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Dispatch #28 | Decision games 1
presrt stdus postage paidbakersfield ca permit no 66
Dispatchesfrom Decision Games#28 SPRING 2015
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | DECISIONGAMES.COM
Waterloo by Christopher perello
W aterloo is the most written about battle in human history, and for good reason. It had every conceivable dramatic element: the fate of Europe in the balance, a duel between
two of the greatest commanders of their time, indeed of all time, sweeping cavalry charges, a last-minute rescue, the final attack of one of the most storied corps in history, and a near victory turned into total rout. Such was the scope of that outcome the name has become synonymous with absolute, crushing, irretrievable defeat. It also cemented the Napoleonic paradigm—that of a decisive, war-ending battle—into the minds of military men around the world for generations to come.
situation
Napoleon Bonaparte’s eleven month exile on Elba ended in March 1815 with his return to France. The French people welcomed him, but cautiously. They wanted no more wars, and Napoleon duly (and probably duplicitously) pledged peace to the French and all of Europe.
His former opponents, then bickering in Vienna over the future of Europe, would have none of it. They formed the Seventh Coalition and put their armies on a war footing; by early spring 800,000 men were under arms.
SAMPLE FROM STRATEGY & TACTICS #292
Félix Philippoteaux’s classic painting of a French cavalry charge at Waterloo gives a good feel for the dense formations and the proximity of opposing soldiers. It is inaccurate on
two important points: the ridge occupied by the Allied army was not nearly so hilly, and the French attacks were not delivered at the run because of crowding and mud.
2 Dispatch #28 | Decision games
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#17 MAY - JUN 2015
Operation Vulture | Battle of Kolwezi | Grozny 1999 | Ukrainian Insurgent Army | Prompt Global Strike | Chinese Group Armies | Century Series Fighters | DARPA Sniper Weapons
BATTLE OF DIEN BIEN PHU
#17 MAY - JUN 2015
BATTLE OF
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292 MAY 2015 north cape: The aero-naval campaign fought off the coast of Norway from 1941 to the end of the war.
•First Punic War•Battle of Waterloo
•Congo Merc
293 JUL 2015 1066: an in-depth look at three battles fought in that fateful year that ended the Anglo-Saxon line of English kings and precluded the rise of a Danish line.
•Napoleon’s Last Campaign•Satan’s Chariot
•Battle of Mount Street Bridge, Dublin 1916
294 SEP 2015 WWi: An analysis of the strategic and grand-strategic strategies driving the course of the war that brought the world of European dynasties to an end.
•Desert Storm Intel•Muslim Conquest of Syria
•Fortifications of the Third System
295 NOV 2015 gates of Vienna: An analysis of the last great Ottoman invasion of Europe in 1683, culminating outside the Habsburg capital at Vienna.
•Germantown, 1777•The Catalan Grand Company
•Duel at St Vith•Ambush of Blackhorse Convoy
296 JAN 2016 Pusan Perimeter: An analysis of the last-ditch UN stand around Pusan and the subsequent counteroffensive north to the Yalu River.
•Slave Trade Wars, 1502 - 1850•Kiev Operation WWI
•Roman Army of the Late Republic
297 MAR 2016 1863: the decisive phase of the Civil War came in the spring and summer of 1863, when Union victories broke the victory spell of Robert E. Lee in the east, and broke the back of the Confederacy at Vicksburg.
•Area Denial•Operation C3
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42 JUN 2015 Battle of shanghai, 1937: The huge urban battle that began the 2nd Sino-Japanese War.
•Von Rundstedt in Normandy•Army Group South Anti-Partisan Campaigns
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43 AUG 2015 Patton’s Third army: Analysis of Patton’s 1944 lightning advance from Normandy to the German border.
•Battle of Manila, 1945•Battle of Kiev, 1941
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44 OCT 2015 ghost column: the story of the Germans’ “Trojan Horse” armored column that almost gave them victory during their 1943 Kursk offensive.
•I Remember: Luzon ‘45•Battle of Buq Buq, 1940
•A Tale of Two Corps: US II Corps & II SS Panzer Corps
45 DEC 2015 Panzers east: analysis of German Army Group Center in the 1941 Barbarossa Campaign.
•US Pershing Tank•The Black Sheep Squadron
•US Escort Carriers
46 FEB 2016 Yamato Unleashed: an analysis of the decisive 1944 aero-naval Battle of Leyte Gulf from the Japanese perspective.
•Biological Warfare at Stalingrad•The Alpine Redoubt 1945
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47 APR 2016 crete 1941: Analysis of the Germans’ largest airborne operation of the war.
•Hitler’s Greatest Mistake•US Defense of Bataan 1942
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17 MAY 2015 Dien Bien Phu, 1954: The French army makes its stand in a remote outpost against the Viet Minh.
•Operation Vulture•Ukrainian Insurgency•DARPA Snipers
•Kolwezi 1979•Prompt Global Strike
18 JUL 2015 green Beret: Special Forces in Vietnam take the war to the enemy.
•Iraq 2014•Suez 1956
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19 SEP 2015 red Dragon Falling: An analysis of the strengths and weaknesses of the Chinese military system.
•Tank Battle at the Chinese Farm•Operation Dingo•Preemptive Strike Jordan 1958
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20 NOV 2015 Drive on Baghdad: Joint warfare and the march up country to Baghdad, 2003.
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21 JAN 2016 Kandahar: Counter-Insurgency in Afghanistan.
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22 MAR 2016 modern Battles: Kalingrad - Nato vs. Russia in the Baltic & Mosul - the coalition against the Islamic in Iraq.
#16 MAR - APR 2015
RUSSIA VS. VISEGRAD 4 | Sigma 64 Vietnam Wargames | Ridgway in Korea | AirSea Battle | France’s 13th Demi-Brigade | Focus On: The Iraqi Army | Russian Attack Helicopters
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North CapeBattles in the arctic, 1941-1945
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WARPATHINDIAN TERRITORY IN THE AMERICAN CIVIL WAR
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ANGOLACold War Struggle in Africa
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rampage: The Allied Drive Across France,
August-September 1944
RAMPAGE: Building & Breaking the West Wall | Stalingrad Cauldron: Operations Uranus & Ring | Armor on New Guinea | Women at War FRANCE FIGHTS ON: 1940, What If? | Gulag & Punishment Battalions | Kamikazes Over Okinawa | Hitler’s Wolf’s Lair Headquarters
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Dispatch #28 | Decision games 3
Dear Fellow Wargamers:
Welcome to Dispatch #28. This issue we are featuring the first three games coming out of our new, re-booted pledge program. First we have Wellington’s Victory with a beautiful, updated map, a fantastic set of counters that were selected through customer choice and feedback over several months on CSW, and an updated game system. Second, we have the classic napoleon’s last Battles. This game has also had a thorough update of the map and counter graphics (please take a look at the samples on the pledge page). The original game system has been loved for nearly four decades so we didn’t change anything in the game system, but we did add several new options, most notably the ability to add additional counters or exchange the original counters for variants that have been proposed such as the addition of Hal force as well as several leaders, and the substitution of the overly strong Prussian artillery for a more accurate OOB (and several other substitution possibilities for the French and Prussian forces). Finally, we are releasing the long-awaited third volume in John’ Butterfield’s D-Day series, D-Day at Peleliu. This game covers not only the landings but the long inland battle (a planned four-day battle turned into a two and a half month brutal campaign). So, we get the same great solitaire system and played and loved at Omaha Beach and Tarawa and now, new terrain and obstacles to overcome. All three games will be shipping by the end of May.
Then, we can only tease you with the upcoming folio and mini game releases that begin in June. We have four folios, three from WWII, each a different theater, and one SF title. alamein covers the first assault with the dramatic battles as Panzer Army Afrika attempts to breakthrough. mortain takes us to a German counterattack during the battle for Normandy. shanghai incident moves us to one of the early battles of the Second-Sino-Japanese War (a conflict that merged into other parts of World War II) as the Japanese attack the Chinese for the first time at Shanghai (the second battle is covered in an upcoming World at War issue). Battles for the galactic empire takes us to the far future as the Imperial and Rebel forces compete for control of a sector of the Milky Way galaxy (from the popular struggle for the galactic empire solitaire game).
We also have 12 new mini-games. These include eight more of Miranda’s minis: long range Desert group (made us all want to see old episodes of Rat Patrol!), Von lettow (WWI East Africa), merrill’s mauraders (WWII CBI), mig alley (Korean air war), suez ‘56, and Khe sahn, and two solitaire SF prequels to the upcoming Free mars boxed game: Phobos rising (about a commando team on Mars), and operation stolen Base (about a Rebel task force attempting to seize the dwarf planet Ceres). Perello also provided four more Musket & Saber Quick Play games: germantown, saratoga, mansfield, and Wilson’s creek.
Alright, so that’s the new game releases. What about a Desert Fox Games offer? How about something we’ve never done before? How about free shipping on all Desert Fox Games? Yes, that’s right, all you guys in Europe and Australia who write us about how it costs more to ship than the cost of the games, free shipping! In fact, let’s include Decision Games in that as well to give you even more choices to meet those minimums (minimum $75 for US, $150 for non-US). So, that’s free shipping on a Desert Fox and Decision Games order right now. Then, 25% off any or all of the three new pledge program games if you complete your pledge order before the 30 Apr 15 deadline. And finally, keep checking back for the release of those four new folio and twelve new mini-games beginning in June.
