3x3x3 Blindfolded Solution

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    3x3x3 Blindfolded SolutionDifficulty: 3/5

    Solving a Rubiks cube blindfolded is not nearly as hard as you think it is. t first !hen " heard

    about solving a Rubiks cube blindfolded# " thought it !ould be i$%ossible# but there are actually

    several $ethods to solving a Rubiks cube blindfolded using a clearly defined se&uence of $oves.

    'ou absolutely $ust be able to do the 3x3x3 Beginners Solutionbefore you atte$%t the 3x3x3Blindfolded Solution.

    (here are only four ste%s: corner orientation# edge orientation# corner %er$utation# and edge

    %er$utation. (hats it. (hese ste%s %robably sound fa$iliar because they !ere the last four ste%s in

    the 3x3x3 Beginners Solution. )o!ever# in the 3x3x3 Beginners Solution# you are only orienting

    and %er$uting the last layer of the cube. *or the 3x3x3 Blindfolded Solution# you are orienting and

    %er$uting every %iece on the cube# +D you are doing all of it !ith your eyes closed.

    "t sounds i$%ossible to do# but it is actually not that difficult. (he ,+-' thing you ever do !hen

    solving a Rubiks cube blindfolded is $ove a certain %iece to a certain s%ot# do a certain algorith$#

    and then $ove that %iece back to its original s%ot. (he only %roble$ is# you do that about thirty ti$esso$eti$es even $ore each ti$e you solve the cube blindfolded# and you need to $e$ori0e all of

    thirty of the$ before you close your eyes.

    Before !e get started# " a$ going to ex%lain the difference bet!een orientation and %er$utation.

    )eres a &uick definition of each ter$. ,rientation is the !ay a %iece is %ositioned in a certain

    location and %er$utation is !here a certain %iece is located.

    )eres an analogy to hel% you further understand the difference bet!een orientation and %er$utation.

    -ets say you have a classroo$ !ith several desks all facing the front of the classroo$. 1er$utation

    is the location of the desk# and orientation is the !ay the desk is facing. So for exa$%le# if you take

    one desk and $ove it all the !ay to the back of the roo$# but kee% it is still facing the front of the

    classroo$# then that $eans that desk has correct orientation because it is still facing the front of the

    classroo$ and incorrect %er$utation because it is in the !rong location. Si$ilarly# if you take a

    desk and 2ust fli% it around to $ake it face the back of the classroo$# then that $eans that desk has

    correct %er$utation because it is still in the sa$e location and incorrect orientation because it is not

    facing the front of the classroo$.

    (his sa$e conce%t !orks the sa$e !ith %ieces on a Rubiks cube. Belo! are %ictures of %ieces on a

    Rubiks cube !ith correct %er$utation and incorrect orientation. "t should be easy to see that each

    %iece is in the correct location# but facing the !rong !ay.

    ,k " think !ere no! ready to get started.

    +,(: *or this entire guide# $ake sure you are holding the cube !ith the !hite face on to% and the

    red face in the front# other!ise this guide !ill not !ork.

    http://www.personal.psu.edu/pfg115/rubiks/prebeg.htmhttp://www.personal.psu.edu/pfg115/rubiks/prebeg.htm
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    very %icture " sho! !ill sho! of t!o vie!s. "t !ill either sho! a vie! of the !hite face on the to%#

    red in front# and blue on right# ,R the yello! face on botto$# the red in front# and blue on right. (his

    is all sho!n in the i$ages belo!.

    Step 1 - Corner OrientationThe first step is getting all of the corners to face the correct way. This is the easiest stepin solving a Rubiks cube blindfolded and the steps get progressively ore difficult as weove along. The first thing you need to learn to do is to recogni!e which corners areoriented correctly and which are oriented incorrectly. "s it turns out# recogni!ing thisisnt too hard at all. There is only one rule# and that is$

    - " corner is oriented correctly if it has a white or yellow sticker on the top face orbotto face# otherwise it is oriented incorrectly.

