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    Goalkeeping Full Season Program

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    Goalkeeping Full Season Program

    This in depth item shows every GK session from the 2008-09 season at apremiership academy.

    Conducted with the Under 10 Under 16 Gk;s these sessions are split intoconvenient sections:

    Warm up

    Diving

    Handling & Shot Stopping

    Dealing with Crosses

    Catching, Throwing & Punching

    Communication

    1 v. 1 Situations

    Technique & Co-ordination

    Game Situations

    Conditioning

    Fun Games

    Enjoy Your Coaching

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    Contents

    Section Page No.

    Warm - Ups

    Footwork 7

    Jumping / Collapsing 8

    Quickhands 9

    Upper Body Rotation 10

    Learning to Punch the Ball 11

    Goalie War 12

    Catching & Holding 13

    Jump, Catch, Throw 14

    Falling & Diving Sideways 15

    Diving

    Jump Forward & Dive 16

    Diving Saves 17

    Extension Dive 18

    Parrying 19

    Tipping 20

    Rolling & Saving 21

    Jumping & Saving 22

    Handling & Shot Stopping

    Basic Handling & Shot Stopping 23

    Basic Handling & Shot Stopping 24

    Basic Handling & Shot Stopping 25

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    Section Page No.

    Improving Shot Stopping 26

    Basic Handling & Shot Stopping 27 - 29

    Dealing with Crosses

    Dealing with Crosses 30

    Improving collection of crosses and 31accuracy of Distribution

    Learning to intercept crosses from flanks 32

    Improving handling of crosses from flank 33

    Improving handling of crosses from flank 34outside 18 yard box

    Improving handling of crosses from flank 35

    Intercepting and throwing 36

    Intercepting inside a cone jungle 37

    Intercepting and starting a counterattack 38

    Coordination plus interception 39

    Corner kick/throw-in at near post 40

    Cross between goal box and penalty spot 41

    Dribbling diagonally into penalty box 42

    Basic position on crosses 43

    Intercepting while moving backwards 44

    Catching, Throwing & Punching

    GK Squash 45

    Improving Punching Technique 46

    Learning to Punch the Ball 47

    Improving Catching & Throwing 48

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    Section Page No.

    Improving Catching & Throwing Keeper Volleyball 49

    Improving catching and throwing (Goalie War) 50

    Improving catching and throwing (part 2) 51

    Improving catching and kicking 52

    Communication

    Improving communication and teamwork between 53GK and defender

    Improving judgment, communication, positioning 54and responsibilities

    Improving GK game skills; communication, handling 55pressure and positioning

    1 v. 1 Situations

    Improving 1. 1 with attackers 56 - 58

    Improving 1. 1 situations against break-a-ways 59

    Improving 1. 1 with attackers (part 2) 60 - 61Technique & Co-ordination

    Reflexes 62

    Quick Reactions 63 - 64

    Improving pick-up and distribution 65

    Technique & Co-ordination 66 - 68

    Game Situations

    Judging /recognizing through balls and improving 69play off line

    Improving coming off line against break-a-ways 70

    Improving quick transition by goal-keeping 71

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    Section Page No.

    GK Soccer 72

    Quick Transition 73

    4 v. 4 Game 74

    Conditioning Drills

    Competitive Exercise on the Goal 75

    Running Exercise with Coach & Ball 76 - 79

    Fun Games

    The Alamo 80 - 81

    The Complete GK Drill 82

    GK Wars 83

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Warm-Up Footwork

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK stands in the middle of the 10 by 10 yard grid surrounded by red and green markers. GK has toturn over as many alternate red then green markers in one minute.

    ProgressionIntroduce more coloursEvery player to practiceReduce time of practiceCompete two players against each other

    KEY FACTORS/COACHING POINTS

    Players must shuffle sideways click heelsKeep low centre of gravityStay in ready positionSpring out of stride after turning over markerKeep a steady pace

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Jumping / Collapsing

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Every player has a ball in a 20 by 20 yard grid. Players jog side shuffle etc around. On coachescommand players have to perform task set. (1) Collapse on the ball (2) High catch.

    ProgressionPlayers throw ball up for themselves at firstPlayers should exchange balls with someone elseVary height and pace of serves into other players

    KEY FACTORS/COACHING POINTS

    Players must perform correct techniquesCollapse with hands on ball and body protecting spillagesHigh catches jump off one foot knee up to protect yourselfW hand shape

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Quick Hands

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Every player has a ball in a 20 by 20 yard grid. Players perform tasks set by the coach.Bounce ball clap hands and catch ballBounce ball clap twice and catch ballBounce ball clap three times and catch ball

    ProgressionIncrease number of claps to extortionate level!!!Bring in a spin after claps and still catch ball

    Bring in a spin and pose on one knee before catching ball

    KEY FACTORS/COACHING POINTS

    Concentrate on the ballClap quickly and keep eye on the ballOn the spin maintain balance and focusEnjoy the drill

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Upper Body Rotation

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Working in pairs players stand back to back. X1 has ball in hands and turns to right and passes to X2.X2 rotates upper body from left to right and hands ball back to X1. Repeat.

