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    32No ve mb er 20 08 | DRAGON 369

    C L A S S A C T S

    R

    Class Acts:

    WarlordDevilish tricks from the ancientwarmongers of Bael Turath!

    BY STEPHEN RADNEY-MACFARLAND

    illustration by Sam Wood

    Resourceful. Bravura.Commanding.Inspiring. All these words describe the warlord.Unlike the cleric who channels leadership by using

    divine inspiration, a warlord digs deep into her innerbeing to pull victory from defeat and inspire hercompanions toward victory after victory. But some

    warlords find inspiration and power beyond theirken to supplement their native tactical genius. Oneof the most dramatic examples of this tradition comes

    from fallen Bael Turath as detailed in sections ofThe Hellpath Tome. Although the writings of the legendary tief ling

    general Malachi are some of the more celebratedpassages of The Hellpath Tome, his contributions camerelatively late to the history of Bael Turath and are

    refinements of the tactics and maneuvers of a thenmaturesome would say stagnateempire. Otherolder sections of that martial history are rooted in

    the ancient traditions of the empire, back when thefirst pacts were formed between the people thatwould become the tieflings and the powers of the

    Nine Hells. These earlier forms and exploits are moreclosely connected to the infernal. As a result, they aremore manipulative and most are brutal. Many emulate

    the tactics of the devils themselveseven to the extentof favoring polearms and reach weaponswhile othersblur the line between martial exploit and infernal

    pact. These disciplines, or at least those that have beenuncovered, have become very popular with warlords

    who do not fear the dangers of infernal pacts.

    Some of the fragments found in TheHellpath Tomejust scratch the surface of a deep and ancient martialdiscipline taught to the early soldiers and captains

    of Bael Turath by the Du kes of Hell. Only time wi lltell if more will be uncovered. Maybe brave (or fool-hardy) adventurers currently plundering the ruins

    of Vor Kragal will unearth f uture martial andinfernal wisdom.

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    34No ve mb er 20 08 | DRAGON 369

    C L A S S A C T S

    Level 29 Daily Exploit

    Asmodeuss Gambit Warlord Attack 29

    Sometimes a minor sacrifice by a commander can yield

    swift and terrible action from the troops.

    Daily Martial, WeaponStandard Action MeleeweaponSpecial: Before you make the attack, you grant combat

    advantage to all your enemies until the start of yournext turn.

    Target:One creatureAttack:Strength vs. ACHit:4[W] + Strength modifier damage, and you mark

    the target and opportunity attacks against the targetgain a power bonus to damage rolls equal to yourIntelligence modifier (save ends).

    Effect:Until the end of your next turn, enemies makinga melee attack against you provoke opportunityattacks from your allies.

    FeatsThe following set of feats represents a special pactthat warlords who multiclass into warlock and theinfernal pact can take.

    Infernal Captains Pact[Multiclass Warlock] Prerequisites: Infernal pact class feature,

    Pact Initiate feat Benefit:Once per encounter, as a minor action,

    you can place an Infernal Captains Curse on theenemy nearest to you that you can see. The curse

    wreathes the target in the semblance of hellfire. Thiseffect radiates light like a torch (radius 5 squares) butcreates no heat. When you hit a creature under your

    Infernal Captains Curse with an attack, the targetgrants an ally of your choice combat advantage on theallys next attack.

    Infernal Captains Fury[Multiclass Warlock] Prerequisites:11th-level, warlord, Infernal

    Captains Curse feat, infernal pact class feature,

    Pact Initiate feat Benefit:When you hit a creature under your

    Infernal Captains Curse with an attack, you can grantan ally 2d6 extra fire damage if the ally hits withhis or her next attack against the creature instead of

    making the target grant an ally combat advantage onthe allys next attack. Increase the extra damage to 3d6 at 21st level.

    Hells Implement [MulticlassWarlock] Prerequisites:Warlord, infernal pact class

    feature, Pact Initiate feat Benefit:You can use a polearm as a warlock

    implement, adding its enhancement bonus to attackrolls and damage rolls for warlock powers that useimplements. You do not gain your weapon proficiency

    bonus to the attack roll when using a polearm as animplement. You cannot use powers or propertiesfrom the item to empower or enhance your warlock

    attack powers.

    Magic Item

    This magic polearm is a favorite of those warlordswho take the infernal captains path.

    Devils Tongue Polearm Level 7+This wicked polearms red lacquered blade takes the shapeof stylized flames atop a pole of burned wood reinforced

    with black iron.

    Lvl 7 +2 2,600 gp Lvl 12 +3 13,000 gpLvl 17 +4 65,000 gp Lvl 22 +5 325,000 gpLvl 27 +6 1,625,000 gp

    Weapon:PolearmEnhancement:Attack rolls and damage rollsCritical:+1d8 damage per plusProperty:A creature within your melee reach and

    under the effect of your Infernal Captains Curses atthe start your turn takes fire damage equal to yourIntelligence modifier.

    Power (Daily):Free Action. Use this power when youhit a creature under your Infernal Captains Curse.

    The target grants combat advantage to all creatures(save ends).D

    About t he Auth orBorn on a stormy Christmas day, in our nations capital,

    during the Nixon administration, the stars were definitely

    wrong when Stephen R adney-MacFarlan d came screaming

    into the world. Spending most of his impressionable years as a

    vagabond and nere-do -well, Stephen eventually sett led in the

    Northwest to waste his life on roleplaying games.

    Once that RPGA guy, Stephen is now a developer in RPG

    R&D. He also teaches a class on roleplaying design for the

    Art In stitute of Seatt le, molding the min ds of young and

    upcoming designers. Be afraid. Be very afraid.