7 mental models of digital world

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David Rozman 7 MENTAL MODELS OF DIGITAL WORLD

description

The future is digital. Marketers, retailers, developers and managers must transform the world of the digital age. The first step in the digital transformation is the orientation in which we understand the digital only as an opportunity, to be more efficient and to build lasting relationships with users. The digital world is full of novelty and hype, so it is essential to first understand the basic principles of the digital world such as. interaction, personalization, analytics and automation, through which we may provide a new and lasting value to the business.

Transcript of 7 mental models of digital world

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David Rozman

7MENTAL MODELS OF DIGITAL WORLD

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ZMOT1

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Old Customer Journey

First !Moment of Truth!

shelf

Second !Moment of Truth!

experience

Stimulusads

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Research Online before purchasing

First !Moment of Truth!

shelf

Second !Moment of Truth!

experience

77%

such as advertisingstarts journey

Stimulus ZMOT

New Mobile Subscription Customer Journey

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Source: Consumer Barometer with Google!Base: People who purchased the product/service and are part of the online population

Research Online before purchasing

New Mobile Subscription Customer Journey

77%

ZMOTsuch as advertising

starts journey

Stimulus

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online became most important channel prior purchase

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PULL not PUSH medium

2

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Push Pull

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3 INTERACTIVITY not broadcasting

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Broadcasting: one-to-many Interactivity

Marketing in Hypermedia Computer-Mediated Environments:!http://www.whueb.com/whuebiz/emarketing/research/m031121/m031121a.pdf

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REALTIME RESPONSE

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On Twitter, Oreo steals the Super Bowl power outage

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TRANSACTIONS

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https://www.gov.uk/government/publications/government-digital-strategy/government-digital-strategy

Transactions online can be:

20x 30x cheaper

than postal

50x cheaper

than face-to-face cheaper than phone

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https://www.gov.uk/government/publications/government-digital-strategy/government-digital-strategy

With Shift to Digital Services!UK GOV can save 2 bilions € per year

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4

ONE TO ONE not ONE to MANY communication

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How well do we know our customers?

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Network data

CRMBilling

Product Catalog

Social Media

Click-stream

Chat

NPS

CDR

In our world customer is represented by data

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Network data

CRM

Product Catalog

Social Media

Click- stream

Chat

NPS

CDR

Billing

more user data = more user knowledge

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Big Data To Predict What People Buy30% of Amazon's revenue is produced by its recommendation engine.

https://econsultancy.com/blog/64364-how-predictive-analytics-for-b2b-sales-and-marketing-can-offer-huge-returns#i.17m989ir9hdqb1

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5

MANY TO MANY not ONE to MANY communication

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SOCIAL MEDIA

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Crowdsourcingempowering social media users for work of regular employees

ideassupport promotion

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GifGaf

!!!The mobile network run by you!!100% online operated business with no retail distribution & call centres. Customers get support from community. That keeps giffgaff’s costs low and lets them pass savings back to members. !!This approach has led giffgaff to earn 70% Net Promoter score and 91% cust. satisfaction rate !Source: Giffgaff case studyusing community to build an entirely new kind of company

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Social CRMbuild relationships with social media users

to turn them into brand advocates

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Use social media to utilize personal influencea most powerful type of communication with more influence on public opinion than mass media

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6

EARNED!

OWNED!

PAID

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You can’t control web

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7

NO TIME-SPACE!

boundaries

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http://iampaddy.com/lifebelow600/

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http://iampaddy.com/lifebelow600/

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thereisnopagefold.com

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There is no front page

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Other pages 80%

Front Page 20%

Where visitors land

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Every page is front page

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No prime time

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No geo boundaries

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Don‘t think of digital as But rather as

BTL ZMOT

PUSHED PULL

BROADCASTED INTERACTIVITY

ONE-TO-MANY ONE-TO-ONE MANY-TO-MANY

TIME-SPACE LIMITED

NO TIME-SPACE BOUNDARIES

PAID MEDIA EARNED & OWNED ECOSYSTEM

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Don‘t think of digital as But rather as

BTL ZMOT

PUSHED PULL

BROADCASTED INTERACTIVITY

ONE-TO-MANYONE-TO-ONE

MANY-TO-MANY

TIME-SPACE LIMITED

NO TIME-SPACE

BOUNDARIES

PAID MEDIAEARNED & OWNED

ECOSYSTEM

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http://linkedin.com/in/davidrozman/