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Version 1.0Copyright © 2014 Waking Dreams Games LLC

ISBN: 978-0-9909767-0-7First Edition: November 2014

core rulebook

a mse

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This book is lovingly dedicated toKristin, Lee, Paul, and Toni

My first group of players – one day we will finish that story

Additionally, I would like to especially thank Nick Malinowski: who saw my dream and encouraged me to share it with the world

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CreditsGame Concept Chad Brayman

Game Development Chad Brayman

and Nick MalinowskiWriting and Editing

Chad BraymanMagic Advisor

David Snowdeal

Illustrations Hillary Pearlman

Graphic Design & Infinity Dragon Logo Josh Crystal

Astounding LD Techniques Nick Malinowski

Reality Grip & Infinite Patience Kristin Brayman

Game concept created on the spot forKristin Brayman, Lee Brannon, Toni Costa, and Paul Tombrello

Alpha TestersMarilyn Abbot, Lee W. Brannon, Cheryl Brayman, Kristin Brayman,

Reuben Bruchez, Toni Costa, Kate Jones, Nick Malinowski, Loretta Menkes, Lauren Ouellette-Bruchez, David Snowdeal, Paul Tombrello, Devin Waters

Primary Beta Testers

Chad Brayman, Kristin Brayman, Marcus Cassin, Renee Day, Nick Malinowski, Lauren Ouellette-Bruchez, David Snowdeal,

Devin Waters, Justin Ramos and Lawrence Schart

And the wonderful testers at the various stores and conventions we attended:Greg Bradshaw, Alex Danielson, Rob Frank, Mitchell Elliot, Lisa Fish,

Sam Kasura, Mason Kennedy, Michael Kelley, Rebecca Knight, Allen Korenstein, Aidan Malinowski, Pat McGovern, Colleen Ouellette,

Jennifer Panetta, Christine Pacuk, Will Pheloung, Ethan Smith, Christopher Rosario, Tina Russo, and so many more whose names have

fallen through the cracks (and we are truly sorry about that)

And special thanks for allowing Beta Testing in their stores:Flights of Fantasy, Game Masters Games, Gamer Power, and Zombie Planet

VISIT US ONLINE AT www.WAKINGDREAMSGAMES.com

This material is protected under the copyright laws of the United States ofAmerica. Any reproduction or unauthorized use of the material or artwork

contained herein is prohibited without the express written permission of Waking Dreams Games LLC ©2014 Waking Dreams Games LLC.

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Table of contents

Forward .............................................................................................. 6

Introduction ....................................................................................... 8

Dice Chart .......................................................................................... 9

Character Creation/Character Sheet Explanation .......................... 11

Rules of Combat ............................................................................... 24

Weapons/Armors/Inventory Charts ................................................ 29

Class Skills ........................................................................................ 38

Fighter Skills ......................................................................... 43

Knight Skills ............................................................ 45

Swordsman Skills ..................................................... 48

Berserker Skills ........................................................ 50

Rogue Skills .......................................................................... 52

Assassin Skills .......................................................... 55

Thief Skills ............................................................... 57

Hunter Skills ........................................................... 59

Rules of Magic .................................................................................. 64

Spell Chart ................................................................................... 68/69

Lucid Dreamer Section....................................................................113

Character Sheets ..............................................................................159

Complete Dice Chart.......................................................................172

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orwardi t was a dark and stormy day in midsummer of 2010. Seriously! No cliché

intended! I had a group of friends up for the weekend and we had a hurricane come through the area. High winds and torrential rains were

predicted by the weather forecasts and I had all the necessities for five people to hunker down and wait out the storm. It was only a few hours into the first signs of the hurricane that the power went out. After about thirty minutes with no power, somebody turned to me and jokingly said that since it was my house it was up to me to entertain everybody. I jokingly responded that I could make up a roleplaying game if they wanted, never expecting they would actually agree. Up until that point, I had never even touched a Player or GM manual, much less run a game. So, I did the only thing I could think of – I altered a major part of history and started filling in the details, making the whole thing up as I went along (including providing some scrounged up dice to roll). After about an hour, the power came back on, but everybody wanted to keep playing, so we did. After about eight straight hours, I called for dinner and bed. The next morning at a rather early hour, my friends were knocking at my bedroom door asking if we could continue the game. Outside the hurricane raged on, but inside we were huddled around the fireplace and gaming…for twelve hours. This continued on for four straight days. When the hurricane cleared and my friends went home, they left me with an idea that would change my life forever. Two months later, we all got together and did another four straight days, twelve plus hours each day. After a third session like that, I started to think that I might have something that other people would like as well, so I started writing things down.

Over the course of the next two years, I would develop and eventually make a one-time self-published game entitled “Legends of the Dragon Keepers” and introduce it at Fairycon East in 2012. I sold a number of copies, but more importantly, a friend introduced me to Nick Malinowski the day we were travelling to and setting up at Fairycon. Nick was somebody who had been playing table-top RPGs (and GMing them) for more years than he wanted to admit. Over the course of the weekend, he handled character creation while I ran demo games. In his spare moments, he read through the book. As we were packing up the booth, he turned to me and offered me some advice that I am so glad I took to heart. He looked me dead in the eye and said, “I don’t care what you are doing in real life, this,” and he held up one of the books, “is what you should be doing. I’ve never seen any system quite like this and I

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expect to see it in the stores.” It took me all of about thirty seconds to decide to ask him to join me. I mean, here was a master gamer practically dropped into my lap and he was impressed by what I had created?

After so many years, what you now hold in your hands is the fusion of so many new concepts on top of that original idea that nobody is certain anymore where one person’s ideas end and the others begin. While the process to create this system has been intensive, frustrating, and sometimes downright irritating, it has also been an amazing adventure that has taught me how wonderful the people in my life are. Through creating, running games, and testing this system, I have learned that anything is possible if you push yourself and strive for your goals. I welcome you now to the basic rule set for the worlds of Waking Dreams Games.

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welcome and thank you. You are obviously a gamer of discerning taste and impeccable beauty to have picked up this book. Within these pages are rules that will allow you to explore a world of magic, mystery, lore, and

self-realization…well, at least for your character. This table-top roleplaying game does not utilize many tools – simply some paper, a pencil, a dice set, and some imagination are all that are needed to play. You will step into the role of a character of your own creation and interact with this world. Any actions that you make may have an impact upon the storyline you are following, and will change the outcome…for better or for worse. So, grab your dice, pencils, and character sheets because it is time to fire up that imagination! Welcome to the inn – where every quest starts. Most wonderful adventurer, it’s time to live the dream!

Okay, but how the heck do I play this?

This is a type of game known as a Table-Top Role-Playing Game (or TTRPG for short). In this game, one player must opt to be the person who runs the game, called the Lucid Dreamer (or LD for short) while the other players get to make characters. The Lucid Dreamer will need to plan their story out in advance and, during game play, the characters that the other players made will get to have an adventure within the storyline their LD has created. Within any given situation of these storylines, players acting as their characters will make decisions and actions that will affect the storyline. Political discourse, hacking through the creatures of a dungeon, performing an opera…the possibilities are limitless, providing the player succeeds on their dice rolls.