Thanks again for your support,
Doc PO Box 21598 | Bakersfield, CA 93390 | (661) 587-9633shop.strategyandtacticspress.com
Enjoy these book titles from
The Quest for Annihilation The Role & Mechanics of Battle in the American Civil War
by Christopher Perello
Civil War came to the US when the first shot was fired at Fort Sumter on 12 April 1861. Most, including the leaders of both sides, thought it would be won or lost quickly, with a great battlefield collision. Instead, it ground on for four years. Battles were frequent, but each one rarely decided more than the control of a single town or a few blood soaked fields.The book is loaded with detail, and is illustrated with more than 320 maps, diagrams, photographs, orders of battle and data tables (320 pages).
reTail Price: $35 (+ shipping)
Crowns in the GutterA Strategic Analysis of World War I
by Ted S. RaicerIllustrated by Christopher Perello
World War I was the crucial event of the 20th century, as the great European powers — which until then dominated the world economically, militarily and politically — destroyed themselves. That led to a second war a generation later, enabled the ascendance of the United States and Soviet Union, and unleashed the forces of nationalism and self-determination around the globe. Crowns in the Gutter provides a concise analysis of the strategies and tactics employed to try to achieve those goals. The narrative also has dozens of maps and diagrams to further illustrate all the action of the first total war.
reTail Price: $35 (+ shipping)
With Custer at the Deathby Robert F. BurkeIllustrated by Christopher Perello
The fascination with Custer’s Last Stand hasn’t diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians. The first accounts were pieced together by other soldiers arriving on the scene in the battle’s aftermath, and by archaeologists in the generations since. To that information was added the reminiscences of the Indians who fought there.Interleaving and cross-referencing all those accounts provides a minute-by-minute story of the fighting, as Custer desperately and expertly maneuvered his outnumbered troops to face repeated and well-coordinated assaults by bands of Indian warriors. The resultant narrative is supported by dozens of detailed maps and orders of battle for both sides.
reTail Price: $30 (+ shipping)
4 Dispatch #28 | Decision games
Tannenberg: East Prussia, August 1914
In August 1914, two Russian armies, Rennenkampf’s First and Samsonov’s Second, invaded the German province of East Prussia. The lone German army there, Hindenburg’s Eighth, had to rely on interior lines and railroads to concentrate against each Russian army in turn. This game focuses on the southern half of the campaign, with the northern half factored into the victory conditions. Those victory conditions vary with the strategic options chosen by each player so neither knows the other’s intent.
Tannenberg uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1914, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.
The historical outcome at Tannenberg was the destruction of Samsonov’s army, but it need not have been so. Both players have options and can achieve decisive success. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.
Masuria: Winter Battle 1915
After the Tannenberg campaign of August-September 1914, East Prussia became a strategic backwater as both side focused their efforts in Poland. But the Russian threat remained, and the following winter the Germans set about cleaning up their northern flank. A massive attack on the open right flank of the Russian Tenth Army sent it reeling; only the sacrifice of an entire corps in the Augustowo Forest enabled it to escape.
Masuria uses a modification of the Fire & Movement game system. Developed to portray the mechanized battlefields of a later generation, F&M stresses the use of rapidly-concentrated fire support to generate breakthroughs, followed by a rapid penetration by mobile reserves. In 1915, although railroads allowed the rapid shifting of forces on a large scale, no one moved faster
than a man on foot on the battlefield, making exploitation ineffective. However, here both players have hidden movement, allowing them to concentrate in unexpected locations to surround and destroy isolated enemy units. The clumsy and inflexible fire support is represented by the artillery brigades available to division and corps commanders. It must be brought to the point of decision, then supplied to give it the firepower to affect the fighting.
The historical outcome at Masuria was the clearing of the East Prussian border. It might have gone differently; Russian reserves were available, and the German forces were a hodge-podge of units of widely varying quality. Both sides have a number of options to turn the fortunes of the campaign. The player who makes the better choices, and backs his strategy to the hilt, will emerge the victor.
Game Contents:• 17”x22”terrainmap• 100die-cutcounters• OneStandardRulesbookletforthisseries• OneExclusiveRulesbookletforthistitle
AVAILABLE NOW
Minutes to learn. Quick to play. Historically Accurate.
$19.95 eACh+shipping
Dispatch #28 | Decision games 5
Suez 1916: Ottoman Strike
The Suez Canal was essential to British strategic communications and trade in the Great War, as well as an important political symbol. In August 1916, the Ottoman Empire sent an expeditionary force, including contingents of Germans and Austro-Hungarians, against the canal. While the British were expecting an attack, the Ottomans gained some tactical surprise by attacking at night. If the Ottoman attack succeeded, Britain’s prestige and warmaking capacity would be severely damaged.
Suez 1916 uses the Fire & Movement system. The movement and combat systems are
designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.
The historical battle was a touch-and-go affair, ending with the British pushing the Turks just far enough to keep the canal safe. The British have the stronger force, but the Central Powers has the advantages of surprise, initiative, and strong artillery support. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.
Gaza 1917: Gateway to Jerusalem
By early 1917 British Empire forces had pushed the Ottoman Turks out of the Sinai to a line near Gaza. If the British could break that line, it would open the road to Jerusalem, and after that Damascus. A hastily-prepared attack in March was repulsed. After a month spent bringing forward artillery and supplies, the British were ready to try again, going “over the top” on 17 April.
Gaza 1917 uses the Fire & Movement system. The movement and combat systems are designed around the realities of mechanized warfare, giving motorized and/or specially-trained units clear advantages. Players can augment units at the instant of combat with support fire, provided by weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers. A seemingly predictable assault can be overturned at the last minute by heavy defending fires, while even small units may develop tremendous offensive punch with the assistance of a heavy bombardment. Winning the battle is a matter of maneuver, firepower and asset management.
Historically, the Turks eked out a victory, but it was a close call. In this game, the British have numbers, quality, and firepower on their side, while the Ottomans have excellent defensive positions, superior leadership, and time. The player who best utilizes his strengths and is prepared to capitalize on opportunities will prevail.
6 Dispatch #28 | Decision games
LAst ChAnCe to pLedge
Wellington’s Victory The classic 1976 game covering the battle of Waterloo returns in this revamped version. Napoleon’s French Army of the North faces Wellington’s hodge-podge Army of the Low Countries, who are fighting for time while awaiting the arrival of Blucher’s Prussian Army of the Lower Rhine.
The maps use natural contours to show elevations, with terrain features including the critical chateaux, villages and farms, walls, woods, hedges, sunken roads, slopes, streams, and marshes. Most of the vividly colored counters represent combat units: infantry battalions, cavalry squadrons, artillery batteries, and engineer detachments. Many battalions have additional counters for specialist skirmishers, or additional counters to represent greater size. Unit capabilities are modified by a number of formation markers, from infantry squares to cavalry vedettes. Individual leaders enhance unit performance, while each army’s high command is represented by key commanders and unit headquarters.
The game mechanics have been streamlined; a single dice roll inflicts casualties and disorder. Units and larger organizations wear down over time and must be rested or risk a catastrophic collapse. Finesse trumps brute strength in combat; players must utilize a variety of arms, formations, and tactics to seize key ground and destroy enemy units. Hidden movement allows each player to prepare surprises for the other.
Multiple scenarios cover everything from the historical battle to a fight for an individual chateau. The French player may decide on an early start, or even on turning the battle into a demonstration. The Prussian arrival can occur early with fewer troops, or later with more, at the will of the allied player. It’s all here, from massive cavalry charges to grand bombardments to skirmishing to wild melees, with the fate of Europe in the balance.
contents• Four34x22inchterrainmaps• 1,960 die-cut counters • ColorRule/Scenario Booklet• Assorted Player Aid Displays• Player Aid cards• Storage bags
retail price: $160.00
pLedge & pAy onLy $120
D-Day at Peleliu is a solitaire game simulating the amphibious invasion of Peleliu in the Palau Islands. The Marines assaulted with the primary goal of capturing the airstrip nestled amid jungle and overlooked by forbidding mountain terrain. Though Maj. Gen. William Rupertus, commander of the division, predicted a quick four-day victory, the battle was instead a two-month fight to the death against some 10,000 tenacious Japanese.
Designer John Butterfield advances the solitaire system of his award-winning D-Day at Omaha Beach to the next level. You control the US forces against a Japanese defense determined to hold the island at all costs. An innovative no-dice combat system highlights unknown enemy deployments and the importance of using the right weapons and tactics. Event cards keep the action flowing and the rules simple while introducing historical detail. Players familiar with Omaha Beach will recognize the hazardous amphibious landings, overlapping enemy fields of fire, uncanny enemy tactics, and the emergence of heroes and leaders as the battle unfolds. In Peleliu new features cover coordinated Japanese counterattacks, close combat, fortified positions in coral and mountain terrain, and the hellish canyons and peaks of Umurbrogol Mountain, ever after referred to by the Marines as “Bloody Nose Ridge.”
contents• One34x22inchterrainmap• 352 die-cut counters • 55 event cards• Color rules booklet• Player Aid cards• Storage bags
retail price: $60.00
pLedge & pAy onLy $45
2-23: Intense Japanese fi re limits US movement to one hex this turn.
BNR: Unexpected US Naval Fire hits position C20 C15 C17
13
R M
Landing Drift Left
2-12: And add a depth marker to one Japanese unit (9.2).
14-23: Heat exhaustion disrupts one US unit.
BNR: Add a depth marker to one Japanese unit (9.2).
42
R A
Drift RightLanding
D-Day at PeleliuWellington’s Victory
Dispatch #28 | Decision games 7
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Napoleon’s Last Battles
Napoleon has escaped exile on Elba to retake the French throne in early 1815, but is surrounded by the armies of the Seventh Coalition, determined to remove him again. Napoleon’s only chance is a preemptive strike, to disrupt the Coalition’s plans and perhaps cause it to fall apart. Belgium has the closest targets, the armies of his two most steadfast opponents, Britain and Prussia. The French concentration, secret and swift, catches the Coalition armies off-guard. For four days, the armies maneuver and clash, with the fate of Europe in the balance.
This game is a reprint and update of the classic SPI game from 1976. The map covers the entire campaign area, featuring the towns, roads, rivers, woods, chateaux, and ridges that affected the fighting. The colorful units in the game include infantry, cavalry, and artillery brigades, plus key leaders.
