7 10 November 2019 Welcome Convention Hours · Bowie Room Table #2 Zombicide Invader by Larry...

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Welcome to the Lone Star Historical Miniatures (LSHM) MillenniumCon 1 MILLENNIUMCON XXII Texas’ largest War-Gaming Convention 7 – 10 November 2019 2 Convention Hours: Thursday 1800 – 2200 Friday 0800 – 2400 Saturday 0700 – 2400 Sunday 0700 – 1200 Vendor Hours: Friday 1300 – 1900 Saturday 0900 – 1900 Sunday 0900 – 1200 Welcome Greetings and welcome to MillenniumCon. This is the 22nd year Lone Star Historical Miniatures has run a war- game convention in central Texas. We are glad you have attended and we hope you have a great experience. Please provide us feedback on how we can make the convention better in the future. This year we have expanded the convention to a full day Friday. We hope that you will plan to attend all three days this year and years to come. Our goal is to have the absolute best event in Texas. We want to thank all those who are LSHM members, if you are not please stop by the front desk and join. We use your yearly dues ($5) to promote the hobby, run events and provide support and prizes. We have some great vendors this year, a few old timers and some new ones. Please stop by and let them know how much you appreciate them attending, and most importantly let them know by spending some hobby money at their booth. Finally thanks to the Wingate Hotel who always treat us right, make sure you thank the staff. Now relax, enjoy the weekend and happy gaming. LSHM and MillenniumCon Staff Some Rules are in order to make the convention a safe and fun time for everyone. We ask that you abide by them or you may be asked to leave the convention site. We have had great success over the years and trust everyone will be courteous and respect each other. If for any reason there are any issues please see the front desk and a convention staff member will address the issue. Here are a few simple rules to ensure a fun weekend of gaming: ABSOLUTELY NO OUTSIDE ALCOHOL ALLOWED: Only alcohol purchased at the hotel bar will be allowed inside the convention center, those violating this are subject to removal from MillenniumCon. NO SOLICITATION: There will be no unauthorized flea markets or individual sales in the public areas of the hotel. All selling of products and services is restricted to the dealer's room and those organizations that purchased vendor tables. Selling of retail goods must be done as a vendor by purchasing a table in the vendor area. Individuals wishing to sell their non-retail items mays do so by reserving a flea market table for Sunday morning. GAME MASTERS (GMs): GMs have the final say in their games or tournaments. The convention organizers will not involve themselves in rule disputes. However, GMs are required to treat all participants equally and fairly. CONVENTION BADGES: Must be worn by all convention participants on the convention floor at all times. No one will be admitted or allowed to play in any game without one. Please display it so all can see. PARTICIPANTS: You are expected to be courteous and respectful to other gamers, GMs and MillenniumCon staff If you object to something that occurs within a game you are playing please tell your GM. If it cannot be resolved then come to the front desk and get one of the MillenniumCon staff to assist. There will be no vulgar language allowed, our event hosts many younger players so keep that in mind. NO SMOKING ALLOWED: There will be no smoking allowed in any of the buildings or near the door ways. Smoking is permitted in designated areas or in the back parking lot.

Transcript of 7 10 November 2019 Welcome Convention Hours · Bowie Room Table #2 Zombicide Invader by Larry...

Page 1: 7 10 November 2019 Welcome Convention Hours · Bowie Room Table #2 Zombicide Invader by Larry Suino, 3 hrs, 6 players, Newcomers Come play the newest version of this fan favorite

Welcome to the Lone Star Historical Miniatures (LSHM)

MillenniumCon

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MILLENNIUMCON XXIITexas’ largest War-Gaming Convention

7 – 10 November 2019

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Convention Hours:Thursday 1800 – 2200Friday 0800 – 2400Saturday 0700 – 2400Sunday 0700 – 1200

Vendor Hours:Friday 1300 – 1900Saturday 0900 – 1900Sunday 0900 – 1200

WelcomeGreetings and welcome to MillenniumCon. This is the 22nd year Lone Star Historical Miniatures has run a war-game convention in central Texas. We are glad you have attended and we hope you have a great experience. Please provide us feedback on how we can make the convention better in the future. This year we have expanded the convention to a full day Friday. We hope that you will plan to attend all three days this year and years to come. Our goal is to have the absolute best event in Texas. We want to thank all those who are LSHM members, if you are not please stop by the front desk and join. We use your yearly dues ($5) to promote the hobby, run events and provide support and prizes. We have some great vendors this year, a few old timers and some new ones. Please stop by and let them know how much you appreciate them attending, and most importantly let them know by spending some hobby money at their booth. Finally thanks to the Wingate Hotel who always treat us right, make sure you thank the staff. Now relax, enjoy the weekend and happy gaming.

LSHM and MillenniumCon Staff

Some Rules are in order to make the convention a safe and fun time for everyone. We ask that you abide by them or you may be asked to leave the convention site. We have had great success over the years and trust everyone will be courteous and respect each other. If for any reason there are any issues please see the front desk and a convention staff member will address the issue. Here are a few simple rules to ensure a fun weekend of gaming:

ABSOLUTELY NO OUTSIDE ALCOHOL ALLOWED: Only alcohol purchased at the hotel bar will be allowed inside the convention center, those violating this are subject to removal from MillenniumCon.

NO SOLICITATION: There will be no unauthorized flea markets or individual sales in the public areas of the hotel. All selling of products and services is restricted to the dealer's room and those organizations that purchased vendor tables. Selling of retail goods must be done as a vendor by purchasing a table in the vendor area. Individuals wishing to sell their non-retail items mays do so by reserving a flea market table for Sunday morning.

GAME MASTERS (GMs): GMs have the final say in their games or tournaments. The convention organizers will not involve themselves in rule disputes. However, GMs are required to treat all participants equally and fairly.

CONVENTION BADGES: Must be worn by all convention participants on the convention floor at all times. No one will be admitted or allowed to play in any game without one. Please display it so all can see.

PARTICIPANTS: You are expected to be courteous and respectful to other gamers, GMs and MillenniumCon staff. If you object to something that occurs within a game you are playing please tell your GM. If it cannot be resolved then come to the front desk and get one of the MillenniumCon staff to assist. There will be no vulgar language allowed, our event hosts many younger players so keep that in mind.

NO SMOKING ALLOWED: There will be no smoking allowed in any of the buildings or near the door ways. Smoking is permitted in designated areas or in the back parking lot.

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NO UNIFORMS ALLOWED: Except for Active/Reserve military on duty, and on duty law enforcement. Hats and costumes are allowed at the discretion of the MillenniumCon staff.

NO WEAPONS ALLOWED: Except for law enforcement and security personnel.

PRIZES, TROPHIES AND AWARDS: Some games will have prizes awarded. This is entirely up to the GM and the rules they establish for their game/event/tournament.

FREE WI-FI available from the Hotel.

Lone Star Historical Miniatures (LSHM)The LSHM gaming group is located throughout the state of Texas. We promote miniature war-gaming in both historical and non-historical genres. We are not dedicated to any one company, rule set, or game store. Join LSHM today! Visit us on our Face-Book page at:

https://www.facebook.com/groups/lonestarhistoryminis/

Thursday 1800 – 2200

Miniatures Game

Lobby Table #1: Cruiser Action, Liteby Jeff Wilson, GQ 3rd Edition, 4 hrs, 6 players, NewcomersWorld War 2 cruisers built before 1930 battle it out in an 'Old School' confrontation.