    Since a corner piece has three stickers on it# a corner has three possible orientations.Two of the are incorrect# and only one is correct. The way % reeber which type oforientation a corner has# is that % use nubers to reeber how a piece is oriented. %f acorner is correctly oriented# % reeber it as &. %f it is oriented incorrectly# and need tobe rotated 1'& degrees clockwise in order to be oriented correctly# then % reeber that

    piece as 1. "nd if it needs to be rotated 1'& degrees counterclockwise# % reeber it as'. (or the top layer# % start at the T() *top front left+ corner and reeber the pattern ina counterclockwise direction. ,eres an eaple of corner orientation of the top row$

    Reeber# we are only worried about the corner pieces on the top row of the cube *forthis eaple+. %f we start at the T() corner# we can see that there is a white sticker onthe front face# which eans it is oriented incorrectly *because the white sticker is not onthe top face+# and it needs to be rotated 1'& degrees counterclockwise to be orientedcorrectly# which eans this corner is reebered by the nuber# '. %f we are startingat the T() corner and oving in a counterclockwise direction# the net corner would be

    the T(R corner. The yellow sticker is on the front face# which eans its not orientedcorrectly. %t should be pretty easy to see that the T(R corner should be rotated 1'&degrees clockwise in order to be oriented correctly. Reeber# we want to get eachyellow and white sticker fro corner pieces on the top face of the cube# because then#they are oriented correctly. Since the T(R corner needs to be rotated 1'& degreesclockwise# this corner is reebered by the nuber# 1. ow we ove on to the net

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    corner# which would be the T/R corner. The yellow sticker is on the right face# whicheans the corner needs to be rotated 1'& degrees clockwise# so this corner is alsoreebered by 1. 0oving on to final corner on the top row# we can see that the whitesticker is on the top row# which eans it is already oriented correctly# so it isreebered by &. ow that we know the orientation of each corner on the top row# wecan reeber the pattern as$ ' 1 1 &. %f you dont understand this paragraph# read itagain# because this concept is crucial to understand for both corner orientation and edgeorientation.

    % only showed an eaple of the corner pieces in the top layer. ou ust alsoreeber the orientation of the pieces in the botto layer. *The only reason % notshowing the botto layer is because % cant show the top face of the cube and thebotto face of the cube in the sae picture.+ ou need to reeber the orientation ofevery corner in the botto layer as well as the top layer# 23C24T for the orientation ofthe 5() *botto front left+ corner. The reason for this is$ if you correctly reeber theorientation of the other seven corners# then the last corner will orient itself. /ut whychoose specifically the 5() corner6 7hy not another rando corner6 7ell % will eplainthat now."s of now# you should understand what orientation is# and how to reeber theorientation of each corner piece. ou will end up eori!ing a pattern with sevennubers# each nuber ranging between & and '. The seven nubers will be theorientation of each corner# in this order$(T)# (TR# /TR# /T)# (5R# /5R# and /5). "n eaple pattern you could get would be$ 1 1 & ' & ' 17here the first nuber corresponds to the orientation of the (T) corner# the secondnuber corresponds to the orientation of the (TR corner# and so on."lright# now that you understand how all of that works# the only thing you need to learnnow about corner orientation is how to actually orient the pieces. ou will need to learntwo algoriths# and they are very siilar to each other. ou only need to perforalgoriths on pieces that are oriented incorrectly. %f a corner is already oriented

    correctly# you can skip that piece. o algorith is re8uired to change the orientation ofit since the orientation of it is already correct. Since a corner piece can be incorrectlyoriented two different ways# you need to learn two algoriths that take care of each ofthose cases.(irst algorith *used on pieces reebered by 1+$ R T R T R T R T 5 T R T R T R T R5% know it looks long but its not. %ts basically$ '*R T R T+# 5# '*T R T R+# 5Second algorith *used on pieces reebered by '+$ T R T R T R T R 5 R T R T R TRT 5

    This is very siilar to the first algorith. This algorith is$ '*T R T R+# 5# '*R T R T+#5,ere is a picture to show how the first algorith affects the cube.

