7thAnnual Innovations in - George Mason...

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7 th Annual Innovations in e-Learning Symposium June 7- 9, 2011 THE MASON INN Conference Center & Hotel George Mason University Fairfax, Virginia Augmented Reality & Immersive Learning Mobile Learning & Application Development Emerging Infrastructures in Learning “Learning Without Limits” INNOVATORS IN E-LEARNING

Transcript of 7thAnnual Innovations in - George Mason...

  • 7thAnnual Innovations in e-Learning Symposium

    June 7-9, 2011

    THE MASON INNConference Center & Hotel

    George Mason University

    Fairfax, Virginia

    Augmented Reality & Immersive Learning Mobile Learning & Application Development Emerging Infrastructures in Learning

    “Learning Without Limits”

    INNOVATORSIN E-LEARNING

  • Table of Contents

    Tuesday, June 7Workshops

    Schedule-at-a-Glance 1Workshop Details 1About the Instructors 3

    Wednesday, June 8Social Learning Boot Camp 5Symposium - Day One

    Schedule-at-a-Glance 7Keynotes 10Session Details 11

    Thursday, June 9Social Learning Boot Camp 5

    Symposium - Day TwoSchedule-at-a-Glance 8Keynotes 15Session Details 15

    About the Keynote Speakers 18About the Presenters 19Introductions 29

    7th Annual Innovations in e-Learning Opening Day Reception

    Wednesday, June 8, 20115:30 pm - 7:30 pmThe Well, Mason Inn

    Open to all symposium attendees, the Opening Day Reception is an excellent forum to share information on the day’s activities, engage with one another about ongoing work and critical issues in the field, or just relax and enjoy a variety of beverages and hors d’oeuvres. This year’s Opening Day Reception will feature the GameJam Challenge 2011, where teams from the Game Design Workshop will display their storyboards and the winning team selected.

  • 7th Annual Innovations in e-Learning SymposiumWorkshops - Schedule-at-a-Glance

    Tuesday, June 7, 2011

    Time Event Instructor Location

    7:30-9:00 am RegistrationContinental Breakfast

    Pre-function Area - Ballroom

    9:00-12:00 pm Workshop A - Managing App Development Richard Harrington Meeting Room 1

    Workshop B - Game Design Eric Brown Meeting Room 2

    Workshop C - Cloud Computing in Education - Part 1

    Tom Plunkett Jr. Ballroom - Salon A

    Workshop D - Survey of Virtual Worlds - with a Focus on Learning and Instruction

    Dr. Karen Cooper Jr. Ballroom - Salon B

    10:15-10:30 am Break

    12:00-1:00 pm Lunch Pre-function Area - Ballroom

    1:00-4:00 pm Workshop B – Game Design - GameJam (Optional)

    Eric Brown & Dr. Alicia Sanchez

    Meeting Room 5

    Workshop C - Cloud Computing in Education -Part 2

    Tom Plunkett Jr. Ballroom - Salon A

    Workshop E - How to Build iPhone Apps Without Coding: Build Your Own in 1/2 Day

    Elizabeth Leiser Meeting Room 1

    Workshop F - How to Build Android Apps Without Coding: Build Your Own in 1/2 Day

    Jason Gray Meeting Room 2

    Workshop G - The Online Rogue Professor: Piecing Together What You Need From Web 2.0

    Dr. Dan Quigley Jr. Ballroom - Salon B

    2:15-2:30 pm Break

    Workshop Details9:00 am – 12:00 pm Meeting Room 1

    Managing App Development (Workshop A)Instructor: Richard Harrington

    With the increase in mobile computing the use of apps has significantly risen. Whether you’re targeting mobile phones or tablets, an app can be a cost-efficient way to reach your audience. In this workshop, you’ll learn the major steps involved and how to manage application development (even if you’re not a programmer yourself).

    Join Richard Harrington, a certified project management professional, as he unlocks the development process. Learn how to identify your distribution options and register as a developer.

    • You’ll also learn how to target your audience and refine the functional goals of your application.• Learn how to assemble your development team and efficiently develop graphic and video assets.• Discover multiple methods for authoring applications including software as a service, authoring tools, and

    programming.• Learn how to test your apps then submit them to marketplaces for distribution or use ad hoc methods for small

    groups.• You’ll also learn practical approaches for marketing your application to your target audience.

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  • 9:00 am – 12:00 pm Meeting Room 2

    Game Design (Workshop B)Instructor: Eric Brown

    This game design workshop will lead participants through a series of game design exercises focused on the use of games in education & training. This workshop will be fast paced, interactive and great for anyone interested in the use of games! Participants of this workshop will be invited to participate in the subsequent GameJam, a game design challenge.

    GameJam (PM - Part 2 - Optional)

    The 3rd Annual GameJam Challenge will follow this workshop from 1:00 pm - 4:00 pm. The GameJam Challenge will invite all conference attendees and participants from the Game Design Workshop to compete in a game design challenge to be displayed and judged during the Symposium!

    9:00 am – 4:00 pm Jr. Ballroom - Salon A

    Cloud Computing in Education (Workshop C)Instructor: Tom Plunkett

    The first half of the tutorial covers an overview of cloud computing, beginning with the NIST definition of Cloud Computing, and then examining major products and vendors. The second half of the tutorial examines how cloud computing technologies are being utilized today in higher education, and the potential for how these technologies can be used in distance learning. Specific examples are cited from the semester-length distance learning cloud computing course that the instructor previously co-taught for Virginia Tech.

    9:00 am – 12:00 pm Jr. Ballroom - Salon B

    Survey of Virtual Worlds - with a Focus on Learning and Instruction (Workshop D)Instructor: Dr. Karen Cooper

    This workshop will provide an overview of different virtual world technologies, with hands-on opportunity to experience several of the more successful and powerful learning constructs that have been used in creating virtual worlds. The workshop is offered in four parts:

    • Virtual world characteristics and constructs (includes discussion of why/when would you use a virtual world versus other 3D immersive technologies)

    • Taxonomy of different virtual world capabilities, business models, fidelities, architectures, etc.• Several pedagogically-based instructional models with examples• Hands-on experience in a virtual world

    This is an introductory workshop and is intended for newcomers to virtual worlds.

    1:00 pm – 4:00 pm Meeting Room 1

    How to Build iPhone Apps Without Coding: Build Your Own in 1/2 Day (Workshop E)Instructor: Elizabeth Leiser

    AppMakr is a FREE web-based software workbench for building apps using drag-&-drop tools --- no traditional programming required. This workshop will walk you through how to register an account, navigate the AppMakr Dashboard, upload artwork, customize your themes, push notifications to subscribers, and monetize using Millennia Media, Medialets, and AdMob. You’ll also learn how to install and test apps on your device before submitting your final product to Apple’s App Store.

    1:00 pm – 4:00 pm Meeting Room 2

    How to Build Android Apps Without Coding: Build Your Own in 1/2 Day (Workshop F)Instructor: Jason Gray

    AppMakr is a FREE web-based software workbench for building apps using drag-&-drop tools --- no traditional programming required. This workshop will walk you through how to register an account, navigate the AppMakr Dashboard, upload artwork, customize your themes, push notifications to subscribers, and monetize using Millennia Media. You’ll also learn how to install and test apps on your device before submitting your final product to Android’s Market Place.

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  • 1:00 pm - 4:00 pm Jr. Ballroom - Salon B

    The Online Rogue Professor: Piecing Together What You Need from Web 2.0 (Workshop G)Instructor: Dr. Dan Quigley

    In this workshop, the presenter will briefly outline the importance of the role technology rogues play in advancing innovative uses of new and emerging technologies in the classroom. Participants will explore the steps of pulling together a functional, personalized set of Web 2.0 tools with which to augment a traditional class, offer a blended class or offer a class completely online. In addition, participants will learn what resources exist for keeping current with new technology developments, will develop strategies for preparing teaching material for the constantly shifting world of cloud based applications, and will work with other workshop participants to match particular learning outcomes with specific web applications. Finally, participants will discuss ways to organize and harness the innovative energy of rogue professors and instructors at each of their home institutions.

    About the Instructors

    Eric Brown, Co-Founder, ImpactGames

    Eric Brown co-founded ImpactGames to influence society and promote change through interactive media. Toward this end, ImpactGames developed PeaceMaker, a video game simulation of the Israeli-Palestinian conflict to promote dialogue and understanding. Unlike most serious games, PeaceMaker aims to bridge the gap between education and entertainment and reach a mass market. PeaceMaker has been sold in over 60 countries, been featured in media outlets around the world, and has won several international awards. ImpactGames also created Play the News, a web-based platform to bring interactive gaming elements to the online news media industry. Play

    the News changes the paradigm of news consumption from passive reading to active engagement. Play the News won the first Knight Foundation News Game Award. Eric was listed among “100 Social Entrepreneurs Changing the World” in Newsweek Japan. He holds a Masters of Entertainment Technology from Carnegie Mellon University and received a BFA in Painting with focused studies in education and computer graphics from Washington University in St. Louis.

    Dr. Karen Cooper, Principal Investigator, Future Workforce Technologies and Strategies, Naval Air Warfare Center Aircraft Division

    Karen Cooper is the Principal Investigator for Future Workforce Technologies and Strategies at the Naval Air Warfare Center Aircraft Division (NAWCAD). As a Navy engineer, she holds several computer engineering certifications and is a graduate of both graduate level DoD leadership and technology programs.

