-4 2-4 2-5 14+ CARL CHUDYKmediacdn.shopatron.com/media/mfg/15953/spec_file/... · 2015. 7. 17. ·...
Transcript of -4 2-4 2-5 14+ CARL CHUDYKmediacdn.shopatron.com/media/mfg/15953/spec_file/... · 2015. 7. 17. ·...
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60mn
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2-5
15 mn
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2-4
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15 mn
2-4
6+
• CONTENT• 1 Rulebook• 1 Gaming board / Rules summary• 105 Innovation cards (21 per color)• 5 Gaming aids• 5 Domain cards
• PRESENTATION Civilizations have never competed so fi ercely to leave their mark in history!Discover 105 new Innovations and effects that bring even more unexpected developments in your games!Benefi t from past abilities thanks to Echoes of your ancient Innovations,Win Infl uence directly through the cards in your gaming Zone,Anticipate the discovery of Innova-tions by researching cards from coming Periods.You can also now hold fi ve-player games and the conditions for Domination Vic-tory have changed.
• ECHO CARDSEcho cards work like Innovation cards in the basic game. There are 15 for the fi rst Period and 10 for each of the following.
Their border is black and some of them sport one or two new abilities:
• ECHO EFFECT: every time you activate a card from a pile with visible Echoes (even on the Activated card), resolve the Echoes fi rst, then the Dogmas of the Activated card. (See Activate p.3)
• INFLUENCE BONUS: add the highest Infl uence Bonus in your Gaming Area to your Infl uence, increased by 1 per additional Infl uence Bonus (whatever its value).Example: you have four visible Infl uence Bonuses in your Gaming Area: 6, 6, 3 and 2. Thanks to these bonuses, you add 9 (6+1+1+1=9) to your Infl uence.Note: the Infl uence Bonus is not necessarily equal to the value of the card. Dogmas that affect Infl uence cards do not affect cards with an Infl uence Bonus.
CARL CHUDYKCARL CHUDYKCARL CHUDYK
NAME AND ILLUSTRATION OF THE INNOVATION
DOGMA(card effects)
PRODUCED RESOURCES
PERIOD(Value)
COLOR
TYPE OF DOGMA and REQUIRED RESOURCE
INFLUENCE BONUS
ECHO
222222
ACTIONS
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
• Play:
Play o
ne card
from yo
ur Hand
to your
Zone o
n the p
ile of
its colo
r.
If the
color is
splaye
d, also
splay th
e card.
The car
d beco
mes the
Active
card for
its col
or and
provide
s
you with
access
to new
Dogmas.
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
• Activate:
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
Suprem
acy Dogm
as have
an eff
ect on
player
s who
produc
e less o
f the re
quired
resour
ce
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
Cooper
ative D
ogmas a
lso ben
efi t pla
yers who
produc
e at lea
st as m
any of
the req
uired
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
• Draw:
Draw on
e card f
rom the
Period
of the
same va
lue as y
our
highes
t Active
card.
If that
Period
is empty,
draw
from the
closes
t non-e
mpty
higher
Period
.
If you
are forc
ed to d
raw fro
m
a Perio
d highe
r than
10, the
game en
ds.
• Dominate:
In orde
r to do
minate a
Period
,
your In
fl uence
points
must tota
l
at leas
t fi ve ti
mes the
value of
the Per
iod to
be dom
inated.
You
must also
have i
n play
an Act
ive
card of
value eq
ual or h
igher t
o
the Per
iod.
In order
to win,
you must
have:
6 Dominat
ions in a
2-playe
r game.
5 Dominat
ions in a
3-playe
r game.
4 Dominat
ions in a
4-playe
r game.ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
• Play:
Play o
ne card
from yo
ur Hand
to your
Zone o
n the p
ile of
its colo
r.
If the
color is
splaye
d, also
splay th
e card.
The car
d beco
mes the
Active
card for
its col
or and
provide
s
you with
access
to new
Dogmas.
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
2 Actio
ns per t
urn, whet
her dif
ferent o
r ident
ical.
2 Actio
ns
• Draw:
Draw on
e card f
rom the
Period
of the
same va
lue as y
our
If that
Period
is empty,
draw
• Dominate:
In orde
r to do
minate a
Period
your In
fl uence
points
must tota
l
at leas
t fi ve ti
mes the
value of
a Z
a Z
a Z
a ZE
a ZE
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z111
a Z1
a Z1
a Z1
a ZEE
I de
mand yo
u tran
sfer a
card t
hat
provid
es fro
m your
Hand to
my
Infl ue
nce! If
you d
o, dra
w a 1 !
If no c
ard was
transf
erred d
ue to
this
Suprem
acy Do
gma, d
raw a
1 .
Suprem
acy Do
gma, d
raw a
1
Suprem
acy Do
gma, d
raw a
1 .
OARSaZaZEEEER@R@
ACTIONSINFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
• Play: Pla
y one
card fro
m your H
and
to your
Zone o
n the p
ile of
its colo
r. If t
he colo
r is spl
ayed, a
lso
splay th
e card.
