4 Steps to Kick off Innovation in a Big City |...

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9/5/2016 4 Steps to Kick off Innovation in a Big City | Inc.com http://www.inc.com/maureen-kline/4-steps-to-kick-off-innovation-in-a-big-city.html 1/6 INNOVATE 4 Steps to Kick off Innovation in a Big City The DO School brings students together to help scale New York City's startup support capabilities. kline_maureen ¬ @ CREDIT: Getty Images The city of New York has a challenge. It wants to offer fertile ground for local entrepreneurs, particularly in the poorer parts of the city, to start businesses and help them grow, empowering the incubator infrastructure to work as effectively as possible. Enter the DO School, a global institution that, for select programs, borrows students passionate about social change from accredited colleges and offers them experiential learning through doing, challenging them to solve real-world, pressing problems in sustainable ways. The New York City Economic Development Corporation tasked a team of 20 DO School students from 10 different colleges in the New York area with this specific challenge: "Create and test a new program or service that, by leveraging a shared resource model, will enable entrepreneur-supporting institutions to sustain and expand access to entrepreneurial BY MAUREEN KLINE NEXT ARTICLE #

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INNOVATE

4 Steps to Kick off Innovation in a Big CityThe DO School brings students together to help scale New York City's startup

support capabilities.

kline_maureen¬ @

CREDIT: Getty Images

The city of New York has a challenge. It wants to offer fertile ground for local entrepreneurs,

particularly in the poorer parts of the city, to start businesses and help them grow,

empowering the incubator infrastructure to work as effectively as possible.

Enter the DO School, a global institution that, for select programs, borrows students

passionate about social change from accredited colleges and offers them experiential

learning through doing, challenging them to solve real-world, pressing problems in

sustainable ways.

The New York City Economic Development Corporation tasked a team of 20 DO School

students from 10 different colleges in the New York area with this specific challenge: "Create

and test a new program or service that, by leveraging a shared resource model, will enable

entrepreneur-supporting institutions to sustain and expand access to entrepreneurial

BY MAUREEN KLINE

NEXTARTICLE

#

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entrepreneur-supporting institutions to sustain and expand access to entrepreneurial

opportunities across New York City and in marginalized communities."

The problem was that many small, community-based entrepreneurship support

organizations, or ESOs, existing in New York City lacked resources, networks, and visibility.

They wanted to enhance their ability to provide new entrepreneurs with basic assistance

and infrastructure.

The students approached the challenge by applying the DO School's innovation method,

which they call "underlying magic." The 4 steps in the method go like this:

1. Dream: enable participants to open up and share new perspectives to come up with

genuinely novel ideas;

2. Focus: use a variety of tools from observation and prototyping, to stakeholder mapping

and role playing to fine-tune participants' proposals;

3. Plan: transition between idea and implementation, introducing essential management

skills; and

4. Do: support the implementation of the idea and measure its impact, ensuring at the same

time quality and sustainability.

The students learned that incubators in New York have trouble finding and retaining

networks of industry experts, speakers and mentors, that they are short on staff for

outreach and marketing, and that they struggle to offer opportunities in poorer areas of the

city.

Brainstorming exercises, which included engaging 30 experts over the course of nearly 4

months, led the students to focus on sharing resources as a solution to the problem. They

nicknamed their solution KIN, or Kickoff Innovation in New York, proposing an event series

and a video competition.

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The opinions expressed here by Inc.com columnists are their own, not those of Inc.com.

and a video competition.

The main goal of the event series would be to bring together corporate resources, includingspeakers and mentors, and incubators, simply to make it easier for them all to meet eachother. The students found that "corporations have shown increasing interest in workingwith startups, but seemingly don't yet know how and where to start," and that "on the flipside, our survey showed 93.8% of ESOs see corporate outreach as a clear opportunity forcollaboration." They decided that by holding events in corporate innovation spaces, theycould link incubators with corporate innovation officers, students and other networks,unleashing networking opportunities in order to connect challenges with solutions, ideaswith practical implementation. The events would focus on mentorship and would alloweach host to highlight their brand and mission, and would offer a mix of fun andprofessional activities designed for relationship building. Corporate innovators could hold"reverse pitch" nights where they pitch problems they want startups to solve.

Holding events would solve a financial problem as well: ESOs spend far too much timedeveloping their networks and building relationships; at events this could be done muchmore quickly. ESOs' biggest source of revenue are members, so the incubators need toincrease the exposure of startups and, generally, their visibility, in order to bring in mentors,sponsors, investors, and ultimately new members.

The second part of the KIN solution focused more specifically on increasing exposure ofstartups, in order to help launch them and in order to help create fertile ground for more.The DO School students decided to create "NYC Startup Stories," a video competition forstudents that highlights enterprises successfully launched by incubators in the area. Thevideos would eventually form a history, a chronicle of how the New York City startupcommunity develops over time.