    ProgressionLimit time and count passes completedDo over-under sequence. X1 through legs X2 over head etcSit players toe to toe make them sit up pass, lay back touch ball on ground over head sit up, pass and repeat

    Do with feet players lay head to head

    KEY FACTORS/COACHING POINTS

    All drills to be performed at high paceQuick handsFull rotation of the bodyNo throwing ball to catch breath must be passedMaintain focus under pressure and when disorientated

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Learning to punch ball

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two teams try to score by punching ball into goal. Game start off with a throw, next ball needsto be punched. Third can be caught again. Players can move around freely

    If ball touches ground, ball turns over to other teamAll players must shout for ball (keepers ball), otherwise ball turns overKeeper in goal is allowed to catch ball

    KEY FACTORS/COACHING POINTS

    Punch ball at highest points

    Direct punch to keep possession

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and throwing (Goalie War)

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goalkeepers both defend a half field and a goal. Goalkeepers try to score by throwing ballinto opponents goal from own half of field

    Goalkeeper may throw ball from spot where he catches itGame starts from goal lineWhen ball is out-of-bounds, start from goal line

    Score by volley, drop-kick or shot

    Throw with weaker armUse 4 goals/extra goalkeepers

    KEY FACTORS/COACHING POINTS

    Be ready to adjust and change position quickly

    Throw accurately

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and kicking

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Players A and B each defend a gridThey try to score by kicking the ball into the opponents grid. If ball bounces inside grid,player scores points. Other player can prevent bounce by catching ball

    Score from volley: 1 pointScore from drop-kick: 2 pointsBall outside grid: 1 point opponentProgression

    Vary distance and size of grids

    KEY FACTORS/COACHING POINTS

    Kick accurately: concentrate

    Put good pace and direction on ball

    Use instep/lace

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Jump, catch and throw

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    One Gk stands in the goalThe coach stands off to one side, with several ballsAnother keeper stands outside the penalty box

    KEY FACTORS/COACHING POINTS

    Catch the ball as soon as possible, in front of your head and at the top of its arc

    When you throw, take a bracing step in the direction of the throw

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Falling and diving sideways

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONMark out a 10 x 10 area. GKs stand inside the field, without balls. Place one ball on the sidelines foreach GK. GKs move freely among themselves in the field. At the coachs signal, each keeper falls ona ball and secures it, diving sideways. Which keeper is the last to secure a ball?

    Progressions

    GK can secure the balls using any technique they like

    The number of balls is one less then the number of GKs. Which GK is unable to secure a ball

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Jump Forward and Dive

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Set up two cones in front of a goal (1m apart)One GK stands behind them; the coach stands in front with several balls

    KEY FACTORS/COACHING POINTS

    Take one or more steps to the side (step-step-jump)

    The jumping leg should only touch the ground briefly when you take off

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim DIVING SAVES

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK stands next to the goalpost (within the goal)

    GK2 and GK3 stand outside the goal at the posts

    The coach stands 12 yards away (with balls)

    Sequence

    GK1 shuffles to the centre of the goal and sets for a shot from the coach

    After making the save, GK1 exits the goal toward GK2, who enters the goal and continues thesequence

    Variations

    Coach serves with a volley

    GKs bowl ball to coach, who redirects on first touch GK2 bowls ball to coach; GK1 shuffles to centre

    GK uses a cross-over step

    GK starts out facing the flank and uses a drop-step and a cross-over to get into position

    KEY FACTORS/COACHING POINTS

    Serve progressively: warm GKs up by playing balls at them first

    Focus on setting, footwork and handling technique

    Emphasize catching first and then parrying

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Extension dive

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK1 starts out in the centre of the goal

    GK3 stands 12 yards outside the goal

    GK2 stands off the field by the goalpost

    C stands in middle outside the penalty area (with balls)Sequence

    On command, GK1 moves to the ball line and handles a volley or half-volley from GK3, thenfoot-works across the goal for a shot from the coach. GK3 may shoot at either post. Thecoach serves off the ground

    After facing the second shot, GK 1 exits the goal toward GK2, who enters the goal andcontinues the sequence

    Rotate GKs

    Progression Players hoot off the ground from wide positions

    Coach serves volleys or drop kicks

    Wide server passes ball back to coach for shot

    Wide server touches the ball, then either passes to coach for shot or strikes ball toward goalKEY FACTORS/COACHING POINTS

    Address vertical and lateral positioning

    Footwork: Practice the shuffle (shorter distances) and cross-over step (longer distances)

    Players should make decision to catch or parry early

    Depending on the height, position and power of the shot, keepers may use the fingertips orthe heel of the hand to parry.