    "nd here is a picture to show how the second algorith affects the cube./oth of these algoriths affect the 5() and 5(R corners. "nd they actually affect thein the eact opposite way. %f you reeber fro earlier in this guide# % entioned that

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    you dont need to eori!e the orientation of the 5() corner because if you orient theother corners correctly# then this corner will orient itself. %f you need to orient the 5(Rcorner# you are in luck# because you dont have to worry about a 9setup ove which wewill discuss later. Since these algoriths only affect the 5() and 5(R corners# you needto ove whatever corner needs to be oriented to the 5(R location *we call this the9setup ove+# do the algorith# and then do the inverse of the setup ove. The onlycatch is that you also have to do this without oving the 5() corner at all. ,eres aneaple with pictures below. )ets say for eaple you want to orient the T() corner#as shown in the iage below.

    The first thing you should do is figure out how the piece is oriented. The T(R pieceneeds to be turned 1'& degrees clockwise: therefore it is reebered by 1# furthereaning that you will use the first algorith. The proble is obviously that thealgorith only affects the 5() and 5(R corners and you want to orient the T(R corner.,ow do you orient T(R corner6 The answer is siple. 5o this algorith$ R. 7hat thisdid is it put the T(R corner in the 5(R position# as shown below.

    "s shown above# the T(R corner is located at the 5(R position. ow you are ready to dothe first algorith. 7hen you do the first algorith# the cube will then look like this$

    % think it is etreely obvious what to do fro here# however# if you are blindfolded# youwont be able to see the cube: therefore you need to figure out what to do net.(iguring out what to do net is very siple. ou ;ust do the inverse of the setup ove.%n this case# the setup ove was R# so the inverse of R would be *R+. The two priesybols cancel out and you siply get# R. %f you look above# if you perfor the ove#R# the cube will be solved.

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    This is how corner orientation works. ou should now have a very good understandingof how corner orientation is perfored on a cube. /elow is a list of all of the setupoves and their inverses needed in order to put any given corner into the 5(R slotwithout effect the 5() slot$

    - T() corner < T R inverse < R T- T(R corner < R inverse < R- T/R corner < R' inverse < R'- T/) corner < T R' inverse < R' T- 5() corner < *not used+

    - 5(R corner < none *it is already in the 5(R slot+- 5/R corner < R inverse < R- 5/) corner < /' R' inverse < R' /'

    0y best piece of advice is to do it with your eyes open and dont even try to reeberthe seven-digit pattern. Then try to reeber the pattern and do it with your eyesopen. Then try to do it with your eyes closed. %f you can do that# you probably will haveno proble understanding edge orientation.

    Ste% 4 dge ,rientation

    +o! that you understand corner orientation# edge orientation should be a !alk in the %ark. "n so$e

    !ays# edge orientation is easier and harder than corner orientation. "t is easier because an edge canonly have t!o %ossible orientations# correct re$e$bered by 6 or incorrect re$e$bered by 7# rather

    than three %ossible orientations on a corner. "t is also harder though because instead of re$e$bering a

    %attern of seven corners# you need to $e$ori0e a %attern of eleven edges# and an edge is not as

    easy to recogni0e !hether or not it is oriented. Since there are only t!o !ays an edge can be oriented#

    you only need to $e$ori0e one algorith$ for edge orientation. (his algorith$ uses ne! notation that

    " have not ex%lained yet# so " !ill !rite the algorith$# and then ex%lain the notation.

    (he algorith$ is: 8 ( 8 ( 8 (4 8 ( 8 ( 8 (4

    'ou are obviously fa$iliar !ith ( and (4# but not 8. 8 is kno!n as a 9slice $ove. slice is

    basically the $iddle layer. (he 8 slice is the layer bet!een the left and right layers. (he difference

    bet!een 8 and 8 you should kno! is that 8 is 6 degrees clock!ise and 8 is 6 degrees

    counterclock!ise. But it is in the $iddle layer# so ho! do you kno! !hich !ay is clock!ise and

    !hich is counterclock!ise; (he ans!er is that 8 is 6 degrees clock!ise relative to the right face#

    and 8 is 6 degrees counterclock!ise relative to the right face. 1ut si$%ly# R is the sa$e direction

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    as 8 and R is the sa$e direction as 8.