Ball Room Table #2: Gladiator - Are You Not Entertained?by Richard Kropp, Ludas Gladiatorius, 4 hrs, 6 players, NewcomersGladiators! Enter the Colosseum for a set of trials involving team fights, all vs all, and vs dangerous beasts. We will play as many rounds as we can during the event time. Players may join in and leave between rounds as seats become available. Easy to learn and fun! Can you entertain and win over the Roman mob?

Ball Room Table #1: Predator & Trophyby Brian Cottrell, Battleground Weird WWII, 4 hrs, 6 players, NewcomersIt's 1945 and the Americans continue to push their way deeper and deeper into Germany but it is no easy task. The last defenders of the Third Reich are still fighting and it looks like it is going to get a lot worse before it gets better. But soldiers are not the only warriors roaming this wasted battlefield and this "out of this world" predator is out for more then just blood.

Demo Game

Lobby Table #3: Catch that Droneby Scott Hendrickson, Beyond the Gates of Antares, 4 hrs, 3 players, NewcomersA drone carrying maps of a long lost Antarean gate which was sent by a C3 ambushed patrol has crashed. 3 factions have picked up the distress signal and are rushing to claim the prize...

Miniatures Game

Ball Room Table #4: 1918: Will the bombers get through?by David Morgenthaler, Wings of Glory WW1, 4 hrs, 7 players, NewcomersBritish bombers attack targets to disrupt German units moving to the front.

Lobby Table #2: What A Tanker! Are YOU an ACE?by Steve Miller, What A Tanker, 4 hrs, 8 players, NewcomersThink you've got what it takes to be a Ace Tanker? Let's find out! You'll be playing in squadron teams of 2s (Either Allies or Axis) to achieve your objectives and "service" enemy tanks. Three rounds are planned for the evening. The highest number of vehicles "serviced" in the evening is the winner! Know upfront there will be 4 squadrons of 2 players each. 28mm tanks are furnished but you are welcome to bring your own.

Ball Room Table #3: Zombiecide Black Plagueby Roy Coats, Zombiecide, 4 hrs, 6 players, NewcomersThis capital has been taken. People died by the thousands, but some areas remain unharmed. The Necromancers seem content to battle the nobility in the castle and leave the commoners corralled for when their zombie forces need ready reinforcements. A band of unlikely allies are joining together to fight back against the Zombie invasion. Will you join us in our fight? 4

Friday 0900 - 1200Board Game

Bowie Room Table #1 Axis and Alliesby Alan Hayes, Axis and Allies (Original version), 3 hrs, 5 players, NewcomersAxis & Allies: Classic is a world war two version of Risk with much more detail incorporating land, air, and sea.

Bowie Room Table #2 Zombicide Invaderby Larry Suino, 3 hrs, 6 players, NewcomersCome play the newest version of this fan favorite game that takes the battle to the far reaches of space. Easy to learn and loads of fun.

Demo Game

Llano Room Table #1 Blucher Demo 6mmby Alan Spencer, Blucher, 3 hrs, 4 players, NewcomersDemo/Participation of Grand Tactical napoleonic warfare in spring of 1813. Smallest unit is a brigade, with players taking roles of CinCand Wing (multi-corps) commanders. Nothing to bring but a good attitude. Some knowledge of napoleonic era gaming is helpful. Ages 17+ only.

Llano Room Table #3 Fire From the Skyby John Roberts, Beyond the Gates of Antares, 3 hrs, 6 players, NewcomersDesperate times call for desperate measure. Take command as Algoryn combat engineers frantically attempt to disable GharBattlesuits in their laager

Miniatures Game

Bastrop Room Table #3 1918: Will the bombers get through?by David Morgenthaler, Wings of Glory World War I, 3 hrs, 7 players, NewcomersBritish bombers attack targets to disrupt German units moving to the front.

Lobby Table #2 4th SW Capellan Air Assault - 6mm Homebrew Scenarioby Andrew Knestrick, Modified Classic Battletech, 8 hrs, 10 players, NewcomersUsing newly redeveloped ECM technology; Capellan VTOLs, hovercraft, and LAMs approach a federated suns FOB unnoticed with orders to capture what intel they can and to destroy the rest. However, a nearby lance of patrolling 'mechs spots the group of incoming hostiles and races back to the base to aid in the defense. Will the defenders hold off the swarming enemies or will the attacking Capellans seize the day with this surprise attack? Come join in on this game of modified Classic Battletech and find out! No unattended children.

Miniatures Game

Guadalupe Room Big Chain Of Command Campaignby Tyler Wallace, Chain Of Command, 3 hrs, 12 players, We are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC.

Bastrop Room Table #5 Pavlov's Warby Jacob Mayer, Bolt Action Firefight, 3 hrs, 4 players, Sergeant Yakov Pavlov has spent the last 60 days stubbornly defending the famous fortified apartment building that came to bear his name. However, the Battle of Stalingrad is far from over and high command has ordered Pavlov's storm group to seize a German occupied position across January 9th Square in the ruins of the Milky House.

Llano Room Table #2 San Juan is harboring Piratesby Carlos Sierra, Blood & Plunder, 3 hrs, 6 players, NewcomersIt’s the 1700 century and your Capt. with his letter of Marque has been chasing the Spanish Ship la Gloria, and now you find out it San Juan is harboring the crew.... your task make land and capture the crew that sunk your nation ship for your reward.

Lobby Table # 1 Tewfik Bey vs. Osman Dignaby Kenneth Hafer, Colonial Adventures 2nd Edition, 3 hrs, 6 players, NewcomersEarly during the Mahdi's rise, Tewfik Bey disappointed Osman Digna by defeating him in a few encounters, preventing him from impressing potential followers.Roleplaying Game

Roleplaying Game

Llano Table # 4 Salvage Wars LBB Traveller Editionby Larry ‘MrRPGHour’, Traveller, 3 hrs, 6 players, NewcomersEach player will operate a crew in hopes of restarting the systems needed to claim salvage and fend off the enemy teams. Will you be able to turn on the one to claim salvage before others do.

Bowie Table #3 The Blakros Matrimonyby Brian Cottrell, Pathfinder 1st Edition, 3 hrs, 8 players, NewcomersThe eldest daughter of the prominent Blakros family is set to wed an influential Hellknight and the Pathfinder Society is invited to the festivities.

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Board Game

Bowie Room Table #2 Commands & Colorsby Rodney Castro, 4 hrs, 8 players, NewcomersCommands & Colors is a simplified wargaming system designed by Richard Borg. Common elements of all C&C games are a deck of Command Cards, a hex board divided into 3 sections, and Battle Dice. Army units are made up of figures or blocks. We'll be running 2 different games simultaneously, 2v2 teams, games/scenarios tbd from Memoir '44, C&C Ancients, C&C Napoleonics, The Great War, and C&C Medieval.

Bowie Room Table #4 Melee & Wizardby Mark Leroux, The Fantasy Trip, 4 hrs, 6 players, NewcomersThe classic game of fantasy combat. Create characters in just a few minutes – then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each figure in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat – to victory, or death. Miniatures will be provided, but players are welcome to bring their own 28mm fantasy miniatures (two arms, two legs, one head only). Combat is fast and deadly so players will be able to get in a few battles during the session.

Bowie Room Table #1 Merchant of Venusby W Andrew York, 4 hrs, 6 players, NewcomersAvalon Hill's classic space merchant game - pilot a slow freighter or fast scout while traveling from planet to planet acquiring and selling cultural commodities, buy deeds to factories and space stations and discover artifacts while out earning your opponents.

