5 Key Take-Two Interactive Franchises for the Next Decade
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Transcript of 5 Key Take-Two Interactive Franchises for the Next Decade
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5 Key Take-Two Interactive Franchises for the Next Decade
Image source: Cisco.Image source: Take-Two.
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Image source: Take-Two.
Grand Theft Auto is by far Take-Two Interactive’s most important video game property, and the publisher’s best earnings periods will continue to be tied to mainline releases in the franchise.
Grand Theft Auto
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Image source: Take-Two.
Grand Theft Auto V is one of the most successful games ever and has shipped more than 75 million copies. The game’s online mode has also demonstrated great staying power, driving in-game purchases and helping Take-Two beat earnings estimates over the last three years.
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NBA 2K
Image source: Take-Two.
The NBA2K series is the leading basketball video game franchise on the market – outselling EA’s NBA Live by somewhere close to a 100-to-1 margin.
NBA 2K17 was the ninth-best-selling game in America last year.
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Image source: Take-Two.
Strong sales and high quality of product make it likely that Take-Two will continue to dominate the basketball genre through the next decade. NBA 2K17 was one of the best-reviewed entries in franchise history.
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Borderlands
Image source: Take-Two.
Take-Two has published two mainline entries and two spinoffs in the Borderlands series. A third game in the mainline series is likely in the works and could be a performance driver for Take-Two.
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Image source: Take-Two.
The Borderlands franchise’s emphasis on multiplayer gameplay and collectibles make it well suited to drive recurring in-game purchases.
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Red Dead Redemption
Image source: Take-Two.
The original Red Dead Redemption shipped roughly 15 million copies, and the upcoming sequel has a good chance of topping that number and cementing the franchise as a major performance driver for Take-Two.
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Image source: Take-Two.
Red Dead Redemption 2 is the company’s most important 2017 release. The upcoming sequel will also introduce a new online mode that could turn into a strong recurring revenue generator for Take-Two.
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Image source: Take-Two.
In 2016, Take-Two signed a new, multi-year deal to make games built around the WWE license. The video game company believes the franchise still has substantial long-term growth opportunities.
WWE 2K
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Image source: Take-Two.
WWE 2K17 grew sales over the last series entry, and mobile game WWE Supercard recently posted its best quarter ever and has recorded more than 13 million downloads.
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