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Parrying

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK1 stands in the centre of the goal

    GK2 and GK3 stand outside the goal, one on each post

    Coach stands 18 yards away and position five balls for shotsSequence

    GK1 faces five consecutive shots from the coach

    Each shot is played quickly toward the corners of the goal

    After each shot, GK1 must recover for the next shot attempt

    After the fifth shot, GK1 exits the goal and GK2 enters; repeat sequence

    Progressions Coach serves volleys and drop kicks

    Coach waits for GK to recover to ball line

    GK foot-works to touch a post, then saves to the opposite side

    GK drops to stomach and then recovers to feet for the shot. After each shot, GK moves backto centre of goal

    KEY FACTORS/COACHING POINTS

    Focus on responding to shots quickly, recovering back to feet and foot-working across thegoal

    Emphasizing parrying balls out of danger and away from the goal

    Avoid stopping the ball in-front of the goal for second-chance opportunities

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Tipping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK1 stands in the centre of the goal

    GK3 is outside the top of the penalty area

    GK2 stands outside the field by the goalpostSequence

    GK3 tosses a ball so that GK1 must come out between the six yard line and the penalty spotto catch the ball

    As soon as GK1 lands, the coach tries to score by driving or chipping the ball over GK1

    After making the save GK1 exits the goal, GK2 enters and repeatsVariations

    Coach volleys

    Coach moves off on an angle

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Rolling and saving

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK1 stands in the centre of the goal

    GK2 waits outside the goal at the post Coach stands 12 yards away

    Sequence

    Coach volleys ball to GK1

    Upon catching the ball GK1 rolls backwards with it. Using his momentum, he gets back to hisfeet without using his hands and throws ball back to coach

    One GK1 is on feet, shuffles and touches a goalpost, repeats

    Rotate GKs after 10 repetitionsVariations

    Gk does a push-up after each save, then shuffles to goalpost

    Forward roll

    Sprints to post

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Jumping and saving

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK 1 starts facing his own goal

    GK2 waits outside the goal at the post

    Coach stands 14 yards awaySequence

    At the coachs command, GK1 jumps up to touch the crossbar with his forearms while movinglaterally across the goalmouth

    Then GK1 turns and footworks back across the goal to face a shot from the coach on theother side

    GK1 changes directions after 4 repetitions

    Rotate GK after 8 repsVariations

    GK does a push-up, then jumps to touch the crossbar

    GK drops to sit on the ground, then jumps to touch the barKEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Playing in and around the penalty area, a goalkeeper and two defenders line up with the defenderson each post. A server plays the ball into any of the three attackers at the edge of the area. The

    defenders become live on attackers first touch. The attacking player who receives the ball cannotshoot first time but must pass to a team mate. If the defenders win the ball they return it to the

    server.ProgressionIf a ball gets cleared behind the goals by defender or goalkeeper, the server can throw a ball infor a header.

    After three attacks, rotate positions

    KEY FACTORS/COACHING POINTS

    Starting position CommunicationMovement into/down the lineSet positionTechnique of save / recovery savesDecision to hold, deflect or parry

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goalkeepers work at the same time. GK1 moves into line with S1 and receives a shot. At thesame time GK2 moves into line and saves from S3. GK1 then moves to S2 and GK2 moves to S4. Eachgoalkeeper performs drill twice.

    ProgressionChange angles of servers

    KEY FACTORS/COACHING POINTS

    Starting positions in relation to the ballSet as player is about to shootChoice of save hold/deflect

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goalkeepers work at the same time. GK1 moves into line with S1 and receives a shot. At thesame time GK2 moves into line and saves from S3. GK1 then moves to S2 and GK2 moves to S4. Eachgoalkeeper performs drill twice.

    ProgressionChange angles of servers

    KEY FACTORS/COACHING POINTS

    Starting positions in relation to the ballSet as player is about to shootChoice of save hold/deflect

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving shot stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Players take shots from 18 yard line after 1-2 combination with team-mate

    Let players switch positionAll kinds of shots

    ProgressionIntroduce defenders

    KEY FACTORS/COACHING POINTS

    Stay on toes, hands up

    Keep eyes on ball

    Cut off angles

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    S1 plays the ball to either of the attacking players. On the first touch of attacker, the defender canattack the ball. GK1 works with defender to make saves.

    ProgressionGK1 plays for four attacks the players change positionsS1 and D become attackersAttackers become defenders and serverGoalkeepers rotate

    KEY FACTORS/COACHING POINTS

    Starting position in relation to the ballInto line as the pass is playedSet as player is about to shootChoice of save hold/deflectCommunication with defender

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Goalkeeper lines up behind a small goal 4 yards wide with two balls a further 2 yards wide andslightly in front. The server throws/volleys the ball at head height for GK to save. After making thesave the GK must move left or right and dive at ball.

    ProgressionServer now plays ball towards outer balls for GK to save before it hits the ball.

    KEY FACTORS/COACHING POINTS

    Starting positionFootwork into lineSet as server shootsTechnique take the ball early step towards the ballSecure the ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic Handling & Shot Stopping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Six cones are placed one yard apart. Two flags are placed eight yards apart to form a small goalbetween cone and flag. GK starts at the back of the cones and first moves into line with S1 toreceive a shot. He then side skips into line with S2 for second shot, then into line with S1 and so on.Service should be to feet for a scoop save.

    ProgressionVary height and pace of serviceMake GK dive and save

    KEY FACTORS/COACHING POINTS

    Starting positionFootwork into lineSet as player shootsTechnique take the ball earlyChoice of save/catch Secure the ballHold/ deflect safe areas

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Dealing with Crosses

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Same set up as previous but now the GK starts with the ball. The GK throws to S1 and then movestowards him. The server then delivers the ball over the GKs head for him to move his feetbackwards to catch the ball. Repeat to S2.