Friday 1300 - 1700

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Friday 1300 – 1700Continued

Demo Game

Ball Room Table #4 Bloody Broadsides (Napoleonic Naval)by Jeff Hunt, Bloody Broadsides, 4 hrs, 12 players, NewcomersCome captain 1:900 scale ship of the line in an epic battle on the high seas. The British and French will go at it again on the deep blue sea. Huge triple deck flag ships and mighty Ships of the Line engage in a battle for dominance of the High Seas. Will Napoleon finally get control of the oceans or will England save the day.

Lobby Table #3 CLASH of Spears Demoby Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, NewcomersCLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete - walk ups are encouraged so stop by to say hi and meet the authors.

Demo Game

Tech Room Table #10 Crew Expendableby Andrew Fisher, Spectre Operations, 4 hrs, 4 players, NewcomersCounterproliferation reporting indicates the transport of WMD material on an unregistered cargo ship to a region already on the brink of war. As a member of a multi-national task force, covertly interdict the shipment, locate the ships manifest, and disable the WMD material. Alternatively, play as the unwitting, but trained and well paid, ship’s crew to ensure their cargos safe delivery!

Discover Games Vendor Booth Gun Fight at O.K, Corralby Allen Barton, Wild West Exodus, 4 hrs, 6 players, NewcomersThe Gunfight at the O.K. Corral was a 30-second shootout between lawmen and members of a group of outlaws called the Cowboys. Re-fight the shootout with a Dystopian twist. Now they are using Juiced Pistols and Plasma 6-Shooters

Miniatures Game

Tech Room Tables #1-8 BA Game 1, 750 PTS Combat Patrolby Jay Casper, Bolt Action, 4 hrs, 16 players, Some expPlayers will use a 750-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. There will be 5 Bolt Action games, players (if they want to participate in the tournament) will choose any 2 of the game events to count (this must be done before the start of MillenniumCon). Players can play in 1, 2, 3, 4 or 5 games or any combination. Not all have to participate in the tournament play The platoons in the force must be selected using the army list section of the main rule book, one of the Armies of xxxx books, or an Approved Generic list of a minor country that does not have an Armies of xxxxbook. All list must be a generic platoon, No theater list. Early/Mid/Late war lists will be matched during games along with Axis vs Allied if possible. The players must have 2 copies of their army list at check in time. Any questions you can email Jay at: [email protected]

Travis Room Table #1 Battle for McDonaldsburgh Farmby Dan Warner, Seven Days to the River Rhine, 4 hrs, 6 players, NewcomersSeven Days to the River Rhine is a set of fastplay rules simulating armoured combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. The rules cater for games with lots of armour and infantry and other supporting weapons in any scale. It is a game especially suited to large,multi-player games in which each side has one player acting as the commander. *Rulebooks will be available for sale at a special MCON discounted price*

Official Photographer of MillenniumCon

Website: tkrphotography.comemail: [email protected]: https://www.facebook.com/tkrphotographysa/

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Friday 1300-1700 continued Miniatures Game

Llano Room Table #3 Great Northern Warby S Wirth, Home grown, 4 hrs, 6 players, NewcomersCharles XII takes the war to Peter the Great in eastern Europe. 6mm Great Northern war. End of Pike and Shot era and beginning of Linear warfare in Europe. Russia allies with Saxony while the Swedes drag Poland into the frey. Meeting engagement in central Lithuania. Up to six (6) players no experience required.

Bastrop Room Table #1 Gunfight at Brayvilleby Faron Bell, Fistful of Lead, 4 hrs, 6 players, NewcomersBrayville, circa 1878. Somewhere near the Texas-Mexican Border. Six rival gangs compete for the Army Payroll Gold. Marshall Bolin Elkins and his Lawmen keep a watchful eye over the strongbox. Unfortunately, every two bit gunfighter in the territory has heard rumors about the gold. As the sun rises, it would appear that the sleepy town of Brayville is in for a rude awakening. Players control an "outfit" of 4 characters and compete for the gold or simply try to eliminate their rivals.

Lobby Table #1 Mortem et Gloriam Ancientsby Tom Primrose, 4 hrs, 6 players, NewcomersBig battle ancients is back - the push of pike, rampaging elephants, devastating knights, slings and bows. Come learn Mortem et Gloriam with one of our loaner armies or if you’ve played before, bring a 10,000 point force.

Ballroom Tables #2-3 Original Column, Line & Square 25mm Napoleonicby Denny Hair, Napoleonic Wars, 4 hrs, Miniatures Game Location: Ball Room Table #2 5x16 extra large, 8 players, NewcomersClassic Napoleonic Rules: based 1 figure equals 20 men. French, Russian, British, French allies!! This is the classic and original Column, Line & Square rules developed in the 1960s and 70s and guarenteed fun. It set the standard for all other rules that followed.

Miniatures Game

Travis Room Table #8 Betrayal at House on the Hillby Kenneth Ramsey, 4 hrs, 4 players, NewcomersImagine exploring a haunted house straight out of the 50s B horror movies. The creaking door. the collapsing floor, the door to nowhere. You are a part of this group. Going from room to room gathering items for the future a spear a revolver a crystal ball.. Then some one betrays you. They have their objectives and the rest have different objectives. Who will win, the betrayer or the party Come play to find out.

Guadalupe Room Big Chain Of Command Campaignby Tyler Wallace, Chain Of Command, 4 hrs, 12 players, Some expWe are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC. Please be prepared to play at least one full time slot. We are still working the details of the campaign out. Will update here when we have more info!

Bastrop Room Table #3 Big Guns in the Medby Jeff Wilson, GHQ Micronauts, 4 hrs, 8 players, NewcomersA simple clash between French and Italian BB's/BC's.

Bastrop Room Table #4 Bomber Raid Old Chap!!by Mike Wikan, Blood Red Skies, 4 hrs, 6 players, NewcomersThe Battle of Britain! RAF Radar has picked up He-111s moving to Bomb a Radar site, escorted by a Squadron of Messerschmitts! Intercept and Destroy!

Travis Room Table #4 Dawn patrolby Randall Wheat, Knights over the Trenches, 4 hrs, 8 players, NewcomersKnights over the Trenches, a Dawn Patrol encounter. Your flight wing encounters the enemy while on patrol. Shoot them down.

Travis Room Table #5 From the Sublime to the Ridiculous is just One Stepby Adam Rios, Forager, 4 hrs, 6 players, NewcomersA Skirmish set during the Retreat from Moscow. Will the French escape with their lives or will the Cossacks run them down? Forager is a Black Powder skirmish game with a slight RPGish tone. Come ready to chase or be chased but more importantly come ready to have fun in the snows of Russia.

