6.02 DISCUSS PRODUCT LICENSING. LICENSING Permission to copy name, logo, or trademark of a league,...
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Transcript of 6.02 DISCUSS PRODUCT LICENSING. LICENSING Permission to copy name, logo, or trademark of a league,...
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6.02 DISCUSS PRODUCT LICENSING
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LICENSING Permission to copy name, logo, or
trademark of a league, athlete, sports team, entertainer, film, television show, or character for a fee, also called royalties
A licensor is the rights-holder of the name, logo,
or trademark
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LICENSING (CON’T)
A licensee is company paying for permission to use the name, logo, or trademark
Ex: Nike, Reebok, Adidas, Sony, and Nintendo
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PARTIES OF LICENSING- REVIEW
Licensor- Company who owns the brand and issues the license
Licensee- Company or person who purchase the brand
License- The written agreement giving the licensee permission to use a brand
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LICENSING (CON’T) Licensed products are manufactured by licensees under an agreement with a licensor
Licensees can have a significant impact on a licensor’s perception among consumers
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LICENSING (CON’T)
A license issued to another company may allow the licensee to:ManufactureMarketSell
Ex: Franchises
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LICENSING (CON’T)
Licensing provides greater profit , promotion, and legal protection for the licensor
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LICENSOR
The licensor approves the product and collects the licensing fees and royalties
Ex: WB will give permission to Electronic Arts to use the Harry Potter character
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LICENSOR (CON’T)
Companies typically pay between 5 and 10 percent of wholesales in the form of royalties
$900,000 in sales-10% royalties ($90,000)$810,000 before you pay the bills
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CHARACTER VERSUS CORPORATE LICENSING
A sports or entertainment entity permits a licensee to use their image, name or character for a fee
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CHARACTER VERSUS CORPORATE LICENSING (CON’T)
Ex: LucasArts licenses a manufacturer to use the images of the characters from Star Wars: Attack of the Clones
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CHARACTER VERSUS CORPORATE LICENSING (CON’T)
A corporation permits a licensee to use the corporate image of name for a fee
For example, Coca-Cola licenses a manufacturer to use their corporate logo on a baseball cap
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ADVANTAGES OF LICENSING
Advantages for Licensor1.Enhanced company image and publicity2.Increased profit from royalties3.Increased brand awareness or recognition4.Increased opportunity for penetrating new markets5.Limited manufacturing costs or risks
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ADVANTAGES OF LICENSING (CON’T)
Advantages for Licensee1.Existing brand awareness or recognition2.Lower advertising and promotional costs3.Increased possibility of success and
profitability4.Connection with an athlete, sports team,
entertainer, or corporation
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DISADVANTAGES OF LICENSING
Disadvantage for licensor1.Potential for poor quality of a licensee’s manufactured products2.Partial relinquishment of control over the marketing mix of the brand
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DISADVANTAGES OF LICENSING (CON’T)
Disadvantages for licensee:1.Athlete, entertainer, or corporation may lose popularity.2.Sports teams may suffer losing seasons3.Change in styles, trends, and consumer preferences4.Royalties and licensing fees can be expensive
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DISDVANTAGES OF LICENSING (CON’T)
Disadvantages for licensee: (cont.)5.Manufacturing costs and risks6.Competition can drive up costs associated with fees and royalties7.Competition can cause a negative impact on market share8.Competition can cause a negative impact on market share
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IMPACT OF LICENSING ON CONSUMERS
Increased opportunity to associate with an athlete, sports team, entertainer, or corporation
Increased supply of available products +
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IMPACT OF LICENSING ON CONSUMERS (CON’T)
Competition can result in lower prices, new products and better quality.
VS.
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BOOTLEGGING Bootlegging is unauthorized use of a
name, logo, or trademark of a league, athlete, sports team, entertainer, film, TV show or character
Bootlegging reduces the profits of the licensors and legitimate licensees
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BOOTLEGGING (CON’T)
Bootlegging can result in poor quality products for consumers, which will decrease brand loyalty