    ProgressionVary height and pace of delivery

    KEY FACTORS/COACHING POINTS

    Starting positionAssess flight of the ballCommunicationAs GK retreats, adopt a side-on position with footwork becoming a lateral side steppingmovementTake off one footed inside leg for take-offCatch, punch or deflect the ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving collection of crosses and accuracy of Distribution

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONCoach sends in crosses to goalkeeper from various positions (I, ii, iii, iv). GK interceptscrosses and stars attack quickly by throwing or kicking ball in one of 3 goals

    Vary crosses; in/out swinging, hard, low

    ProgressionRead flight /trajectory of ballPut GKs in all 4 goals

    KEY FACTORS/COACHING POINTS

    Decide quickly where to throw or kick ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Learning to intercept crosses from flanks

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player B passes ball to player on top of 18 yard box (under pressure of defender). Player wallpasses and player B passes to player A on flank. Player A crosses ball to player B and C. GKtries to intercept cross

    Cross from left and rightIn and out swinging crosses

    Progression

    Let GK, if he wins ball, restart game by throwing at target

    KEY FACTORS/COACHING POINTS

    Follow the whole play

    Communicate with defender

    Position of line, side ways on

    Catch cross at highest point

    In a ready position at all times

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving handling of crosses from flank

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONGK throws ball to player A. Player A gives a pass to Player B on flank. Player B crosses balland GK intercepts/catches cross. Player A goes to goal to try to score

    Vary crosses from left and right

    Vary trajectory of ball to player 1

    KEY FACTORS/COACHING POINTS

    Read flight of ball

    Call for ball

    Catch at highest point

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving handling of crosses from flank outside 18 yard box

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK throws ball to player 1. Player 1 passes ball to player 2 who passes ball to player 3 onflank. Players 1 and 2 make runs in front of goal and try to finish cross on goal. GK tries tointercept cross.

    Vary crossesFrom left and right side flank

    KEY FACTORS/COACHING POINTS

    Follow whole play

    Read flight of ball

    Call for ball

    Catch ball at highest point

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving handling of crosses from flank

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK throws ball to player A. Player A gives a pass to Player B on flank. Player B crosses balland GK intercepts/catches cross. Player A goes to goal to try to score

    Vary from left and right

    KEY FACTORS/COACHING POINTS

    Read flight of ball

    Call for ball

    Catch at highest point

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Intercepting and throwing

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONGK stands in the goalA and B stand on the wings, each with a number of ballsGK2 stands in the fieldGK3 stands next to the goal

    SequenceA plays a cross in front of the goal (1)GK1 throws to GK (2)GK2 catches the ball and throws it back to A (3)Repeat the sequence on the other side with B

    Afterwards, GK switch roles and positions

    ProgressionGK2 receives and controls the ball, then plays a flighted ball back to the wingGK1 drop-kicks to GK2

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Intercepting inside a cone jungle

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Setup is same as in Exercise 1, except GK1 stands at the far post, there is a cone in themiddle of the goal line, and there are numerous cones (cone jungle) in the goal box

    Sequence

    GK1 jogs toward the cone on the goal liner, touches it, then runs out to jump up andintercept a high ball thrown in by the coach

    GK1 throws the ball back to the coach and moves to the back of the line

    Variation: Instead of the cone jungle, GK2 and GK3 move around inside the box

    KEY FACTORS/COACHING POINTS

    Training peripheral vision: GKs must remain aware of nearby obstacles while focusing on anincoming ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Intercepting and starting a counterattack

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONSetupA crosser (coach) stands on the wing with a number of ballsGK1 stands in the goal (see notes on the proper basic position) while the other keepers stand bythe far post, outside the field.Set up another set up another standard goal and one small goal in diagonal positions as shown.

    SequenceThe crosser plays a cross into the goal boxGK1 intercepts the ball and either throws it at the small goal (1) or volleys/drop-kicks it at the

    standard goal (2)Rotate GKsWhich keeper can score the most goalsVariation: GK2 and GK3 interfere with GK1s interception

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Coordination plus interception

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Setup is same as exercise 9 except: The coach stands at the corner of the penalty box, and five polesare placed in a row in front of the goal, slightly elevated and parallel to the goal line

    Sequence

    GK1 runs sideways over the poles, facing the coach, then runs out to jump and intercept a high ballthrown in by the coachGK1 throws the ball back to the coach and moves to the back of the lineSwitch sides every few rounds

    ProgressionGK takes a specified number of steps between polesLay out just three poles. The coach throws the ball farther, forcing the GK to run backwards anddeflect the ball to the corner (to GK2 and GK3)

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Corner kick/throw-in at near post

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    The GK must instantly decide whether or not to leave the goal, move toward the ball, and jumpbehind the other playersThe danger is that attackers will play the ball directly into the near corner or relay it to the far post

    KEY FACTORS/COACHING POINTS

    You can make the GK more uncomfortable by placing an extra attacker between the keeperand the other players

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Cross between goal box and penalty spot

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Players rarely bunch up in this situation, but the keeper still has to decide whether to move towardthe ball and leave the goal open, or to rely on his teammates and his own reactions

    KEY FACTORS/COACHING POINTS

    Put a little spin on the ball (cross)

    Forwards should keep shooting positions open as long as possible and move in behind theiropponents

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Dribbling diagonally into penalty box

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    First, the GK has to cover the near corner, to keep attackers from scoring directly (blue)

    This should force the shooter to play a cross or back pass to teammates in front of the goal(orange)