Tech Room Table #12 Gettysburg-Pickett's Chargeby David McCormick, Black Powder, Glory Hallelujah, 4 hrs, 6 players, Some expDay 3 and Lee makes his final offensive against a strong Union army at Gettysburg. Pickett, Trimble, and Pettigrew's Divisions are ordered to make a frontal assault against Cemetery Ridge across an wide open field. As a Confederate commander can you change the course of history and the war as Lee had hoped? As a Union Brigadier General, can you hold the line once again? 28mm figures. Six players. 8

Friday 1300-1700 continued

Board Game

Bowie Room Table #1 "Railroad Tycoon"by Michael McGrail, Railroad boardgame, 4 hrs, 6 players, NewcomersRunning a railroad in the 1850's isn't easy but it can bring in the big $$$ and make you a tycoon. Expand your steel rails, deliver needed goods, open lucrative new routes, upgrade to bigger, faster locomotives, complete the Western Link to California. Join Vanderbilt and Pullman as a Railroad Tycoon.DB-240 Victory in the Pacific Tournamentby Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, Newcomers

Bowie Room Tables #3-4 VICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G -play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired - there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint - same ruleset, bigger map and new graphics, plastic minis for the ships - come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday

Demo Game

Lobby Table #3 CLASH of Spears Demoby Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, NewcomersCLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete - walk ups are encouraged so stop by to say hi and meet the authors.

Travis Room Table #7 Morale Napoleonby Justo Perez, THW, 4 hrs, 6 players, NewcomersMorale Napoleon is another of Ed's THW (Two Hour Wargames). The smallest unit is a Regiment composed of one or more Battalions. This a fictional scenario where each side will manage 1 Corp Commander and 3 Divisional Commanders. Do not expect a typical line-em-up and crawl-into-engagement game. This scenario's terrain will be very challenging and difficult to maneuver. Though intended for minis, we are using pimped-up Jenga blocks with easily discernible unit-decals and this battle we will be fought within a 3'x3' terrain board. No lower back aches for us more senior gamers ;-)

Miniatures Game

Bastrop Table #5 Pavlov's Warby Jacob Mayer, Bolt Action Firefight, 4 hrs, 4 players, Some expSergeant Yakov Pavlov has spent the last 60 days stubbornly defending the famous fortified apartment building that came to bear his name. However, the Battle of Stalingrad is far from over and high command has ordered Pavlov's storm group to seize a German occupied position across January 9th Square in the ruins of the Milky House. Modified Bolt Action Firefight ruleset. Play as Germans or Soviets. Miniatures provided. Familiarity with the Bolt Action is encouraged but not required

Travis Room Table #2 Red Gauntlet: Stalingrad Airliftby Ray Mitchell, Wings of Glory World War II, 4 hrs, 7 players, NewcomersNovember 23, 1942. The German 6th Army is surrounded in the Stalingrad Pocket. Hitler has ordered it to be supplied by Air. Will the transports get thru as superior but outnumbered German ME Bf 109s are pitted against the Yak-1s of the Soviet 8th and 16th Air Armies? Come make it happen!

Travis Room Table #3 Team Yankee 6mmby Max Armas, Team Yankee, 4 hrs, 4 players, Some expTeam Yankee in 6mm! Will NATO forces hold the line or fall to the red tide!

Llano Room Table #5 Viking Raidby Scott Hendrickson, Hail Caesar - Shieldwall, 4 hrs, 4 players, NewcomersA viking force is looking for plunder reported to be hiding in a small saxon church... they plan a lightning raid from the sea.

Roleplaying Game

Llano Room Table #4 "The Disappeared"by Brian Cottrell, Pathfinder 1st Edition, 4 hrs, 8 players, NewcomersA powerful ally of the Pathfinder Society has disappeared and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history?

Travis Room Table #6 RECON: Mud Marching Bluesby Jonathan Andrews, RECON, 4 hrs, 6 players, NewcomersA boring scouting mission quickly turns serious when the party stumbles into an enemy convoy with a cargo so deadly it could tip the balance of war.

Friday 1900-2300

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Miniatures Game

Llano Room Table #5 1864 A Clash of Ironcladsby Jeff Key, Game of Admirals v2, 4 hrs, 10 players, NewcomersIn 1864 the British declare war on the United States and dispatch a squadron led by HMS Warrior to the Cheesapeake where they are opposed by a strong force of Union monitors. A "what if" scenario pitting 1/1200 scale early British ironclads against later American monitors. The rules include the most authenic ordinance data available.

Llano Room Table #4 All Things Zombie - Better Dead than Zedby Richard Kropp, All Things Zombie (classic rules), 4 hrs, 6 players, NewcomersYou survived the initial outbreak, but now you must scavage for food and badly needed supplies. Do you have what it takes to gather enough loot and get it back safely to your hideout? All while zombies chase you every step of the way. We will teach the rules - we will be using the "classic version". 15mm miniatures

Tech Room Tables #1-8 BA Game 2, 1500 PTS Tank Warsby Jay Casper, Bolt Action, 4 hrs, 16 players, Some expPlayers will use a 1500-requisition point force. The force may consist of a maximum of TWO Tank Platoons. No Special Characters, No Planes. SEE DESCRIPTION OF EVENT FRIDAY 1300-1700.

Guadalupe Room Big Chain Of Command Campaignby Tyler Wallace, Chain Of Command, 4 hrs, 12 players, Some expWe are putting together a big Chain of Command campaign that will run across three time blocks on Friday. New players are welcome to watch, and we may have a few odd slots for inexperienced players, but we are hoping to cater to players with more experience playing CoC. Please be prepared to play at least one full time slot. We are still working the details of the campaign out. Will update here when we have more info!

Lobby Tables #1-2 Circus Maximusby Mike Gomez, 4 hrs, 11 players, NewcomersThe Circus will be there. Come one come all and see the Chariots race around the track.......

Bastrop Room Table #4 Destroy The Convoyby Michael Miller, Cruel Seas, 4 hrs, 6 players, NewcomersBritish and Italian boats fight in the Mediterranean over a convoy.

Miniatures Game

Travis Room Tables #2-3 Freedom of Passageby Grant Johnson, Bloody Broadsides, 4 hrs, 10 players, NewcomersThe right of free passage at sea was hotly contested by the various Nations during this historic period of Naval Power. This Battle is an example of how many small naval actions may have happened in a strategic area. Ships from British, French, and other Nations will clash in this game. Their Success or Defeat will totally depend on you as a Ship's Captain. Sailing and Surviving will not enough because where there is No Battle, No Blood, and No Broadsides, there is No Glory. Join us to find out who are the best Captains are at Sea.

Llano Room Talbles #1-2 Gettysburg - Day 2- The Peach Orchardby Richard Schwartz, Johnnie Reb II (modified), 4 hrs, Miniatures Game Location: Llano Room table 1&2, 10 players, NewcomersPerceiving an otherwise imperceptible rise in front of the strong union line, Gen. Sickles moves his III Corp into the Peach Orchard, an exposed salient, just in time to meet Gen Longstreet's assault on the Union left flank. Was Sickles brilliant, or a buffoon?

Llano Room Table #3 Great Northern Warby S Wirth, Home grown, 4 hrs, 6 players, NewcomersMore Great Northern War for those who missed the first session. Maybe more Dragoons or some Winged Hussars, or Saxon Guns...

Tech Room Table #9 Kill the 12.7mm---Vietnam, 1969by Nathaniel Weber, In Country: Rules for Wargaming Vietnam, 4 hrs, 4 players, NewcomersNear the DMZ, Spring, 1969: An NVA anti-aircraft machine gun has been interfering with the helicopter resupply of a nearby Marine outpost. The Marines have sent a strong patrol into the jungle to find and destroy the deadly 12.7mm gun. The players will work together to plan the Marine attack, while the GM runs the NVA. This is a small, fast playing game, with each player controlling 4-6 Marines.

Friday 1900-2300 Continued

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Miniatures Game

Travis Room Tables #4-6 Middle Earth SBGby Joseph Runyon, Middle Earth SBG (latest edition), 4 hrs, 12 players, Some expBring your 400 point army (from the newest army books), and play two games during the session. Tables/scenarios will be set ahead of time, and matching will be done on the spot, with an aim to try and have as many good vs evil matches as possible.

