30 years of game making for learning

20
30 years o game making for learni itd-cnr jeffrey earp Genova (IT) June 26 2015

Transcript of 30 years of game making for learning

30 years ofgame making for learning

itd-cnr jeffrey earp

G e n o v a ( I T )

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research publications on game making for learning*(excluding higher ed. computer science & professional training)

* jeff rey ea rp – i td -cnr ( i n p ress )N o n - d i g i t a l g a m e m a k i n g

11 - 1419 - 22

23+

?

school age15 -18

5 - 10non specifi c

Who?target population age in game making research*

* jeff rey ea rp – i td -cnr ( i n p ress )

co l l abora t ion

soc ia l i s sues

crea t i v i ty

computa t i ona lth ink ing

o ther l ea rn ingat t r i bu tes

curr i cu lum

cod ing

l i te rac ies & sk i l l s se ts

inc lus ion

pedagogy

other techno logy

* jeff rey ea rp – i td -cnr ( i n p ress )

Why?specifi c themes in game making research*

pro ject re s u l t s & outputs - htt p://ti nyur l . com/mag ica ldoor

2013-2014

primary schools & SEN centres

BE, FI, GR, IT, UK

37 classroom experiences

600 students and teachers

150 classroom hours

a full cycle of team-based game design and production, peer play-testing, peer review, feedback appraisal, game versioning & publication

I learnt how games are made … a whole new experience.

(The good thing was) working together because I wouldn’t have managed on my own.

Following my classmates’ suggestions for modifying my game made me feel like a real game inventor.

I’ve added Game Designer to the jobs I’d like to do when I grow up.

Motivation & engagement

collaboration

critical thinking & problem solving

learner self-regulation & autonomy

http://amc.pori.tut.fi/game-building-tools

MAGICAL Community Library

of Digital Game Making

Environments for Learning

low floor (threshold)

high ceiling

widewalls

widewalls

towards affi nity

spaces

blurred lines & new opportunities

fast prototyping

collaborative design & development

systematic user engagement in design

enhanced play testing

marketplace access

recruitment

users in the design process

user centred design

informant design

participatory design

co-design

user driven design

portal for developing educational games &

brokering delivery

game editor for learners & designers with App Store publishing

multiuser sandbox world with native game design

& publishing

high level 2D/3D multiplayer design, universal

deployment

crowdsourcing game ideas and brokering

collaboration