    The keeper tries to anticipate the attack quickly as possible, and either moves toward ball ormoves to the middle of the goal line to block the ball there (orange)

    KEY FACTORS/COACHING POINTS

    Fake a cross, for example by clearly looking at the area in front of the goal

    Meanwhile, watch the GKs movements and be ready to shoot directly

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Basic position on crosses

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Feet are shoulder-width apart

    Knees are slightly bent, weight is on balls of the feet

    Stance is loose (dancing in place)

    Arms are bent and close to the torso; hands are open

    Eyes are on the ball

    KEY FACTORS/COACHING POINTS

    Position 1: GK stands about one yard away from the near post, almost on the goal line, covering thenear cornerPosition 2: GK moves backwards toward the centre of the goal and away from the goal line, towardthe midfieldPosition 3: GK stands even further away from the goal line, in the back third of the goal

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Intercepting while moving backwards

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    The coach stands on one of the penalty box sidelines, one yard away from the endline, with anumber of ballsThe first GK (GK1) stands in the centre of the goal line. GK2 and GK3 stand by the far post,outside the fieldSet out 4 cones in a diagonal row leading from the near post into the goal box

    Sequence

    GK1 jogs toward the near post, tags it, then runs out to jump up and intercept a high ball thrown

    in by the coachGK1 throws the ball back to the coach and moves to the back of the line

    KEY FACTORS/COACHING POINTS

    Practice on both sides. If you have fewer than three GKs, be sure rest periods are longenough (30 seconds minimum)

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Goalkeeping squash

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    2 GK are positioned inside a 10 x 10 grid. They attempt to score by throwing ball into kick-back rebounder to bounce back out of reach of other GK inside grid.

    If GK catches ball before it hits ground, he throws it back from that spot

    Progression4 players (2 v. 2)Catch ball with 1 hand

    Throw only with weaker arm

    KEY FACTORS/COACHING POINTS

    Stay on toes at all times

    Ready to move and adjust

    Concentrate

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving Punching technique

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Coach throws ball in air to GK in goal. GK punches ball away to the sides.

    4 GK collect balls and throw them back to keepers C and D.Pressure GK

    ProgressionAdd defenders/attackers to make it more realistic

    KEY FACTORS/COACHING POINTS

    Punch ball at highest point possible.

    Call out keepers ball

    Make fist to punch ball

    Accurately punch ball to sides

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Learning to punch ball

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two teams try to score by punching ball into goal. Game start off with a throw, next ball needsto be punched. Third can be caught again. Players can move around freely

    If ball touches ground, ball turns over to other teamAll players must shout for ball (keepers ball), otherwise ball turns overKeeper in goal is allowed to catch ball

    KEY FACTORS/COACHING POINTS

    Punch ball at highest points

    Direct punch to keep possession

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving throwing and catching

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Team in possession passes the ball around (using hands) and attempts to cross centre line.After crossing centre field they attempt to throw ball into kick-back (player if no kick backavailable) to score

    Team-mate has to catch ball after it comes back from kick-back (player_ and before it touches thegroundIf other team intercepts ball, it has to go back over centre line before they can scorePlayers cant run with ball

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and throwing with keeper volleyball

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    4 v. 4 games. Volleyball rules.Game starts with throw as service.First ball may be caught. Other passes must be punched

    Points are scored when ball bounces on groundBall must be played 3 times before going over net

    KEY FACTORS/COACHING POINTS

    Use 1 or 2 hands for punches

    Time your jump and punch

    Communicate

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and throwing (Goalie War)

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goalkeepers both defend a half field and a goal. Goalkeepers try to score by throwing ballinto opponents goal from own half of field

    Goalkeeper may throw ball from spot where he catches itGame starts from goal lineWhen ball is out-of-bounds, start from goal line

    Score by volley, drop-kick or shot

    Throw with weaker armUse 4 goals/extra goalkeepers

    KEY FACTORS/COACHING POINTS

    Be ready to adjust and change position quickly

    Throw accurately

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and throwing

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two teams try to score by throwing ball to team-mate inside marked-off goal area

    Pass by throwing ballBall cant touch groundPlayers cant run with ballPlayers cant be in goal area unless ball is played to themProgressionUse volleys instead of throws

    KEY FACTORS/COACHING POINTS

    Make quick and accurate passes

    Communicate and keep eye contact

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving catching and kicking

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Players A and B each defend a gridThey try to score by kicking the ball into the opponents grid. If ball bounces inside grid,player scores points. Other player can prevent bounce by catching ball

    Score from volley: 1 pointScore from drop-kick: 2 pointsBall outside grid: 1 point opponent

    ProgressionVary distance and size of grids

    KEY FACTORS/COACHING POINTS

    Kick accurately: concentrate

    Put good pace and direction on ball

    Use instep/lace

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving communication and teamwork between GK and defender

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Coach plays ball into space between GK and defender (pressured by an attacker). Defenderand GK try to clear ball or try to keep possession by working together. They can score in 1 of 3goals at half field

    If attacker wins ball, he cans shoot on goal

    KEY FACTORS/COACHING POINTS

    Quick and decisive communication between GK and defender

    Accurate passing to keep possession or try to score

    Read path of ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving judgment, communication, positioning and responsibilities