Bastrop Room Table #5 Operation Bug Tussleby Mack T Harrison, Galactic Knights (starship combat), 4 hrs, 6 players, NewcomersDuring the invasion of the Entomalian Empire, Operation Bug Tussle was an unremarkable skirmish until unexpected allies showed up, making this the first battle of the Fourth Interstellar War to involve all of the Five Galactic Powers. Play as the Terrans, Entomalians, Avarians, Carnivorans, or Aquarians in this spaceship miniatures game using vector movement on a hex grid.

Travis Room Table #1 Rupert surprises the Scotsby Scott Hendrickson, Pike & Shotte - To Kill a King, 4 hrs, 6 players, NewcomersWhat if scenario set in 1644, Rupert moves north and catches a portion of the Covenenter army before they can join Parliament's forces.

Bastrop Tables #1-2 The Disquiesting of Shady Bayby Jim Dunnam, Blood & Plunder, 4 hrs, 6 players, Some expA bit of swashbuckling on a Friday night. Maybe there's treasure to loot, or a Governor's daughter to rescue. Either way, Ft Bizzbum overlooks the harbor and they are laying the cannon just now. Whether the engagement will be won in the harbor battle Capt Fischer or on land at Dick's Tavern, who knows.

Roleplaying Game

Tech Room Table #12 "Fortress of the Nail"by Brian Cottrell, Pathfinder 1st Edition, 4 hrs, 8 players, NewcomersThe Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.

Bastrop Room Table #3 The Mage's farmby Gabe Nelson, D&D 5th edition, 4 hrs, 5 players, NewcomersA local farmer hasn't been seen since his last run in to town 2 days away. His friends are worried that something horrible has happened to him as he has been gone now for 2 weeks! They have no time to go and find him so they hired you to do that for them. Players may bring a 2nd level d&d5th ed. character(if it is usable is up to the gm), a 20mm miniature,andand a dice set(highly encouraged)

Friday 1900-2300 Continued Saturday 0800-1200

Board Game

Bowie Room Table #1 A Brief History of the Worldby W Andrew York, 4 hrs, 6 players, NewcomersPlay Ragnar Brother's re-release of the Avalon Hill classic "A Brief History of the World." Spanning six historical epochs, you may control the Byzantine Empire one turn and the next time be masters of the New World as leader of the Incan/Axtec civilizations. Will your leadership throughout history be better than your opponents?

Bowie Room Table #3-4 Victory in the Pacific Tournamentby Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, NewcomersVICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G - play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired - there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint - same ruleset, bigger map and new graphics, plastic minis for the ships - come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday

Demo Game

Lobby Table #3 CLASH of Spears Demoby Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, NewcomersCLASH of Spears is a new set of rules for raids and small actions in acient and medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete -walk ups are encouraged so stop by to say hi and meet the authors.

Miniatures Game

Lobby Tables #1-2 Aerodrome 1.1by Mike Becnel, 4 hrs, 12 players, NewcomersAerodrome is a WWI air combat game where each pilot plots his or her moves 3 at a time on a gorgeous wood control board. Each airplane is represented by a scale model airplane mounted on a telescoping pointer to simulate altitude. Rules will be taught. Bring your bling (bling means awards pilots get for previous battles). Many early war Allied and Axis aircraft added to the mix. These include Nieuport 11, Aviatik D1s and Phönix D1s.

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Miniatures Game

Guadalupe Room Tables #1-2 Overrun! Vietnam, 1967by Nathaniel Weber, Hammer of Democracy, 4 hrs, 8 players, NewcomersSouth Vietnam, 1967: North Vietnamese regulars have just broken through an American unit's lines and now threaten the US command post, aid station, and mortar pits. Can the GIs hold on until mechanized reinforcements arrive, or will the Vietnamese overrun the Americans? This game features chaotic, close range fighting, with troops arriving from multiple directions in congested terrain. Players can command NVA and VC infantry, or American infantry and armor. The rules are easily learned and players can get into the battle quickly.

Llano Table #4 Raid on Valhalla-Northern Italy, 1944by Tony Rocha, Bolt Action, 4 hrs, 4 players, NewcomersA British commando unit, supported by a platoon from the U.S. 92nd Infantry Division ("Buffalo Soldiers”) are on a special mission to take out a secret Nazi communications base at the Italian/Swiss border.

Bastrop Room Table #5 Siege of Monopolisby Mack T Harrison, Ogre/GEV, 4 hrs, 8 players, NewcomersThe peaceful City of Monopolis rises above the rubble of the Last War, a gleaming center of commerce and industry. But no peace lasts forever. Now invaders march to conquer the city while outnumbered defenders scramble to protect their home. This is a custom scenario for Ogre/GEV, using the official Ogre miniatures (and a few original units) on a large hex mat with 3-D terrain. With room for up to 8 players, you and your friends can aid in the defense of the besieged city--or help the invaders conquer it. Fight in the Siege of Monopolis!

Saturday 0800-1200 Continued

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Miniatures Game

Tech Room Tables #1-8 BA Game 3, 1250 PTS Big Battleby Jay Casper, Bolt Action, 4 hrs, 16 players, Some expPlayers will use a 1250-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. SEE DESCRIPTION OF EVENT FRIDAY 1300-1700.

Board Room Battletech Bloodnameby Frank Crull, Classic Battletech, 4 hrs, 12 players, Some expSame as before.

Board Room Classic Battletech Gunslinger and BT Open Tournamentsby Frank Crull, Classic Battletech, 4 hrs, 8 players, Some expThis event includes both the Gunslinger and Open Tournaments. The 2019 Classic BattleTech Gunslinger Tournament is a single-elimination tournament and is a warm up to the Open Tournament. The 2019 Classic BattleTech Open Tournament is a two round tournament. Both tournaments will be fought using the Total Warfare rules.

Llano Room Table #2 Blucher - French vs Russians 1813 in 6mmby Alan Spencer, Blucher, 4 hrs, 6 players, Some expSpring 1813. Napoleon has pulled together a miracle to gather an army after the 1812 disaster. Can you pull off another Austerlitz -or will your army be trampled by the veteran Russians of the 1812 campaign? Everything provided. Please be on time for briefing/team selection. Age 17+ only and some experience with the game is necessary.

Llano Room #3 Furious Road!by Mike Wikan, Gaslands, 4 hrs, 6 players, NewcomersThe War Rig has got to make it across the Badlands to deliver much needed supplies. Unfortunately the Buzzards are circling. Better floor it to survive the Furious Road!

Tech Room Table #9 Operation FOXDIEby Dan Warner, Spectre Operations, 4 hrs, 6 players, NewcomersThe Ocelot Mercenary Group and their lackeys face off against the French Foreign Legion to secure a former genetic scientist who has been hiding under the alias of a local Sheikh. This event will be a beginner game for Spectre Operations teaching the players the basics of the game in a 1v1 setting. The intent is that players have played a demo game of Spectre Operations to continue to play a full game past the demo but will be structured to accommodate for more veteran players.

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Saturday 0800-1200 Continued

Miniatures Game

Travis Room Tables # 4-8 Song of Ice & Fire : Game of Thrones Minis by CMONby Pete Atack, Song of Ice & Fire, 4 hrs, 8 players, Some expOpen play event. Forty (40) point lists. Players will be randomly matched. Intent is to break the 4 hours block into two 2-hour blocks to allow 2 games to be played.