    Karen is currently leading a NAWAD strategic studies team in virtual world (VW) exploration. She serves as NAWCAD’s Horizontal Integrator across NAWCAD sites. She also represents NAWCAD

    across the Department of Defense (DoD) as the principle on VW investigation, collaboration, and partnering. She has taught in Second Life, held speaker engagements, and participated in VW panel discussions and conferences.

    Karen holds a bachelor’s in Math/Computer Science, a master’s in Information Management, and a Ph.D. in Instructional Technology. Her dissertation focused on the examination of learning, engagement, and performance outcomes within the context of virtual worlds. Her research interests include the most emergent technologies - virtual worlds, mobile technologies, serious games, participatory architectures - and their impact on our 21st century learner, worker and service person.

    Jason Gray, PointAbout AppMakr

    Jason got started in the tech industry in 1999, supporting POSitouch software for the hospitality industry in Boca Raton, FL. He then found himself in DC as a contractor supporting Windows system environments, working with agencies such as the Departments of Defense, Agriculture, Commerce, and Transportation, as well as the Library of Congress. After 11 years of the 9-5 grind, Jason decided to seek out a job that he actually enjoyed. He found himself with a start-up company as a member of the Customer Service team that would be the opposite of everything he had ever done. The rest, as they say, was history.

    When asked what he loves the most about working with customers on the AppMakr product, Jason said, “It’s great to help customers navigate through such an innovative tool, and be part of an emerging industry. The gratitude that our customers express is worth all the hard work”.

    “The mobile app market has grown to include an app for almost anything that one could think of. I prefer to use an app over going to an individual website. I use apps for everything from paying for my Starbucks, buying tickets, programming my dvr and changing the channel on my TV, to paying my bills. I’m excited to see where the mobile app industry is heading, and welcome everyone to join AppMakr for the ride”.

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    Richard Harrington, CEO, RHED Pixel

    A certified instructor for Adobe and Apple, Rich is a practiced expert in motion graphic design and digital video. Starting his career out in the world of broadcast journalism, Rich has always had great interest in visual communications. His producing skills were also recognized by AV Video Multimedia Producer Magazine who named him as one of the Top Producers of 2004.

    Rich is a member of the National Association of Photoshop Professionals Instructor Dream Team, and a popular speaker on the digital video circuit. He has been the Program Manager for the

    Post|Production World Conference since 2003.

    Rich is an internationally published author. His book, “Photoshop for Video,” was the first of its kind to focus on Photoshop’s application in the world of video. He is also a contributing author for “From Still to Motion,” “Video Made on a Mac,” “Final Cut Pro On the Spot and Professional Web Video.”

    A Master’s Degree in Project Management fills out Rich’s broad spectrum of experience. Rich enjoys traveling and digital photography, as well as teaching his kids the joys of science fiction and comic books.

    Elizabeth Leiser, Customer Support Manager, PointAbout AppMakr

    Elizabeth Leiser is AppMakr’s Customer Support Manager. She joined AppMakr after stints at the Department of Homeland Security, where she was a Customer Relationship Manager, and the Northern Virginia Mental Health Institute (worker, not patient). In AppMakr, Elizabeth saw a company that was on the cusp of becoming an innovative leader in a new and exciting industry. She’s been helping make AppMakr just that since its launch in January 2010. Elizabeth maintains an awareness of customer needs, problems, and concerns.

    Leiser graduated cum laude from Manhattan College in New York, where she received a BA in Psychology. Outside of work, she enjoys any activity that brings out her competitive nature. She also practices Kung Fu and recently received her Applied Qigong for Holistic Healing Certification. Pretty much everyone calls Leiser by her last name. Leiser dreams of traveling into outer-space aboard the Virgin Galactic’s VSS Enterprise. FRAK! Her favorite TV series of all time is Battlestar Galactica!!

    Tom Plunkett, Senior Solution Consultant, Oracle’s DoD Technology Team

    Tom Plunkett is a Senior Solution Consultant with Oracle’s DoD technology team, specializing in Cloud Computing and SOA. Tom is a member of Cloud Computing Working Groups for the National Institute of Standards and Technology (NIST) and other standard bodies. Tom has been an adjunct instructor and distance learning instructor for Virginia Tech’s Computer Science department since 1998. Tom co-taught one of the first semester-length graduate level computer science courses on cloud computing offered in the USA, and used cloud computing technologies to assist in delivering the course in an E-Learning format. Tom has given presentations on cloud computing at academic

    and professional conferences around the world, including the International Cloud Symposium, the SOA Symposium, and SOA World. Tom is a co-author of “SOA and Cloud Computing” (Prentice Hall Series on Service-Oriented Computing, 2011). Tom has filmed cloud computing videos for SOApark TV and created cloud computing podcasts.

    Prior to becoming involved with cloud computing, Tom wrote and published technical documents on topics such as Java and SOA. Tom has been involved in all phases of the software development lifecycle, including research and development, and filing patents on software inventions. Tom has worked extensively with the United States Department of Defense and other government agencies, both as a civilian employee and as a government contractor. Tom has worked for large international corporations such as IBM and Oracle, co-founded small startup companies, and has practiced patent law for a law firm. Tom has a B.A. and a J.D. from George Mason University, and a M.S. in Computer Science from Virginia Tech.

    Dr. Dan Quigley, Associate Dean, College of Arts and Sciences and Associate Professor, New York Institute of Technology

    Dr. Quigley received his Ph.D. in Renaissance drama from the University of Notre Dame. He has been teaching at NYIT for 23 years and has been an Associate Professor since 1993. He has been teaching online since 1990 and has served on NYIT’s Educational Technology committee for the last 15 years. He has been the Associate Dean since 2005. Dr. Quigley has also been actively involved in long range planning for NYIT as a member of the NYIT 2030 strategic planning process. He continues to serve on the steering committee now overseeing the implementation of the strategic

    plan. As part of this effort, he served as Chair of the Teaching Quality through Technology sub-committee and authored its final report.

  • Mark Oehlert’s Social Learning Boot Camp

    No pushups or forced marches for this Boot Camp, but you will leave it feeling up to speed on the Web 2.0/Social Media tools being used for training and learning purposes. Join noted Innovation Evangelist Mark Oehlert as he covers the latest tools, best practices and ways to integrate and apply these technologies. New organizational cultural shifts and how they apply to your own learning challenges will be explored. We’ll also cover case studies and strategies for adoption and implementation.

    There will be plenty of discussion and opportunities for input from you so that we make sure you leave Boot Camp with the knowledge you need.

    Boot Camp Schedule

    Wednesday, June 8 Pre-function Area - Ballroom

    7:15 - 8:45 am Breakfast Bytes on Social Learning

    10:10 - 11:10 am Introductions to Social Learning - Let the Wild Rumpus Begin

    11:20 - 12:20 pm Twitter and Social Media at Conferences - Accelerate the Learning

    3:10 - 4:10 pm Reputation and Credibility

    4:20 - 5:20 pm Social Learning and SCORM

    Thursday, June 9 Pre-function Area - Ballroom

    7:15 - 8:45 am Breakfast Bytes on Social Learning

    10:10 - 11:10 am Lessons Learned from Yesterday

    11:20 - 12:20 pm Free Range Social Learning

    3:10 - 4:10 pm Future Directions and Wrap-Up

    Camp Counselor

    Mark Oehlert, Innovation Evangelist, Defense Acquisition University

    Mark Oehlert is a recognized expert, author and speaker in the fields of emerging technology and learning. He has worked in the e-Learning field for 10 years, and now brings his unique insight as a trained historian and anthropologist to his role as Innovation Evangelist at the Defense Acquisition University. Previously, Mark served as a Learning Strategy Architect at the global consulting firm of Booz Allen Hamilton, he supported the Advanced Distributed Learning initiative as the Deputy Director for Communications, and he served as the Director of Learning Innovations at the MASIE Center.

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    7th Annual Innovations in e-Learning SymposiumSchedule-at-a-Glance

    Wednesday, June 8, 2011Time Event Speaker/Presenter Location

    7:30-8:45 am Registration/Continental Breakfast Pre-Function Area/Ballroom

    8:45 - 9:00 am Welcome Dr. Mark Ginsberg Ballroom

    Morning Introduction Dr. Nada Dabbagh Ballroom

    9:00– 10:00 am Keynote: How Immersion in Virtual Worlds Helps Learners in the Real World

    Dr. Chris Dede Ballroom

    10:10-11:10 am Session 1

    The Learning Technology Soup & a Practical Application Perspective Regarding Usage from an Associations Point of View

    Reggie Smith, III Jr. Ballroom - Salon A

    If Amazon.com Made Online Learning: Using Data to Customize the Learning Experience

    Richard Culatta Jr. Ballroom - Salon B

    Serious Gaming in the Corporate World Jim Helein Meeting Room 1

    Leveraging Alternate Realty Games for Learning

    Koreen Olbrish Meeting Room 2

    11:20-12:20 pm Session 2

    Serious by Design: Harnessing Magic - Mobile Learning for Organizational Performance

    Dr. Clark Quinn Jr. Ballroom - Salon A

    Ready:Set - A Cloud-based Self-Assessment Tool for Measuring Information Literacy

    Wesley Leonard Jr. Ballroom - Salon B

    Learn By Doing in Virtual Environments Susan Conrad, Sue Dass, & Debra Moore

    Meeting Room 1

    Learning Environments and Social Media: Friends or Opponents

    Afua Gyasi & Shannon Wzientek

    Meeting Room 2

    12:20-1:20 pm Lunch Pre-function Area/Ballroom

    1:30-1:45 pm Afternoon Introduction Dr. Nada Dabbagh Ballroom

    1:45-2:45 pm Keynote: Technology-Enabled Learning for the 21st Century

    Nancy Knowlton Ballroom

    3:00-4:00 pm Session 3

    Apps for the Army/Software Transformation

    Holly Meyers Jr. Ballroom - Salon A

    Why 3D, Games and Simulations Matter for Learning and Collaboration?