The original game’s scenarios are intact, covering the entire campaign or using just a portion of the map and counter set to cover each of the four principal battles fought historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The one-day mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90 extra units have been added to make potential reinforcements available, to modify the original order of battle due to new research, or to give players the means to alter each army’s countermix. Optional rules present variants for several of the standard rules.
contents• Two34x22inchterrainmaps• 400 die-cut counters • Color rules booklet• Storage bags
retail price: $60.00
pLedge & pAy onLy $45
PLACE ORDER online at shop.decisiongames.com
D-Day at Omaha Beach
D-Day at Omaha Beach recreates America’s most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead.
US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics.
Event cards keep the action flowing and the rules simple, while controlling German strategy and introducing extensive historical detail. The game includes amphibious landings, German artillery and rocket barrages, US naval bombardment, tides, engineer operations, and intangibles such as US leadership under fire and the initiative of the American GIs.
system requirements•OSWindows2000/XP/Vista/7/8•DirectX7orlater•RAM1GB,4GBrecommended•AUDIOanyWindowscompatiblesoundcard•MinimumResolution800X600,32bitcolor•Storage32MBfreespace
$24.95 + shipping
bUy todAy!
8 Dispatch #28 | Decision games
aVa il a Bl e noWComplete your collection today!
VISIT OUR SITE FOR MORE INFO @
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FoLio series
Fire & movement rULes
World War i Battles
gaza 1917: Gateway to Jerusalemloos: The Big Pushmasuria: Winter Battle 1915meuse argonne: The Final Offensivesuez 1916: Ottoman StrikeTannenberg: East Prussia, August 1914Vimy ridge: Arras Diversion
World War ii Battles
aachen: First to Fallarnhem: The Farthest BridgeBastogne: A Desperate Defensecauldron: Battle For Gazalacrusader: Battle for Tobrukiwo: Bloodbath in the Bonins, 19 Feb - 17 Mar 1945Kasserine: Baptism of Firesaipan: Conquest of the Marianasscheldt: The Devil’s Moat
modern Battles
DmZ: The Next Korean Wargolan: The Syrian Offensivelebanon ‘82: Operation Peace for Galileenaktong Bulge: Breaking the Perimetershowdown: The Coming Indo-Pakistani War
mUsket & sAber rULes
napoleonic Battles
marengo: Morning Defeat, Afternoon Victoryleipzig: Napoleon Encirlced
american civil War
chickamauga: River of DeathFrayser’s Farm: Wasted OpportunityPea ridge: St Louis, Then Huzzah!shiloh: Grant Surprisedstone river: Turning Point in Tennessee
19th century Battles
Pedregal: Santa Anna At Bay
bAttLes oF AnCient WorLd rULes
chalons: The Fate of Europe
pike & shot rULes
early gun Powder Battles
Breitenfeld: Enter the Lion of the NorthPavia: Climax of the Italian Wars
bAttLes oF medievAL WorLd rULes
acre: The Third Crusade Opensarsuf: Lionheart vs. Saladin
mini series
mUsket & sAber QUiCk pLAy rULes
napoleonic Battles
saalfeld: 10 October 1806
19th century Battles
molino Del rey: Gateway to Mexico City 8 Sept 1847
american civil War
chantilly: Jackson’s Missed Opportunity 1 Sept 1862salem church: East of Chancellorsville 3-4 May 1863
AnCient WArs rULes
caesar’s War: The Conquest of Gaul, 58-52 BCBelisarious’s War: The Roman Reconquest of Africa, AD 533-534
hAnd oF destiny rULes
Khyber rifles: Britannia in Afghanistancuster’s Final campaign: 7th Cavalry at Little Bighorn
Air WArs rULes
eagle Day: The Battle of Britaincactus air Force: Air War Over the Solomons
CommAndo rULes
congo merc: The Congo 1964Border War: Angola Raiders
Folio game series & mini game series
minutes to learn, Quick to Play
the Mini game series provides a variety of introductory games that are designed to be played in about an hour. the eras covered are: 19th century, ancient, WWii and Modern. each game includes an 11 x 17 inch map sheet, 40 counters and a rules sheet. some titles also include 18 mini cards. the mini game series takes only minutes to learn and once one game is played, players can immediately play other scenarios with the same standard rules. some games come with cards that drive the action with various commands and events.
the folio game series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19th century battles, Fire & Movement for 20th century battles, Fire & Movement World War I for WWi battles, Battles of the Medieval World for medieval battles, & Pike & Shot for early gunpowder battles) with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. each game can be played in about 90 minutes allowing for multiple games to be played in an afternoon or evening.
Dispatch #28 | Decision games 9
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address
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shipping ChArgesUS ships UPS Ground, International ships USPS only.
Envelope Shipping: 1-2 folios/ 1-3 minis
$7 USPS Priority Mail (1-2 folios/ 1-3 minis)
22 Canada Priority Int'l Mail (1-2 copies)
26 World Priority Int'l Mail (1-2 copies)
Box Shipping: 3 or more games
$16 UPS Ground (USPS Priority Mail add $5)
33 Canada
37 South America
47 Europe, Australia, Asia
(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | shop.decisiongames.com
thE Decision games folIo/MInI SErIES
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QTY stock # Title Price ToTal
mini series1701 Caesar’s Wars: Gallia 12.95
1702 belisarius’s War 12.95
1703 Khyber rifles 12.95
1704 Custer’s final Campaign 12.95
1705 Eagle Day 12.95
1706 Cactus Air force 12.95
1707 Congo Merc 12.95
1708 border War: Angola 12.95
1709 Saalfeld 9.95
1710 Molino Del rey 9.95
1711 Chantilly 9.95
1712 Salem Church 9.95
QTY stock # Title Price ToTalFolio series
1601 Chalons 19.95
1602 Marengo 19.95
1603 leipzig 24.95
1604 Chickamauga 19.95
1605 Stones river 19.95
1606 frayser’s farm 19.95
1607 Shiloh 19.95
1608 Arnhem 19.95
1609 Cauldron 19.95
1610 Kasserine 19.95
1611 Saipan 19.95
1612 bastogne 19.95
1613 Aachen 21.95
1614 Crusader 19.95
1615 Golan 19.95
1616 naktong bulge 19.95
1617 DMZ: the next Korean War 19.95
1618 Showdown: Indo-Pakistani 21.95
1619 Acre 19.95
1620 Arsuf 19.95
1621 breitenfeld 21.95
1622 Pavia 19.95
1623 Pea ridge 19.95
1624 Pedregal 19.95
1625 loos 1915 19.95
1626 lebanon ‘82 19.95
1627 Vimy ridge 19.95
1628 Meuse-Argonne 19.95
1629 battle of the Scheldt 19.95
1630 Iwo (Solitaire) 19.95
1631 Masuria 19.95
1632 tannenberg 19.95
1633 Suez 1916 19.95
1634 Gaza 1917 19.95
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QTY TiTle Price ToTal
DGBoxGames
Adv. Pacific Theater Ops 120Africa Orientale Italy Exp 35Antietam Campaign 40Atlantic Wall 240Axis Empires: Dai Senso! 120Axis Empires: Totaler Krieg! 120Battle Cry of Freedom 50Beyond the Urals 25Blue & Gray 40Cherkassy Pocket 50China: Middle Kingdom 60D-Day Omaha Beach 60D-Day at Tarawa 60Drive on Stalingrad 60Emp 1st/Nap 1st Battles 50Empires of the Middle Ages 120Fly Circus Bomb & Camp Exp 40Fly Circus Complete Set 55Flying Circus (Basic) 23Highway to the Reich 170Hurtgen: Hell’s Forest 120Land Without End 50Leningrad 25Lightning: D-Day 20Lightning: North Africa 20Lightning: Poland 23Lightning: War on Terror 20Lords of Sierra Madre 50Luftwaffe 50Napoleons 1st Battles 40Nine Navies War 50NUTS! Bulge-Card (N/S) 40Operation Kremlin 40Empires at War 40Battles for the Ardennes 50War Between the States 120Thirty Years War Quad 40Battles of the Ancient World: Vol II 40
QTY TiTle Price ToTal
Battles of the Ancient World: ALL $80Over the Top! 50Pacific Battles, vol. 1 50Patton’s First Victory 30RAF 80Rebels & Redcoats Vol 1 50Rebels & Redcoats Vol 2 50Rebels & Redcoats (ALL volumes) 80Seven Days Battles 40Storm of Steel (updated) 160Struggle Galactic Empire (v 2.0) 60The ‘45 40The Alamo 20The Forgotten War Korea 50USN Deluxe 80Wacht am Rhein 160War in the Pacific 420War in the Pacific Extension 40
FLAt rAte shipping ChArgesUS ships UPS Ground, International ships USPS only.
$16 UPS Ground (USPS Priority Mail add $5)
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37 South America
47 Europe, Australia, Asia
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Dispatch #28 | Decision games 11
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SPW introduces Tannenberg: The Introductory Game as an easy way to get into the Der Weltkrieg series. For a low price you can experience why so many rate Der Weltkrieg among their favorites. Follow the introductory videos on the SPW website, and get into one of the most playable and innovative systems available.
The series covers all World War I in Europe and the Middle East using a standard system with rules that apply to all its games. By learning how to play Tannenberg, you will know how to play the others.
The series uses simple systems. First is the representation of terrain the maps use hexside rather than in-hex depictions. That triples the amount of information on the map while adding realism and accuracy to movement and combat.
The combat system takes into account every strength point, and it’s not odds dependent. Losses are by strength point, which accurately depicts the effects of combat action and attrition.
Supply is simple and effective, representing the need to replenish ammunition. Units can’t fully attack or defend without supplies, and the system recreates intense combat and lulls.
Tannenberg is also a great way to get first-timers into wargaming. The rules are short and to the point. The video tutorials are an easy way to learn, and they give examples from the game. Watch them now and see for yourself.