Bastrop Room Table #3 Terminator: Highway Assaultby Grant Hopwood, Terminator Genisys Miniatures Games, 4 hrs, 4 players, NewcomersIt's Judgement Day. Where were you when the machines came for your loved ones? Join in as John Connor leads a band of resistance fighters in an attempt to rescue civilian hostages from being delivered to the extermination camps.

Llano Room Table #5 The Battle of Mobile Bayby Jeff Key, The Game of Admirals v.2, 4 hrs, 10 players, NewcomersIt is August of 1864 and Admiral Farragut just ordered "Damn the torpedoes. full speed ahead!" Refight the historic American Civil War naval battle using 1/1200 scale miniatures and the most authenic naval orindanceminiature rules available.

Bastrop Room Table #4 Trailer Park Of Terrorby Michael Miller, All Things Zombie, 4 hrs, 6 players, NewcomersThe "End of the Trail" mobile home park is a fine refuge to ride out the zombie outbreak, but it's already occupied by Bikers, Strippers, Cultists & an old lady with cats. The players must deal with local undead & the current "Evil Residents" before they can call it "Home".

Saturday 1330-1730Board Game

Bowie Room Table #1 Mysteriumby Larry Suino, 4 hrs, 6 players, NewcomersYou play a psychic who must help a murdered spirit solve his murder before the perpetrator escapes justice. But are you sure of the signs you are receiving or will the veil be too strong for you to help this betrayed soul. Easy to learn rules.

Bowie Room Table #2 Star Wars Imperial Assaultby Braden Kropp, Imperial Assault, 4 hrs, 4 players, NewcomersPlayers will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. You have been contracted by the Empire for an infiltration mission. All materials are provided. No experience necessary - I will teach the rules. Great game for all ages. Door Prizes!

Bowie Room Tables #3-4 Victory in the Pacific Tournamentby Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, NewcomersVICTORY IN THE PACIFIC Avalon Hill classic wargame Tournament. All experience/skill levels welcome! GM will offer teaching games to newbies if desired, or you can jump in and learn as you go. 1 round each in time slots D, E, F, G - play whichever rounds you wish, as many or few as desired, dropping in or out whenever desired - there is a separate sign-up for each time slot. Winning tournament will likely require playing all 4 rounds. Also present will be a preview copy of the upcoming VITP reprint - same ruleset, bigger map and new graphics, plastic minis for the ships - come check it out! 4 rounds: 7pm Friday; 8am, 1:30pm, 7pm Saturday

Demo Game

Lobby Table #3 CLASH of Spears Demoby Francisco Erize, CLASH of Spears, 4 hrs, 4 players, No signup needed, NewcomersCLASH of Spears is a new set of rules for raids and small actions in acientand medieval times. Forces represent scouting patrols or warbands of roughly 30-40 models fighting to scout enemy positions, gather supplies, etc.. Game will be taught by the authors and there is a possibility the rules will be available for purchase (for the first time ever) at MillenniumCon. The game should take 2 hours to complete - walk ups are encouraged so stop by to say hi and meet the authors.

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Saturday 1330-1730 Continued

Demo Game

Ball Room Table #4 Bloody Broadsides (Napoleonic Naval)by Jeff Hunt, Bloody Broadsides, 4 hrs, 12 players, NewcomersCome captain 1:900 scale ship of the line in an epic battle on the high seas. The British and French will go at it again on the deep blue sea. Huge triple deck flag ships and mighty Ships of the Line engage in a battle for dominance of the High Seas. Will Napoleon finally get control of the oceans or will England save the day.

Tech Room Table #10 Crew Expendableby Andrew Fisher, Spectre Operations, 4 hrs, 4 players, NewcomersCounterproliferation reporting indicates the transport of WMD material on an unregistered cargo ship to a region already on the brink of war. As a member of a multi-national task force, covertly interdict the shipment, locate the ships manifest, and disable the WMD material. Alternatively, play as the unwitting, but trained and well paid, ship’s crew to ensure their cargos safe delivery!

Guadalupe Room Table #3 Let’s Play Mortal Godsby Bryce Pearcy, Mortal Gods, 4 hrs, 4 players, NewcomersGreek skirmish from Footsore. Come give this new game a try. Hoplites and light troops chance fate and fight it out on the ancient battlefield. Drop in and out, we will have 4 small forces to play. More players the better.

Bastrop Room Table #4 Morale Napoleonby Justo Perez, THW, 4 hrs, 6 players, NewcomersMorale Napoleon is another of Ed's THW (Two Hour Wargames). The smallest unit is a Regiment composed of one or more Battalions. This a fictional scenario where each side will manage 1 Corp Commander and 3 Divisional Commanders. Do not expect a typical line-em-up and crawl-into-engagement game. This scenario's terrain will be very challenging and difficult to maneuver. Though intended for minis, we are using pimped-up Jenga blocks with easily discernible unit-decals and this battle we will be fought within a 3'x3' terrain board. No lower back aches for us more senior gamers ;-)

Miniatures Game

Bastrop Room Table #5 "Trouble in BIOLAB 7"by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some expReturning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D. MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.

Miniatures Game

Travis Room Tables #1-3 40k Apocalypseby Larry Prinzivalli, Apocalypse, 9.5 hrs, 12 players, Some expApocalypse multi player rules. 300 power level armies. But bring extra points to help balance out the teams.

Tech Room Tables #1-8 BA Game 4, 750 PTS Combat Patrolby Jay Casper, Bolt Action, 4 hrs, 16 players, Some expPlayers will use a 750-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. SEE DESCRIPTION OF EVENT FRIDAY 1300-1700.

Ball Room Table #1 Battle of Bagradas 253 BC – 10mm Historical Battleby Robert Knestrick - Shogun Miniatures, Command & Colors Ancients, 4 hrs, 6 players, NewcomersThe Romans are on the verge of defeating Carthage and ending the First Punic War. An overconfident Roman army have offered battle in the Bagradas valley. The reeling Carthaginians have turned to a mercenary Spartan General, Xanthippus to lead there shaken army to victory. The game will be played using 1400 10mm miniatures on a hex grid mat using slightly modified Command & Colors game mechanics.

Travis Room Table #8 Betrayal at House on the Hillby Kenneth Ramsey, 4 hrs, 4 players, NewcomersImagine exploring a haunted house straight out of the 50s B horror movies. The creaking door. the collapsing floor, the door to nowhere. You are a part of this group. Going from room to room gathering items for the future a spear a revolver a crystal ball.. Then some one betrays you. They have their objectives and the rest have different objectives. Who will win, the betrayer or the party Come play to find out.

Lobby Tables #1-2 Circus Maximusby Mike Gomez, 4 hrs, 12 players, NewcomersThe Circus will be there. Come one come all and see the Chariots race around the track.......

Llano Table #2 CMON-A Song Of Fire and Ice-tabletop miniatures gameby Yosef Bender, Official Rule system,D6 tactic card driven, 4 hrs, 6 players, NewcomersLearn how to Play the wildly popular Miniatures game "A Song of Fire and Ice were the House Stark and its Vassals battles using aggressive Northern tactics and strategy to battle with the cunning and deceptive house Lannisters tactics and their vassals, with Bolatons nutral house , free folk , Nights Watch and Baratheon's, factions

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Miniatures Game

Tech Room Table #12 Gettysburg-Pickett's Chargeby David McCormick, Black Powder, Glory Hallelujah, 4 hrs, 6 players, Some expDay 3 and Lee makes his final offensive against a strong Union army at Gettysburg. Pickett, Trimble, and Pettigrew's Divisions are ordered to make a frontal assault against Cemetery Ridge across an wide open field. As a Confederate commander can you change the course of history and the war as Lee had hoped? As a Union Brigadier General, can you hold the line once again? 28mm figures. Six players.