    Dr. Karl Kapp Jr. Ballroom - Salon B

    Case Study: Mobile Learning in a Global Organization

    Rick Housler Meeting Room 1

    Open Source Platform for Immersive and Authentic Learning Environment

    Raina Kim & Ronald Cole

    Meeting Room 2

    4:10-5:10 pm Session 4

    Encouraging Client Self-Sufficiency - How to Create E-learning with Easy Maintenance in Mind

    Peter Berking Jr. Ballroom - Salon A

    Designing Social Learning: “Informal” Does Not Mean “Unplanned”

    Christopher King, Dr. Rachel E. Tomcsik, & Tim Vojtasko

    Jr. Ballroom - Salon B

    Out with the Old and in with the NUI - Exploring Design Best Practices for Natural User Interfaces

    John Low & Dr. James Smith

    Meeting Room 1

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    4:10-5:10 pm XSLT: An Effective E-Learning Solution for Mobile Devices and Section 508 Requirements

    Bill Bandrowski Meeting Room 2

    5:30-7:30 pm Opening Day Reception/GameJam Challenge 2011 Judging

    The Well/Ballroom

    Thursday, June 9, 2011Time Event Speaker/Presenter Location

    7:30-8:45 am RegistrationContinental Breakfast

    Pre-function Area/Ballroom

    8:45-9:00 am Welcomes Mrs. Katrina McFarland & Dr. Chris Hardy

    Ballroom

    9:00-10:00 am Keynote: Optimizing Your Return on Social Learning Capital

    Mr. Cedric Coco & Dr. Tammara Combs

    Ballroom

    10:10-11:10 am Session 1

    Ode to Mobile Performance Support Dr. Allison Rossett Jr. Ballroom - Salon A

    Keeping Up with the Jones Murry Christensen Jr. Ballroom - Salon B

    Avoiding Threats in a Hostile Environment: Transferring Lessons from Combat Vets

    Jay Graser & Michael Anthony

    Meeting Room 1

    Adaptive Learning: The Next Generation

    Dr. Bror Saxberg Meeting Room 2

    11:20-12:20 pm Session 2

    Successful Strategies for Mobile Course Conversion: Lessons from the Field

    Judy Brown & Jason Haag

    Jr. Ballroom - Salon A

    Bringing Cloud Computing to Your Learning Organization: Google’s Approach

    Julie Clow Jr. Ballroom - Salon B

    Gaming Applications for Institutional Instruction

    Mark Covey Meeting Room 1

    Social Media for Trainers Dr. Jane Bozarth Meeting Room 2

    12:20-1:20 pm Lunch Pre-Function Area/Ballroom

    1:30-1:45 pm Afternoon Introduction Dr. Alicia Sanchez Ballroom

    1:45 - 2:45 pm Keynote: Mobile Technology’s Impact on Learning

    Mr. Tim Bajarin Ballroom

    3:00-4:00 pm Session 3

    Why I Remain Passionate About Instructional Design

    Dr. Allison Rossett Jr. Ballroom - Salon A

    Learning Without Limits of Time or Space

    Dr. Clark Quinn Jr. Ballroom - Salon B

    Mobile Learning for the Acquisition Workforce

    Rebecca Clark, Mark Oehlert, & Roy Stiles

    Meeting Room 1

    Sustaining Quality in Faculty Training Dr. Judith Bayliss Meeting Room 2

    4:10-5:10 pm Session 4

    Blended Models for Learning Applications of Augmented Reality

    Kris Rockwell & Aaron Silvers

    Jr. Ballroom - Salon A

    The Socialization of Knowledge Sharing Jill Garcia & Michael Lambert

    Jr. Ballroom - Salon B

    A Game-Centered Approach to Teaching Computer Programming

    Dr. Brian Malloy Meeting Room 1

    Design Research in Mobile Learning: A New Approach to Integrated Design and Research Processes in Applied Settings

    Dr. Brenda Bannan Meeting Room 2

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  • 7th Annual Innovations in e-Learning SymposiumProgram Details

    Wednesday, June 8, 2011Welcome8:45 am - 9:00 am Ballroom

    Dr. Mark Ginsberg, Dean, College of Education and Human Development, George Mason University

    Dr. Ginsberg’s career spans a 30-year period as a professor, psychologist, and as a skilled administrator. He has published extensively in the areas of education, human development, and human services. He has lectured and presented at over 200 conferences, seminars, and other educational meetings and professional development events both within the United States and internationally.

    Dr. Ginsberg served as the executive director of the National Association for the Education of Young Children (NAEYC) from January 1999 until June 2010. Prior to joining NAEYC, Dr. Ginsberg was Chair of the Department of Counseling and Human Services in the Graduate Division of Education at The Johns Hopkins University and a member of the faculty of both the Department of Psychiatry and Behavioral Sciences and the Department of Medicine in the School of Medicine. Before joining Johns Hopkins, Dr. Ginsberg held the position of executive director of the American Association for Marriage and Family Therapy in Washington DC, from 1986 to 1993. From 1981 to 1986 he was a senior member of the management staff of the American Psychological Association.

    He is the President of the International Step by Step Association, a nongovernmental organization of 30 education-focused NGOs in Eastern Europe and Central Asia. He also is a past-president of the Society of Psychologists in Management, a fellow of both the American Psychological Association and the Maryland Psychological Association, and a clinical member of the American Association for Marriage and Family Therapy.

    Dr. Ginsberg completed his master’s degree in 1978 and his doctoral degree in 1981 at The Pennsylvania State University, after having been awarded a bachelor’s degree from the State University of New York at Cortland. He also completed a Fellowship in Clinical Psychology at the Yale University School of Medicine. In 2006, he was awarded the honorary degree of Doctor of Humane Letters by the State University of New York.

    Keynotes9:00 am - 10:00 am Ballroom

    How Immersion in Virtual Worlds Helps Learners in the Real WorldDr. Chris Dede, Timothy E. Wirth Professor, Learning Technologies at Harvard’s Graduate School of Education

    Many people of different ages now participate in immersive virtual environments, from Club Penguin and Webkins through World of Warcraft, America’s Army, and Second Life. The 2010 National Educational Technology Plan identifies immersive media as among the most powerful emerging technologies for learning. This session describes our research in designing and studying immersive virtual worlds as curriculum (digital ecosystems) and summative assessments (science inquiry).

    1:45 pm - 2:45 pm Ballroom

    Technology-Enabled Learning for the 21st Century Ms. Nancy Knowlton, CEO, SMART Technologies

    Separating hype from reality, what realistically can the use of technology deliver today for all ages and stages of learners? This session will examine options for face-to-face learning interactions for whole-class, small group and individual activities as well as adding distance education options into the mix. Synchronous and asynchronous options will also be considered. A practical approach to the addition of technology into the delivery of authentic learning experiences will be the prevailing theme.

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  • Session DetailsSession 110:10 am - 11:10 am Jr. Ballroom - Salon A

    The Learning Technology Soup & a Practical Application Perspective Regarding Usage from an Associations Point of ViewReggie Smith, III, Chairman, Board of Directors, United States Distance Learning Association (USDLA)

    This session will be supported by the Chairman of the Board of Directors for United States Distance Learning Association (USDLA). The association reaches 20,000 people globally with sponsors and members operating in and influencing 46% of the estimated $913 billion dollar U.S. education and training market. The presentation will provide demonstrations and foster an engaging discussion with the audience covering “practical” uses for technologies to include social networking, mobile learning, collaborative tools and much more from an association’s perspective.

    10:10 am - 11:10 am Jr. Ballroom - Salon B

    If Amazon.com Made Online Learning: Using Data to Customize the Learning ExperienceRichard Culatta, Educational Policy, US Senate

    This presentation explores the power of using data to customize learning experiences and tailor the learning environment to the needs and challenges of individual learners. We will look at the data model that makes Amazon.com so successful and explore several examples of how this model has been applied to educational environments. Warning: This presentation will mock static, slide-show style online learning (a.k.a. “nexters”).

    10:10 am - 11:10 am Meeting Room 1

    Serious Gaming in the Corporate World Jim Helein, Vice-President, Training and Media Division, Windwalker Corporation

    Serious gaming can be build for many different learning levels for numerous subjects. Windwalker will compare and contrast three educational games for different budgets and learner groups. The games are demonstrated from the easily programmable to the very complex. One of the games can be programmed via Notepad and changed depending on the course needs. At the other end of the spectrum, we will demonstrate a video simulation which has very complex programming. Each game will be demonstrated with the attendees input and participation.

