3ds max fundamentals interface primitives splines modifiers operation.
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Transcript of 3ds max fundamentals interface primitives splines modifiers operation.
![Page 1: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/1.jpg)
3ds max fundamentals
interfaceprimitives
splinesmodifiersoperation
![Page 2: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/2.jpg)
interface
• command panel• hierarchy arrangement
![Page 3: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/3.jpg)
interface
• modify panel• “wired” to objects
and context sensitive• modifiers from the list
can be used to alter the geometry
![Page 4: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/4.jpg)
interface
• modifier “stack” is the history of the object sans transforms
• the parameters for the box still existand are accessibleand editable
![Page 5: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/5.jpg)
interface
• context sensitive command structure
• viewport control
• viewport navigation
![Page 6: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/6.jpg)
interface
• the transform gizmo• context sensitive move, rotate, scale
axis locks
![Page 7: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/7.jpg)
primitives
• these are primitives
![Page 8: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/8.jpg)
primitives
• these are primitives on modifiers
![Page 9: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/9.jpg)
primitives
• the boundaryrepresentation (the polygonalstructure) is ofutmost importance
![Page 10: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/10.jpg)
splines
• closed vs. open• spline sub-object modes
![Page 11: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/11.jpg)
splines
• vertex types• weld multiple vertices
to achieve closure• position and shape
![Page 12: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/12.jpg)
splines
• extrude, loft, lathe
![Page 13: 3ds max fundamentals interface primitives splines modifiers operation.](https://reader038.fdocuments.us/reader038/viewer/2022103101/56649e695503460f94b65f6c/html5/thumbnails/13.jpg)
modeling
• sub-object modes (topology) determines modifiers and operations and can even be directly sculpted