A Military Training Perspective - Technology and Trends

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Getty/Vassily Maximov A Military Training Perspective - Technology and Trends Andy Fawkes FIMechE Offshore Petroleum Industry Training Organisation OPITO Safety & Competence Conference (OSCC) - Kuala Lumpur, Malaysia - 8 November 2017

Transcript of A Military Training Perspective - Technology and Trends

Page 1: A Military Training Perspective - Technology and Trends

Getty/Vassily Maximov

A Military

Training

Perspective-

Technology

and Trends

Andy FawkesFIMechE

Offshore Petroleum Industry Training Organisation

OPITO Safety & Competence Conference (OSCC) - Kuala Lumpur, Malaysia - 8 November 2017

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OverviewPresentation Overview

• Context (Some Statistics)

• Military Training Basics

• A Very Short History of Military Training Technology

• Current Military Training Examples

• Military Training Challenges and Opportunities

Pixabay

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Context (some statistics)

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Total World Military Expenditure

$1.69 trillion (2016)

Stockholm International Peace Research Institute (SIPRI)

1. USA - $611bn

2. China - $219bn

3. Russia - $69bn

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Military Training & Education Expenditure - %Total

~20%

• Manpower

• Platforms and Equipment

• Fuel and Maintenance

• Training Estate and Establishments

• Training Systems and Simulators

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Global Military Numbers – 56.7m

Stockholm International Peace Research Institute (SIPRI)

Active

1 China 2,183,000

2 India 1,395,100

3 United States 1,347,300

Active + Reserve

1 South Korea 8,130,000

2 North Korea 7,490,000

3 Vietnam 5,482,000

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UK Military Trends

House of Commons Library Briefing, 29 June 2017

2016/17 Intake

(total strength -

138,351)

• Army - 8,294

• RAF - 2,044

• RN - 3,045

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Military Demographics (US Active Duty, 2015)

• 44% - Age 25 or younger

• 91% - Age 40 or younger

• 28.5 years - Average Age– 34.5 years - Officer

– 27 years - Enlisted

US DoD 2015 Demographics

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Military Demographics (US Active Duty, 2015)

• 1.3m - Total Number

– 82.3% Enlisted

– 17.7% - Officers

• 15% - Female

US DoD 2015 Demographics

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Military Demographics (US Active Duty, 2015)

• 21% - Bachelor Degree or Higher

– 84% - Officers

– 7% - Enlisted

– (28% - US Adults 18-44yrs)

US DoD 2015 Demographics

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• 1.3m - Total Number

– 82.3% Enlisted

– 17.7% - Officers

• 15% - Female

US DoD 2015 Demographics

Military Geographic Location

(US Active Duty, 2015)

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Military Training Basics

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The Global Security Context

• The world in a process of rapid & fundamental change

• Long-term shifts in the balance of global economic & military power

• Emergence of powerful non-state actors

• Predictable and unpredictable threats

• Rapid civil technology developments & escalating cyber threat

• Increasingly congested and complex world

UK Government Foreign Policy, Defence and Development Paper 2017

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The nature of warfare

• War is chaotic

• No battle plan withstands

contact with the enemy

• “All but war is simulation”

• “Train as you Fight”

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UK Royal Navy Training

• “are we ready to fight tonight?”

• “are we prepared to fight tomorrow?”

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Nations Train Differently

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• National and Military Culture

• Appetite for Risk

• Operational Tempo

• Equipment

• Training Methodology and Technology

• Resources

• Allies and Enemies

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Basic Training

Wikimedia/MoD/DoD

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Specialist Training

Wikimedia/Airbus

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Team Training

Wikimedia

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Collective Training and Exercises

Wikimedia

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Coalition Training and Exercises

Wikimedia/NATO

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Military Knowledge and Skills

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BreadthDepth Flexibility

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Example – Nuclear Submarine

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How do the Military Achieve this

Level of Training and Education?

• The Military understands that training and education is

fundamental to their endeavour

• People are assessed by how well they do in training

• Career progression depends on training and education

• Peer pressure

• Much of military life is spent training and exercising

• Lessons learnt are fed back

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A Very Short History of Military

Training Technology

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Oldest Surviving

European

Training Media

Franconian Fechtbuch

(Combat Manual)

~1300

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WW1 Flight Simulation

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WW1 US Air Gunnery Training

• “Academic instruction is not sufficient; the learner

should have ample practice.

• Brief lectures giving the fundamental theory…. much

better than long, intensive discussions which tire the

minds of the listeners and cause a loss of interest.

• …instruction centers on the use of a single gun,

whereas in actual practice the twin gun is universally

used. This discrepancy between instruction and

practice should not occur.”

“The U.S. Air Service in World War I, Volume IV: Postwar Review”

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WW2 Link Trainer

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1970s Flight Simulation

British Movietone/YouTube

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It worked, but…

• Inflexible - Scenarios and Training

• Expensive and High Maintenance

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UK Dismounted Infantry Virtual Environment (2002)

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Computer Games in Training - 2008

YouTube

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• Games effective for cognitive or “how to

think” training

• Games are not typically used to train motor

skills, e.g. shooting a rifle or stomping

around in the mud

When to use Games in Training?