    10:10 am - 11:10 am Meeting Room 2

    Leveraging Alternate Realty Games for Learning Koreen Olbrish, CEO, Tandem Learning

    Alternate reality games (ARGs) can be a powerful learning environment for training complex decision-making in realistic scenarios. Although many emerging forms of training rely on new technologies, effective ARGs are dependent on design, game mechanics, and storytelling to engage learners and deliver results. This session will describe the essential elements of effective ARGs through the 5 case study examples of how ARGs have been leveraged for learning. Each case study will outline the target audience, learning objectives, design decisions, game outcomes, and lessons learned.

    Session 211:20 am - 12:20 pm Jr. Ballroom - Salon A

    Serious by Design: Harnessing Magic - Mobile Learning for Organizational PerformanceDr. Clark Quinn, Quinnovations

    The new mobile devices that are arriving have capabilities that break down technology barriers; the limits are no longer the technology. As a consequence, we have to think about what we really want, and need, to do with these capabilities to optimize our organizational performance. In this session we will review the mobile context and explore some new models about how we think, and perform, to spark thinking about what the potential for mobile really is. We will also look at examples that are pushing the envelope. The goal is to break down old barriers and unleash the capability to truly deliver learning without limits.

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  • 11:20 am - 12:20 pm Jr. Ballroom - Salon B

    Ready:Set - A Cloud-based Self-Assessment Tool for Measuring Information LiteracyWesley Leonard, Senior Applications Programmer, Health Technology Group, Central Michigan University

    An online self-assessment tool, Ready:Set, was developed to measure information literacy and provide immediate feedback to the user. This tool made heavy use of visual analog scales or, as they are commonly known, “sliders.” Adaptive testing was added to the latest version of the assessment. This allowed the difficulty of questions to fluctuate based upon the user’s perceived (or actual) skill level. Ready:Set was deployed on the Amazon Elastic Computing Cloud. Since its original incarnation in 2003, the assessment has been completed by students from Central Michigan University and partner institutions around the world.

    11:20 am - 12:20 pm Meeting Room 1

    Learn By Doing in Virtual EnvironmentsSusan Conrad, Research Assistant & Sue Dass, Research Assistant, George Mason University & Debra Moore, Instructional Designer, Defense Acquisition University

    This presentation will discuss how digital games, virtual worlds, and augmented reality enhance learning. A brief explanation of each environment will be discussed along with examples of how these technologies are currently used. Relevant research regarding pedagogical affordances, implementation, student perceptions, and learning effectiveness will be discussed.

    11:20 am - 12:20 pm Meeting Room 2

    Learning Environments and Social Media: Friends or OpponentsAfua Gyasi, Instructional Design and Project Manager & Shannon Wzientek, Instructional Designer, BOMI International

    This presentation will discuss how digital games, virtual worlds, and augmented reality enhance learning. A brief explanation of each environment will be discussed along with examples of how these technologies are currently used. Relevant research regarding pedagogical affordances, implementation, student perceptions, and learning effectiveness will be discussed.

    Session 33:00 pm - 4:00 pm Jr. Ballroom - Salon A

    Apps for the Army/Software TransformationHolly Meyers, Computer Scientist,Communications-Electronics Command (CECOM), Aberdeen Proving Ground

    The brief will cover issues with the current process, short history of Army software transformation and Apps for the Army. It will cover what we are doing currently and what benefits we hope to accomplish along with lessoned learned.

    3:00 pm - 4:00 pm Jr. Ballroom - Salon B

    Why 3D, Games and Simulations Matter for Learning and Collaboration?Dr. Karl Kapp, Ed.D., Professor, Instructional Technology, Bloomsburg University

    Do 3D graphics and interactions really make a difference in how a learner interacts with content or other learners? Is a 2D environment as effective for serious games as a 3D environment? Studies are beginning to reveal the elements that make 3D characters more engaging and intriguing to learners. Additionally, research has indicated that the interactions learners have with 3D characters have an impact on behavior both within the 3D environment and for some time after the learner leaves that 3D environment. It turns out that 3D does make a difference in terms of learning, motivation and impact on behavior. This session discusses research that supports the argument that 3D learning environments add additional cues and inputs that make them ideal for teaching certain types of content.

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  • 3:00 pm - 4:00 pm Meeting Room 1

    Case Study: Mobile Learning in a Global OrganizationRick Housler, Learning Specialist, The World Bank

    With the recent prevalence of smart phones, mobile learning offers an opportunity to better utilize ‘flight’ time by making learning always accessible, when a computer connection (for online learning) might not be readily available.

    Participants in this case-study session will learn the real-world experiences of developing a pilot program delivered through mobile devices to a global audience. Five main take-aways are: gaining consensus, identifying the proper target audience, picking the right content, programming in a simple way, and designing in a complementary way (to online, face-to-face, webinar).

    3:00 pm - 4:00 pm Meeting Room 2

    Open Source Platform for Immersive and Authentic Learning EnvironmentRaina Kim, Program Officer & Ronald Cole, Senior Program Officer, United States Institute of Peace

    This presentation will showcase an open source tool (Open Simulation Platform) that provides a rich environment, in which multiple learners can interact in a simulated reality. Taking on roles, learners learn by responding to changes in the environment, contributing to the changes and gaining insight and knowledge that has personal meaning. The flexible and simple platform allows for rapid improvement through collaboration. By merging flexible technology with sound instructional design principles and experience, we continue to identify and address gaps that exist in implementation of this online instructional environment.

    Session 44:10 pm - 5:10 pm Jr. Ballroom - Salon A

    Encouraging Client Self-Sufficiency - How to Create E-learning with Easy Maintenance in MindPeter Berking, Instructional Designer, Advanced Distributed Learning (ADL) Co-lab Hub

    This presentation will show how an e-learning module can be created using only PowerPoint. No authoring tools of any kind or conversion from PowerPoint to another format is needed. The content can thus be simply maintained by anyone with PowerPoint. The pros and cons of this approach will be presented, and tips and tricks for making PowerPoint interactive and optimized for standalone asynchronous delivery. The presentation uses the case study of ADL’s project to develop the Orientation to Civilian Expeditionary Workforce (CEW) for Supervisors module for the Office of the Under Secretary of Defense for Personnel & Readiness.

    4:10 pm - 5:10 pm Jr. Ballroom - Salon B

    Designing Social Learning: “Informal” Does Not Mean “Unplanned”Christopher King, Senior e-Learning Consultant, Dr. Rachel E. Tomcsik, Instructional Design and Development Task Lead, SRA International & Tim Vojtasko, Project Manager and strategic Human Capital Consultant

    Where does Social Learning fit on the methodology matrix? That is, when is appropriate to select Social Learning as an instructional strategy? Instructional Designers have a toolbox of learning interactions for all kinds of modalities, situations, topics, audiences, and experience levels; if social learning is more than just a fad (which we think it is), it’s time to make room on the ISD shelf for social learning instructional strategies. The session will include short-duration small-group breakouts, some brainstorming within a defined framework, and lots of audience participation. Participants will leave the session with a better understanding of social learning interactions, more resources to help develop social learning events, and greater awareness of their ability to design informal learning.

    4:10 pm - 5:10 pm Meeting Room 1

    Out with the Old and in with the NUI - Exploring Design Best Practices for Natural User InterfacesJohn Low, Chief Creative Officer & Dr. James Smith, Chief Performance Officer, Carney, Inc.

    The desktop paradigm of boot, launch, search, is being replaced with always on, near instant access to information. In an emerging post-desktop age, the mouse and keyboard are also becoming an anachronism, replaced by the natural user interface, (NUI). The Wii™ combined an input device with natural gestures to revolutionize gaming. The iPhone™ introduced the swipe, pinch, and tap. The Kinect™ bypasses the controller, relying entirely on gestures. With this evolution of data access and interaction, a set of best practices is emerging for designing intuitive, quick access applications and content. We will explore these through demonstrations of best-of-breed examples.

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  • 4:10 pm - 5:10 pm Meeting Room 2

    XSLT: An Effective E-Learning Solution for Mobile Devices and Section 508 RequirementsBill Bandrowski, Manager, Learning and Human Performance

    E-learning is typically developed in a single format designed for average learners using a desktop or laptop. This format is not readily adaptable for meeting other learner requirements such as mobile training in the field. A solution exists in the language known as Extensible Stylesheet Language Transformation (XSLT) which is used to generate alternative document formats from an existing XML content document. The result is additional versions such as mobile-friendly and accessible (Section 508 compliant), and also text-reference versions. These versions can be created dynamcially with no impact on the original rich-media version, with little additional effort or cost.

    Thursday, June 9, 2011Welcome8:45 am - 9:00 am Ballroom

    Mrs. Katrina McFarland, President, Defense Acquisition University

    Katrina McFarland serves as the President of the Defense Acquisition University (DAU). Selected for this position in December 2010, Mrs. McFarland’s responsibilities include continuing to build DAU’s outstanding reputation as the DoD’s primary learning institution while overseeing the development and expansion of acquisition curriculum and learning opportunities. This includes addressing the ever changing Defense Acquisition climate as required by the Under Secretary of Defense’s (Acquisition, Technology and Logistics) “Better Buying Power” initiatives, and the recent National Defense Authorization Act directions and guidance.

