6 5 4 3 2 1 - Traders Galaxy

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Atlantica is a secret city submerged deep in the Atlantic Ocean. It is not a human city but a city of Mer people. Atlantica is essentially a feudal society ruled by a royal class. At the top of this system is King Gills. King Gills is a technological genius having an understanding of technology bordering on the supernatural. Only two things rival King Gills’ intelligence - his ambition and insatiable lust for power. Far beneath the ocean, King Gills’ and his mermen legions laboured to bring forth war machines and armies with which to conqueror the surface or the earth. However combined Valiant and Democracy forces forced him back to the depths. Unable to match the versatility and brute force in close quarters of the allied forces King Gills’ bided his time. Then a meteor fell from space and landed right in the Atlantic. This meteor was a ship containing a sentient being much more technologically advanced than King Gills’ could even have imagined. It was like nothing on planet earth and King Gills’ moved quickly to study this creature and learn all he could. It wasn’t long before the Kings’ intellect fully understood all there was to know about this new technology. He rebuilt the sentient being, a bot called Omen, who in turned pledged service to the Kings’ conquest as repayment for his new life and body. The King then created from scratch a lieutenant, to support his warriors in battle. He named this new bot Stingray. In addition, by studying Omen, the King was able to create a new deadly weapon called the magnetic disruption gun. Now with bots by his side and new technologically advanced weaponry King Gills is ready to challenge the surface once again…… *The units below are intended to be used as individual choices and should not be doubled up.

Transcript of 6 5 4 3 2 1 - Traders Galaxy

Page 1: 6 5 4 3 2 1 - Traders Galaxy

Atlantica is a secret city submerged deep in the Atlantic Ocean. It is not a

human city but a city of Mer people. Atlantica is essentially a feudal society

ruled by a royal class. At the top of this system is King Gills. King Gills is a

technological genius having an understanding of technology bordering on the

supernatural. Only two things rival King Gills’ intelligence - his ambition and

insatiable lust for power.

Far beneath the ocean, King Gills’ and his mermen legions laboured to bring

forth war machines and armies with which to conqueror the surface or the

earth. However combined Valiant and Democracy forces forced him back to

the depths. Unable to match the versatility and brute force in close quarters

of the allied forces King Gills’ bided his time. Then a meteor fell from space

and landed right in the Atlantic. This meteor was a ship containing a sentient

being much more technologically advanced than King Gills’ could even have

imagined. It was like nothing on planet earth and King Gills’ moved quickly to

study this creature and learn all he could. It wasn’t long before the Kings’

intellect fully understood all there was to know about this new technology. He

rebuilt the sentient being, a bot called Omen, who in turned pledged service

to the Kings’ conquest as repayment for his new life and body. The King then

created from scratch a lieutenant, to support his warriors in battle. He named

this new bot Stingray. In addition, by studying Omen, the King was able to

create a new deadly weapon called the magnetic disruption gun.

Now with bots by his side and new technologically advanced weaponry King

Gills is ready to challenge the surface once again……

*The units below are intended to be used as individual choices and should not

be doubled up.

Page 2: 6 5 4 3 2 1 - Traders Galaxy

Efficient, Inspiring Presence, Magnetic Disruption Gun, Force Field, Sharp Shooter, Obscure

6 5 4 3 2 1

Efficient, Magnetic Disruption Gun, Scout, Sharp Shooter, Obscure

5 4 3 2 1

Efficient, Magnetic Disruption Gun, Obscure

5 4 3 2 1

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Efficient, Magnetic Disruption Gun, Obscure

4 3 2 1

Efficient, Focus Fire, Insignificant, Obscure

3 2 1

Efficient, Focus Fire, Insignificant, Obscure

3 2 1

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Efficient, Obscure

Focus Fire

4 3 2 1

Efficient, Obscure Focus Fire

4 3 2 1

Efficient, Obscure, Focus Fire.

6 5 4 3 2 1

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Dedicated Flyer, Surge

5 4 3 2 1

Blast

6 5 4 3 2 1

Bully

6 5 4 3 2 1

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Combat Scimitar

6 5 4 3 2 1

Ground to Air Missile, Bully

5 4 3 2 1

Blast, Ironskin, Pugilist, Martial Warrior, Titanium Shell,

8 7 6 5 4 3 2 1

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Core Combiner Class: Mud Warrior

6 5 4 3 2 1

Pugilist Class: Mud Warrior

4 3 2 1

Ground to Air Missile

Titanium Shell – any models with Combat Maces, Axes or Scimitars attacking

this model loses the special rule and transfer it to

this model

7 6 5 4 3 2 1

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Magnetic Disruption Gun Class: Mud Warrior

4 3 2 1

Magnetic Disruption Gun Sharp Shooter Class: Mud Warrior

4 3 2 1

Pugilist Combat Shield Class: Mud Warrior

4 3 2 1

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Blast, Iron Skin

7 6 5 4 3 2 1

Blast, Ground to Air MissileMagnetic Disruption Gun, Iron skin

7 6 5 4 3 2 1

Blast, Ground to Air Missile, Iron Skin

6 5 4 3 2 1

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Transport - Platoon

6 5 4 3 2 1

Magnetic Disruption Gun

4 3 2 1

Combat Mace Inspiring Presence Force Field

8 7 6 5 4 3 2 1

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This model has the Magnetic

Disruption Gun Special Rule.

Dedicated flyer,

Strafing Run – This model may

boost ranged attacks once per remaining damage point.

3 2 1

Advanced Deployment Combat Scimitar Loose Circuit

5 4 3 2 1

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The model with this upgrade

may reroll 1 of its shield dice

per turn.

The model with this upgrade

has the Scout Special Rule