The car
d beco
mes the
Active
card for
its col
or and
provide
s
you with
access
to new
Dogmas.
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
• Activate:
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
Suprem
acy Dogm
as have
an eff
ect on
player
s who
produc
e less o
f the re
quired
resour
ce
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
Cooper
ative D
ogmas a
lso ben
efi t pla
yers who
produc
e at lea
st as m
any of
the req
uired
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
• Draw: Draw
one ca
rd from
the Per
iod
of the
same va
lue as y
our
highes
t Active
card.
If that
Period
is empty,
draw
from the
closes
t non-e
mpty
higher
Period
.
If you
are forc
ed to d
raw fro
m
a Perio
d highe
r than
10, the
game en
ds.
• Dominate:
In orde
r to do
minate a
Period
,
your In
fl uence
points
must tota
l
at leas
t fi ve ti
mes the
value of
the Per
iod to
be dom
inated.
You
must also
have i
n play
an Act
ive
card of
value eq
ual or h
igher t
o
the Per
iod. In order
to win,
you must
have:
6 Dominat
ions in a
2-playe
r game.
5 Dominat
ions in a
3-playe
r game.
4 Dominat
ions in a
4-playe
r game.
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS• Play:
Play o
ne card
from yo
ur Hand
to your
Zone o
n the p
ile of
its colo
r. If t
he colo
r is spl
ayed, a
lso
splay th
e card.
The car
d beco
mes the
Active
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
2 Actio
ns per t
urn, whet
her dif
ferent o
r ident
ical.
2 Actio
ns
from the
Period
• Dominate:
a Z
a Z
a Z
a ZE
a ZE
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z111a Z1a Z1a Z1a ZEE
I dem
and yo
u draw
a 1!
Then,
transf
er the
highes
t
card f
rom yo
ur Hand
to my H
and!
you dra
w a 1!
Then,
transf
er the
highes
t
Then,
transf
er the
highes
t
card f
rom yo
ur Hand
to my H
and!
you dra
w a 1!
Then,
transf
er the
highes
t
card f
rom yo
ur Hand
ARCH
ERY
aZaZEEERRR
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
have a
n effec
t on pla
yers w
ho pro
duce le
ss of th
e requi
red res
ource
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
Cooper
ative D
ogmas a
lso ben
efi t pla
yers who
produc
e at lea
st as m
any of
the req
uired
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
DRAW
First Ages
11
ACTIONS
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
• Play:
Play one card from your Hand
to your Zone on the pile of
its color.
If the color is splayed, also
splay the card.
The card becomes the Active
card for its color and provides
you with access to new
Dogmas.
You must carry out 2 Actions per turn, whether different or identical.
• Activate:
Choose one of your Active cards and carry out its Dogmas in the order they are printed.
Supremacy Dogmas have an effect on players who produce less of the required resource
than you do. They are forced to carry out your demands.
Cooperative Dogmas also benefi t players who produce at least as many of the required
resource as you do, starting with the player closest to your left
and concluding with yourself.
Cooperative bonus: if one player or more benefi ts from
a Cooperative Dogma that you activated, you gain a FREE
DRAW action at the end of the card’s resolution.
• Draw:
Draw one card from the Period
of the same value as your
highest Active card.
If that Period is empty, draw
from the closest non-empty
higher Period.
If you are forced to draw from
a Period higher than 10, the
game ends.
• Dominate:
In order to dominate a Period,
your Infl uence points must total
at least fi ve times the value of
the Period to be dominated. You
must also have in play an Active
card of value equal or higher to
the Period.
In order to win, you must have:
6 Dominations in a 2-player game.
5 Dominations in a 3-player game.
4 Dominations in a 4-player game. ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
• Play:
Play one card from your Hand
to your Zone on the pile of
its color.
If the color is splayed, also You must carry out 2 Actions per turn, whether different or identical.
2 Actions per turn, whether different or identical.
2 Actions a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a ZE
a ZE
a ZEE
No effect.
dollaZaZEE
RSRSRSRS
111111111111
a Z
a Z
a Z
a Z
a Z
a Z
+3+3+3+3+3+3+3+3+3+3+3+3+3+3+3
t ut u
card for its color and provides
Choose one of your Active cards and carry out its Dogmas in the order they are printed.
have an effect on players who produce less of the required resource
than you do. They are forced to carry out your demands.
also benefi t players who produce at least as many of the required
also benefi t players who produce at least as many of the required
resource as you do, starting with the player closest to your left
and concluding with yourself.
Cooperative bonus: if one player or more benefi ts from
a Cooperative Dogma that you activated, you gain a FREE
action at the end of the card’s resolution.
5 Dominations in a 3-player game.
4 Dominations in a 4-player game.
4 Dominations in a 4-player game.
4 Dominations in a 4-player game.
4 Dominations in a 4-player game.
4 Dominations in a 4-player game.
111111111FIRST AGES
1
ACTIONSI N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
I N F L U E N C E
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
D O MI N A T I O N S
• Play: Play one card from your Hand
to your Zone on the pile of
its color. If the color is splayed, also
splay the card.