    DAU, strategically located within five geographical regions across the country and currently servicing 147,000 members of the Defense Acquisition Workforce, provides practitioner training, career management, and services to enable the acquisition, technology, logistics, and requirements community to make smart business decisions and deliver timely and affordable capabilities to the Warfighter.

    Prior to joining DAU, Mrs. McFarland was the Director for Acquisition for the Missile Defense Agency (MDA)—a position she held since May 2006. In this role, Mrs. McFarland advised the Director of MDA on all acquisition, contracting and small business decisions. During her tenure, Mrs. McFarland’s advice led to over $37 billion of sole source procurement activity being opened up to competition.

    Keynotes9:00 am - 10:00 am Ballroom

    Optimizing Your Return on Social Learning CapitalMr. Cedric Coco, Senior Vice President, Learning and Organizational Effectiveness, Lowe’s & Dr. Tammara Combs, Founder, Serendipity Interactive, LLC

    Organizations strive to maximize their Return on Investment Capital (ROIC), used by most companies to measure the effectiveness of their investments. Relative to learning, there are some key principles that leaders can adopt to optimize their Return on Social Learning Capital (ROSLC). This session outlines essential tenets that will help learing leaders move from simply deploying a social learning tool to realizing the rewards of a useful, holistic social learning strategy. The session will also explore how to leverage current market trends to drive learner engagement in the workplace.

    1:45 pm - 2:45 pm Ballroom

    Mobile Technology’s Impact on LearningMr. Tim Bajarin, President, Creative Strategies

    There is a mobile technology revolution in the works. Smart phones, tablets, netbooks and traditional laptops have extended the ability to learn to learn to anytime and anywhere we might happen to be.

    Mr. Bajarin, one of the leading authorities on mobile computing, will share his vision for mobile computing and discuss the technology trends driving the development of next generation mobile devices. He will explain the future platforms, form factors and wireless building blocks that will make these mobile devices as powerful as any desktop on the market today. And, he will be sharing his vision of how technologies such as social media, location based services and new user interfaces will contribute to the mobile learning experience.

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  • Session Details

    Session 110:10 am - 11:10 am Jr. Ballroom - Salon A

    Ode to Mobile Performance SupportDr. Allison Rossett, Professor, Educational Technology, San Diego State University

    Performance support helps us get things done-- without going to school on the matter. While mobile learning is all the rage, I content that the really big opportunity is mobile performance support. Yes, I think that where we go with mobile devices should look more like a favorite checklist than scenario-based e-learning.

    What is this performance support? What are the expanded possibilities? Rossett & Schafer (2007) tamed the domain into two kinds of support: Planners and Sidekicks. What are these forms? How can you use them to build great and unexpected mobile assets?

    10:10 am - 11:10 am Jr. Ballroom - Salon B

    Keeping Up with the JonesesMurry Christensen, Director, Learning Technologies, JetBlue Airways

    Tools, skills and structure are inextricably linked. Each affects the other, all in response to customer/market requests. Depending on how you cut it, we’re in the third, fourth, even the fifth generation of technologies and supporting tools. What changes do those transitions require? The production team of 10 years ago looks nothing like that of today. And then there’s tomorrow. This session discusses the changes JetBlue University’s Learning Solutions team has recently undertaken to bring skills and structure in line with new technologies and changed customer needs.

    10:10 am - 11:10 am Meeting Room 1

    Avoiding Threats in a Hostile Environment: Transferring Lessons from Combat VetsJay Graser, Program Manager & Michael Anthony, Program Manager, SRA International

    Soldiers who survive the first few engagements vastly improve their survival rate for an entire tour. Exercises and range training do not always simulate the deployed conditions. Virtual reality and gaming applications can be used to establish habit patterns in individuals and teams, even if not collocated. This approach can be used as a prerequisite for range training or deployment. We will present at least two examples where this type of virtual training can be used to transfer experience from combat veterans to personnel preparing to deploy. The results can have measurable impact on mission success and survival.

    10:10 am - 11:10 am Meeting Room 2

    Adaptive Learning: The Next GenerationDr. Bror Saxberg, Chief Learning Officer, Kaplan, Inc.

    Learning science strongly suggests that learning experiences that are personalized are likely to be more effective and engaging (even while potentially being more challenging for some learners) than static learning environments. Indeed, each learner comes to an objective with different affordances packed into long-term memory, making different things seem “easy” to their conscious working memory. In addition, motivation (technically – willingness to start, persist, and work hard at a task) may fail for various individual reasons, and account for large losses in learning. This talk will discuss some of the research underpinnings, and show how a course of the future could take into account both these issues in personalizing the learning environment.

    Session 211:20 am - 12:20 pm Jr. Ballroom - Salon A

    Successful Strategies for Mobile Course Conversion: Lessons from the FieldJudy Brown, Mobile Learning Lead & Jason Haag, Mobile Learning Team, Advanced Distributed Learning

    As a research experiment, ADL converted the “Trafficking in Persons Awareness” compliance course from e-learning to mobile delivery and learned many lessons to share in the process. In addition to the full six-module course conversion and testing lessons learned, several vendors voluntarily created their own version of the first module. You will see the outcomes in converting this Flash course to mobile delivery and gain insight into the many lessons-learned from our work.

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  • 11:20 am - 12:20 pm Jr. Ballroom - Salon B

    Bringing Cloud Computing to Your Learning Organization: Google’s ApproachJulie Clow, PhD, Learning & Organizational Development Manager, EngEDU

    The move to cloud-based technologies in the enterprise requires more than just adoption of new tools. It brings with it a shift in culture towards peer-to-peer interactions, challenging the top-town hierarchical assumptions about how people should work. Cloud “Learning” will require the same shift towards open access to information and to peers. Come learnabout how Google is making the shift to Cloud Learning through:

    • Strategy: The role of peer-to-peer learning in the L&D community• Culture: How Google’s culture enables broad organizational participation in continuous learning• Tools: How Google is using CloudCourse for peer-to-peer learning

    11:20 am - 12:20 pm Meeting Room 1

    Gaming Applications for Institutional InstructionMark Covey, Vice President Modeling and Simulations, Digital Domain Media Group

    By programmatically improving existing gaming applications through the creation of geo-specific terrain databases and 3D physical models, organizations can rapidly recreate recent events for collective and institutional training venues. These training products include machinima recreations of high-profile battles and interactive gaming vignettes representing recent changes in enemy tactics, techniques, and procedures. These lessons learned videos and first person shooter/real time strategy gaming injects are improving classroom instruction throughout the Department of Defense and throughout the defense organizations of our Allied partners.

    11:20 am - 12:20 pm Meeting Room 2

    Social Media for TrainersDr. Jane Bozarth, Ed.D., eLearning Coordinator AND AUTHOR “Social Media for Trainers”, State of North Carolina

    Effective use of social media technologies can help to enhance and extend workplace training and learning efforts. With much of the current talk on social media and social learning occurring at the 50,000 foot level, training and learning professionals report that it offers few ideas for application to their work. This session takes a 100-foot view of concrete, specific applications of social media tools to enhance and extend existing training programs - and support new ones. While it primarily addresses use of popular products like Facebook, LinkedIn, Twitter, blogs, and wikis, information is generalizable to proprietary and internal social tools. Session emphasis is on recognizing any new social media tool at its root purpose rather than at face value

    Session 33:00 pm - 4:00 pm Jr. Ballroom - Salon A

    Why I Remain Passionate About Instructional DesignDr. Allison Rossett, Professor, Educational Technology, San Diego State University

    Some bloggers are down on ID. And some twitter streams too. Too slow. Too wordy. Not techie enough. Not appreciated by customers or clients. Lots of words, but few viable alternatives.

    The problem starts with definition. If you ask 100 instructional designers for a definition, you won’t get one. You’ll get many. Shouldn’t we try to establish a shared, contemporary view before we consign ISD to the scrapheap of history?

    Let’s revisit instructional design. What is instructional design? What is it really? What did it do for us? What does it do for us? When doing it well, what are we doing, thinking? What does technology have to do with ID? Let’s tour ID, examples, and objections in search of the essence of good practice.

    3:00 pm - 4:00 pm Jr. Ballroom - Salon B

    Learning Without Limits of Time or SpaceDr. Clark Quinn, Quinnovations

    If technology is no longer the limiting factor, the question we have to ask is what we really should be doing. How should we be using technology to ‘work smarter’? We need to unleash our organizational capability! Pressures of time and competition tell us that optimizing execution is just the cost of entry, and continuing innovation is the new differentiator. To achieve both, we need to move from isolated elements to a coherent workscape. The necessary components require revolutions in organizational culture, thinking, and systems. We will explore new frameworks to guide learning and performance that uncover new potential for technology to augment organizational performance.

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  • 3:00 pm - 4:00 pm Meeting Room 1

    Mobile Learning for the Acquisition WorkforceRebecca Clark, Program Manager, Mark Oehlert, Program Manager, & Roy Stiles, Program Manager, Defense Acquisition University

    In a world where everyone owns a mobile device, the Department of Defense Acquisition workforce is no exception. Though the Defense Acquisition University offers vasts amounts of content online, the delivery of mobile solutions have been few and far between until now.