Watch the Step by Step Videos at www.spwgame.com
(Media / Tutorial Videos)
For more info visit shop.decisiongames.comnot qualified for Free shipping
AvAIlABlE frOM
Conquer the Business Battlefield!
$23.95 + shipping
Available from strategy & tactics press | Po box 21598 | bakersfield, CA 93390 | (661) 587-9633 | [email protected]
easy to read and easy to apply ideas on How To:
Find Paths to Success Improve PerformanceDevelop Leadership Handle RiskPlan SuccessfullyMaximize Productivity Deal with Conflicts
Improve CommunicationDeal with MistakesUnderstand RealityHandle SubordinatesLeverage TechnologyAvoid Failure
Dave is able to really draw fascinating parallels between history and the business world of today. Irecommendittoanyexecutivewhowantstounravel the lessons of the past and apply them to the challenges of today.
— Brian Guinn President of 4G Companies A diversified merchant bank headquartered in Dallas.
“
”
other spW gAmes
AvAiLAbLe noW
the grAnd CAmpAignConnects the other titles in series. Not a stand alone game.
$79.95
the eAstern Front: 1914-1917 Six Separate Games PLUS Rules to Link the Games PLUS East Front Campaign Game
$119.95
the Western Front: 1914-1918$69.95
ottomAn FrontFive separate scenarios
$79.95
itALiAn Front: 1915-1918$49.95
25% OFFIntroductory Game to the Der Weltkrieg Series
components:• 140 Backprinted Counters• One 17in x 22in Map• One 16 page Rulebook• Ziplock Format
$19.95 +shipping
sALe priCe$14.95 +shipping
12 Dispatch #28 | Decision games
pLedge progrAm overvieW
The Decision Games Pledge Program is an online preorder system for gamers to “pledge” their support to purchase future games thereby directing our efforts to the games customers have the most interest in seeing published. Pledge orders will receive up to a 25% discount from the final retail price. We will provide estimated pricing based on the latest information we have about the game components and print pricing however the final price is subject to change (largely due to the variable costs of paper and shipping). Updates about the collation and shipping are included in our What’s New page. Normally, we start printing game components in January. We close the pledge orders when components start arriving In our warehouse and begin collecting payments. Most games are shipped by the end of June.
The Decision Games Pledge Program has published many games over the past 15 years. For your convenience, we are listing the projects to be released in the next year in the first section of the pledge list, then the games we have in progress for the following two years. We will add games to the Pledge Program through the surveys we conduct on-line and in our magazines.
To pledge for additional games, check your list, make changes or updates to your list or customer information, visit the pledge area of the Decision Games Shop. Pledges are a commitment to purchase a game when published and current payment information is required in order to make pledges—credit card information must be kept current in order to maintain a pledge order. Accounts that are not kept current will have their pledge orders cancelled so that we are able to keep accurate count of pledge orders.
pLedge progrAm UpdAte (01 Mar 15)
After nearly 15 years, we decided to reboot our pledge program last Fall. The pledge program itself was pared down to seven games that are actually in design or development. Three of those games are being published this year. First we have Wellington's Victory with a beautiful, updated map, a fantastic set of counters that were selected through customer choice and feedback over several months on CSW, and an updated game system. Second, we have the classic Napoleon's Last Battles. This game has also had a thorough update of the map and counter graphics (please take a look at the samples on the pledge page). The original game system has been loved for nearly four decades so we didn't change anything in the game system, but we did add several new options, most notably the ability to add additional counters or exchange the original counters for variants that have been proposed such as the
deCision pLedge progrAmaddition of Hal force as well as several leaders, and the substitution of the overly strong Prussian artillery for a more accurate OOB (and several other substitution possibilities for the French and Prussian forces). Finally, we are releasing the long-awaiting third volume in John' Butterfield's D-Day series, D-Day at Peleliu. This game covers not only the landings but the long inland battle (a planned four-day battle turned into a two and a half month brutal campaign). So, we get the same great solitaire system and played and loved at Omaha Beach and Tarawa and now, new terrain and obstacles to overcome. All three games will be shipping by the end of May.
Please note – if you pledged for these games before 1 Oct 14 and have not reset your pledge account since then, your order is not in the pledge system. Please update or reset your account ASAP. We do apologize for the inconvenience of having to reset your pledge account, but we anticipate a better pledge program experience for all.
Going forward, new games will enter the pledge system through a new annual survey/contest where everyone will have an opportunity to review and select their favorite games through a multi-round system such as the bracket contest going on now to choose the first game for 2018. Most games that enter the pledge program will be published in three years or less (we might release early if a game is further along in the design and development phase or delay a release date in order to insure thorough development and testing of a larger or more complex game). Once we see what the #1 pick is, we will consider additional picks after we look at all of the results and comments and consider our time and resources. We’ll also be conducting additional surveys and asking for your feedback about potential topics and specific proposals throughout the year to further determine what proposals should remain or be added to the proposal pool, and what proposals should make way for the future.
2016 and BeyondAlamo to Appomattox, Campaign for
North Africa, Free Mars, and Hand of Fate: The Vietnam War are all proceeding through design and development. Pledge orders will determine the order and timing of publication. Right now, they are in the above order with Alamo to Appomattox likely to be slated for a 2Q release date in 2016. Unfortunately, the current total of pledge orders for Hand of Fate are such we are considering returning it to the general pool of proposals for future consideration.
gAmes to be pUbLished in 2015
1. D-Day at Peleliu. Peleliu focuses on the landings by the US 1st Marine Division in September 1944 and their bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of “Bloody Nose Ridge.” Opposed by the reinforced Japanese 14th Infantry Division, the
battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at omaha Beach, the new game feature landing hazards, variable enemy positions and fields of fire encoded into the game maps, US weapon types vs. Japanese defensive preparations, and a random event-driven narrative. Plus new features unique to the Pacific Theater such as US naval and aerial bombardment, flame throwers, off-shore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, two counter sheets, and 55 cards. John Butterfield. Est. Retail $60 (Est. Pledge $45).
2. Wellington’s Victory (SPI Update). An update of the SPI classic grand tactical simulation of Waterloo. This will retain the feel of the original—the fragility of dense units in the open, the efficacy of different arms and formations at different times—while addressing some of the shortcomings of the original. Gone is the asymmetric turn sequence which so hampered the Prussians and gave cavalry near-immunity from artillery: in its place, a simplified sequence that retains the continual interplay between sides. Gone too are the step reduction markers; units will be presented on several counters so losses can reflect diminution of both numbers and morale. Large units—such as the Nassauers, Prussians, British Guards, and most cavalry regiments—will have two or more counters in play. Formations for infantry, cavalry, and artillery will be handled with markers and will reflect doctrinal differences between the armies. Skirmishers will be tamed, providing neither the spearhead of the offensive nor the bulwark of the defense. Entirely new rules provide for hidden movement and optional reinforcements for both sides. For details [and progress reports], go to the CSW web site, Napoleonic folder, Wellington’s Victory. Four maps, seven counter sheets. Chris Perello. Est. retail $160 (Est. Pledge $120).
3. napoleon’s last Battles (SPI Update). This game is a reprint and update of the classic SPI game from 1976. The map covers the entire campaign area, featuring the towns, roads, rivers, woods, chateaux, and ridges that affected the fighting. The colorful units in the game include infantry, cavalry, and artillery brigades, plus key leaders.
The original game’s scenarios are intact, covering the entire campaign or using just a portion of the map and counter set to cover each of the four principal battles fought historically: Ligny, Quatre Bras, Wavre, and Waterloo (or La Belle Alliance). The one-day mini campaigns and a Wavre variant from DG’s 1995 reprint also return. Over 90 extra units have been added to make potential reinforcements available, to modify the original order of battle due to new research, or to give players the means to alter each army’s countermix. Optional rules present variants for several of the standard rules. Chris Perello, developer. Est. retail $60 (Est. Pledge $45).
Dispatch #28 | Decision games 13
Register now at shop.decisiongames.com
in the store section and manage your pledge account personally.
pLedge gAmes For 2016-2017
4. AlamotoAppomattox. a2a is a grand strategy game of the American Civil War in the style of Krieg! Maps of the Eastern and Western Theaters include terrain, strategic objectives, roads/rail, naval zones, navigable and non-navigable rivers, cities and locales, supply centers and other features affecting the game. Counters represent the corps and armies of the war. Cards provide the strategic-political-economic direction for each side. Strategies are many and varied but the ultimate goal is to demoralize the opposing faction’s population through military, economic and political victories while sustaining your own population’s will to continue the fight. The players each choose a Strategy Card and an Addendum Card before each new season and may opt to play an additional card as a diplomatic response to certain events. These cards lead to new military units, leaders, and replacement steps and result in socio-economic and political events. The events include the declaration of Emancipation, the elections of 1862 and 1864, and the possible intervention by European nations. Events are often double-edged swords, sometimes providing a military advantage while negatively affecting the popular will to fight. In addition, both sides may attempt to develop and manufacture new technologies, both historical and speculative, such as ironclads, submarines, torpedoes, observation balloons, repeating rifles and Gatling guns. Both sides can introduce espionage and even sabotage, which can have many unexpected consequences, including assassination. Scenarios are included for each year as well as the entire ACW.
Beyond the ACW proper, there are two introductory scenarios: alamo, a mini-game of the WarforTexas and manifest Destiny, a Mexican-American War mini-game. These short campaigns will give new players an excellent place to start playing and veteran players will have two scenarios that can be finished in an evening. In addition there is crisis & compromise, a card play oriented game of the period from the end of the Mexican-American War to the start of the Civil War. Though little combat occurs, the card play covers the actions inspiring events, leaders and regional positions (Border States) that affect the allegiance of states to a region and the ability of military leaders at the start of the Civil War. Crisis & Compromise can be played alone or used to create alternative starting situations for the ACW. Three maps, 560 counters, 200 cards. Barry Altshuler. Est. Retail: $160 (Est. Pledge $120).