The card becomes the Active
card for its color and provides
you with access to new
Dogmas.
You must carry out 2 Actions per turn, whether different or identical.
• Activate:
Choose one of your Active cards and carry out its Dogmas in the order they are printed.
Supremacy Dogmas have an effect on players who produce less of the required resource
than you do. They are forced to carry out your demands.
Cooperative Dogmas also benefi t players who produce at least as many of the required
resource as you do, starting with the player closest to your left
and concluding with yourself.
Cooperative bonus: if one player or more benefi ts from
a Cooperative Dogma that you activated, you gain a FREE
DRAW action at the end of the card’s resolution.
• Draw: Draw one card from the Period
of the same value as your
highest Active card.
If that Period is empty, draw
from the closest non-empty
higher Period.
If you are forced to draw from
a Period higher than 10, the
game ends.
• Dominate:
In order to dominate a Period,
your Infl uence points must total
at least fi ve times the value of
the Period to be dominated. You
must also have in play an Active
card of value equal or higher to
the Period.In order to win, you must have:
6 Dominations in a 2-player game.
5 Dominations in a 3-player game.
4 Dominations in a 4-player game.
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS
ACTIONS• Play:
Play one card from your Hand
to your Zone on the pile of
If the color is splayed, also
The card becomes the Active
card for its color and provides
You must carry out 2 Actions per turn, whether different or identical.
2 Actions per turn, whether different or identical.
2 Actions
• Dominate:
In order to dominate a Period
your Infl uence points must total
at least fi ve times the value of
the Period to be dominated. You
must also have in play an Active
uuu
a Z
a Z
a ZE
a ZE
a ZEE
uu I demand you transfer a card that
provide from your Hand to mine! If
you do, draw a 1 !
CandlesaZaZEEEEEEERSRSRSRSa
Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z
a Z111
a Z1
a Z1
a Z1
a Z
+1+1+1+1+1+1+1+1+1+1+1+1+1+1+1
If all other
players have
more Influence
than you,
draw a 3 .
u
Choose one of your Active cards and carry out its Dogmas in the order they are printed.
have an effect on players who produce less of the required resource
than you do. They are forced to carry out your demands.
also benefi t players who produce at least as many of the required
also benefi t players who produce at least as many of the required
resource as you do, starting with the player closest to your left
if one player or more benefi ts from
a Cooperative Dogma that you activated, you gain a FREE
action at the end of the card’s resolution.
111111111F I R S T A G E S
1
Set UpShuffl e the base game’s cards by Period and make 10 draw piles that you place as illustrated.
Draw the fi rst card from Periods 1 through 9 without looking at them and place them in the center to represent the Periods to be dominated.
Shuffl e the cards of this expansion by Period and make 10 draw piles that you place alongside their corresponding Period. Place the Domains of the base game and the expansion to the side. Each player
then takes a gaming board, draws 2 cards from Period 1 (one from the base game, one from the expansion), chooses one that is put in play face-up, and keeps the other in Hand without revealing it.
The fi rst player is the one whose Innovation in play is the fi rst in alphabetical order. The fi rst player (or the fi rst two in a four- or fi ve-player game) gets
only one Action on the fi rst turn.
Dom
ains
Player 2’s Gaming Area
Player 4’s Gaming Area
Periods to be dominated
Period Draw pilesPlayer 1’s
Gaming AreaPlayer 1’s
Gaming Area
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
have a
n effec
t on pla
yers w
ho pro
duce le
ss of th
e requi
red res
ource
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
also be
nefi t p
layers w
ho pro
duce at
least a
s many
of the
require
d
also be
nefi t p
layers w
ho pro
duce at
least a
s many
of the
require
d
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
action
at the
end o
f the ca
rd’s res
olution
.
F i r s t A g e s
11
• GAME MECHANICSActions are chosen as in the basic game but their effects, or the way they are resolved, may differ.
Note: the number, type and value of the cards in your Hand must be visible to every other player at all times.
Card in HandCard in
Hand
Card in Hand
Card in Hand
Game order
F i r s t A g e s
11
F i r s t A g e s
11
F i r s t A g e s
11
Draw pilesDraw pilesDraw pilesF i r s t A g e s
11
A n t i q u i t y22A n t i q u i t y22
A n t i q u i t y2222
A n t i q u i t y22
renAissAnce
4
4
renAissAnce
4
4
renAissAnce
4
4
renAissAnce
4
4
m i d d l e A g e s
3
3
m i d d l e A g e s
3
3
m i d d l e A g e s
3
3
m i d d l e A g e s
33333333
3
industriAl revolution
77
industriAl revolution
77
industriAl revolution
77
industriAl revolution
7777
modern t
imes 8
8
modern t
imes 8
8
modern t
imes 8
8
modern t
imes 88888888888888
8
s pA c
e c o
n q u e st 9
9
s pA c
e c o
n q u e st 9
9
s pA c
e c o
n q u e st 9
9
s pA c
e c o
n q u e st 9999
9
d i g i t A l A g e
1010
d i g i t A l A g e
1010
Vous p
ouvez
piocher u
ne carte
de n’im
porte q
uelle v
aleur e
t la
compta
biliser
. Transfé
rez un
e de v
os
cartes
du de
ssous
vers vo
tre Main
.