Llano Room Tables #3-4 Just Another Day At The Games!by Steve Miller, Arena Games, 4 hrs, 12 players, NewcomersYou stand in the dark. Your sword is ready. You can hear the faint murmur of the crowd in the background. Ah...the mob. Hard to believe your life hangs in the balance at the whim of the mob. Suddenly trumpets blast, the gate is raised and the sunlight hurts your eyes. As you do, the crowd's murmur explodes into a roar without description. This is it. All your training is on the line. Get that killer blow first. Win the crowd and live for another day. 28mm Gladiators in a Steve Barber arena. Prizes if I can paint them in time. If not, you get a cheesy certificate! See if YOU can win!

Llano Room Table #1 North Africa 6mm (FoW)by Max Armas, Flames of War, 4 hrs, 4 players, Some expFlames of War in 6mm! Will the green US task force be able to defeat the seasoned Germans?

Ball Room Tables #2-3 Original Column, Line & Square 25mm Napoleonicby Denny Hair, Napoleonic Wars, 4 hrs, Miniatures Game Location: Ball Room Table #2 5x16 extra large, 8 players, NewcomersClassic Napoleonic Rules: based 1 figure equals 20 men. French, Russian, British, French allies!! This is the classic and original Column, Line & Square rules developed in the 1960s and 70s and guarenteed fun. It set the standard for all other rules that followed.

Saturday 1330-1730 Continued

Miniatures Game

Llano Room Table #5 Panzer Lehr Counterattack!by Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, NewcomersDuring the American push through the bocage, the 902nd Panzer Regiment arrives and attacks immediately. Take command as Kampfgruppe Welsch assaults positions of the 120th Infantry Regiment, 30th Infantry Division to break up the unrelenting U.S. advance. This is the first of a 2 scenario campaign. Participation in one or both is fine.

Guadalupe Room Tables #1-2 Red Gauntlet: Stalingrad Airliftby Ray Mitchell, Wings of Glory World War II, 4 hrs, 7 players, NewcomersNovember 23, 1942. The German 6th Army is surrounded in the Stalingrad Pocket. Hitler has ordered it to be supplied by Air. Will the transports get thru as superior but outnumbered German ME Bf 109s are pitted against the Yak-1s of the Soviet 8th and 16th Air Armies? Come make it happen!

Guadalupe Room Table #4 Renatio et Gloriam Renaissanceby Rob Smith, 4 hrs, 6 players, NewcomersExtension of the popular MeG Ancients rules to the Renaissance, Reformation and Baroque period - join the Austin play test group to experience the of the push of pike, snap of the musket, roar or the cannon, and charge of Cavaliers! Come and get a taste of Mortem et Renatio!

Travis Room Tables #4-7 SAGA 2nd Edition Playby Joseph Runyon, SAGA 2nd Edition, 4 hrs, 12 players, Some expCome test your warlord's might in two rounds of 2nd edition SAGA action. Players need to bring their 6 point army from either the Vikings, Crusades, or Age of Magic books, along with their battle boards and faction dice. Terrain and scenario will be provided. Two games played during the 4 hour session. Only one warlord can walk away with bragging rights for the most dead left in their wake!

Bastrop Room Tables #1-2 The HOT Lard Heats Up at El Guettar -Tunisia, Mar '42by Jim Dunnam, BIG Chain of Command, 4 hrs, 6 players, Some expOur second course in the Hot Lard Extravaganza finds Rommel and von Arnim face off over the battle plan to split the Allied forces near El Guettar. Patton has arrived and is already trying to tell Monty what's what. Each player will command a supported foot or AFV platoon with 28mm Perry figs and Blitzkrieg 1/56 vehicles.

Roleplaying Game

Bastrop Room Table #3 Lair of the Manticoreby Jonathan Andrews, Savage Worlds, 4 hrs, 8 players, NewcomersIn a world with low magic, one deadly monster can ravage an entire province—and of all the monsters you might find, the Manticore is one of the wiliest and the most feared. Can the party muster the strength to track and to defeat this ravening beast, or will they wind up its prey?

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Saturday 1900-2300

Board Game

Bowie Room Table #1 Melee & Wizardby Mark Leroux, The Fantasy Trip, 4 hrs, 6 players, NewcomersThe classic game of fantasy combat. Create characters in just a few minutes - then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each figure in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat - to victory, or death. Miniatures will be provided, but players are welcome to bring their own 28mm fantasy miniatures (two arms, two legs, one head only). Combat is fast and deadly so players will be able to get in a few battles during the session.

Travis Room Tables #7-8 Speed Racer and the Austrian Gambitby Andy Blozinski, Championship Formula Racing (modified), 4 hrs, 12 players, NewcomersIt's the Mach 5 against Racer X, or Mad Max, Magnum PI, the Bandit, Dom, Bullitt, The General Lee, Scooby Doo, Herbie, etc. Wait...what?! CFR Formula 1 racing rules modified for more aggression and board up-scaled to 1/64th Hot Wheel size and your selection of Hollywood cars or Formula racing cars. Winner gets a prize! Nobody remembers 2nd place.

Bastrop Room Table #4 Star Wars Imperial Assaultby Braden Kropp, Imperial Assault, 4 hrs, 4 players, NewcomersPlayers will assume the role of a bounty hunter in this miniatures board game. It is cooperative play, the gm will run the good guys. Your contact has sent you to the planet of Mandalore to investigate the cause of recent mysterious kidnappings. All materials are provided. No experience necessary - I will teach the rules. Great game for all ages. Door Prizes!

Bowie Room Tables #3-4 Victory in the Pacific Tournamentby Daniel Blumentritt, Victory in the Pacific, 4 hrs, 16 players, NewcomersVICTORY IN THE PACIFIC Avalon Hill classic wargameSEE DESCRIPTION ON FRIDAY 1900-2300

Miniatures Game

Bastrop Room Table #5 "Trouble in BIOLAB 7"by Michael McGrail, Warhammer 40K, 4 hrs, 12 players, Some expReturning to your base, craftworld, fortress, camp, you intercepted a distress call from BIOLAB 7. "Specimens have breached confinement, tests successful. Urgent request for Astartes to re-establish control". Message repeats. This is your chance for Glory for the Imperium, to see what the mon-keigh are up to, to stomp some humies. Get in, get the info, get out. To quote D, MacCloud "There can be only one". Bring 250 points MAX. No Tyranids, no vehicles or bikes, MAX 6 wounds for everybody, characters allowed (6 wounds or less). Limited strategems. Some armies can be provided.

Lobby Tables #1-2 4th Annual Mini Battle of Trafalgarby Grant Hopwood, Bloody Broadsides, 4 hrs, 20 players, NewcomersCome and recreate the Battle of Trafalgar in 1/900 scale miniatures. There's room for as many players that want to play, and prizes to be awarded. Fun and laughter an absolute must!