5. campaign for north africa (SPI). There is no paperwork or data tracking in this remake of the SPI classic; streamlined but realistic procedures allow the realistic portrayal of unit assignment and supply expenditure. Command and control cards drive the action, enabling a player to tailor his emphasis on building units, gathering intelligence, conducting operations, or building up supplies. The map has been given a graphic update. The air war is updated and enhanced and the OOB presents the latest research with all
dg pC CompUter gAmesNOW AVAILABLE
Napoleon At Waterloo Computer Game (PC)$10.00 | doWnLoAd AvAiLAbLe
Napoleon's Last Battles Computer Game (PC)$29.95 | doWnLoAd AvAiLAbLe
Operation Olympic Computer Game (PC)$24.95 | doWnLoAd AvAiLAbLe
Patton's First Victory Computer Game (PC)$19.95 | doWnLoAd AvAiLAbLe
D-Day at Omaha Beach Computer edition (PC)$24.95
Struggle for the Galactic Empire Computer edition (PC)$19.95
War in Europe: computer edition (PC)$60.00
WolfPack: computer edition (PC)$20.00
orDer online aT sHoP.Decisiongames.com
units at a battalion level (armor in companies and air units in squadrons). Now it’s the ultimate North Africa simulation. Joseph Miranda. Est. Retail $200 (Est. Pledge $150).
6. Hand of Fate: The Vietnam War. Players choose Campaign Cards that would generate reinforcements and political events. The Campaign Cards would replace the complex political rules often required to simulate the Vietnam conflict. Players can choose different levels of escalation that will generate varying levels of forces, at a trade-off in political support and military efficiency. The Communist player could choose between low level terrorism, mid-level guerrilla warfare, or a full scale Tet-style offensive. The Allied player could choose to intervene with just US special forces, or mobilize for an all-or-nothing invasion of Communist sanctuaries in Laos and Cambodia. Game units will be brigades/regiments and divisions/Viet Cong fronts, rated for their conventional and unconventional capabilities. The map will cover all of Indochina. A semi-abstract system will model air operations. Two maps, three counter sheets, 220 cards. Joseph Miranda. Est. retail: $100. (Est. Pledge $75).
7. Free mars! (SPI). From the colonies of Mars to the orbital stations of Earth and to the outposts on Jupiter, the cry is heard. Free mars! is a science fiction wargame of revolt across the Solar System in the late 21st century. Earth’s colonies are rising up against an oppressive Terran Federation. The system is based on SPI’s Battlefleet mars, but with additional forces and units representing several types of spaceships, ground units and special forces. Special weapons include artificial intelligence missiles, cybernetic attacks and enhancement of human warriors via nano-technology. Cards representing the various military-political-economic groups that are maneuvering for power are included. The map shows the Solar System out to Jupiter, with displays for each planet. Joseph Miranda. Est. retail $80 (Est. Pledge $60).
14 Dispatch #28 | Decision games
free shippingon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
3M Blue Line Hockey 253M Foil 303M High-Bid 353M Quinto 303M Regatta 303M Win Place Show 303W Battle Cry 453W Dark Crusade 453W Never Call Retreat 50ACIES Braccio da Montone 70ADTCH Fighting Gen Patton 150ADV Brigadier 20AEG Abandon Ship 25AEG Arcana 15AEG Monkey Lab 25AEG Straw 15AH Foreign Exchange 35AH Outdoor Survival (punched) 25AH Rocketville 20AH Tac Air 30AH Tac Air (punched) 20APL AirLines (card game) 20APL AirLines 2 (card game) 20APL Avalanche: Invasion Italy 38APL Bitter Victory: Sicily 20APL Digging (card game) 15APL Granada 40APL GWAS: Airships 10APL GWAS: Dreadnoughts 25APL GWAS: Med (2nd ed) 60APL GWAS: Med, vol I 60APL GWAS: Plan Gold 60APL Napoleon in the Desert 35APL Op. Cannibal 30APL PG: Beyond Normandy 65APL Red God of War 30APL Res Publica (card) 15APL Soldier Emperor 60APL SWWAS: East Fleet 45APL SWWAS: Great Pacific War 65ASM Frontiers: Liberty or Death 30ASM Werewolves-Millers: 13ATG Beer Money 20ATG Lunch Money 20ATG Lunch Money Sticks Exp 10ATG Recess 25ATTX Fight for the Sky 25AYG 1812 70AYG Co Heroes Russia 1941-42 80BRO The Cossacks are Coming 60BTL Alpha Omega 30CAF Tempus 55CB7 Dr Who card game 30CG EuroFront 35CG MasterFront 25CG MedFront 40CG Mid-East Peace 20CG Sam Grant 49CG Victory Pack 49CG WestFront 50
COA Admiral Triology Russo Japan 60COA Autumn of Glory 28COA Baltic Arena 35COA BAR Primer (booklet) 36COA Baron’s War 40COA Battle of Monmouth 64COA Bywater’s War 40COA Dawn of Rising Sun 80COA Devil to Pay (zip) 18COA Fear God/Dreadnaught 95COA Fires of Midway 65COA Flight of the Eagle 40COA Flint & Steel (booklet) 32COA Fontenoy 80COA Hell of Stalingrad 65COA La Bat D’ Orthez 45COA La Bat. Lutzen 70COA La Bat. Moscowa 150COA Landships 46COA Lobositz 50COA Mighty Midgets (booklet) 30COA Monmouth 64COA No Sailor but a Fool (booklet) 32COA Operation Spark 45COA Painter’s Guide WW2 Camo 20COA PanzerKampfe (module) 16COA Persian Incursion (Harpoon) 65COA Prague 88COA Sea of Dragons (Booklet) 25COA SFE: Brute Force 70COA SFE: Mediterranean 60COA Shattered Armada (booklet) 40COA So Atlantic War (booklet) 32COA Speed of Heat 60COA Supermarina I-Vol II 56COA Supermarina II (booklet) 20COA Wallace’s War 44COA War Without Mercy 64CONQ The New Science 50CSM Beda Fomm 38CST Algeria 20CST Autumn Mist 23CST Marcher Lords 23CST The Final Frontier 23CST War Plan Crimson 23DOW Ticket to Ride Dice Expan 20EGD Armada 40EGD China Moon 25EGD Europa 50EGD Knights Brave & Bold 25EGD Lawless 18EGD Savanah Cafe 15EGD Tony & Tino 15EGL Age of Mythology 60EGL Attack! 30EGL Conquest of Empire 90EGL Lord of Rings Children’s 20FBI Berserker 30FFG BSG: Daybreak Expan 40FFG Cold War: CIA vs KGB 25
FFG LOTR Trivia 20FFG Netrunner Core Set 40FFG Red November 25GAL ATC Moonshot 25GIBSON Great Western Rails 30GMT 1914: Twilight in the East 107GMT 1989: Dawn of Freedom 65GMT Africanus (zip) 20GMT Andean Abyss 75GMT Asia Engulfed 69GMT Battle for Normandy Expan (Zip) 59GMT Blackbeard 60GMT Bloody April, 1917 55
command & colors seriesGMT C&C Anceints Exp 4 60GMT C&C Napoleonic Basic 70GMT C&C Napoleonics Austrian Army expac 55GMT C&C: Ancients 65
GMT Caratacus (zip) 20
combat commander seriesGMT CC: Europe 79GMT CC: Fall of West Pack (zip) 30GMT CC: Mediterranean 85GMT CC: Resistance 55GMT CC: Sea Lion Pack (zip) 27GMT CC: Stalingrad Pack (zip) 35
GMT Clash of Monarchs 65GMT Conquest of Paradise 25GMT Dead of Winter 79GMT DiF Fighters (ziplock) 10GMT DiF Sqdrn Pack#2: Bombers 10GMT Dominant Species 79GMT Dominant Species Card Game 29GMT EFS: Crimea 79GMT EFS: Kiev to Rostov 85GMT Fading Glory 60GMT Fields of Fire 75GMT Flagship: Coyote (cards) 15GMT Flagship: Promo. (cards) 15GMT France ‘40 55GMT GD: Fighting Formations 85GMT Grand Illusion 35GMT Hellenes 69GMT Hoplite 75GMT Iron & Oak 59GMT Ivanhoe (Reprint) 25GMT Kutuzov 65GMT Labyrinth 60GMT Leaping Lemmings 35GMT Manifest Destiny 55GMT Medieval 45GMT Mr Madison’s War 57GMT Navajo Wars 69GMT Newtown 65GMT Next War Korea 85