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    GK throws or punts ball to player A who receives and dribbles towards goal. Defender putspressure on Player A. Player A can take shot on goal or he can lay the ball off to player B whoshoots on goal

    Let players shoot from outside 18 yard box

    KEY FACTORS/COACHING POINTS

    Move on line by GK

    Communicate

    Keep eyes on ball

    Deflect shots to side

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving GK game skills; communication, handling pressure and positioning

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONGame of 6 v. 4 on 2 goals with goalkeeperTeam of 6 puts pressure on GK with every back passTeam of 4 can score on goal with GK, and GK cans core on 2 small goals after back pass

    Play full rules

    ProgressionPlay 6 v. 6 or 4 v. 4 plus 2 neutral players

    KEY FACTORS/COACHING POINTS

    Communicate between GK and defender

    Make back pass accurate and at right pace

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 with attackers

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Attackers dribble toward goal and go 1 v. 1 with GK

    If GK wins ball he cans core by kicking or throwing ball into 1 of 2 goalsGK tries to force attacker outside zone (Cones)

    KEY FACTORS/COACHING POINTS

    Be patient

    Stay on feet as long as possible

    Cut off angles

    Stay low

    Force players outside

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 with attackers

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Attacker starts with ball and takes on GK. He attempts to score on goal but cannot leave grid.

    When GK wins ball, he can score in 1 of 3 goals

    KEY FACTORS/COACHING POINTS

    Stay low, hands and feet ready

    Force attacker to sides or back to midfield

    Stay close to ball

    Be patient, choose right moment to win ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 situations with attackers

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player with ball dribbles at speed toward s line 1

    At line 1 he passes the ball into area behind line 2. Both player and GK try to win possessionof ball after its played.If GK wins ball he can score in 1 of 3 goals. If player regains possession he can take ongoalkeeper and try to score on goal

    GK starts in area between lines 3 and 4

    KEY FACTORS/COACHING POINTS

    Read path and speed of ball

    Make quick, smart decisions

    Find new position quickly/footwork

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 situations against break-a-ways

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player with ball is on break-a-way toward goal and tries to score. GK comes off line and triesto stop attack, while defender makes a recovery run to cover goal. If defence wins possession,they can score in opposite goal

    Play game at full speed

    KEY FACTORS/COACHING POINTS

    Come off line and read situation

    Adjust position accordingly

    Communicate with defender

    Quick transition if ball is won

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 situations with attacker

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player 1 passes to player 2 and makes a wide run. Player 2 passes the ball deep into player 1srun. GK comes off line to take space in front of goal. Player 1 tries to score.

    If GK wins ball he cans core by kicking or throwing ball into 1 of 3 goalProgressionVary angle of ball to player 1 (high, hard, to side, etc)

    KEY FACTORS/COACHING POINTS

    Come off line and make attacker put his head down.

    Read flight of ball and make quick decisions.

    Force player to outside or back to midfield.

    Be ready to adjust and react.

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving 1. 1 situations with attacker

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player 1 passes to player 2 and runs deep. Player 2 passes the ball deep into player 1s run. GKcomes off line to take space in front of goal. Player 1 tries to score.

    If GK wins ball he can score in 1 of 3

    ProgressionVary trajectory of ball to player 1

    KEY FACTORS/COACHING POINTS

    Come off line and make attacker put his head down.

    Read flight of ball and make quick decisions.

    Force player to outside or back to midfield.

    Be ready to adjust and react.

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Reflexes

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Working in pairs. GK stands in goal with back to the attacker. The attacker shouts turn and throwsthe ball at goal. GK has to spin and make reaction save.

    ProgressionBoth players act as GKVary height and pace of throwIncrease distance apart and shoot with feet

    KEY FACTORS/COACHING POINTS

    GKs must be up on toes and in ready positionAttacker must shout then immediately release the ballVary shots make GK work on different savesMake the Save

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Quick Reactions

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Same set up as previous but now facing each other. GK stands two feet in front of goal facing theattacker who is three feet away. The attacker rolls the ball through GKs legs. GK has to spin andmake save so ball does not cross line.

    ProgressionBoth players act as goalkeeperVary pace of rollShoot with feet

    KEY FACTORS/COACHING POINTS

    GKs must be up on toes and in ready positionAttackers passes must be of a sensible speedMake GK work keep the passes comingMake the save by collapsing on the ball protect rebounds

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Quick Reactions

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Working in groups of 3. GK stands in goal and X2 and X1 line up level with goalposts six yards fromgoal. X2 throws at goal GK saves and shuffles across goal to make low shot save from X1.

    ProgressionServers must have a supply of ballsX2 should try and hit the left corner and X1 should hit bottom rightIncrease pace of shots and time between shots to test GKs abilityAllow for rebounds if GK is very good at savingIncrease distance if serve is good enough

    KEY FACTORS/COACHING POINTS

    Servers must be accurateServes should give GK a chance to get there in timeReally make the GK workGKs must save and bounce up quickly for next saveSpring off nearest leg and save with nearest hand keep strong wrist

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving pick-up and distribution

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player B dribbles and passes ball back to goalkeeper. Goalkeeper quickly picks up ball and rills orthrows ball to moving player C

    Pass and roll to both sides

    ProgressionThrows or punts to player

    KEY FACTORS/COACHING POINTS

    Stay behind ball when picking up

    Distribute into players run

    Keep ball close to ground

    Bend knees when rolling/distributing ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Technique and coordination

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONThe GK stands at a cone. Two yards away, there are three more cones marking two 3 yard wide goals(A and B). The coach has a ball and stands five yards in front of them. At the coachs signal (A or B),the GK runs around the centre cone and stops a ground ball from C in the designated goal. Thecentre cones is a bit behind the other two, so that the GK has to move forward to the ball.