    Our roundtable will include a discussion about how we gathered a team of rogue mobile advocates from across the university, encouraged experimentation and development of different learning products and ultimately started delivering learning through mobile solutions. Security limitations, managing change and designing around device constraints are realities that will also be discussed.

    3:00 pm - 4:00 pm Meeting Room 2

    Sustaining Quality in Faculty TrainingDr. Judith Bayliss, Director, Teaching and Learning Lab (TALL), Defense Acquisition University

    Organizational commitment to quality in faculty training pays dividends with students and other customers. Changes in faculty numbers, changes to learning and delivery environments, budget pressures, and balancing centralized program control with decentralized training delivery are just a few of the challenges faced by the individuals and teams who seek to sustain and improve faculty training. DAU’s Faculty Performance Development program has undergone significant program change over the last three years. Out of this has emerged some key practices, ongoing concerns, and a program management responses geared to create success even in the face of the unknown.

    Session 44:10 pm - 5:10 pm Jr. Ballroom - Salon A

    Blended Models for Learning Applications of Augmented RealityKris Rockwell, CEO, Hybrid Learning Systems & Aaron Silvers, Chief Learning Officer, Problem Solutions, LLC

    Augmented Reality can be summed up as the interaction by people with digital objects in their otherwise real environments, hence augmenting the physical experience with virtual enhancements. In this presentation, Rockwell and Silvers will give an overview of the technologies, provide examples and look to the future to see what may be ahead including the application of sensor based solutions. They will also introduce the latest tools and technologies that make this !eld of research an emergent reality for implementers and facilitators of learning.

    4:10 pm - 5:10 pm Jr. Ballroom - Salon B

    The Socialization of Knowledge SharingJill Garcia, Knowledge Project Officer & Michael Lambert, Knowledge Project Officer, Defense Acquisition University

    The good news is that many of the systems comprising the Acquisition Knowledge Management System (AKMS) offer up a lot of informal learning assets; that also happens to be the BAD news. In the face of increasing demands for efficiency when departmental budgets decreasing, the implementation of more social media features (like RSS feeds, wiki-based editing and social bookmarking) in the two platforms used for AKMS systems (Tomoye Ecco and Microsoft SharePoint) make it easier to not only prepare and support the workforce user, but to leverage and develop their shared knowledge across a variety of systems.

    4:10 pm - 5:10 pm Meeting Room 1

    A Game-Centered Approach to Teaching Computer ProgrammingDr. Brian Malloy, Associate Professor, School of Computing, Clemson University

    The art of computer programming requires the programmer to master the rigorous syntax and semantics of a programming language, and to understand the computational architecture underlying the language. The project that we describe centers around the development and use of an architecture simulator that provides the student programmer a view into the computer, and how data and control flow are coordinated as a computational process executes.

    We incorporate the programming tasks into the context of an video game, an RPG, which forms the focus of our presentation. The player lives inside of a computer and must struggle against computer viruses, robots and other enemies. To overcome the enemies, the player must solve puzzles that are generated by the enemies, or that populate the game as an artifact of enemy activity. The video game and the programming tasks are interwoven together so that completion of a programming task facilitates progression through the game and progression through the game earns clues and other artifacts that facilitate progression through the programming puzzles.

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  • 4:10 pm - 5:10 pm Meeting Room 2

    Design Research in Mobile Learning: A New Approach to Integrated Design and Research Processes in Applied SettingsDr. Brenda Bannan, Associate Professor, Instructional Technology Program, George Mason University

    Mobile technologies are promoting innovative learning environments in education, corporate and military settings. The technological affordances and pedagogical considerations of mobile technologies blurs the lines between formal and informal education in regard to who, what and where may be facilitating learning (e.g. user-generated, socially shared, location-aware technologies) as well as addressing how powerful leveraging of in-situ, real-world and virtual data (e.g. augmentative reality applications or digital layering of real world information in real time) may impact learning. This presentation will provide an introduction to design research as an emergent approach to investigate mobile design, development and research in applied settings.

    About the Keynotes

    Tim Bajarin, President, Creative Strategies

    Tim Bajarin is recognized as one of the leading industry consultants, analysts and futurists, covering the field of personal computers and consumer technology. Mr. Bajarin has been with Creative Strategies since 1981 and has served as a consultant to most of the leading hardware and software vendors in the industry including IBM, Apple, Xerox, Hewlett Packard/Compaq, Dell, AT&T, Microsoft, Polaroid, Lotus, Epson, Toshiba and numerous others. His articles and/or analysis have appeared in USA Today, Wall Street Journal, The New York Times, Time and Newsweek magazines, BusinessWeek and most of the leading business and trade publications. He

    has appeared as a business analyst commenting on the computer industry on all of the major television networks and was a frequent guest on PBS’ The Computer Chronicles. Mr. Bajarin has been a columnist for US computer industry publications such as PC Week and Computer Reseller News and wrote for ABCNEWS.COM for two years and Mobile Computing for 10 years. His columns currently appear in Asia Computer Weekly, Personal Computer World (UK), and Microscope (UK) as well as Mobile Enterprise Magazine. His various columns and analyses are syndicated in over 30 countries.

    Mr. Cedric T. Coco, Senior Vice President, Learning and Organizational Effectiveness, Lowe’s

    Cedric T. Coco is the Senior Vice President of Learning & Organizationial Effectiveness for Lowe’s. He was promoted to SVP, learning and organizational effectiveness in 2010, having served as VP in that role since joining the company in 2008 from Microsoft. He is responsible for enterprise-wide leadership development, talent acquisition, talent management and learning strategies as well as our Diversity efforts.

    Coco has more than a decade of experience in learning and development and organizational performance. He was named the 2009 Chief Learning Officer of the Year by Chief Learning Officer magazine. Coco is on the board of the Executive Leadership Council, is a member of the Information Technology Senior Management Forum, and is on the advisory boards of Chief Learning Officer Magazine and the International Society of Performance Improvement. Coco holds a bachelor’s degree from the University of Louisiana and an M.B.A. from San Jose State University.

    Dr. Chris Dede, Timothy E. Wirth Professor, Learning Technologies at Harvard’s Graduate School of Education

    Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His fields of scholarship include emerging technologies, policy, and leadership. His funded research includes four grants from NSF and the US Department of Education Institute of Education Sciences to explore immersive simulations and transformed social interactions as means of student engagement, learning, and assessment. In 2007, he was honored by Harvard University as an outstanding teacher.

    Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment and a member of the 2010 National Educational Technology Plan Technical Working Group. He serves on Advisory Boards and Commissions for PBS TeacherLine, the Partnership for 21st Century Skills, the Pittsburgh Science of Learning Center, and several federal research grants. His co-edited book, Scaling Up Success: Lessons Learned from Technology-based Educational Improvement, was published by Jossey-Bass in 2005. A second volume he edited, Online Professional Development for Teachers: Emerging Models and Methods, was published by the Harvard Education Press in 2006.

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  • Ms. Nancy Knowlton, CEO, SMART Technologies

    Nancy Knowlton focuses primarily on business development and strategic initiatives for the global growth and development of SMART and has grown SMART from a start-up to a global leader in user-friendly ICT products and group collaboration tools. Since introducing the world’s first interactive whiteboard nearly twenty years ago, SMART has remained the global category leader. Today, SMART Board interactive whiteboards are used by some 30 million students in more than one million classrooms, and help business people around the world meet and collaborate more effectively.

    Ms. Knowlton is globally recognized as a thought leader in the application of technology products in education. Throughout her extensive career, Ms. Knowlton has received several prestigious awards recognizing her abilities as an entrepreneur and her contributions to the industry.

    Ms. Knowlton leads a company that is passionate about education and has spoken around the world on the topic of the 21st Century Classroom...Today, sharing her perspectives on the successful integration strategies for interactive whiteboards and other technology products in everyday teaching and learning. She is the author of an ongoing series of articles, mainly focusing on ICT in the classroom and the effective deployment of technology to ensure improved student outcomes. These articles are used extensively by ministers of education and other decision makers around the world as they offer insights and proof on the effective use of technology for both teachers and students.

    About the Presenters

    Michael Anthony, Program Manager, SRA International

    Michael Anthony is the Multimedia Program Manager and Lead Technical Integrator for the Emerging Learning Technologies Group at SRA International. He has been instrumental in delivery of 60+ training applications for the USAF School of Aerospace Medicine including exploration of virtual worlds for training and conducted performance based research for the Air Force Research Lab for over 10 years. He obtained his MS in Experimental Psychology and BA in Psychology from the University of Texas at San Antonio where is an Associate Professor of Psychology. His areas of interest include cognitive science, learning and assessment, serious games, and web-

    based training development. His recent work has involved the design and development of a serious game to teach Visual detection of IEDs, as well as the design, development and integration of SCORM and web-based Intelligent Tutoring Systems, blended learning applications, and the integration of evolving technology-based training applications including virtual worlds and gaming.

