6/10/2015C++ for Java Programmers1 Pointers and References Timothy Budd.

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03/25/22 C++ for Java Programmers 1 Pointers and References Timothy Budd

Transcript of 6/10/2015C++ for Java Programmers1 Pointers and References Timothy Budd.

04/18/23 C++ for Java Programmers 1

Pointers and References

Timothy Budd

04/18/23 C++ for Java Programmers 2

Java Primitive & Reference TypesPrimitive types:

Numeric – byte, short, long, float, doubleBooleanChar

Reference types:StringArrayClass

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Java Primitive & Reference TypesPrimitive type variables contain the values of

the things they represent.

int x; xReference type variables contain references to

(addresses of) the objects they represent. boxbox b; b

27

box data

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Pointers Powerful Objected-Oriented mechanisms

are possible due to the indirection provided through the use of pointer values.

Often it is said that Java has no pointers, actually, everything is represented internally by pointer values.

In C++, the use of pointers is explicit and must be directly manipulated in code.

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Java Pointersclass box { // Java box

public int value;}

box a = new box();a.value = 7; // set variable a

box b;b = a;

Because both a and b internally reference the same value, changes to either a or b will be reflected in the other variable.

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a

a

b

new box()

new box()

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C++ Primitive & Reference TypesPrimitive types:

Numeric – byte, short, long, float, doubleBooleanCharClass & Struct

Reference types:ArrayString (simple strings implemented by arrays)

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Pointers on Pointers A pointer is simply a variable that holds as its

value the address of another location in memory. The reasons for using pointer values

A single pointer variable must reference a variety of different values over the course of execution.

A pointer will reference only a single value, but the particular value it will reference cannot be known at compile time or at the beginning of execution.

The amount of memory necessary to hold a value cannot be determined at compile time, and must be allocated a run-time.

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Pointers on Pointers

p *p

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Null Pointer A null pointer is a value that does not

reference any other memory location. A null pointer is analogous to an

uninitialized variable in Java. A pointer can be tested for equality to the

value zero or the constant NULL to determine whether it is a null pointer.

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4 Principal Mechanisms Can be explicitly dereferenced using the unary * operator. If

p is a variable holding a pointer to a value, then *p is the value addressed by the pointer.

A pointer to a structure, or class, can combine pointer dereferencing and member field extraction using the pointer operator. p x is the same as (*p).x

Can be subscripted ( p[5] ) Useful only if the pointer addresses an array of objects. The index is used to determine the element accessed by the expression.

An integer value can be added to or subtracted from a pointer in order to yield a new pointer (p + 5) This use assumes that the pointer references an array of values.

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The Address-of Operator The address-of operator converts a name into a

pointer.int i; // location for final valueint *p; // pointer variablep = & i; // set p to point to i

scanf("%d", p); // scan number into I

Address-of operator can be applied directly in arguments.

int i; // location for final valuescanf("%d", &i); // scan number into i as

above

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Pointers to Simple Values Two major operations when a pointer is

referencing a primitive To dereference the pointer value

int i = 7;int j = 11;int *p = & i; // set p to point to iint *q = & j; // set q to point to j*p = *p + 3; // i now has the value 10

Change pointer value to another pointer value p = q; // i now has the value 10

Pointers should be compared only for equality. if (p == q) … while (p !=q) …

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Pointers on Simple Values Difference between modifying a pointer

value and modifying the value that a pointer refers to.

p = & j; // change p to point to j

p = q; // now p points to different object

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Referencing a deleted valueNothing prevents a pointer from referencing a deleted value.

int * p; // global pointer variable

void Set () {int i; // local variablei = 7; // give i a value (Note: i is local)p = & i; // set p to point to it

}

void Use () {double d;d = 3.0;d += *p; // use the value p points to ??????

// i no longer exists, memory recycled}

Value vs. Reference Parameters

Pass by Value

// statement in main()

swap(x, y);

void swap (int a, int b)

{ int temp;

temp = a;

a = b;

b = temp;

}

Pass by Reference

// statement in main()

swap(x, y);

void swap (int &a, int &b)

{ int temp;

temp = a;

a = b;

b = temp;

}

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Value vs. Reference Parameters

Pass by Value Copy of actual parameter is

passed to function Variable, constants,

expressions can be passed Modifying parameter affects

only local copySafe–no external side effects

Inefficient for large structures (must make local copy)

Pass by Reference Address of actual parameter

is passed to function Only variables (things with

addresses can be passed Modifying parameter affects

the original variableExternal side effects

Efficient for large structures(only address is passed)

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C has only value parameters(but you can cheat)

Pass by Reference

// statement in main()

swap(x, y);

void swap (int &a, int &b)

{ int temp;

temp = a;

a = b;

b = temp;

}

Pass by Reference (sort of)

// statement in main()

swap(&x, &y);

void swap (int *a, int *b)

{ int temp;

temp = *a;