    (he algorith$ s!itches the orientation of the (* to% front edge and (B edge# as sho!n belo!.

    +o! " !ill ex%lain ho! to recogni0e !hether or not an edge is oriented. (hese rules are &uite a bit

    $ore co$%licated than corner orientation rules. )ere they are:

    n edge is oriented correctly if:

    "t contains a yello! or !hite sticker in the to% layer or botto$ layer of the cube and the yello! or!hite sticker is on the to% face or botto$ face.

    "t contains a blue or green sticker in the to% layer or botto$ layer of the cube and the blue or green

    sticker is +,( on the to% face or botto$ face.

    "t contains a yello! or !hite sticker in the $iddle layer of the cube and the yello! or !hite sticker is

    on the front face or back face.

    "t contains a blue or green sticker in the $iddle layer of the cube and the blue or green sticker is +,(

    on the front face or back face.

    (he conce%t of edge orientation is very si$ilar to that of corner orientation. (his ti$e you $e$ori0e

    a %attern !ith eleven edges# and the edge that you dont need to re$e$ber the orientation of is the (*

    edge. 'ou can $e$ori0e the %attern in any order you !ant# but " think this is the easiest !ay to

    re$e$ber the$:

    (R# (B# (-# *-# *R# BR# B-# D*# DR# DB# D-. n exa$%le of a %attern you $ight get !ould be:

    7 6 7 7 6 7 6 6 7 7 6

    ach nu$ber corres%onds to the orientation of each edge.

    Since the (* edge is the edge that you dont need to re$e$ber the orientation of# that is the edge that

    you !ont be $oving for edge orientation# and !hen you need to orient an edge# you $ove that edge

    to the %osition of the (B edge# !ithout affecting the (* edge. "$ not going to ex%lain edge

    orientation nearly as $uch as corner orientation because edge orientation should be $uch easier to

    understand if you already understand corner orientation.

    "t is still the sa$e idea. "f an edge is oriented correctly# you si$%ly ski% that %iece# but if it is oriented

    incorrectly# you need to do the setu% $ove in order to $ove that edge to the (B edge slot !ithout

    affecting the (* slot# do the algorith$# and then do the inverse of the setu% $ove. )ere is a list of the

    setu% $oves and their inverses for edge orientation:

    (* edge not used

    (R edge R B inverse B R

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    (B edge none "ts already in the (B slot

    (- edge - B inverse B -

    *- edge -4 B inverse B -4

    *R edge R4 B inverse B R4

    BR edge B inverse B

    B- edge B inverse B

    D* edge D4 B4 inverse B4 D4

    DR edge R B inverse B R

    DB edge B4 inverse B4

    D- edge - B inverse B -

    So$e final thoughts on both corner orientation and edge orientation:

    8y best %iece of advice is to do it !ith your eyes o%en several ti$es until you are co$fortable !ith

    doing it !ith your eyes o%en. ltogether# you !ill be $e$ori0ing a %attern !ith eighteen nu$bers

    seven fro$ corner orientation and eleven fro$ edge orientation. (ry doing corner orientation !ith

    your eyes closed. (hen try doing edge orientation !ith your eyes closed. (hen try to do both !ith

    your eyes closed. "f you can do that# congratulations. 'oure half!ay there.

    Step = < Corner 4erutation"t this point# your entire cube is oriented. %f you did corner and edge orientationcorrectly# then every piece is in the 23"CT sae location that it was in even before youstarted solving it# but all of the pieces are oriented correctly. %f you are cofortable withdoing corner and edge orientation# dont get too ecited yet. oure only halfway there#and this is the harder half.4erutation is copletely different than orientation. This tie# you arent worried at allabout how a piece is flipped *how a piece is oriented+ but only where it is located. Thereis only one algorith needed for both corner perutation and edge perutation. %tsees odd that you are using the sae algorith for edges and corners# but theatheatical liitations of the cube say that if you are going to swap the perutationof any two corners# then you also ust swap the perutation of any two edges# and viceversa.