GMT No Retreat No Africa 65GMT Nothing Gained but Glory 65GMT Pacific Typhoon 40GMT Pax Baltica 55GMT PQ-17 69GMT Prussia’s Glory 2 35GMT Ran 65GMT Rebel Raiders 69GMT Red Winter 50GMT Risorgimento 65GMT Samurai 64GMT Savannah (Am Rev vol 4) 35GMT Serpents of the Seas 69GMT Silver Bayonet 45GMT Stalin’s War 55GMT Sun of York 55GMT The Supreme Commander 65GMT Tyrant (zip) 10GMT Unconditional Surrender 70GMT Unhappy King Charles! 65GMT Virgin Queen 89GMT Winds of Plunder 45GMT Zero 45GREN Journey 25HAN Time the Game 10HEX Allemegne 1813 51HEX Liberty Roads 59HEX Op Roundhammer (zip) 22HEX Sparatcus Imperator 51HJ Norway 1940 50JKL Scanderoon 30JKL Treasure Island 40Lion Rmp Challenge 25LOO Chrononauts: Lost Identities 5MAT Desert Bazaar 25MB Battleship (1971) 15MB Pathfinder 25MDG Space Junkyard 35METGM Dimension Demons 10METGM Hot Spot (zip) 15MFG 1856 45MFG Alexander & Cheops 20MFG British Rails 38MFG Domaine 40MFG Eurorails 35MFG Express 13MFG Five Points: Gans NY 35MFG Freight Train 20MFG Hell Rail 20MFG Leonardo Davinci 45MFG Lunar Rails 38MFG More Cosmic Encounter 15MFG Pack N Stack 49MFG Pyramids 20MFG Quo Vadis Roman Senate 20MFG Silverton (2nd ed) 45MFG SoC/Candamir 1st Settlers 49MFG SoC/Elasund 1st City 49MFG SoC/Event cards 5MFG SoC/Fisherman of Catan Exp 4
mFg title price mFg title price mFg title price mFg title price
Dispatch #28 | Decision games 15
MFG SoC/Great River Exp 3MFG SoC/replacement cards 9MFG Station Master 20MFG Streetcar 30MIH Lodz 1914 (zip) 49MIH Pierce the Reich 35MIH Tunisia 43 44MIH Turning the Tables (zip) 30MIH White Ensign (zip) 35MMP A Fearful Slaughter 95MMP A Most Dangerous Time 65MMP Screaming Eagles 50MMP So. Mountain 44MMP Storm Over Stalingrad 44MMPG April’s Harvest 60MMPG Black Wednesday 60MMPG Force Eagles’ War 65MMPG GD 40 45MMPG Hunters from Sky 43MMPG In Their Quiet Fields (2nd ed) 60MMPG No Better Place to Die 40MMPG Strike Them A Blow 49MMPG This Terrible Sound 132NVA Ace of Aces (inc metal planes) 75NVA Axis & Allies 50OMGA 1864 35OMGA Desert Victory 35OMGA Main Battle Area 40OSG 1806: Rossbach 36OSG Air Cobra 40OSG Devils Den 25OSG Last Days -Grand Armee 35PB Risk (1993) 20PHA Chicago Poker 30PHA Go West 45PHA Heart of Africa 35PHA Justinian 45PHA Mesopotamia +card 45PHA Nero 45PHA Sutter’s Mill 45PHA Waterloo 45PWG Kanev 40QD Incredible Victory 50QD Royal Navy 85QD Ironbottom Sound 75QNG Alhambra 40QNG Alhambra Dice Game 40QNG Alhambra Gardens 40QNG Alhambra Power Sultan (#5) 30QNG Aqua Romana 60QNG Architekton 25QNG Chicago Express 60QNG Chicago Express Expansion 40QNG Eketorp 60QNG Enuk 35QNG Flandern 25QNG Fresco 63QNG Fresco: The Glaziers Expansion 40QNG Fresco: The Scrolls Expansion 25QNG Highland Clans 35
QNG Inka 30QNG Lucky Loop 35QNG Metro 35QNG Montego Bay 60QNG Robber Knights 30QNG Samarkand 63QNG Shogun: Tennos Court Expansion 25QNG The Thief of Baghdad 40QNG Thebes 60QNG Tombouctou 60QNG Turbo Taxi 25RALP Caverns Deep 75RALP Final Frontier 55RGG 20th Century 60RGG A Fool’s Fortune 20RGG Adam & Eva 15RGG Airlines: Europe 60RGG Albion 40RGG Alexandros 33RGG Andromeda 40RGG Antike: Duellum 35RGG Assyria 60RGG Asteroyds 55RGG Augsburg 1520 40RGG Australia 40RGG Bean Trader 38RGG Big Manitou 25RGG Black Friday 45RGG Bohnanza 20RGG Bolide Tracks 1 25RGG Boxcars 50RGG Canyon 25RGG Cape Horn 33RGG Capt’n Clever 25RGG Carcassone: Abbey & Mayor 18RGG Carcassone: Bridges, Castles, Bazaars 18RGG Carcassone: Castle 30RGG Carcassone: Inns & Cathedrals 18RGG Carcassone: Traders & Builders 18RGG Cardcassone 30RGG Cartegna II 28RGG Castle For All Seasons 55RGG Cavemen: Quest for Fire 25RGG Caylus Magna Carta 30RGG Celtica 40RGG Cinque Terre 55RGG Coloretto 15RGG Copy Cat 45RGG Corsairs 30RGG Credit Mobilier 35RGG Crocodile Pool Party 25RGG Cuba 60RGG Cuba: El Presidente Expansion 45RGG Darjeeling 50RGG Dawn Under 40RGG Doge 40RGG Doge Ship 50
Dominion seriesRGG Dominion 45RGG Dominion: Alchemy Expansion 30RGG Dominion: Base cards 18RGG Dominion: Cornucopia Expansion 30RGG Dominion: Dark Ages Expansion 45RGG Dominion: Guilds 30RGG Dominion: Hinterlands Expansion 40RGG Dominion: Intrigue Expansion 45RGG Dominion: Prosperity Expansion 45RGG Dominion: Seaside Expansion 45
RGG Dragonland 35RGG Duell 20RGG Edison & Co 30RGG El Cabellero 35RGG Evergreen 20RGG Famiglia 12RGG Fast Flowing Forest Fellers 40RGG Fifth Avenue 38RGG Forgotten Planet 60RGG Formidable Foes 40RGG Fossil 30RGG Friday 20RGG Friedrich, Anniversary Edition 75RGG Funny Friends 35RGG Furstenfeld 60RGG Galaxy Trucker Expansion 55RGG Galaxy Trucker: Latest Model Expan 20RGG Gloria Mundi 45RGG Gnummies 12RGG Goblins Inc. 50RGG Gone Fishing! 25RGG Gracias 20RGG Guatamala Cafe 50RGG Hambergum: Antverpia 15RGG Hanging Gardens 35RGG Havana 45RGG Heavens of Olympus 45RGG Hermagor 40RGG IDO 44RGG If Wishes Were Fishes 35RGG In the Shadow of the Emperor 28RGG Indus 35RGG Industry 60RGG Jambo 25RGG Kahuna 25RGG Key Harvest 50RGG Khronos 55RGG Krysis 30RGG Last Will 50RGG Leader 1 60RGG Lost Cities Board game 40RGG Magna Grecia 45RGG Mall World 33RGG Masons 40RGG Maya 28RGG Merchant of Amsterdam 40RGG Meridian 40RGG Message to the Czar 25
RGG Ming Dynasty 40RGG Monster Factory 30RGG Mousquetaires du Roy 60RGG Mu & Lots More 30RGG Myrmes 55RGG Navegador 60RGG Nefertiti 50RGG Nefertiti Expansion 25RGG Niagara 50RGG Olympos 50RGG Oregon 40RGG Pantheon 40RGG Pantheon (Dings & Dents) 40RGG Phoenicia 50RGG Ponte del Diavolo 25
Power grid seriesRGG Power Grid 45RGG Power Grid Deluxe 80RGG Power Grid Expansion: Benelux/Central Europe 15RGG Power Grid Expansion: Brazil/Spain & Portugal 25RGG Power Grid Expansion: China/Korea 15RGG Power Grid Expansion: Italy/France 15RGG Power Grid Expansion: Russia/Japan 15RGG Power Grid Expansion: The Robots 10RGG Power Grid: Factory Manager 45RGG Power Grid: Northern Europe/United Kingdom/Ireland 20RGG Power Grid: Quebec/Baden-Wurtetemberg 15RGG Power Grid: The First Sparks 45
RGG Pressure Cooker 35RGG Princes of Machu Picchu 55RGG Quilt Show 35
RacefortheGalaxySeriesRGG Race for the Galaxy 35RGG Race for the Galaxy Alien Artifacts 25RGG Race for the Galaxy: Brink of War Expansion 25RGG Race for the Galaxy: Gathering Storm Expansion 25RGG Race for the Galaxy: Rebel vs Imperium Expansion 25
RGG Race the Wind 60RGG Rails to New England 60RGG Ranking 40RGG RFTG Alien Artifact 25RGG Rio de la Plata (Dings & Dents) 50RGG Roll to the South Pole 35RGG Samuari Card Game 30RGG Shipyard 60RGG Siesta 40RGG Soccer Tactics World 30RGG Sole Mio 12
free shippingon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
mFg title price mFg title price mFg title pricemFg title price
16 Dispatch #28 | Decision games
mFg title price
RGG Space Alert: The Next Frontier Expansion 30RGG Space Beans 15RGG Space Dealer 60RGG Spin Monkeys 40RGG Strozzi 35RGG Surf’s Up Dude 45RGG Taj Mahal 40RGG Tally Ho 25RGG Techno Witches 30RGG Temporum 50RGG The Reef 25RGG Those Pesky Garden Gnomes 30RGG Thurn & Taxis: Power & Glory 30RGG Thurn & Taxis: Roads to Rome 30RGG Tichu 15RGG Time Pirates 40RGG Toppo 15RGG Toscana 30RGG Traders of Genoa 40RGG Trick R. Treat 12RGG Tzolk’in: The Mayan Calender exp 40RGG Unexpected Treasures 20RGG Upon a Salty Ocean 50RGG Ur 40RGG Utopia 60RGG Vasco de Gama 60RGG Vino 40RGG Where’s Bob Hat? 12RGG Women & Men 30RGG Yeti Slalom 23RGG Ystari Treasure Box 35RGG Zooloretto Gorilla Expansion 10RGG Zooloretto Polar Bear Expansion 10RGG Zooloretto XXL Expansion 35RGI Maj Battles Gen Patton 40RHG Legend Begins (zip) 30SDI 1862 20SFG Red Dragon Inn 30SFG Tiki Mountain 25SG Allenby’s Blitzkrieg 30SG Czechoslovakia Defiant 30SG Eureka Stockade 25SG First Strike ‘62 50SG Hamel 1918 30SG Illusionary fortress 30SG Milne Bay 25SG Poland Crushed 30SG Pusan Perimeter 25SG Somlia Intervention 25SG Struggle New France 35SG Terror War 25SG The Aleutiant Campaign 30SG Yelna 25SJG Cowpoker 12SJG Frag Gold Ed 50SJG Munchkin Blender 17SJG Munchkin Fu 2: Monky Biz 17SJG Munchkin Mission Impossible 25
