6341 kristihall chapter3

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CHAPTER 3 THE FACTS OF DESIGN WHAT TOOLS MIGHT A DESIGNER CHOOSE TO BEST SUPPORT AND ENHANCE LEARNING? WHAT SYSTEM OF ASSESSMENT MIGHT A DESIGNER CONSTRUCT TO APPROPRIATELY ASSESS STUDENT LEARNING? HOW MIGHT LEARNING ENVIRONMENTS BE CONSTRUCTED TO COMPLEMENT THE OVERALL LEARNING DESIGN? THE FACTS WEB-BASED DESIGN TOOL

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Transcript of 6341 kristihall chapter3

Page 1: 6341 kristihall chapter3

CHAPTER 3THE FACTS OF DESIGN

WHAT TOOLS MIGHT A DESIGNER CHOOSE TO BEST SUPPORT AND ENHANCE LEARNING?

WHAT SYSTEM OF ASSESSMENT MIGHT A DESIGNER CONSTRUCT TO APPROPRIATELY ASSESS STUDENT LEARNING?

HOW MIGHT LEARNING ENVIRONMENTS BE CONSTRUCTED TO COMPLEMENT THE OVERALL LEARNING DESIGN?

THE FACTS WEB-BASED DESIGN TOOL

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Technology Tools

“as a new mode of production, the computer

creates not only a new class of

people struggling for intellectual

and social acceptance, but

a new way of thinking about

knowledge” (Pagels, 1988).

Did you know...

technology comes

from the word

technique?

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12 Most Common Tools• Books- Ordering and Informing.

• Television, Film and Video- Patterns and Emotion.

• Skills Software- Drilling and Practicing.

• Computer Graphics- Seeing and Rendering.

• Word Processors, Desktop Publishers, and Web-Based Editors- Informing and Publishing.

• Databases- Organizing and Analyzing.

• Telecommunications- Communicating beyond the Classroom.

• The Internet- Accessing.

• Simulations- Experimenting and Structuring.

• Multimedia- Collecting and Presenting.

• Hypermedia- Representing and Connecting.

• Mathematical Devices- Computing and Modeling.

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Books- Ordering and Informing.

Most common tool in classrooms today.

*textbooks*reference books

*novels*anthologies

A good way to build background knowledge and review information.

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Television, Film and Video- Patterns and Emotion.

• When used correctly, video can provide a rich source of information to facilitate comprehension.

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Skills Software- Drilling and Practicing.* math facts

*vocabulary words*memory tasks

Offers students interactive experiences with

immediate feedback about performance.

Allows students to develop new skills

and remember information.

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Computer Graphics- Seeing and Rendering.

Students become makers, observers and inquirers. They are allowed to see shape,

size, proportion, relationship, scale, surface, texture and rhythm through image

making.

Three ways to use computer graphics are: 1. to gain insight through interaction

with, and visualization of, data simulations;2. to provide information to others through publication and presentation materials;

3. to create a medium for creative and artistic expression (Brown, 1992).

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Word Processors, Desktop Publishers, and Web-Based Editors- Informing and

Publishing.

• WRITING PROCESS

• USERS ARE ALLOWED TO WRITE, EDIT, REVISE, FORMAT AND PRINT TEXT

• WRITERS CREATE WEB PAGES FOR PUBLICATION ON THE INTERNET

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Databases- Organizing and Analyzing.

student createdteacher created

commercialonline

Students are allowed to create

and solve problems by

sampling data, analyzing and

making predictions,

discussing their findings, and

preparing arguments to

convince others of their

conclusions.

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Telecommunications- Communicating

beyond the classroom.

E-MAILLISTSERVS

BULLETIN BOARDSCHAT ROOMSNEWSGROUPS

VIDEOCONFERENCING

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Internet- Accessing.Simulations- Experimenting and Structuring.

• Simulations are great instructional tools because the learner is learning by doing.

• Simulations are best used when the learner is ready to apply the acquired knowledge.

The world’s libraries are at our fingertips.Students learn to develop effective search skills

and understand how to use appropriate information.

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Multimedia- Collecting and Presenting.Hypermedia- Representing and

Connecting.

• Multimedia tools allow students to organize and prepare presentations that reflect what is learned.

• Hypermedia motivates and empowers students of all learning styles.

• In both medias, students learn more when they are the creator of their projects.

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Mathematical Devices- Computing

and Modeling.

• Probeware: Students are able to take a problem and solve it using their own approach when they use a graphing calculator in a CBL.

• Spreadsheets: Students can better visualize the data by organizing and manipulating numbers..Spreadsheets can be used at all levels of education.

• Computer Programming: Students are allowed to create models of how the world works around them.

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Assessing Student Learning

• rubrics

• portfolios

• peer critiques

• exhibitions

• performance assessment

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Learning Environment

• organized

• consistent

• promote independence

• encourage use of skills

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The FACTS Web-Based Design Tool

http://www.norton.wadsworth.com