    Dr. Brenda Bannan, Associate Professor, Instructional Technology Program, George Mason University

    Brenda Bannan is an Associate Professor in the Instructional Technology program at George Mason University. Her research interests primarily involve the definition and delineation of methods related to the integration of design and research processes in educational technology design and development. She has authored several articles and chapters on the emerging educational research approach of design research in the Handbook for Design Research Methods in Education (Eds. Kelly, Lesh & Baek, 2008) as well as the Educational Researcher,

    (vol 32, 2003) and other academic journals and books. During her 15-year career, Dr. Bannan has been invited as a keynote speaker for conferences in China, Canada and the U.S. and has been a visiting scholar at Stanford University Design School (d.school). Dr. Bannan has supervised numerous learning technology design and development projects and has recently contributed significantly to the establishment of a new Doctoral program at GMU focusing on design process, design research and diffusion of innovations called the Learning Technologies Design Research program.

    Bill Bandrowski, Manager, Learning and Human Performance, Concurrent Technologies Corporation

    Bill Bandrowski is a Manager for Learning and Human Performance in the Bremerton, WA office of Concurrent Technologies Corporation (CTC), an independent, nonprofit, professional services company that provides technology-based solutions to a wide variety of clients, representing state and federal government, as well as the private sector. He is responsible for the design and development of instructional technology projects for government and commercial clients. Mr. Bandrowski brings over 25 years of education and training, instructional technology development,

    and project management experience to his assignments. Mr. Bandrowski has an M.Ed. in Curriculum and Instruction from the University of Washington, and a Professional Certificate in Computer Management from the University of Washington.

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    Dr. Judith Bayliss, Director,Teaching and Learning Lab (TALL), Defense Acquisition University

    Dr. Judith Hall Bayliss serves as the Director of the Teaching and Learning Lab (TALL) for Defense Acquisition University (DAU). In this capacity, she is responsible for two learning management systems, the faculty training program, and research in improving learning outcomes, technology implementation, and delivery methods through the TALL. She also serves as the Chief Education Advisor to DAU. Prior to DAU, she held instructional design, training management, and LMS management positions in both industry and the non-profit sector. She has a PhD in Instructional Technology from Virginia Tech.

    Peter Berking, Instructional Designer, Advanced Distributed Learning (ADL) Co-Lab Hub

    Peter has been an Instructional Designer at the ADL Co-Lab Hub in Alexandria since 2008. At ADL, he has supported ADL’s efforts to enable and promote interoperability and reusability of e-learning through papers, articles, consultations, workshops, presentations, and prototypes. Formerly a K-12 educator, he has been an Instructional Designer for 16 years. He has an M.A. in Instructional Research and Curriculum Development from University of California Berkeley.

    Dr. Jane Bozarth, Ed.D., eLearning Coordinator AND AUTHOR “Social Media for Trainers”, State of North Carolina

    Dr. Jane Bozarth is an internationally known trainer, speaker, and author. A training practitioner since 1989, Jane holds an M.Ed. in Training and Development/Technology in Training and a doctorate in Training and Development. She is the author of several books: Pfeiffer’s E-Learning Solutions on A Shoestring; Better Than Bullet Points; From Analysis to Evaluation; and, with Jim Kouzes & Barry Posner, The Challenge Continues workshop package. Dr. Bozarth’s new book, “Social Media for Trainers,” offers concrete ideas for using social media tools to enhance and

    extend workplace training efforts. Following a 10-year stint as a member of Training Magazine’s “In Print” book review team, She began writing Learning Solutions Magazine’s popular “Nuts and Bolts” column. In addition to her work as Elearning Coordinator for the state of North Carolina, USA, Dr. B ozarth has a longstanding collaborative relationship with InSync Training, LLC and serves as their Social Media Strategist. Jane Bozarth is the recipient of a Live and Online Award, a Training Magazine Editor’s Pick Award, and a North Carolina State University Distinguished Alumni Award for Outstanding Contributions to Practice. Dr. Bozarth and her husband live in Durham, NC, USA. She can be contacted via her website http://www.bozarthzone.com, via Facebook at Jane Bozarth Bozarthzone, and via Twitter at @janebozarth.

    Judy Brown, Education Technology Consultant

    Judy Brown is an Education Technology Consultant who retired as the Emerging Technology Analyst in the Office of Learning and Information Technology (OLIT) at the University of Wisconsin System Administration in 2006. In early 2000 she founded the Academic ADL Co-Lab with the U.S. Department of Defense at the University of Wisconsin System and became involved in e-Learning SCORM standards as the Executive Director of that Co-Lab.

    Brown has been involved in technology for learning for over 25 years and with mobile learning since 1996. Since retirement she has worked entirely in the mobile learning area with corporations, schools and the government. Judy served as a MASIE Fellow for the MASIE Consortium on mobile learning and is a frequent presenter at industry conferences and mobile learning workshops. Currently Judy has returned to ADL on the Immersive Learning Technologies Team. She serves on the Army Education Advisory Committee and coordinates the mlearnopedia.com and cc.mlearnopedia.com sites.

    Murry Christensen, Director, Learning Technologies, JetBlue Airways

    Murry Christensen has 20+ years of experience in solving the people-process-technology equation. He currently works for JetBlue Airways as Director – Learning Technologies, where he applies the range of available technologies to the knowledge management, systems, solutions and assessment needs of the premier provider of low-cost air transport services.

    Prior to JetBlue he was the principal of mchristensen.consulting INC., a consultancy focused on the technically-enabled performance management field. He also built and managed the

    online learning group of Goldman, Sachs and Co. a global investment bank with more than 20,000 employees throughout the world. In that capacity his responsibilities ranged from creating an online strategy and integrating it with the firms’ larger development programs, evaluating and integrating learning management infrastructure, managing the content purchase and creation process, and consulting with various business units on their online content.

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    Earlier roles have included business development and solution design for a NY-based training and documentation consultancy; creating interactive training and marketing materials for major corporations in a range of industries; and working in the presentation, tradeshow and meeting industries. He has founded and developed several advanced media production companies and maintains an active program of research, writing and participation in learning industry associations. Murry has presented at major industry conferences on a variety of topics. He has both BA and MA degrees from the University of Michigan and is a member of the Association for Computing Machinery (ACM-SIGGRAPH) and the Institute of Electrical and Electronics Engineers (IEEE) Computer Society.

    Rebecca Clark, Lead, Mobile Strategy Team, Defense Acquisition University

    Rebecca Clark is leading the mobile strategy team at Defense Acquisition University supported by key players from across the University - Roy Stiles, Dave Sweede, Dusty Shilling, Mark Oehlert and James McDaniel with support from GDIT, CSC, and various sub-contractors. The mobile strategy team is intertwined with an initiative to expand the types of continuous learning products offered to the workforce (games, simulations, eBooks, podcasts, general media) and infuse social collaboration approaches to sharing and disseminating knowledge in informal learning solutions.

    Dr. Julie Clow, Learning & Organizational Development Manager, EngEDU

    By virtue of her educational influences, Julie considers herself broadly involved in organizational behavior management with learning and development as the primary vehicle. She currently leads non-technical training and organizational development for Engineering at Google. Previously, Julie served as the Learning Technologies Manager for Google University. Her scope included setting the strategy and vision for scaling and globalizing Google University leadership and development programs, as well as fostering innovations for infrastructure and delivery mechanisms. She also founded the first eLearning team within the company.

    Prior to Google, Julie served as the Chief Learning Officer and Proposal Manager for Carley Corporation, a custom training solutions provider in Orlando, FL. She designed large-scale learning solutions and led teams to develop and implement instructor-led curricula, eLearning, and high-end simulations for clients such as the U.S. Navy, BellSouth, Molex, and the Asia-Pacific Economic Cooperation.

    Julie has a Ph.D. from Auburn University in Psychology with an emphasis in Organizational Behavior Management. She is currently serving on the Board of Directors for ASTD.

    Ronald Cole, Senior Program Officer, United States Institute of Peace (USIP) Academy for International Conflict Management and Peacebuilding

    Ronald Cole is a senior program officer in the United States Institute of Peace (USIP) Academy for International Conflict Management and Peacebuilding. He joined USIP in 2006 as an instructional technologist. He helps deliver instructional content developed at the Institute to the world via technology. Cole has extensive experience in the field of simulation, both in content and technology. He has developed simulations of molecular dynamics, businesses and business decision-making processes. He is a Sun-certified enterprise architect, programmer and developer.

    Cole is also an Oracle-certified database associate. He was a nuclear reactor operator in the U.S. Navy, has worked for a number of private-sector firms (including Arthur Andersen) and has taught at the University and Community College levels. He speaks Spanish at a conversational level, which is convenient in his household.

    He has a B.S. in biophysics from the University of Connecticut, a Master’s degree in biophysics and computational biology from the University of Illinois and a Master’s degree in global management from the University of Phoenix.

    Dr. Tammara Combs, Founder, Serendipity Interactive, LLC

    Tammara is the founder of Serendipity Interactive, LLC, a company that specializes in innovative solutions, multichannel sales and marketing, customer-centered design, and IT managed services. Previously a corporate Vice President at Lowe’s Companies, Dr. Combs had responsibility for the company’s corporate e-commerce website and played a critical role in shaping the online strategy for the company. In this role, Dr. Combs managed sales for the Lowe’s home improvement website including, the customer experience, merchandising and marketing of the site, and setting direction for next-generation web strategies. With more than 15 years

    of experience in social computing, her focus has been in online community development related to grassroots creativity and innovation within corporations. Previously at Microsoft, she has served in a number of roles – spearheading product development, user experience, market intelligence, and research projects.