SJG Ninja Burger 2: Sumo Size 17SJG Revolution Palace Exp 25SJG Snits Revenge 20SJG Super Munchkin 18SLS Bells of War 20SMCN Battle Ship (zip) 25SMCN Battlestations (zip) 25SMCN Divine Wind (zip) 25SMCN Line of Battle (zip) 25SMCN Man of War (zip) 25SMCN Naps Last Triumph 25SMCN Ortona 30SMCN Power & Resolution (zip) 25SMGC Origins plus Age Reason exp 68SMTC Sagunto 80STGM Starship Captain 35TF History of 2nd World War Part 1 40TF Grand Army of the Republic 30TF Viceroys 25TFG A Few Acres of Snow 40TILSIT Courtisans of Versailles 48TILSIT Gnome Tribes 25TILSIT Grand Alchemist 20TILSIT Joan of Arc 50TILSIT Snails Pace 25TILSIT Space Pigs 25TILSIT Thieves of Bagdad 48TILSIT Vox Populi 32TLC Award Show 10TLC Bag O Zombie Dogs! 10TLC Easter Island 25TLC Zombie Town 2: Road Rage 40TLC Zombie Town 2: Road Rage 10TLC Zombies! 6.66 Fill in _______ 10TPS Battle of Stalingrad 30TPS Joan of Arc’s Victory 30TPS Poltova’s Dread Day 30TPS Saratoga 1777 35TPS Siege of Syracuse 35TSK Hob Lepoard II 50TSR Buck Rogers 30TSR Field Marshal 45TSR Moscow 1941 40TSR WWII 40UBR New England 30UBR Sunken City 40UGG Assyrian Wars 66UGG Blitzkreig General (2nd ed) 47UGG Morse Code 79UGG Pasaran 21UGG Triumph & Fall Desert Fox (zip) 30VaeV Cassino (zip) 27VaeV Lion & the Sword (zip) 27VaeV Overlord to Berlin (zip) 25VaeV Victories of Marshal Saxe (zip) 27VG Open Fire 40VG Gulf Strike (1st ed) 50VPG Vanished Planet 25WARF Perikles 50
WDG Anzio: Fight for Beachhead 1944 25WDG At Neuve Chapelle 30WDG Bosworth Field 1485 38WDG Confederate Rebellion 42WDG Pavia 30WDG Red Menace 35WDG Shield Wall: Hastings 1066 25WDG We Shall Fight on the Marne 33WE Fire Team 45WOG Blood of Noble Men 40WOG Chainmail 50WOG Cowboys 50WOG For Honor & Glory 50WOG Forged in Fire 50WOG Hold the Line 60WOG MedWar Sicily 45WOG Prussia’s Defiant Stand 60WOLF Swords of Glory 20XTR Back to Iraq (zip) 20XTR Black Gold (zip) 20XTR Miss. Banzai (zip) 50XTR Wahoo! (zip) 20YAQ Fast Attack Boats 50YAQ Neck & Neck 30YAQ Superiority 40YAQ Timeship 20YAQ Beastlord 25YAQ Raider 40ZMG Ares Project 50ZMG Camelot Legends (card) 25ZMG Making President 1960 50ZMG Middle Kingdom 15
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free shippingon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
Free sHiPPing
Us product orders over $75* online orDer coDe: D28-Fs-Us
non-Us product orders over $150*
online orDer coDe: D28-Fs-Fgn
*eXclUDes sUBscriPTions, sPW ProDUcTs & PleDge orDers
For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout.
BONUS LIMITED TIME OFFER!
ZMG Pandemic Lab Expan 40ZMG Pandemic On Brink Expan 35ZMG Pocket Battles: Celts vs Romans 15ZMG Pocket Battles: Confederacy 15ZMG Pocket Battles: Orcs vs Elves 15ZMG Silent but Deadly Night 25ZMG Take Stock 15ZVE Barbarossa 41 70ZVE Battle for Danube 50ZVE Samuari Battles 83ZVE Samuari Ninja Attack 44ZVE Starter Kit 70ZVE Tank Combat 30
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Dispatch #28 | Decision games 17
ColleCtible magazines
Strategy & tacticS 70 Crusades 45 72 Armada 50 77 Paratroop 40 81 Tito 40 90 Monmouth 50 94 Nordkapp 45 98 Central Command 40 102 Monty’s D-Day 60 107 Warsaw Rising 40 109 Target Libya 45
110 Hastings, 1066 60 113 Battle of Abensberg 40 115 Kanev 35 116 Manchu 35 117 North German Plain 55 118 Tiger’s Are Burning 50 120 Nicarauga 35 121 Indian Mutiny 40
124 Fortress Stalingrad 35 127 Rush for Glory 20 128 Africa Orientale 40 130 Tshushima 40 131 Donau Front 40 132 Iron Cross 40 133 Baton Rouge 20 137 Men at Arms 60
138 Eylau 25 140 Objective Tunis 20 142 Red Beach One:Tarawa 20 143 Rio Grande:Valverde 15 144 Chad: The Toyota Wars 15 146 Italian Camp: Sicily 25 147 Holy War: Afghanistan 35 148 Cropredy Bridge 15 149 Franco-Prussian War 75
150 Italian Camp: Salerno 50 152 Case Green 25 153 Felix/ZAMA 25 154 Russo-Turkish War 85
155 Italian Camp: Anzio 20 156 White Eagle Eastward 40
160 Italian Camp: MedWar 16 162 Clontarf/Saipan 25 164 Balkan Wars 75
167 Caesar in Gallia 75
179 First Afghan War 20 180 Reinforce the Right! 35 193 Crimean War 65
201 The Crimean War (SPI) 45 211 Op Elope 55 212 Rough & Ready: Mex-Am. War 20 214 Marathon & Granicus 30 215 Ignorant Armies: Iran-Iraq 125 216 Asia Crossroads: Great Game 22 218 Chancellorsville-Plevna 22 219 Span. Civil War Bat, vol 2 25 224 Sedan Campaign 30 226 Middle East Battles 22
227 CBI: Vinegar Joe’s War 75 228 Old Contemptibles 22 230 Downfall: Op Olympic 23 232 Catherine the Great (Solitaire) 23 234 Lest Darkness Fall 23 237 No Prisoners! Camp Law. 23 239 Winged Horse: Vietnam 65 23 240 1066: End of Dark Ages 23 241 Twilight of Ottomans 24 242 They Died w/Boots On!: Vol 2-Pershing & Mad Anthony 24 243 SEALORDS 24 245 Triple Alliance War 24 246 Manila 45 24 248 First Blood, Second Marne 24 249 Nap Forgot Btls: EC & RSW 24 252 New Mexico Campaign 25 254 Hannibal’s War 25 255 First Battle Britain 25 256 Marlborough’s Bat: Ramillies & Malplaquet 25 257 Chosin 26 258 San Juan Campaign 25 259 Battle for China 1937 25 260 Black Prince: Crecy & Navarette 25 261 Kaiser’s War 30 262 Frederick’s War 30 263 Cold War 2: Wurzburg & Kabul 30 264 Shiloh: Bloody April 30 265 Operation Jubilee 30 266 Julian 30 267 SE Russian Civil War 50 268 When Lions Sailed 30 271 Second Kharkov 30 272 Battle of Lepanto 30 273 Reichswehr & Freikorps 30 274 SE Sun Never Sets, vol II 50 275 Koniggratz (M&S folio system) 30 276 Op. Anaconda 2002 30 277 Ticonderoga: NY Campaigns 30 278 Tobruk 30 279 Reconquista 30 280 Soldiers: Trenches 1918 30 281 SE In Country: Vietnam 50 282 War of the Pacific 30 283 Fail Safe 30 284 Jackson: Shenandoah Valley 30 285 Duel on the Steppe 30 286 Sparta V Athens 30 287 Goeben 30 288 SE Hindenburg’s War 50 289 War of Austrian Succession 30 290 Angola 30 291 Warpath 35 292 North Cape 35
S&t MiNt gaMe ONly-NO Mag 63 Veracruz 20 64 Raid! 22 76 China War 20 83 Kaiser’s Battle 30 95 Soldiers of Queen 40 140, 143, 144, 146, 148, 151, 160 10 152, 153, 192, 195, 201, 204 15 159, 160, 166, 200, 203, 211, 226, 250, 253 30 115, 117, 168, 199, 201, 217, 220 20 214, 216, 218, 234, 245, 248, 249 18 251V Variant counters/rules 8 137, 252, 254, 256-259 20
261-264, 266, 271, 272, 276-278, 283, 285, 289, 290 24 267, 274, 281, 288 44
S&t PuNched-NO MagaziNe 64 Raid! 25 71 Battle For Cassino (MKD) 15 76 China War 15 98 Central Command 15 138 Eylau 10
S&t PuNched w/MagaziNe 49 Frederick the Great 30 56 Revolt in the East 20 59 Plot to Assn Hitler 20 63 Veracruz 1847 25 64 Raid 20 69 Tannenberg 30 76 China War 25 77 Paratroop 30 105 Ruweisat Ridge 30 114 Battle of Eckmuhl 25 118 The Tigers Are Burning 35 136 Borodino Doomed Victory 25 152 Case Green 10 185 First Arab-Israeli War 50 202 Invasion Taipei 85
S&t MagaziNe w/O gaMeS* 176, 182, 208, 236, 246, 248 5 260, 262, 264, 265, 266, 270, 275-277 6 279, 280, 287-290 7 *Not all issues available.