    ProgressionThe GK does a forward role before running around the centre cone

    KEY FACTORS/COACHING POINTS

    Rolling over the hips, side and shoulder

    stopping the ball out in front: on a ball to the right, taking a short step toward it with theright foot and stopping it as soon as possible

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Technique and coordination

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONSetup is the same as above. Between the starting cone and the centre cone, lay out a row of fivepoles spaced half a yard apart. Gks run over the poles in various ways, then stop the ball in the goalby falling and rolling sideways:

    Take one step between poles

    Take two steps between poles

    Take varying numbers of steps between poles

    Run forwards-backwards over poles 2 and 4

    Run around poles 2 and 4 in a complete circle

    Run sideways between poles in a slalom pattern

    KEY FACTORS/COACHING POINTS

    Focus on fast footwork and taking lots of small steps between the poles

    Run on the forefoot, ready for action!

    Combine different running variations with one another

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Technique and coordination

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Setup is the same as above. Between the starting cone and the centre cone, lay out a row of fivepoles spaced half a yard apart. Gks run over the poles in various ways, then stop the ball in the goalby falling and rolling sideways:

    Take one step between poles

    Take two steps between poles

    Take varying numbers of steps between poles

    Run forwards-backwards over poles 2 and 4

    Run around poles 2 and 4 in a complete circle Run sideways between poles in a slalom pattern

    KEY FACTORS/COACHING POINTS

    Focus on fast footwork and taking lots of small steps between the poles

    Run on the forefoot, ready for action!

    Combine different running variations with one another

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Judging /recognizing through balls and improving play off line

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION7 v. 7 game (man to man no sweeper)Defending team defends field in front of 20 yard line. Attacking team attempts to split defenceor pass over top of defence into 20 yard zone and score on goal

    Defenders cannot go past 20 yard lineAttacking team may score from anywhere. Scoring after through pass or long pass countsdoubleAttacking team cant play combinations inside 20 yard zone

    KEY FACTORS/COACHING POINTS

    GK must play off line

    Communicate between GK and defenders

    Come off line quickly to intercept through pass

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving coming off line against break-a-ways

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    4 v. 2 keep-away game at midfield. Coach calls out name or number of players. Ball is playedinto run of moving player for a 1 v. 1with GK

    After player leaves grid, new player steps in and new 4 v. 2 startsKeep lowCome off line quicklyCut off angleStay feet

    GK always ready to come and intercept pass or position in front of goal

    KEY FACTORS/COACHING POINTS

    Introduce defender to put pressure on from behind

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Improving quick transition by goal-keeping

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Player crosses ball inside 18 yard box. GK intercepts (catches) ball and starts attacks quicklyby kicking ball up field to 2 attackers. Attackers play 2 v. 2 against 2 defenders and try to scoreon opposite goal

    Start game on other side after attack

    Progression3 v. 3, 4 v. 4

    KEY FACTORS/COACHING POINTS

    Look up quickly after catching ball

    Pass/kick into space or run of attacker

    Concentrate on accurate kick/pass

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Goalkeeper Soccer

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    On a 25 by 40 yard game field two teams of equal number plus GKs. Normal Game except the teamin possession plays normal soccer and the defending team has to use GK techniques only i.e. diving,catching etc to win the ball back.

    ProgressionRotate the actual GK position for each teamUse larger or smaller field dimensions depending on age, ability and group size

    KEY FACTORS/COACHING POINTS

    Encourage quick transition players must switch mentalities when they lose possessionUtilize being able to use your hands stay up on feet and bide time to dive in for tacklingReinforce good technique in every aspect of play

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Quick Transition

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goals are placed on a field two thirds normal size. O1 begins by crossing into area for the GK tocome and claim. The GK calls and then claims the ball and immediately delivers up field for thetwos Xs. The two Xs go 2v2 against two Os and try to score past GK at opposite end of field. Playuntil finish.

    ProgressionO1 should have supply of balls opposite end GK can practice distribution to O1 after finishThis drill can be built up with crosses coming from both sides, add in attackers pressing the

    GK and then defenders and attackers, as you wish, to create more game-like situations

    KEY FACTORS/COACHING POINTS

    Big positive claim to begin the drillGet head up before and after you catch and know who you are clearing it toSelect appropriate clearance long throw, drop-kick etc.Communicate to player and distribute quickly and more important, accurately

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Game

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Mark out a 25 x 45 yard area

    Divide players into 3 teams of 4 plus 2 GKs. One team waits outside the field

    Each of the teams on the field positions one forward in its attacking half

    Playing time is 2/3 minutesSequence

    Teams play 4 v. 4 on two goals with goalkeepers

    The objective is to create as many shots as possible on goal, preferably from a distance