    ,ere is the algorith that is used for corner perutation and edge perutation$R T R T R ( R' T R T R T R (7hat this algorith does is it swaps the perutation of the T(R corner and the T/Rcorner# "5 it swaps the perutation of TR edge and the T) edge# while preserving

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    orientation of every piece on the cube. The picture below illustrates this. The redarrows indicate which pieces are swapped.

    (or now# we only want to switch the perutation of the corners# and keep all edges thesae. ,owever# each tie you do the algorith# you will also switch the perutation ofthe edges. /ut# if you do the algorith again# then you will switch the perutation ofthe edges again# therefore putting the edges back to its original spot. This eans thatyou ust do the algorith an even nuber of ties in order to preserve edgeperutation. % will discuss this in ore detail later.,ere is how corner perutation basically works$ The first thing you need to do is look at

    the T(R corner. )ets say for eaple that corner is the blue>red>yellow corner. Theblue>red>yellow corner always belongs in the 5(R slot. So# now# you look at the 5(Rcorner# and see which piece is there. )ets say for eaple# it is the yellow>blue>orangecorner. The yellow>blue>orange corner always belongs in the 5/R slot. Then you look atwhatever piece is in the 5/R slot# and see where that piece goes# etc? until you getback to the T(R corner. ou need to eori!e the pattern of which corners you@visitedA. %n this eaple# the first corner you would reeber would be 5(R# then5/R# and that is all % included in this eaple. % think that the easiest way to eori!ethe pattern is to assign each corner a nuber.

    The way % personally reeber it using these nubers$- T() corner < 1

    - T(R corner < '- T/R corner < =- T/) corner < B- 5() corner < - 5(R corner < D- 5/R corner < E- 5/) corner < F

    7henever you reach the nuber ' *the T(R corner+# a couple of things can happen. Thetricky part about the ' corner is that it cant be part of the pattern. The T(R corner hasthe sae purpose as the 5() corner in corner orientation and the T( edge in edgeorientation. This is the piece that will perute itself# assuing that you peruteeverything else correctly. our pattern will never contain the nuber '. %n a way# it is

    ;ust a place holder on the cube. %f your pattern contains every nuber fro 1 to F*ecept '+# then that is the only pattern you need to reeber for corner perutation.(or eaple# your patter ight be$= F 1 E D B otice that each nuber is used eactly once# and the nuber ' is not included.

    Technically# the ' belongs before the =# and after the # because that is the order inwhich the corners are ordered# but the reason that ' is not included is because thepattern listed above is because this pattern only represents the order in which toperute the corners. 2ach of these nubers corresponds to where each corner belongs.%n this eaple# it would ean that the corner at position ' belongs in the = slot# thecorner at position = belongs in the F slot# the corner at position F belongs in the 1 slot?and so on. %t is always iplied that ' is the first one in the pattern# but again# is notincluded because you dont need to perute it.Soeties# however# you wont be so lucky and have a pattern that contains everypiece. "ctually soeties you will have a pattern with less nubers# and soetiesyou will have a pattern with ore nubers. %ll give you an eaple of each.

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    )ets say that for eaple# the corner D *the 5(R corner+ is already peruted correctly.Since it is already peruted correctly# you can ;ust skip it# and not include it in thepattern. So your pattern ight be$= F B E 1otice that each is only used eactly once# the nuber ' is not included# and thenuber D is not included. Soeties# you ight get really lucky and aybe have apattern with only five nubers? aybe even four. %t all depends on what is alreadyperuted and what needs to be peruted. 7hichever pieces are already peruted are

    to be ignored and not included in the pattern.Soeties you wont be so lucky. ou will have to eori!e a pattern with repeatnubers. oure probably wondering how a pattern can contain any one nuber orethan once. This is possible if you reach the ' slot before you visit every incorrectlyperuted corner. )et e give you an eaple. )ets say for eaple you have start atthe ' slot *as always+# then go to E# then =# then after =# you are already back to the 'slot. So far# your only patter is$ E = *because we never include any 's in the pattern+.