Si vous
avez
autant de
cartes
de
chaque v
aleur d
ans votre
Main
que da
ns votre
Infl uence,
vous gagn
ez.
GÉNOME HUMAIN
d i g i t A l A g e
10101010101010
Domains
Card in Hand
F I R S T A G E S
1
22A N T I Q U I T É
2
F I R S T A G E S
1
Periods to be dominatedPeriods to be dominated
A N T I Q U I T É2
RENAISSANCE
4
M O Y E N Â G E
3
ÂGE DES EXPLORATIONS
5
SIÈCLE DES LUMIÈRES
6
RÉVOLUTION INDUSTRIELLE 7
TEMPS
MODER
NES
8
C ON Q U Ê T
E S P
A TI A
L E
9
È R E N U M É R I Q U E
10
444RENAISSANCE
4
M O Y E N Â G E
3
ÂGE DES EXPLORATIONS
5
SIÈCLE DES LUMIÈRES
6
77
industriAl
RÉVOLUTION INDUSTRIELLE 7
TEMPS
MODER
NES
8
C ON Q U Ê T
E S P
A TI A
L E
9
Periods to be dominatedPeriods to be dominated
È R E N U M É R I Q U E
10
F I R S T A G E S
1
Periods to be dominatedPeriods to be dominatedPeriods to be dominated
A N T I Q U I T Y2
444444RENAISSANCE
4
M O Y E N Â G E
3
ÂGE DES EXPLORATIONS
5
SIÈCLE DES LUMIÈRES
6
l
77777
industriAl
77777
Al
777 RÉVOLUTION INDUSTRIELLE 7
888TE
MPS M
ODERNES
8
C ON Q U Ê T
E S P
A TI A
L E
9
10101010È R E N U M É R I Q U E
10
999 SPACE CONQUEST
9
888 MODERN TIMES
8
INDUSTRIAL REVOLUTION
7
ENLIGHTENMENT
6
Periods to be dominated
555555555 EXPLORATION AGE
5
Periods to be dominatedPeriods to be dominated
444444 RENAISSANCE
4
333333333 MIDDLE AGES
3
Periods to be dominatedPeriods to be dominated
222ANTIQUITY
2
Periods to be dominatedPeriods to be dominated
ENLIGHTENMENT
ANTIQUITY111111111 FIRST AGES
1
111111111F I R S T A G E S
1
22 22222222 2222222222
Periods to be dominatedPeriods to be dominated
22 222222222222A N T I Q U I T Y
2
44444444
4444444444RENAISSANCE
4
3333333333333333333333333333333
3
M O Y E N Â G E
3
333333333333333333333 M I D D L E A G E S
3
555555EXPLORATION AGE
5
6666666666666666666666666ENLIGHTENMENT
6
777777
77
INDUSTRIAL REVOLUTION 7
888888
88
888
8
TEMPS
MODER
NES
8888
888888888888888888888888888888888MODER
N TIM
ES
8
999
9
999
9
99999
99
99999
9
99
999S PA C
E C O
N Q U E ST
9
Periods to be dominated
1010101010
10101010101010101010 10
Periods to be dominated10
È R E N U M É R I Q U E
1010 10
101010101010101010101010101010101010101010101010101010101010D I G I T A L A G E
10
Dom
inat
e th
is D
omai
n im
med
iate
ly a
s so
on a
s yo
u ar
chiv
e or
sco
re six
car
ds in
the
sa
me
turn
.No
te: C
ards
tra
nsfe
red
from
oth
er
play
ers ar
e no
t in
clud
ed in
thi
s co
unt,
neith
er a
re c
ards
exc
hang
ed b
etwee
n yo
ur H
and
and
your
Infl
uen
ce..