    Forwards are not allowed to move back across the centerline; they try to lay balls back,redirect shots and finish rebounds

    Games conclude after two or three minutes, or three goals

    Rotate teamsProgression

    Use resting team players as possession players

    Teams play 5 v.5 with 3 GKsKEY FACTORS/COACHING POINTS

    Address vertical and lateral positioning

    Footwork: Practice the shuffle (shorter distances) and cross-over step (longer distances)

    Players should make decision to catch or parry early

    Depending on the height, position and power of the shot, keepers may use the fingertips orthe heel of the hand to parry

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Running exercises with ball and coach

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    G1 stands in a standard goal, GK2 at the left post of a 5 yard wide goal 1 yard away. The coach (C)has a ball and stands 5 yards away in front of the smaller goal. C shoots on the ground at the farcorner of this goal, and GK2 dives for the ball, stands up quickly, turns around, kicks the ball a shortdistance ahead and then tries to score against GK1 with a well timed instep kick. GKs switch rolesand positions if GK 2 scores, or after several rounds.

    Progression

    GK2 drop-kicks or volleys

    KEY FACTORS/COACHING POINTS

    Reaching for the ball with both hands

    Keeping your eyes on the ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Running exercises with ball and coach 1

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two GKs practice with the coach (c); each GK has a ball. C runs between the GKs. At Cs signal,one GK throws to C. C throws a high ball to one side, and the GK runs to catch it in the air

    KEY FACTORS/COACHING POINTS

    General warm up

    Motivational warm up

    Coordination training

    GK specific technique training

    Developing mobility and a feel for the ball

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Running exercises with ball and coach 2

    Running exercises with ball and coach 3Setup and sequence

    Session Planner Timings

    MAIN CONTENT

    1 2

    ORGANISATION1. Set up is same as exercise 13. At an audible signal from the coach, both GKs run forward andthrow their balls up in the air, then each one switches sides and catches the other ones ball in theair

    2. Setup is as previous; at the coachs signal, both GKs simultaneously roll their balls straight ahead.Each one quickly switches sides and dives for the other ones ball.

    KEY FACTORS/COACHING POINTS

    Before diving for the ball, each GK has to do a coordination exercise (forward roll etc)

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Running exercises with ball and coach 4

    Session Planner Timings

    MAIN CONTENT

    ORGANISATIONTwo GKs practice with the coach (c). One player runs after the other; C has a ball and stands off toone side. At Cs signal, the player in front stops with legs apart; the other player crawls betweenthem ad dives for a ground ball from C. Afterwards the two players switch roles.

    Progression

    Sequence is the same, except the GK has to do a forward roll before diving for the ball.

    At Cs signal, the player in front (GK1) stops and squats. GK2 jumps over GK1 and catches ahigh bal thrown from the side by C

    KEY FACTORS/COACHING POINTS

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim The Alamo!!!

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two goalkeepers in the centre of box. Players on the outside pass the ball around and try to scorethrough any of the three goals in the centre triangle. Rotate the goalkeepers everyone three minutes

    ProgressionIf GKs are very good allow them to play in the centre on their ownTo speed shots up, play two touch on the outside or one touch if ability will allow

    KEY FACTORS/COACHING POINTS

    GKs should be up on their toes and shuffling from side to side heels clickingEnforce good diving technique and correct handlingTry to catch shots and eliminate reboundsCommunication between both GKs is vital

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim The Alamo

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    One goalkeeper and six servers with a supply of balls positioned around in a semi-circle five yardsfrom the goal. Each server has a number and coach calls out one number at a time to strike the ballat goal to beat the GK.

    ProgressionServers should vary height and pace of each shot at goal and give GK adequate time to get inpositionOnce GK has got the quick footwork move the servers back five yards and work on closingdown the angle around the semi-circle

    KEY FACTORS/COACHING POINTS

    Always be aware of your position in the goalReact quickly to the number of server called and shuffle with quick feet across goal intosaving positionHands should always be in ready positionHandle each shot properly

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim The Complete Goalie Drill

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    One goalkeeper with five outfield positions with an equal number of players at each station. L startsby lobbing a throw high for the GK to call for and claim. GK then distributes out to opposite side O. Oplays give and go with S and shoots at GK.

    ProgressionRepeat from opposite side with R starting and X finishingPlayers rotate one position in sequence each time i.e. L to O O to S S to L etc. Rotate GK as wellAllow S to shoot or lay off to keep GK guessing

    KEY FACTORS/COACHING POINTS

    Big shout for the ball jump correctly and turn and distribute quickly with an over arm throwGet in position early for each stage and shuffle feetClose down at correct angle for shot and make appropriate saveBe alert when S has option to shoot or lay off

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    Elite Academy Football CoachingSession Plan

    Coach Session DateSession Aim Goalie Wars

    Session Planner Timings

    MAIN CONTENT

    ORGANISATION

    Two teams of two GKs on a 30 by 15 yard game pitch with two full sized goals. Teams have to scorepast the opposition by kicking, throwing, punching the ball in the oppositions goal. Players must stay

    in their of the field. First team to score three goals wins.

    ProgressionPlay the game like a world cup competition where all teams get to play each other onceAward two points for each victoryTeam with the most points are the winners of Goalie Wars

    KEY FACTORS/COACHING POINTS