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    Susan Conrad

    Susan is an Instructional Design consultant with expertise in Web 2.0 tools and online course design. Her recent experience includes working with George Mason University faculty in designing distance education classes and online training for several federal government agencies. She has more than 20 years of Information Technology experience and is the owner of Ubiquitous Training, an instructional design and online documentation consulting company. Susan has a Master’s degree in Instructional Design and Education from George Mason University, a Master’s degree in Business Administration from Kansas State University, a

    Bachelor’s degree in Journalism from University of Wisconsin and is currently earning her PhD in Education from George Mason University. She presented the Cognitive Affordances of Blackboard 9.1 at the annual conference of the Association of Collegiate Computing Services and was a team member in the development of the award winning Instructional Design Support Tool, LATIST.

    Mark Covey, Vice President Modeling and Simulations, Digital Domain Media Group

    Mr. Mark E. Covey is the Director of Systems Integration Modeling and Simulations (SIMS) for the Joint Training Counter-Improvised Explosive Device Operations Integration Center (JTCOIC). Under his leadership, the JTCOIC SIMS Directorate provides constructive, virtual, and gaming products for training forces of the United States Army, Marine Corps, Navy, and Air Force as well as to Allied partners deploying to support Operations New Dawn and Enduring Freedom. To date the SIMS Directorate has provided over 30,000 products to these deploying forces.

    In 2010, Fast Company Magazine named Mr. Covey the 43rd Most Creative Person in Business in their annual “100 Most Creative People in Business” list. This is the highest position ever given a government employee. In December 2008 the JTCOIC SIMS team received the 2008 “Governor’s Award” at the Interservice/Industry Training, Simulations and Education Conference (I/ITSEC) in Orlando, Florida, for “outstanding achievement in the fields of modeling, simulation and training.”

    Richard Culatta, Educational Policy Fellow, US Senate

    Richard Culatta, a leader in the field of educational innovation, has worked in K-12, higher education, corporate, and government training environments. In his former role with CIA University, Richard led the development of a large-scale collaborative learning platform to extend training opportunities to CIA officers worldwide. Richard has worked on projects with the U.S. Department of Education and the White House Office of Science and Technology Policy. He is currently serving as an educational policy fellow in the US Senate. Before his work with the federal government, Richard was the learning technologies adviser for the David O. McKay School

    of Education at Brigham Young University, and the Director of Operations for the Rose Education Foundation.

    Sue Dass, Ph.D. Student, College of Education and Human Development, George Mason University

    Susan Dass is a Ph.D. student in the College of Education and Human Development at George Mason University. She has a Bachelor’s of Science in civil engineering from Worcester Polytechnic Institute and a Master’s of Education from George Mason University. Ms. Dass began her career as a civil engineer with activities such as analyzing rock movements of an underground repository; investigating rapid runway repair; and monitoring a boundary layer wind tunnel for proposed high-rise structures. Over ten years ago, Ms. Dass had the opportunity to transition

    Air Force field training on a water distribution system to a computer-based training product which subsequently won an Axiem Award. Since that time, she has managed and participated in the development of computer-based training products for federal agencies including NIST, EPA, FDIC, FAA, and the US Marine Corps.

    Ms. Dass has also managed and participated in the development of training solutions in support of the war on terrorism including the development of training to support bomb squads (collectively) and technicians (individually) to anticipate, recognize, and respond effectively using an experience-based strategy. Having returned to school, Ms. Dass participated in a class project that developed a ‘Learning Asset Technology Integration Support Tool’ which won the 2010 Sloan Consortium Effective Practice award. Her current research interests include the design of technology enhanced learning environments with particular emphasis on the use of virtual worlds. She intends to explore the relationship between student motivation, sense of community, and participation in experiential learning in a virtual world environment.

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    Jill Garcia, Knowledge Project Officer, Defense Acquisition University

    Jill Garcia is a Knowledge Project Officer with the Defense Acquisition University (DAU). She is responsible for facilitating the development and operation of communities of practice for the DoD acquisition workforce. Ms. Garcia led the development of the DAU CoP Implementation Guide, which serves as the operational guide for establishing and nurturing CoPs within Acquisition Community Connection, the community of practice site for DoD’s acquisition workforce (134,000+).

    Jay Graser, Program Manager, SRA International

    Jay Graser is a retired USAF officer with 27 years of training industry experience. His work has ranged from certifying platform instructors to pioneering Category D flight simulators. He is currently a Program Manager with the Emerging Learning Technologies group of SRA International. At Sikorsky Aircraft, he led a team responsible for training customers to operate and maintain over 3400 aircraft worldwide. At the USAF Air Mobility Warfare Center, he set the standards for 135 instructors and integrated new training technologies. In addition to being a guest speaker for Southern Illinois University’s Workforce Education Curriculum, Mr. Graser has

    presented the following: “Computer-Based Simple Games; Affordable Ways to Engage Learners,” to the Society of Applied Learning Technology, New Learning Technologies 2011 Conference; “Expedient Application of Simple Gaming for Learning and Assessment,” to the 7th Annual Innovations in e-Learning Symposium.

    Afua Gysai, Instructional Design and Project Manager, BOMI International

    Afua has a background in Training, Instructional Technology and /or Instructional Design. She has in the past worked as a Training Coordinator for the Akuapem Community Foundation, an Instructional Designer at both Sevatec Inc. and BOMI International and is currently working as an Instructional Design and Project Manager at BOMI International. Some of her daily responsibilities in this role include designing and developing online courses for students and instructors, collaborating with Subject Matter Experts to collect data and relevant content material for both online and classroom based courses, applying the phases of the ADDIE Module to update and

    revise existing course books, managing online courses in the ANGEL Learning Management System (LMS), editing and reviewing online course videos as well as managing several on-going projects towards meeting project goals and deadlines. She holds a Master’s in Education (M.Ed.) in Instructional Technology from the George Mason University.

    Jason Haag, Systems Engineering and Technical Analysis, Advanced Distributed Learning

    Jason Haag’s interest and background is in learning technology and standards. He was first introduced to the world of advanced distributed learning environments in 2001 as a programmer supporting highly visible courseware development projects for the U.S. Navy. Jason spent eight years supporting the U.S. Navy in both engineering and management roles before joining the Advanced Distributed Learning (ADL) Initiative.

    He currently provides Systems Engineering and Technical Analysis (SETA) support for the ADL, sponsored by the Office of the Under Secretary of Defense for Personnel and Readiness. As a member of the ADL Emerging Technologies (ET) team, he primarily focuses on Mobile Learning (m-Learning), mobile device platforms & technology, and best practices for implementation. He also provides direct support and analysis on SCORM and the ADL Registry for ADL.

    Jason’s professional affiliations include serving as chair of the DADL Working Group, member of the IEEE Learning Technology Standards Committee (LTSC), member of the eLearning Guild, and frequent speaker at industry events and meetings such as ASTD, I/ITSEC, Implementation Fest, GameTech, DevLearn, and mLearnCon. Jason received his Master of Education Degree from the University of West Florida.

    Jim Helein, Vice President, Training and Media Division, Carney, Inc.

    Jim Helein, Vice President, Training and Media Division, has been with Windwalker Corporation for the last 12 years where his focus has been on the design, development and production of technology based learning products for both industry and federal clients. In his current position, Mr. Helein oversees a division creating eLearning training solutions for the US Army Center for Substance Abuse Prevention, United States Postal Inspection Service (USPIS), Department of Navy Budget and Procurement Division, Immigration and Customs Enforcement (ICE) Training Division and the US Census Bureau.

    Previously, Mr. Helein managed e-Learning development projects such as the Amtrak Frontline Security AwarenessTraining Simulation, the Census FDCA 2010 decennial census Web-portal training solution, and FDIC’s Money

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    Smart Computer-based Instruction, a financial literacy program for the public. Mr. Helein has 20 years of experience producing and managing linear video, audio and interactive multimedia products for the federal, corporate and consumer marketplace. Mr. Helein has a BA in Communications from Virginia Tech where he received the Academic Achievement Award in Film Making.

    Rick Housler, Learning Specialist, The World Bank

    Rick Housler is a Learning Specialist at The World Bank with 20 years experience designing learning programs that bridge learning theory and technology. Whether it is a face-to-face workshop, video, webinar, web-based training, mobile learning, or social media, Rick is a strong advocate for utilizing the appropriate technology to match the desired learning outcomes. Before the Bank, Rick worked at some of the leading multimedia learning companies and then founded a learning company. He has advised and developed learning programs for many large organizations including AAA, Bearingpoint, Budget Rent-A-Car, CareFirst BCBS, Coopers & Lybrand, Department

    of Energy, Investment Company Institute, Marriott, Pfizer, US WEST and Wachovia.

    Dr. Karl M. Kapp, Ed.D., Professor, Instructional Technology, Bloomsburg University

    Karl M. Kapp, Ed.D., is a professor of Instructional Technology, author, speaker and expert on the convergence of learning, technology and business. His background teaching e-learning classes, knowledge of adult learning theory and experience training CEOs and front line staff provides him with a unique perspective on organizational learning. Karl received his Doctorate of Education in Instructional Desig