The students presenting the KIN solution to the New York City government, at the end oftheir DO School course, said they felt it was crucial to have the two complementarycomponents of events and a video competition. "By strengthening the ecosystem fromwithin (with the event series) AND promoting the ecosystem externally," they read fromtheir pre-written notes, "we're left with a symbiotic cycle of continual and self-sustaininggrowth."

City government representatives received the KIN solution with enthusiasm and said theywere ready to implement it. From the city's point of view, the process of presenting achallenge and being offered an in-depth solution by a group of enthusiastic, creativestudents seemed like a big win.

What if this were how our society approached every challenge?

PUBLISHED ON: SEP 1, 2016

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Growing up in Southern California, Davis knew he wanted to run a business--just not what itmight be. (His kindergarten yearbook lists his dream job as CEO of Disney.) He cut his teethin college as a door-to-door meat salesman before launching a dorm-moving company.

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After graduation, he bounced between startups, ultimately trying to sell energy snacks tohardcore gamers (one variety: Cashews of Chaos). "The idea was destined to fail," he says,"but it meant two years learning about retail, product development, and the consumerspace."

For his next endeavor, Davis decided, he needed something that would get geeks excitedbut also keep them talking. Subscription boxes were hot at the time, and Davis wanted tomail customers a monthly mystery box of collectibles, and then invite them to an onlineforum. He took the concept to a 2012 hackathon in Los Angeles, where he met co-founderMatthew Arevalo. "We started working together full time two weeks later," says Davis. "Afterwe launched the site in 2012, we had 220 people signed up to receive the first crate within30 days."

Four years later, Loot Crate is a $116 million, Los Angeles-based business, winning the No. 1slot on the 2016 Inc. 500 list of America's fastest-growing private companies. In its 130,000-square-foot warehouse, a team of 300 employees packs up to 70,000 boxes a day, shippingmonthly to 650,000 subscribers in 35 countries. On a wave of Matrix puzzles, Han Solofigurines, and Walking Dead soaps, Loot Crate has built a rabid community of geeks andgamers, who open their crates and dish about the contents--and anything else related tofandom--on the company's social sites. Half a million fans watch Loot Crate's Facebook livevideos every month, and user-generated video views on YouTube top more than two billion."We want to be where people with like interests hang out," says Arevalo.

For about $20, subscribers get a monthly box of half a dozen items. Rather than organizethe crates around a single movie or comic book, Loot Crate picks broad themes, so there'ssomething for everyone. The "Time" crate, for instance, included a Back to the Futurehoverboard replica, a Bill and Ted's Excellent Adventure T-shirt, and a Doctor Who spork."I'm a broader fan, and that mindset works well on the curation side," says Davis. "We wantto make it compelling, even if you're not a superfan of a particular franchise."

Davis won't disclose customer-retention rates, other than to claim that the average newsubscriber ponies up for more than a year. And those who do lapse tend to stick around theLoot Crate universe. "They may churn out of the subscription, but they still watch videos orparticipate on threads," says Davis. "And that creates a virtuous cycle, where someresubscribe to our service." It helps that Loot Crate has started pushing against the obviousparameters of geekdom, launching subscriptions tailored specifically to pet products andanime and, this summer, announcing a partnership with WWE to move into wrestling-themed crates.

Pulling together the perfect crate is easier now that Loot Crate is well known tomanufacturers; more than 80 percent of the items it sends are made exclusively forsubscribers. But the first small wave of customers left Davis and Arevalo scrambling to fulfillorders--Davis made a shopping trip to the L.A. toy district and called in every personal favorhe could from product companies. The co-founders begged family and friends to come packboxes.

In those early days, the timing of when the crates hit the mail was less of an issue. Today, it'sa complicated, synchronized dance. "Part of the fun and excitement is the mystery," saysArevalo, who oversees fan engagement. "But digital sharing means that the mystery ofwhat's in the crate is hard to safeguard. So the tighter the delivery window can be, the

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Loot Crate boxes have

included items relating to

arcade game Space

Invaders, video game

Fallout, and Spider-Man.

CREDIT: Courtesy

company

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says Davis. "When we finally got everything, we had just three days of

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shipping, which was an outrageous amount of money."

Though Loot Crate launched at a time when subscription boxes were

going gangbusters, Davis knew that longevity would likely go to those

companies that could stretch their customers' joy beyond one day a

month of receiving mail. So he set out to extend the brand: Loot Crate

launched an app, seeded fan communities across Snapchat and Reddit,

and built out an in-house team of designers, developers, and writers to

create custom content. The company releases an interactive game each

month, includes a 24-page magazine in each crate, and produces

scripted, multicamera videos with geeky plots. "We think of ourselves

now as more of a content and experience platform," says Davis.

"Whether it's print or mobile or digital, we want to deliver this great

experience to fans. That's bigger than subscription boxes." 

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