May
als
o be
dom
inat
ed
thro
ugh MASONRY
in
the
First
Age
s (1
)
TECH
NOLO
GY
May
als
o be
dom
inat
ed
thro
ugh
in
the
First
Age
s (1
)
May
als
o be
dom
inat
ed
May
als
o be
dom
inat
ed
in
the
First
Age
s (1
)
you
ar
chiv
e or
sco
re six
car
ds in
the
Note
: Car
ds tra
nsfe
red
from
oth
er
play
ers ar
e no
t in
clud
ed in
thi
s co
unt,
neith
er a
re c
ards
exc
hang
ed b
etwee
n
May
als
o be
dom
inat
ed
in
the
First
Age
s (1
) in
the
First
Age
s (1
)
Dom
inat
e th
is D
omai
n im
med
iate
ly a
s so
on a
s yo
ur
card
s pr
ovid
e at
leas
t th
ree
of
each
:
May
als
o be
dom
inat
ed
thro
ugh CO
NSTRUCTION
in
Ant
iqui
ty (
2)
MILITARY M
ay a
lso
be d
omin
ated
M
ay a
lso
be d
omin
ated
M
ay a
lso
be d
omin
ated
M
ay a
lso
be d
omin
ated
M
ay a
lso
be d
omin
ated
Dom
ains
Dom
inat
e th
is D
omai
n im
med
iate
ly a
s so
on a
s yo
u ha
ve fi
ve c
olor
s in
you
r Zon
e an
d th
ey a
re a
ll sp
laye
d up
or
right
. May
als
o be
dom
inat
ed
thro
ugh INVEN
TION
in
the
Ren
aiss
ance
(4)
CULTURE
right
.
in A
ntiq
uity
(2)
in A
ntiq
uity
(2)
Dom
ains y
ou
you
ha
ve fi
ve c
olor
s in
you
r Zon
e ha
ve fi
ve c
olor
s in
you
r Zon
e an
d th
ey a
re a
ll sp
laye
d up
or
and
they
are
all
spla
yed
up o
r
May
als
o be
dom
inat
ed
INVEN
TION
in t
he R
enai
ssan
ce (
4)
SCIENCE Dom
inat
e th
is D
omai
n im
med
iate
ly a
s so
on a
s al
l fi v
e of
you
r Ac
tive
car
ds h
ave
a va
lue
of 8
or m
ore.
May
als
o be
dom
inat
ed
thro
ugh ASTRONOMY
at t
he E
xplo
ration
Age
(5)
Dom
ains
Dom
ains
Dom
inat
e th
is D
omai
n im
med
iate
ly a
s so
on a
s yo
u ha
ve twel
ve o
r mor
e .
May
als
o be
dom
inat
ed
thro
ugh TR
ANSLATION
in
the
Mid
dle
Ages
(3)
DIPLO
MACY
Dom
inate this Dom
ain im
mediatly as soon as you
have eight visible Period sym
bols in one color.Note: The Period sym
bol is where the
Period Value is writen.
May also be dom
inated through lo
om
in the Enlightm
ent (6)
tra
ditio
nd
estiny
Dom
inate this Dom
ain im
mediatly as soon as
you have at least seven Projects
May also be dom
inated through B
ar
om
eter
in the Renaissance (4)M
ay also be dominated
through loo
m in the Enlightm
ent (6)
May also be dom
inated
Domains
Dominate this Dom
ain im
mediatly as soon as you
provide at least three identical Resources in each of four different colors.Note: Each color m
ust must provide
the same identical Resource as the
others.
May also be dom
inated through n
ov
el in the M
iddle Age (3)
supr
ema
tie
May also be dom
inated
in the Middle Age (3)
May also be dom
inated M
ay also be dominated
May also be dom
inated M
ay also be dominated
Ba
ro
meter
Ba
ro
meter
in the Renaissance (4)in the Renaissance (4)
May also be dom
inated through
Ba
ro
meter
in the Renaissance (4)
Domains
Dom
inate this Dom
ain im
mediatly as soon as you
have eight visible Influence
Bonus in your Zone.
May also be dom
inated through pa
lam
por
e et the Exploration Age (5)
Wea
lth
Domains
Domains
May also be dom
inated M
ay also be dominated
through in the Enlightm
ent (6) in the Enlightm
ent (6)
May also be dom
inated
Dom
inate this Dom
ain im
mediatly as soon as you
have eight visible Influence
Bonus in your Zone.
May also be dom
inated through pa
lam
por
e et the Exploration Age (5)
Wea
lth
Card in
ACTIONS
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
SD
OM
INA
TIO
NS
DO
MIN
AT
ION
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OM
INA
TIO
NS
DO
MIN
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ION
SD
OM
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NS
DO
MIN
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OM
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NS
DO
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ION
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NS
DO
MIN
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DO
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DO
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ION
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DO
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DO
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ION
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S
• Play: When you play a card from your Hand, you can also play one of your Projects of same or lower value.Then Activate for free the Dogmas of the Project you played, as well as the Echoes of the pile, if any.
You must carry out 2 different or identical Actions per turn.
• Activate: Choose one of your Active cards and resolve the visible Echoes of the same pile, as if they were Cooperative Dogmas requiring the same Resource as the Active card’s. Start with the bottom Echo of the pile and move up through the Echo of the Active card (if it has any). Then resolve the Dogmas of the Active card in order.
Cooperative Bonus: If at least one player benefi ts from a Cooperative Dogma or an Echo that you activate, you gain one free DRAW Action after resolving the card.
• Draw: Draw from the Period of the same value as your highest Active card, if it still has basic cards. Otherwise draw from the next higher Period with cards.
If you have at least one card in Hand and no Echo card, draw an Echo card instead of a basic card, if there are any. Otherwise, draw a basic card.