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Games-Based Simulation Now - Land, Sea, Air, Anywhere

BISim VBS3/VBS Blue

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Consumer Technology

Bohemia Interactive Simulations

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Military Access to Simulation

1990 2000

Nu

mb

ers

10’s

100’s

1,000’s

2010 2020

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Digital Media Consumption

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E-Learning

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Current Military Training

Examples

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Fast Jet Training at RAF Valley (UK)

BFPO

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Swedish Air Force –

Shift to Competence Based Learning

• Learning outcome focus rather than

on course timetable

• Caters for greater diversity of skills

and experience

• More risk (lack of repetition)

• Relies on very high-quality

instructors

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Changing Technology and Training Needs

Panavia Tornado (1970s on)

• Analogue

• Knobs, Dials

Lockheed Martin F-35 (2010s on)

• Digital

• “Glass Cockpit” - Touch Screen

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UK Unit Based Virtual Training -

Training as a Mobile Service

Newman & Spurr/Bohemia Interactive Simulations

• Mobile contracted service supporting every Regular unit in the British Army

• Capacity of 10,950 trainees per annum

– 73 units ~150 soldiers and officers

• Responds to unit demand but also collects and spreads best practice as it goes around the units

• Exploits gaming technology

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Maritime

Operations

Room

Training

BAE Systems/MoD

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Maritime Composite Training System

BAE Systems

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Maritime Firefighting and

Damage Control Training

Royal Navy

On-Shore Royal Navy Firefighting Training

• > 12,500 students trained every year

• 20 year contract worth £150m

Damage

Repair and

Instructional

Unit (DRIU)

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UK Parachute Training - VR in Use

(RAF Brize Norton - 2011)

Pennant/Forces TV

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High Level Architecture

HLA or DIS

Military Networked Simulator Training(Geographically Distributed or Co-Located)

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USAF Distributed Mission Operations Network (DMON)

• DMON allows different aircraft

simulator platforms located across

the globe to interoperate and train

together in a realistic virtual

environment via a secure network

• Provides on-demand, inter-team

training for the Combat Air Forces

on a daily basis

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Live

Simulation

-

People in

Instrumented

Real World

Saab, BISim, Matrix Games

Virtual

Simulation

-

People in a

Virtual World

Constructive

Simulation

-

Simulated

People & World

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• LVC

Live-Virtual-Constructive Infrastructure

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Deployable Training Devices –US Army Aviation Combined Arms Tactical Trainer (AVCATT)

L3 Link Simulation & Training

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Live/Simulation Balance

Live Training

• Fear

• Friction

• Fog of War

• Real Comms

• Build Muscle Memory

• Real Weather & Terrain Effects

Simulation-Based Training

• Flexible and Deployable

• Repeatable

• Safe

• Fully Instrumented

• Less Cost and Equipment

• Less Environmental Impact

Meggitt/Pixabay

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Maintenance and Support Training

DiSTI

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UK Defence Learning Management Capability

• 200,000 Defence Learning Environment Users

• 15,000 different course types

• Training at Home, Home Station, Deployed, and at Sea

on most end-user devices

• A digitised, coherent, learning and training environment

that accurately records achievement, ongoing needs,

and development opportunities

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Military Training

Challenges and Opportunities

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Changing

Demographics

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What’s Next?

Digital Native

Pixabay/YouTube

Digital Native AI Native?

Digital Native AI Native?

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Train and

Retain the

Trainer?

Pixabay

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Technology Now – Choices, Choices…

BISim, Pixabay

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Where to Invest?

More e-Learning

for all?

A more expensive

Simulator for a few?Pixabay

or

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Training Requirements

• There are processes to

determine training

requirements, eg. Training

Needs Analysis, however:

– Conducted early in

project lifetime

– Irregularly reviewed

and typically qualitative

evidence

Regular

quantitative

feedback

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Training Providers - Innovation v Stability?

• Adaptability

• Responsiveness

• Technology Exploitation

• Investment

• Stability of Supply

• Stability for Trainers

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Striving for Training System Interoperability

Challenges

• Project Priorities v Enterprise Priorities

• Different Vendors

• Different Timescales

• Different Technology

Response

• Standards Bodies– Simulation Interoperability Standards Organization

– NATO Modeling & Simulation Group

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The Rise of Military Autonomous Systems

US Army

Manned-

Unmanned

Teaming

(MUM-T)

US Navy

Autonomous

Craft

US Navy

X-47B

US AFRL

“ALPHA”

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Unity Games Engine

Machine Learning Agents

(Sep 2017)

Simulation/Games being used to “train”

AI Programs

Unity

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Quantified Human

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Digitisation of Training

E-Learning

Simulation

Virtual Reality

Augmented Reality

Mixed Reality

Wearables

Internet of Things

Sensors

Mobile Computing

Cloud Computing

Data Analytics

Artificial Intelligence

Autonomous Systems

Pixabay

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A Fourth Revolution - Training 4.0 (?)

1st 2nd 3rd 4th

Paper,

Chalk

Paper,

Electro-

Mechanical

Digital

Media

Digitisation of

Training

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Islands of Training DataPixabay

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What Can We Learn From Massively Multiplayer Online Games?

(MMOGs) In a Defence Training & Simulation Context?

• MMOGs offer a new way of thinking for Defence about persistency of training and simulation data and user community support

• A defence MMOG approach would bring benefits to trainees, trainers, analysts and the enterprise, driving cost effectiveness and improving flexibility

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Some Benefits of a MMOG-Based Approach

Trainee Trainer

• Performance measured and recorded,

accessible through career

• Training content and other trainees easy to

discover and share knowledge with

• Access to a training and education

environment 24/7, maintained and updated

centrally

• Training scenarios easy to access, develop

and share

Training Analyst Enterprise

• Training and human factor analysts collect

training data and can conduct analysis on:

• human performance and training

systems effectiveness, and

• methodologies/pedagogies

• Software and data maintained and

upgraded centrally reducing costs and

responding better to changing operational

needs

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Humans, Artificial Intelligence and Data

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making an

impact?

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Questions?

Pixabay