*a = *b;

*b = temp;

}

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C has only value parameters(Ooops – except for arrays)

Arrays are always passed by reference Saves time & space Array names are base addresses

int a[100];a == &a[0];

Java has only value parameters … butwhen passing a reference type you are actually passing the reference (address) by valueso it works just like “call by reference”

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Pass by Reference Parameters The most common use of reference is in

parameter passing. A reference parameter is an alias for the corresponding actual argument value.

void passTest (int & i) {i++;i = 7;

}

int main ( ) {int j = 5;passTest(j);cout << j << '\n';return 0;

}

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Pointers to Pointers A pointer to a value that is itself a pointer

can be declared using multiple levels of * symbols.

int main (int argc, char ** argv) {

...cout << "name of program " << **argv << '\n';return 0;

}

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Pointers and const Modifier const indicates whether it is the

pointer itself or the value it points to that is constant.

int i = 7;

const int * p = &i; // pointer to a constant intint * const q = &i; // constant pointer

*p = 8; // not allowed, p points to a const int*q = 8; // allowed, q is pointing to non const int p = q; // allowed, p itself is not constant q = p; // not allowed q is constant

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void * Pointers A void pointer can reference any type of value.

double d;double * dp = & d;

void * p = dp;

A void * parameter must always be cast before it can be used.

double * dp2;dp2 = (double *) p; // convert p back into pointer to

double

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Pointers to Functions A function pointer can be invoked

without the deference operator.double fdiv (int i, int j) { return i / (double) j; }

double (*fptr) (int, int); // declare variable fptrfptr = & fdiv; // assign value

double x = fptr(7, 14); // call ftpr directlydouble x = (*fptr) (7, 14); // dereference ftpr and call

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Pointers to Functionsdouble values[100];

int comp (void * a, void * b) {

double * d1 = (double *) a;double * d2 = (double *) b;return (*d1) < (*d2);

}

qsort (values, 100, sizeof(double), &comp);

Avoid qsort in code; use the STL routines instead.

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Pointers to Structure The arrow operator is a combination of

dereferencing and field access.struct link {

int value; link * next; // pointer to next link in chain

};

link finalElement; // declare a single default elementlink * firstLink = & finalElement;

// set pointer to initially refer to this

(*firstLink).value = 7; // these two statementsfirstLink->value = 7; // have the same effect

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Pointers to Structure

for (link *p = aList; p != &finalElement; p = p->next)

cout << p -> value << " ";

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Pointers to Arrays Pointers can be subscripted just like arrays.

int values[100];

int * p = values; // legal, as values is converted into a pointer

p[4] = 7; // references same value as values[4]

Neither pointer not array index values are checked to ensure they are in range.

p[310] = 7; // index value too largep[-4] = 12; // index value too small

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Pointer Arithmetic It is legal to perform arithmetic on

pointers.

char * text = " ... some text ";

// p++ advances pointer to next locationfor (char * p = text; *p != '\0'; p++) if (isVowel(*p))

cout << "vowel value is " << *p << "\n";

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Reference A reference is an alias, an alternative way to

name an existing object. Difference between reference and pointers

A reference can never be null; it must always refer to a legitimate object.

Once established, a reference can never be changed to make it point to a different object.

A reference does not require any explicit mechanism to dereference the memory address and access the actual data value.

A pointer is a variable that can contain a reference

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References A reference is declared by using the ampersand.

int i = 7;int & j = i; // j is an alias for ij++; // i is now 8i += 3; // i is now 11, as is j

A reference can be target of an assignment. Some functions will return a reference as a result for precisely this reason.

int values[100];int & index(int i) { return values[i + 2];}

index(27) = 12; // changes values[29];

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Pass by Reference Parameters The most common use of reference is in

parameter passing. A reference parameter is an alias for the corresponding actual argument value.

void passTest (int & i) {i++;

}

int main ( ) {int j = 5;passTest(j);cout << j << '\n';return 0;

}

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Pass by Reference Parameters

None of the parameter passing options in C++ matches the Java semantics.

static void passTest (box i){

i.value++;i = new box(7);

}

public static void main (String [ ] args) {

box j = new box(5);passTest(j);System.out.println("J is " + j.value);

}

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References as Results References can also be used as a result type for a

function. 2 reasons for doing so:

A reference can be used as the target of an assignment. Therefore, a function call that returns a reference can be used on the left side of an assignment.

Returning a reference is more efficient than returning a value. Therefore, large structures can be returned by reference.

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Example of Reference as Resultclass string { …..

char & operator [ ] (unsigned int index){ return buffer[index]; } ……

private:char * buffer;

};

string text = "name:";text[0] = 'f'; // change “name” to “fame”

double & min (double data[ ], int n) {

double minVal = data[0];for (int i = 1; i < n; i++)

if (data[i] < minVal)minVal = data;

return minVal; // danger, reference to localwhich will soon be recycled

}