• Dominate: In order to dominate a Period you’ve already dominated, you must multiply the required number of Infl uence points by 1 + the number of times you’ve already dominated the Period.
In order to win playing with Innovation: Echoes, you need: 7 Dominations in a 2 player game.6 Dominations in a 3 player game.5 Dominations in a 4 player game.4 Dominations in a 5 player game.
P R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T S
ACTIONSACTIONSACTIONSACTIONSACTIONSACTIONSACTIONSACTIONSACTIONS
t
u
t u
t
u
tu
t
a Za Za Za Za Za Za ZEEa ZEa Za ZEa Z
u
EEEE
tYou may archive as many cards of the same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions are met).
soap aZaZEERaRa
t
u
t u
a Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Za Z111a Z1a Z1a Z1a Za Z1a Z1a Z1a Z+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2+2
three or more, you can dominate one
ERaRaERaRa
111111111F I R S T A G E S
1
Player 3’s Gaming Area
explorAtion Age
55
explorAtion Age
55
explorAtion Age
55
EXPLORATION AGE
EXPLORATION AGE
explorAtion Age
5555555555555
enlightment
6 6
enlightment
6 6
enlightment
6 666
enlightment
6 6
333333333333
ACTIONS
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
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DOMINATIONS
DOMINATIONS
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DOMINATIONS
DOMINATIONS
DOMINATIONS
• Play:
Play o
ne card
from yo
ur Hand
to your
Zone o
n the p
ile of
its colo
r.
If the
color is
splaye
d, also
splay th
e card.
The car
d beco
mes the
Active
card for
its col
or and
provide
s
you with
access
to new
Dogmas.
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
• Activate:
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
Suprem
acy Dogm
as have
an eff
ect on
player
s who
produc
e less o
f the re
quired
resour
ce
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
Cooper
ative D
ogmas a
lso ben
efi t pla
yers who
produc
e at lea
st as m
any of
the req
uired
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
• Draw:
Draw on
e card f
rom the
Period
of the
same va
lue as y
our
highes
t Active
card.
If that
Period
is empty,
draw
from the
closes
t non-e
mpty
higher
Period
.
If you
are forc
ed to d
raw fro
m
a Perio
d highe
r than
10, the
game en
ds.
• Dominate:
In orde
r to do
minate a
Period
,
your In
fl uence
points
must tota
l
at leas
t fi ve ti
mes the
value of
the Per
iod to
be dom
inated.
You
must also
have i
n play
an Act
ive
card of
value eq
ual or h
igher t
o
the Per
iod.
In order
to win,
you must
have:
6 Dominat
ions in a
2-playe
r game.
5 Dominat
ions in a
3-playe
r game.
4 Dominat
ions in a
4-playe
r game.
ACTIONSINFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
INFLUENCE
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
DOMINATIONS
• Play: Pla
y one
card fro
m your H
and
to your
Zone o
n the p
ile of
its colo
r. If t
he colo
r is spl
ayed, a
lso
splay th
e card.
The car
d beco
mes the
Active
card for
its col
or and
provide
s
you with
access
to new
Dogmas.
You must
carry ou
t 2 Act
ions pe
r turn,
whether
differe
nt or id
entical
.
• Activate:
Choose
one of
your Ac
tive car
ds and
carry ou
t its Do
gmas i
n the o
rder the
y are p
rinted.
Suprem
acy Dogm
as have
an eff
ect on
player
s who
produc
e less o
f the re
quired
resour
ce
than y
ou do.
They a
re forc
ed to c
arry ou
t your d
emands.
Cooper
ative D
ogmas a
lso ben
efi t pla
yers who
produc
e at lea
st as m
any of
the req
uired
resource
as you
do, st
arting
with the
player
closest
to your
left
and con
cluding
with you
rself.
Cooper
ative b
onus: i
f one p
layer or
more be
nefi ts
from
a Coop
erative
Dogm
a that y
ou act
ivated,
you g
ain a F
REE
DRAW act
ion at
the en
d of th
e card’s
resolu
tion.
• Draw: Draw
one ca
rd from
the Per
iod
of the
same va
lue as y
our
highes
t Active
card.
If that
Period
is empty,
draw
from the
closes
t non-e
mpty
higher
Period
.
If you
are forc
ed to d
raw fro
m
a Perio
d highe
r than
10, the
game en
ds.
• Dominate:
In orde
r to do
minate a
Period
,
your In
fl uence
points
must tota
l
at leas
t fi ve ti
mes the
value of
the Per
iod to
be dom
inated.
You
must also
have i
n play
an Act
ive
card of
value eq
ual or h
igher t
o
the Per
iod. In order
to win,
you must
have:
6 Dominat
ions in a
2-playe
r game.
5 Dominat
ions in a
3-playe
r game.
4 Dominat
ions in a
4-playe
r game.
