 or S2. The density matrix becomes
q2 ¼ Siq1Syi ¼ G2 ¼
1
2
1 1
1 1
� �
; ð14Þ
where, i = 1 for q1 ¼1 0
0 0
� �
; i ¼ 2 for q1 ¼0 0
0 1
� �
and
S1 ¼1ffiffiffi
2p 1 1
1 �1
� �
; S2 ¼1ffiffiffi
2p 1 1
�1 1
� �
ð15Þ
Because Alice’s classical tossing can not change the
density matrix, q3 = q2 = G2, Bob can obtain the state he
wants by quantum tossing again. Here, density matrix of
the state would be q4 ¼ Sþ1 G2S1 ¼1 0
0 0
� �
if Bob uses
quantum tossing and unitary transformation S1?; density
matrix would be q4 ¼ Sþ2 G2S2 ¼0 0
0 1
� �
if Bob uses S2?.
272 H-F Ren et al.
Altogether, if the state of the coin is known Bob, he
could transform density matrix of coin into a special matrix
G2 by quantum tossing, which could not be transformed by
classical strategy adopted by Alice. Thus, Bob can control
the game by an appropriate quantum strategy. It is shown
that quantum strategies are more successful than classical
ones for quantum coin game [2]. Now, Alice finds that
Bob’s tossing is quantum strategy instead of classical one
and the game turns to be biased, she could make a quantum
measurement on the system after initial density matrix is
transformed into G2 by quantum strategy adopted by Bob.
The density matrix q2 = G2 can be described by
q ¼ G2 ¼1
2ðj1ih1j þ j1ih0j þ j0ih1j þ j0ih0jÞ; ð16Þ
At this time, Alice could make a quantum measurement on
quantum system and the measurement operator could be
M0 or M1, here
M0 ¼ j0ih0j;M1 ¼ j1ih1j: ð17Þ
From [13], the state of such a quantum system would
therefore be described by density operator
q0
P ¼X
MmqMþm ¼1
2ðj0ih0j þ j1ih1jÞ: ð18Þ
For the state j0i and j1i orthogonal bases of von Neumann
measurement that Alice adopts are
j/i0 ¼ cos a0j0i þ sin a0j1i ð19Þ
j/i?0 ¼ � sin a0j0i þ cos a0j1i ð20Þ
and
j/i1 ¼ cos a1j0i þ sin a1j1i ð21Þ
j/i?1 ¼ � sin a1j0i þ cos a1j1i ð22Þ
respectively, where 0� a0; a1� p2. Then density matrix
becomes
q0
P ¼1
2ðcos2 a0j/i0h/j þ sin2 a0j/i?0 h/jÞ
þ 1
2ðcos2 a1j/i1h/j þ sin2 a1j/i?1 h/jÞ ð23Þ
That is, G2 is transformed into a classical superposition
of the states, j0i or j1i. Afterwards, Bob adopts quantum
strategy. However, either of the unitary transformations
(U2 ¼ Sy1 or S
y1) could not change qP
0, that is,
U2q0
PUy2 ¼
1ffiffiffi
2p 1 0
0 1
� �
¼ 1
2ðj0ih0j þ j1ih1jÞ ¼ q
0
P: ð24Þ
Bob could not control the game by quantum strategy any
longer and the game becomes a classical game from here
on out. Then, after Alice adopts classical tossing for qP
0the
box is opened. She may choose j0i or j1i. Her strategy is
NP ¼ h0jqj0i; ð25Þ
or
VP ¼ h1jqj1i: ð26Þ
Suppose her choice is a classical superposition strategy
SBðgÞ ¼ gN þ ð1� gÞV : ð27Þ
According to previous appointment, Alice wins if the state
is j0i, otherwise, she loses. The probability that Alice wins
would be
PB ¼ SBðgÞq0
P ð28Þ¼ Nq
0Pþ Vq
0P
ð29Þ
Based on orthogonal bases of von Neumann measurement
Eqs. (17)–(20), we can derive that
Nq0P¼ 1
2gðcos4 a0 þ sin4 a0Þ þ
1
2g� 2 cos2 a1 sin2 a1
ð30Þ
and
Vq0P¼ 1
2ð1� gÞ � 2 sin2 a0 cos2 a0 þ
1
2ð1� gÞðsin4 a1
þ cos4 a1Þ:ð31Þ
Then,
PB ¼ SBðgÞq0
P ð32Þ
¼ 1
2½gðcos4 a0 þ sin4 a0Þ þ 2ð1� gÞ sin2 a0 cos2 a0� ð33Þ
þ 1
2½ð1� gÞðsin4 a1 þ cos4 a1 þ 2g cos2 a1 sin2 a1Þ: ð34Þ
The concrete orthogonal bases may be
j/i0 ¼ j/i1 ¼1ffiffiffi
2p ðj0i þ j1iÞ; ð35Þ
j/i?0 ¼ j/i?1 ¼
1ffiffiffi
2p ð�j0i þ j1iÞ: ð36Þ
That is to say,
cos a0 ¼ sin a0 ¼1ffiffiffi
2p ð37Þ
cos a1 ¼ sin a1 ¼1ffiffiffi
2p : ð38Þ
Then Eq. (33) becomes
PB ¼ SBðgÞq0P¼ 1
2ð39Þ
Here, we find that probability that Alice wins return to
be 12
and has nothing to do with classical probability g.
Quantum strategies in coin-tossing game 273
4. Conclusions
In conclusion, for classical coin tossing game, probability
that either of the two players wins the game is 12
and neither
of them could control the game. But once one of the
players, eg. Bob, adopts the quantum strategies instead of
the classical ones, he could always obtain the state of the
system that he wants. Namely, Bob’s quantum strategies
are more successful than Alice’s classical ones. However,
after the other player, Alice, finds the strategy that Bob
adopted in first step, she could choose an appropriate
quantum measurement on the box in this moment and the
biased game would be unbiased again for each other. Bob
could not control the game by his own quantum strategies
any more. That is to say, Alice’s quantum measurement
makes Bob’s quantum strategies lose his superiority.
Acknowledgement This work was supported by the Natural Sci-
ence Foundation for Young Scientists of Shanxi Province, China
(Grant No. 2010021003-5); and Xinzhou Teachers University
Foundation.
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