    The proble is# you have soe corners that are still incorrectly peruted# and were notincluded in this pattern. To fi this# you need to start another pattern. )ets say that foreaple# in this particular case# the corner in slot 1 is still incorrectly peruted. oucan start your pattern there if you want# or you can start it anywhere else where anincorrectly peruted piece is located. So# if we start this pattern at slot 1# the patternight be soething like this$ 1 F . "nd then the nuber belongs in the 1 slotagain. So you have these two loops between slots E# =# and '# and the other loop youhave is between slots 1# F# and . *%ll ;ust assue that for this eaple# slots B and Dare already peruted correctly.+ 7hen you have two copletely separate patterns likethis# this is what you need to do$ Treat the first pattern *the pattern including the '+ as ifit were a noral pattern# so as of now# your only pattern is$ E =. "gain# we dontinclude the '. (or the second pattern# you add the second pattern directly after the firstpattern# and then after that# you add the first nuber in the second pattern at the end.So# in this case# it would be$ E = 1 F 1./y the way# it doesnt atter where you start the second pattern. ou are free to

    choose whichever corner slot that you want to start the pattern# which will also be thepiece that ends the pattern. These other patterns would also be acceptable$E = 1 F 1 *this is the eaple % used originally+E = F 1 FE = 1 F "s it turns out# in the end# each of these patterns affects the cube in the 23"CT saeway# so there is no advantage to choosing one over the other. % usually ;ust whicheverone % find first.Soeties you will be even ore unlucky and have three separate patterns. "neaple of this ight be$= 1 B F D E D

    7here the *= 1 B+ is the original pattern# ecluding the '# the * F+ is another pattern#the *+ is the first nuber in the second pattern *which# as stated above# needs to beplaced at the end if another pattern is started+# the *D E+ is a third pattern# and the *D+ isthe first nuber in the third pattern. There are very few cases in which you will need toreeber a pattern this long. There are however# several cases in which you will needto start a second pattern# and if that happens# all you need to do is do the secondpattern right after the first pattern# and ;ust put the first nuber in the second pattern atthe very end of the second pattern."lright now that you know how to deterine what the pattern will be# you now need toknow how to use that pattern in order to successfully perfor the algorith and

    perute each corner. This part of perutation is siilar to that in orientation. 7hatyou need to do is perute each piece# one at a tie# in the order that the pattern tellsyou. %f a corner needs to be peruted# you need to do a setup ove that oves thatcorner to the T/R corner# do the algorith# and then do the inverse of the setup ove.

    ou need to do a setup ove that not only doesnt affect the location of the T(R corner#the TR edge# and the T) edge# but you also need to preserve the orientation of the

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    corner that you are going to put in the T/R corner. (iguring out these setup oves onyour own would be 8uite challenging# so % have listed below a list of setup oves andtheir inverses for corner perutation.

    - Corner 1 < )' /' )' inverse < )' /' )'- Corner ' < *not used+- Corner = < none *it is already in the T/R corner+- Corner B < /' 5 /' inverse < /' 5 /'- Corner < 5 /' inverse < /' 5- Corner D < 5' /' inverse < /' 5'

    - Corner E < 5 /' inverse < /' 5- Corner F < /' inverse < /'

    Ok# there is only one ore concept you have to understand for corner perutation.Reeber that one algorith is used for both corner perutation and edgeperutation. %f# when doing corner perutation# your full pattern contains an evennuber of nubers# then you can totally ignore this step# but if your pattern contains anodd nuber of nubers# then you need to do this siple etra step. The algorith0GST be used an even nuber of ties in order to preserve edge perutation for thenet step. The way to fi this is siple. %f your entire pattern contains an odd nuberof pieces# add a @=A to the end of your pattern in order to do the algorith an evennuber of ties. ,eres an eaple of a pattern with an even nuber of nubers andone with an odd nuber of nubers.= ' F E D 1"s you notice# this algorith has an even nuber of nubers# so you siply leave italone.,ere is one with an odd nuber$E = 1 B F D

    This has an odd nuber of nubers# so you need to add a = to the end of it. The newpattern is$E = 1 B F D =ow the pattern has an even nuber of nubers# so you are good to go for edgeperutation.