First Ages
11
F i r s t A g e s
11
• DRAW: You cannot draw from a Period if its basic Innovation draw pile is empty, even if there are Echo cards left. If such is the case, draw from the next higher Period that still has basic cards.If you have at least one card in Hand but no Echo cards, then every time you need to draw, the card you draw will be an Echo card of the Period from which you are sup-posed to draw. If you have no cards in Hand, or you have an Echo card in Hand, or there are no more Echo cards available in the Period from which you are sup-posed to draw, then draw a basic card from that Period according to the normal rules.Example: You activate Wheel, you have no card in Hand, and there are no more cards in Period 1. First draw an Innova-tion card from Period 2, then an Echo card from Period 2.
If a dogma requires you to draw and use multiple cards — for example, «draw and score» — you must draw and use the fi rst card, then the second, etc.Example: If you activate Loom, and you have one basic card in Hand, but no Echo cards, the three cards drawn and scored will all be Echo cards.
• PLAY: When you play a card, you can play one of your Projects (see Research / Projects) for free if its value is no higher than the value of the card you played. You then activate this Project and share its Dogmas normally.
• ACTIVATE: When you activate a card, resolve all the Echo effects in its pile starting with the one closest to the bot-tom card and working your way up to the Active card (including the effect — if any — of the Active card) before resolving
the Dogmas of the activated card. Echoes are Cooperative Dogmas that are shared normally. Their required Resource is iden-tical to the Resource of the Dogmas on the activated card.
• DOMINATE: Some Echo cards make it pos-sible to dominate other Periods than the basic nine. When you have the possibility of dominating a Period you already domi-nate, the Infl uence necessary to do so is multiplied by the number of Periods of that value that you already dominate plus one. Example: If you dominate one Period 1 card and wish to dominate a second, you need 10 Infl uence points to do so. If you dominate two period 3 cards, you need 45 Infl uence points to dominate a third of that Period. Other players still need only 15 Infl uence points to dominate this third Period.
You still need to have an Active card with a value at least as high as the Period in order to dominate it.
DOGMA EFFECTS• RECYCLE: Whenever you must recycle a card, place it face-down at the bottom of the corresponding card Draw pile for its Period: basic if it’s a basic card; Echo if it’s an Echo card.• RESEARCH / PROJECTS: Some cards require players to “research” a card. A “researched” card is called a “Project”. Place it face-down under that player’s gaming board. Its owner may look at it at any time.When a player chooses the PLAY action, right after he puts his card in play, he may opt to put one of his Projects in play for free, provided its value is no higher than the value of the card played. If he does so, he must activate — and share — the Project’s Dogmas.
ACTIONS
Card in Hand
Dom
inate this Dom
ain im
mediatly as soon as you
have eight visible Period sym
bols in one color.Note: The Period sym
bol is where the
Period Value is writen.
May also be dom
inated through lo
om
in the Enlightm
ent (6)
tra
ditio
nd
estiny
Dom
inate this Dom
ain im
mediatly as soon as
you have at least seven Projects
May also be dom
inated through B
ar
om
eter
in the Renaissance (4)
444444
t
u
t u You may archive as many cards of the same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions are met).
soap
t
u
t u
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soapsoapsoapsoap
t
u
t u
many cards of the same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions are met).
a Z
You may archivemany cards of the same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions are met).
a Z111a Z1a Z1a Z1a Z
card from your Hand (if all conditions card from your Hand (if all conditions
a Za Z
many cards of the tmany cards of the You may archiveuYou may archive
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a Z
as many cards of the same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions card from your Hand (if all conditions
a Z
card from your Hand (if all conditions card from your Hand (if all conditions card from your Hand (if all conditions
a Za Za Za Za Za Za Za Za Z
many cards of the tmany cards of the
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t as t as
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uaZaZERaRaRa
a Za Za Za Za Za Za ZEa Za Za Za Za Za Za Za Za Za Z1a Z1a Z1a Za Za Z111a Z1a Z1a Z1a Z
aZaZERaERaERaaZaZEaZChopstiCks aZaZaZaZaZaZRaaZRaRaaZRaaZaZRaaZRaRaaZRaaZaZRaaZRaRaaZRaaZaZaZaZaZaZaZaZaZEEEEEEEERRRRRR
t
u
t u
many cards of the You may archivemany cards of the
aZsoapsoapsoap aZYou may archivemany cards of the tttt
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EEEDraw a 1 .
as
same color from your Hand. If you archive three or more, you can dominate one card from your Hand (if all conditions card from your Hand (if all conditions three or more, you can dominate one
ttt as t as t as t as If there is one card or more in Period 1 , you can transfer the bottom card from this draw pile to the Periods to be dominated.
Draw and research a 2 .
bell RSRS
You may score one card from your Hand.
t
u
t u
E
E
ERS
EEEYou may score one card from your Hand.E
E
Draw and reveal a 1 . If it is the same color as any card in your Zone, put it into play and draw a 1 . Otherwise, add it to your Hand.
