40 VR/AR Predictions - GDC 2016

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40 Predictions for VR/AR through 2025 Jesse Schell GDC 2016

Transcript of 40 VR/AR Predictions - GDC 2016

40 Predictions for VR/AR

through 2025

Jesse Schell

GDC 2016

Market

Prediction 1: Starting in 2016, VR headsets will be in

the consumer market

permanently

?=1M

300K x 10 = 3M

10% of 40M = 4M

Prediction 2: By end of 2017, eight

million gamer headsets will

have been sold.

Prediction 3: In general, there will be four

mobile headsets for each gamer headset.

Prediction 4: Headset sales will double each

year until saturation is reached.

Year 2017 2018 2019 2020 2021 2022 2023

Gamer VR 8M 16M 32M 64M 128M 256M 512M

Mobile VR 32M 64M 128M 256M 512M 1B 2B

Note: By 2020, there will

be about one billion PC/Console gamers,

and about four billion smartphone users.

Prediction 5: Fifty different headsets will

be featured at CES 2017.

Prediction 6: As soon as Sony sells 10M

headsets, Microsoft will announce one for

XBoxOne (probably E3 2018).

Prediction 7: By 2022, the majority of VR

Revenue will be spent on Portable, Self-

Contained VR systems that are not phones.

Games

Prediction 8: An asymmetric party game

will be a top ten VR game by end of 2017.

Prediction 9:

Madden 2018

will have a VR

edition.

Prediction 10: By the

end of 2018, a major

new VR-centric

game genre will

appear.

Fears

Prediction 11: By the end of 2017, the media will

blame at least one mass shooting on a VR game.

Prediction 12: By

end of 2017, news

stories about “VR

Addiction” will be

frequent.

Prediction 13:

By the end of

2018, there

will be at

least three

movies

playing on

fears of VR.

Filmmaking

Prediction 14:

By 2025, VR

home movies

will be our

most treasured

possessions.

Prediction 15:

Documentaries

will be the first

VR films to win

major awards.

Prediction 16: By 2020, VR porn

will be a $1B industry worldwide.

Prediction 17:

By 2020, there

will be at

least ten

Virtual

Reality

Reality

Shows.

Prediction 18:

The Divine

Comedy will

provide a

model for

successful

VR

storytelling.

Prediction 19:

By end of 2018,

will have a VR

channel.

Prediction 20: For feature films to

work in VR, they will need to be

social. We’ll figure this out by 2025.

Social

Prediction 21: By 2025, the majority of VR

revenue will be from social experiences.

Prediction 22:

By 2018, one of

the top ten VR

games will be

a dance game.

Prediction 23: By 2025, VR/AR

Boardgames will be a $100M business.

Prediction 24: By end of 2020, at least one

VR MMO will have > 1M subscribers.

Prediction 25: By the end of 2018, there

will be a leading VR social platform,

and it won’t be the old guard.

Prediction 26: By 2018, VR Emotes will be

very popular, and have a stupid name.

Location Based Entertainment

Prediction 27:

In 2017, every

US State Fair

will have a VR

Attraction.

Give them

something

they can’t get

at home.

Rule #1:

Prediction 28: By 2020 there will be

at least 20 VR coasters worldwide.

Prediction 28: By 2020 2016 there will

be at least 20 VR coasters worldwide.

Prediction 29: By 2025 Bowling

with AR Glasses will be a thing.

Augmented Reality

Prediction 30: by 2025, the AR market will

be dominated by “video AR” systems similar

to the Vrvana Totem and Google Tango.

Prediction

31: AR

experiences

synced with

TV will be a

thing.

Prediction 32: Augmented reality

lectures will be popular by 2025.

Prediction 33: By 2025, chasing phantoms

in your house will be mainly for children.

Technology

Prediction 34: By 2018, gamers will

wear narrow glasses or get contacts.

Prediction 35: By 2020, really hardcore

gamers will have prescription lenses.

Prediction 36: By 2018, Eye tracking

VR headsets will be available.

Prediction 37: By 2020, Foveated Rendering

will exist. By 2025, it will be useful.

Prediction 38: By 2025, There will be

no more corded VR systems.

Touch

Prediction 39:

By 2020,

trackable

props for VR

and AR will

be common.

Prediction 40: In 2025, Robots will touch you in VR

and you’ll

like it.

Thanks!Slides: jesseschell.comTwitter: @jesseschell

Email: [email protected]