Bastrop Room Table #3 Ace of Two Warsby Gregory Dryanski, Check Your 6! Jet Age, 4 hrs, 6 players, NewcomersDate: 1 August 1952, 0925 hrs. Location: Near Sakchu, North Korea History: On his 9ih mission, Alex Asia, commanding officer of the 336th Fighter Squadron, led a formation of Sabres on patrol to MiGAlley. At the same time, two dozen MiGs from the newly arrived 133rd lAD were scrambled to intercept incoming aircraft. The leader of this group was Captain Nikolay Ivanov, an experienced dogfighter and ace from WWII. Asia's smaller group surprised the Soviet pilots and the dogfight was on.

Tech Room Tables #1-8 BA Game 5, 1250 PTS Big Battleby Jay Casper, Bolt Action, 4 hrs, 16 players, Some expPlayers will use a 1250-requisition point force. The force may consist of a maximum of ONE Reinforced Platoon. No tank Platoons, No Special Characters, No Planes. SEE DESCRIPTION OF EVENT FRIDAY 1300-1700.

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Miniatures Game

Llano Room Table #5 Direct From Detroitby Joe Shaffer, GI Skirmish Rules, 4 hrs, 6 players, NewcomersFollowing the assault by Panzer Lehr, Task Force Z of CCB, 3rd Armored advances to recover lost ground and continue its push through the bocage to Haus Vents on Hill 91. The veteran troops of the 902nd Panzer Regiment are exhausted with little or no sleep in three days, but they are resigned. These are grim days indeed.

Tech Room Table #9 Last Raid on Panamaby Ian Straus, Blood and Plunder, 4 hrs, 5 players, Some expDrake began raiding Panama in the 1500s, Morgan's famous raid was in 1668, but near the end of the 1600s there was a less famous raid that resulted in a sea battle. Buccaneers in canoes! As a buccaneer can you loot Panama again? As a Spaniard can you stop the pirates at sea and save your city? No Peace Beyond the Line supplement will be used.

Llano Room Table #1 Mockern 1813by Tom Lytle, Quelle Affaire, 4 hrs, 6 players, NewcomersMarshall Marmont is attempting to hold off the advancing Russian and Prussian hordes. Can you delay Blucher and give Napoleon time to defeat the allied armies to the south? Or will you lead the Prussian and Russian troops to glorious victory? No experience needed and all participants will receive a copy of the rules.

Guadalupe Room Table #4 Mortem et Gloriam Ancientsby Tom Primrose, 4 hrs, 6 players, NewcomersBig battle ancients is back - the push of pike, rampaging elephants, devastating knights, slings and bows. Come learn Mortem et Gloriamwith one of our loaner armies or if you’ve played before, bring a 10,000 point force.

Llano Room Table #3 Treachery And Deceitby Michael Miller, Adeptus Titanicus, 4 hrs, 6 players, NewcomersTitans clash in the Horus Heresy. Legio Mortis fights Legio Gryphonicusin the city of Lupercalia on the planet Molech.

Bastrop Room Tables #1-2 Wacht Am HOT Lard - France '44by Jim Dunnam, BIG What A Tanker!!!, 4 hrs, 8 players, NewcomersThe culmination of our Hot Lard Extravaganza, this is the end game in a series covering rules published by Too Fat Lardies. What A Tanker! is a fairly easy set of rules where each player controls one AFV, with the possibility of reinforcements. The prize winner will be determined by whoever is found to be the biggest Wanker in the bunch. While a few players familiar with What A Tanker will keep the game running smoother, prior experience is not required.

Llano Room Table #4 Zeppelin!!!by Randall Wheat, Knights over the Trenches, 4 hrs, 8 players, NewcomersA wounded Zeppelin is trying to make it back home. Allies need to shoot it down, but the Hun in the sun seems to have other ideas.

Roleplaying Game

Guadalupe Room Table #1 Fantaji - Knights Last Chanceby Larry ‘MrRPGHour’, Fantaji, 4 hrs, 6 players, NewcomersFantaji is universal RPG with a focus on the players and the scenes. Knights last chance is a scenario about a group of knights who have been accused of killing the king and must decide what to do next as they await their executions.

Guadalupe Room Tables #2-3 Koranger Groveby Gabe Nelson, D&D 5th edition, 4 hrs, 6 players, NewcomersA horrible illness is spreading rapidly through the PC's homeland. You must find a cure and bring it back. Players may bring a 2nd level d&d5th ed. character(if it's useable is up to the GM), a 20mm miniature, and a set of dice(highly encouraged).

Saturday 1900-2300Continued

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Board Game

Ball Room Table #3 Game of thrones Riskby Yosef Bender, Risk set in Westerors, 3 hrs, 8 players, Newcomersthis is an Player enhanced risk game Of thrones board game with added leader cards of each of the 9 houses, and a bidding and diplomacy for the iron throne, Castles and mixtures added for eye candy player on a large map

Demo Game

Ball Room Table #2 Catch that Droneby Scott Hendrickson, Beyond the Gates of Antares, 3 hrs, 3 players, NewcomersA drone carrying maps of a long lost Antarean gate which was sent by a C3 ambushed patrol has crashed. 3 factions have picked up the distress signal and are rushing to claim the prize...

Miniatures Game

Ball Room Table # 4 Lego Moby Dickby Andy Blozinski, THARS THE BEAST, ROW BOYS, ROW, 3 hrs, 8 players, NewcomersIt's a blubber and pretzels competition for glory to fell the great pale abomination of the murky seas. All get a whale boat stocked with a Lego harpooner and rowing crew for the raucous hunt to see who will get the last gasp.

Sunday 0900-1200Miniatures Game

Lobby Table #2 To the Marne 1914by James Johnson, The Great WAr, 3 hrs, 6 players, NewcomersGerman Cavalry and Infantry attack on a French village in August 1914. Game in 28mm using modified scenariofromSkirmish Campaigns book; Rommel's Route to Verdun.

Ball Room Table #1 Venus Needs Men!by Brian Cottrell, Battleground Weird WWII, 3 hrs, 6 players, NewcomersIt's 1945 and the world is at war! The Allies and Axis are waging a world war and in the cold battlefields of the Ardennes we find more then just a bloody conflict between man; we also find the women of Venus looking for more breeding stock and they ain't going to stop until they find themselves some men to take back home. Its a true battle of the sexes in this Weird WWII tour-de-force classic!

Lobby Table # 1 Wings of Glory - Tripods & Triplanesby Rodney Castro, Wings of Glory WW1, 3 hrs, 8 players, NewcomersWings of Glory - Tripods & Triplanes brings the Martian invasion described by H.G. Wells in his novel ‘The War of the Worlds’ to the Wings of Glory game, merging it with the historical background of the Great War. The knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. Take control of an awesome Martian Tripod, set upon bringing death and destruction on our planet… or fly in the most advanced flying machines created by Mankind during World War One, and try to use them to win the War of the Worlds.

Flea Market Sunday 1000 – 1200. Do you have a bunch of lead, books, games, terrain that’s just gathering dust in your closet? The flea market is right for you – reserve a table now for $15 at the front desk. NOTE: Professional dealers are not allowed to sell at the flea market, that is reserved for the vendor hall.

SPONSORS: We would like to thank those businesses who have provided sponsorship for the convention - See their company logo’s spread throughout the program book.

Join LSHM, or be a current member and attend MillenniumCon22 and you will be entered to win a LSHM SWAG BAG of items (see front table for what is inside.

MembershipDrive

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Sherwood Wargamesvisit them in the vendor hall

https://www.sherwoodwargames.com/