MYSTICISM RRRaZDraw and
a Za Za Za Za Za Za Za Za Za Z
Draw and reveal a 1 . If it is the same color as any card in your Zone, put it into play and draw a 1 . Otherwise, add it to your Hand.
MYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISMMYSTICISM
I demand you draw and reveal three 10. Calculate the total they provide and recycle them! Transfer to my Infl uence all the cards from your Hand and from your Infl uence with a value equal to this total!
CLOCK
from your Infl uence with a value equal from your Infl uence with a value equal
444444+5+5+5+5+5+5+5+5+5
You may splay your color
with the most cards right.
RE
NA
ISS
AN
CE
4
t
u
t u tYou may recycle up to three cards from your Hand. For each card you recycle, you may splay one of your colors left. If you recycle at least two, draw and research a 6 .
gloBe
If you recycle at least two, draw and If you recycle at least two, draw and
+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4 444444
4
An
tiqu
ity
22
222
22A
NT
IQU
ITY
2
FIR
ST
AG
ES
1
FIR
ST
AG
ES
FIR
ST
AG
ES
1
INFLUENCEThe player has 15 Infl uence points, 8 (in Infl uence) +5 (highest Infl uence Bonus, from Clock) +2 (+1 and +1 for the two Infl uence Bonuses from the yellow and green piles).
DOMINATIONSThe player has successfully dominated the First Ages twice (1) thanks to Chopsticks which added one and to the fact that he had at least 10 Infl uence points (2x5) in order to dominate the second.
When the player activates Clock, he fi rst activates the Echo effect of Bell, then the Echo effect of Clock, and fi nally, the Supremacy dogma of Clock.
EXAMPLE OF A PLAYER’S GAMING AREA
666666666666E N L I G H T E N M E N T
6
AN
TIQ
UIT
Y
FIR
ST
AG
ES
1
AN
TIQ
UIT
Y
E N L I G H T E N M E N T
ACTIONS
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
EN
CE
INF
LU
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S
• Play: When you play a card from your Hand, you can also play one of your Projects of same or lower value.Then Activate for free the Dogmas of the Project you played, as well as the Echoes of the pile, if any.
You must carry out 2 different or identical Actions per turn.
• Activate: Choose one of your Active cards and resolve the visible Echoes of the same pile, as if they were Cooperative Dogmas requiring the same Resource as the Active card’s. Start with the bottom Echo of the pile and move up through the Echo of the Active card (if it has any). Then resolve the Dogmas of the Active card in order.
Cooperative Bonus: If at least one player benefi ts from a Cooperative Dogma or an Echo that you activate, you gain one free DRAW Action after resolving the card.
• Draw: Draw from the Period of the same value as your highest Active card, if it still has basic cards. Otherwise draw from the next higher Period with cards.
If you have at least one card in Hand and no Echo card, draw an Echo card instead of a basic card, if there are any. Otherwise, draw a basic card.
• Dominate: In order to dominate a Period you’ve already dominated, you must multiply the required number of Infl uence points by 1 + the number of times you’ve already dominated the Period.
In order to win playing with Innovation: Echoes, you need: 7 Dominations in a 2 player game.6 Dominations in a 3 player game.5 Dominations in a 4 player game.4 Dominations in a 5 player game.
P R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T SP R O J E C T S
PROJECTSSlip the researched cards here with their value visible. You can always look at your Projects.
Projects can be played for free whenever you play an equal or higher Innovation (6).
• DOMAINSYou dominate the fi ve new Domains the same way you did the old ones, either through a Dogma or as soon as a player meets the indicated requirements.
• END OF THE GAMEThe game ends as the basic game does, except for Victory by Domination.
• VICTORY BY DOMINATION: the game ends whenever a player dominates a number of Domains and Periods. This number depends on the number of players:
2 players : 7 Dominations3 players : 6 Dominations4 players : 5 Dominations5 players : 4 Dominations
• CREDITS• AUTHOR: Carl Chudyk• ARTISTS: Christophe Swal - Innovations & Cyril van der Haegen - Cover & Domains• PUBLISHER: Iello
Line managers: Cédric Barbé & Patrice BouletProject manager: Gabriel DurnerinTanslation: Gil Maurice Revisions: Nathan Morse
• ECHO DEVELOPMENT: Chris Cieslik• US TESTERS: Ian Nowland, Anne Nowland, Ted Vessenes, Rebecca Vessenes, Jessica Ma-ryott, Eric Reuss, Andy Latto, and everyone
who participated in the beta program.
• PACKAGER: Origames (Design, layout, and translation)Development manager: Guillaume Gille-NavesArt Director: Igor PolouchineTest and problem solving team FR: Rodolphe Gilbart, Timothee Simonot and Yohann Roussel. Thanks to François Haffner and Fréderic Vasseur.For Northern America: IELLO USA LLC 3722 Las Vegas Blvd S - Suite 1211 E Las Vegas, NV 89158, USA www.iellogames.comFor Europe: IELLO309 BD DES TECHNOLOGIES54710 LUDRES - FRANCEwww.iello.info
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