    OT2$ ou will not encounter this proble during edge perutation.

    Ste% < dge 1er$utationThis step is very siilar to corner perutation: therefore % wont be taking nearly asuch tie to eplain it. "s entioned before# this step uses the sae algorith ascorner perutation. %ll type it here again so that you dont have to keep on scrollingback up to see it$ R T R T R ( R' T R T R T R (

    (his uses the sa$e %rinci%le as corner %er$utation. 'ou need to $e$ori0e a %attern in the order of

    !hich the edges need to be %er$uted. " suggest doing this %attern using nu$bers. )ere are the

    nu$bers " use:

    (* edge 7

    (R edge 4

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    (B edge 3

    (- edge

    B- edge ?

    D* edge

    DR edge 76

    DB edge 77

    D- edge 74

    (his ti$e# coincidentally# the nu$ber 4 is never included in a %attern# 2ust like the nu$ber 4 !asnt

    included in corner %er$utation. nd this ti$e# if an edge needs to be %er$uted# you do a setu% $ove

    in order to $ove it to the (- edge slot

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    dge 77 D -4 inverse D -4

    dge 74 -4 inverse -4

    Cell# thats it. )ere you have all of the infor$ation you need to solve a Rubiks cube blindfolded.+o! "ll give so$e final thoughts and ti%s on solving a Rubiks cube blindfolded. Cith all of the

    setu% $oves and inverses# " only %ut the$ on this !eb%age to let you Athink less. 'ou do have a lot

    of other things on your $ind !ith solving a Rubiks cube blindfolded# obviously# so that is !hy " gave

    you a list of all of the $oves and their inverses. Chen you get co$fortable enough# you should be

    able to 2ust reason out !hat the setu% $oves and inverses !ill be !ithout needing to $e$ori0e the$.

    (he conce%t that " had the hardest ti$e understanding !hen " starting solving the cube blindfolded is:

    )o! can you kno! if you are encountering a %roble$ if your eyes are closed; )o! do you sense

    !hen you are encountering a %roble$; Cell# " &uickly found out that the ans!er is: (here is no !ay

    to sense !hether or not you are encountering a %roble$ !hen your eyes are closed. 'ou need to %lan

    out absolutely everything before you close your eyes. ,nce your eyes are closed# you have to rely on

    your $e$ori0ation of the nu$bers to solve the cube. Chen you think about it# all that you need to do

    in order to solve a Rubiks cube blindfolded is 2ust $e$ori0e a %attern of nu$bers. (hats it. 'ou are

    doing nothing else. (he %attern !ill look so$ething like this:

    6 4 7 6 7 7 4 7 7 6 6 6 6 7 6 6 7 5 ? < > 3 > 3 76 3 > ? < 74 5

    corner orientation edge orientation corner %er$utation edge %er$utation

    " highly doubt that you !ill successfully solve a Rubiks cube blindfolded on your first atte$%t.

    (here are al!ays either t!o edges oriented incorrectly# or three corners %er$uted incorrectly. Dont

    give u%. (he fact that you even get that far %roves that you have learned so $uch. "f you stick to it#

    you !ill definitely eventually get it# and %retty soon# it !ill see$ easy. (he hardest %art of solving a

    Rubiks cube blindfolded is not actually turning the %ieces on the cube. "ts not doing the setu%

    $oves# or the algorith$s# or the inverses of the setu% $oves. (hat %art is easy. (he hard %art is

    re$e$bering the %attern consisting of about 35 nu$bers# and if you forget even one nu$ber# you

    !ont successfully solve the cube blindfolded.