MOderN war MagaziNe w/ gaMeS 1 SE: Red Dragon/Green Crescent 50 2 Oil War: Iran Strikes 30 3 Somali Pirates 30 4 Six Day War 30 5 Drive on Pyongyang 30 6 Decision Iraq 30 7 Vietnam Battles: Iron & Snoopy 30 8 SE: Holy Land 50 9 War by Tv 3010 Target Iran (solitaire) 3011 Greek Civil War 3012 Dragon V Bear 3013 Next War in Lebanon 3014 Carrier Battlegroup (solitaire) 3015 SE Red Tide West 5016 Visegrad: Coming war in Europe 3517 Dien Bien Phu (solitaire) 35
Mw MagaziNe w/O gaMeS* 4, 7, 9-17 7 *Not all issues available.
Mw MiNt gaMe ONly-NO Mag1 SE: Red Dragon/Green Crescent 442 Oil War: Iran Strikes 243 Somali Pirates 245 Drive on Pyongyang 247 Vietnam Battles: Iron & Snoopy 24
8 SE: Holy Land 448V SE: Holy Land Variant counters 814 Carrier Battlegroup (solitaire) 2415 SE Red Tide West 44
waw MagaziNe w/ gaMeS 7 Greek Tragedy 25 8 Arriba España! 25 9 Destr Army Grp Center 25 10 Coral Sea Solitaire 30 11 Afrikakorps: Decision in Desert 30 12 1940 What If? 30 14 Invasion Pearl Harbor 30 15 Soft Underbelly: Italy 1943 30 16 Partizan! 30 17 Leningrad 41 30 20 SE Fam Div: Gross Deutschland 50 21 Rhineland War 30 22 East Front Battles, vol II: Minsk 30 23 Pacific Battles: Guadalcanal 30 25 Keren, East Africa 30 26 Race to the Reichstag 30 28 Green Hell: Battles in Burma 30 29 Norway 1940 30 30 Hinge of Fate, Pol & Fr 1939 30 31 East Front Battles, vol III: Crisis Ukraine: Dubno 30 32 Pacific Battles: Nomonhan 30 33 Op. Shingle: Anzio 30 34 SE Guards Armoured 50 35 Strike North 30 36 East Front Battles, vol IV: Winterstorm 30 37 Bloody Ridge: Guadalcanal 30 38 Ghost Division 30 39 France Fights On 30 40 Stalingrad/Rampage 3541 SE Mare Nostrum 60
waw MagaziNe w/O gaMeS* 4, 5 5 10, 13, 15, 17, 19, 26, 27, 28 6 29, 30-36, 38-40 7 37 with Normandy Map 10*Not all issues available.
waw MiNt gaMe ONly-NO Mag 4 USAAF 35 7, 8, 9, 11 20 15, 16, 17, 24, 28, 29, 32, 38, 39 24 20, 27 44 41 53
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PLACE ORDER ON PAGE 20 or online at shop.decisiongames.com
18 Dispatch #28 | Decision games
mFg title year price
Game Supplies
Blank mapsheets & countersThe maps (22 x34) are large (19mm) hex in long (length of paper) or short grain (width of paper) or small hex (16mm) long only. (Please specify the style you want. Additional shipping charge for mailing in a tube).
$6 each or 4 maps for $20
Counters are 1/2 inch (280) - Limited Supply, 5/8 inch (176) and 9/16 inch (228) per sheet on white only.
4 sheets for $10 sold in packs of 4 only.sTorage counter Ziplock Bags 3 x 5 inch ziplock counter bags. Holds up to 100 counters per bag.
only $7.95 for a roll of 100 bags.
4 x 8 inch ziplock counter bags. Holds up to 200 counters per bag.
only $8.95 for a roll of 100 bags.
magazine Ziplock Bags10 x 12 inch ziplock bags.
only $14.95 for a roll of 50 bags
estate salethis listing are one of kind games and excluded from the fall Sale discount. no multiple copies. list of alternate games is appreciated.
3M Blue Line Hockey 1968 253M Challenge Football 1972 203M Challenge Golf Pebble Beach 1972 203M Challenge Golf Pebble Beach (MKD) 1972 203M Executive Decision 1971 203M Foil 1968 303M High Bid 1965 203M Image 1972 203M Mr. President 1967 203M Point of Law 1972 203M Quinto 1968 203M Quinto 1968 303M Regatta 1968 303M Stocks and Bonds 1964 203M Win Place Show 1966 30AH Star Wars: Queens Gambit 2000 250Amway Sly 1975 30Aristo Land Ho! 1990 30Cadaco Your America 1970 35CAR Star Trek: TNG Game of Galaxies 1993 20CGS Babylon 5: Component Game System 1998 50CHG The Voyage of Mayflower 1996 30Createk Duplicate Chess 1968 20DGA Battlecards: Western Europe starter kit 2001 20EEG Street Paintball 2008 30EG Napoleon in Europe 2001 80ELG Concentration 40th Anniv Ed 1998 40FFG Through the Desert 1998 80FXS Seeschlacht (Battle At Sea) incl English rules 1975 45Gabrial Point Blank 1979 35GDW Heavy Weapons Handbook 1992 30GDW Infantry Weapons World (bk) 1990 30GDW Twilight: 2000 (Version 2.2) 1990 20GGI Kangaroo 1977 40Hasbro Just Became A Millionaire 1991 20
HMI Hex-Meister 1980 20Ideal Deduction 1976 30KentExp Bin’Fa: The Tao of War (tube) 1980 40KIC Sea-Fleet 1991 20Lionel Double Cro$$ing 1988 80MB Billionaire 1973 30MB Campaign 1961 30MB Carrier Strike! 1977 40MB Doubletrack 1981 60MB Hotels 1987 120MB Jet World 1975 20MB L.I.F.E. 1960 20MB Mission Command: Air 2003 60MB Mission Command: Land 2003 60MB Mission Command: Sea 2003 60MB Oh What a Mountain 1980 20MB Prize Property 1974 75MB Rack-O 1961 20MB Risk 2042 (bag) 1996 20MB Screaming Eagles 1987 40MB Swords and Shields 1970 20MB Lost World Jurassic Park 1996 90MB Trump: the Game 1989 10Media Space Shuttle 101 1978 10MLB MLB Showdown 2000: 2 player starter kit 2000 10MWF Master of Wars 1995 20NWG Flight Plan 1985 20OSG The Legend of Robin Hood 1979 20PB 4000 AD 1972 10PB Coup d’ etat 1966 20PB Finance & Fortune English Ed 1958 30PB Flinch 1976 10PB Game of State Capitols 1954 20PB HeroQuest 1989 120PB Monopoly (box damaged) 1961 20PB Option 1982 20PB Orbit 1966 30PB Pollyanna: Dixie (1954 box art) 1954 20
PB Shadowlord! 1983 20PB Sorry! 1958 30PB Star Wars: RotJ Battle at Sarlaccs Pit 1983 80PB Tennis 1975 10PEG The Last Crusade 1995 20PGI Power 1981 20QNG Muckenstich/Danger/Zwickern 3-in-1 (English rules) 2012 30RGG El Grande +El Caballero 1996-98 180RGG Elfenland 2000 30RGG Medevil Merchant 1998 40RGG Taj Mahal 2000 30RGG Tayu 1999 40RGG Tikal 1999 60RGG Vikings 2007 60S&R Mr. Reel: Fireside Detective 1937 50S&R The Cattlemen 1977 20S&R Upperhand 1981 20SKI That’s Truckin’ 1976 30SMG Material World 1995 50TC Space Hop 1981 30TC Star Hop 1981 30TGK W.C. Fields: How to Win at Poker 1972 20TLC Award Show 2005 10TSR 1991 Trading Cards Prem. ed. 1991 40TSR Buck Rogers: Battle for the 25th Century 1988 100TSR Castles: (AD&D) 1990 30TSR Dark Sun (AD&D) 1991 30TSR Greyhawk Adventures: Howl from the North (AD&D) 1991 50TSR The Forgotton Realms: Kara-Tur (AD&D) 1988 30WGG Crazy Creatures of Dr. Gloom 2012 15WGI Expedition 1980 30WPC Quicksand 1981 30
PLACE ORDER ON PAGE 20 in Desert Fox section or online at shop.decisiongames.com
THe 2014 marcH magness T-sHirT coVer conTesT Winner Was sParTa V aTHens & THe rUnner UP norWaY 1940.
LIMITEDEDITION
TEES!
STARTING AT $20
MUG (26oz, 0.77L)Decision games, White print on
black (special shipping required)$9.95
T-SHIRTS
WorlD at War, Black print on Tan. Limited quantities and sizes.
SIZES = L $10, XXL $10
BACKFRONT
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Dispatch #28 | Decision games 19
free shippingon product over $75 (US) or $150 (non-US). Cannot be combined with other offers or discounts. Excludes
SPW products. Some games are one of a kind, list of alternate games is appreciated.
some items are one of a kind; please list alternates whenever possible. credit memos will be issued on items that are out of stock.
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
QTY. __________ ITEM ( MAG #/ GAME TITLE / ETC.) PRICE $ ITEM TOTAL
3/24/15
ORDER FORM
Please print legibly. All prices in US $ and subject to change.
NAME ___________________________________________________________________________________________________________________________________________
ADDRESS ________________________________________________________________________________________________________________________________________
CITY, STATE (PROVINCE) ___________________________________________________________________________________________________________________________
ZIP (POSTAL CODE), COUNTRY ______________________________________________________________________________________________________________________
PHONE __________________________________________________________________________________________________________________________________________
EMAIL __________________________________________________________________________________________________________________________________________
/ / # (VISA/MC/Discover ONLY) EXP.
SIGNATURE CVV
+ +
orDer sUbtotal
+ TAX (CAlIfornIA rESIDEntS onlY — PlEASE ADD 7.5% to orDEr SUbtotAl)
+ SHIPPING (for All orDErS; PlEASE USE thE tAblES bEloW)
frEE ShIPPInG CoDE
offer expires 30 April 2015 ORDER TOTAL
MAGAZINE SHIPPING CHARGES — each shipment is limited to 2 copies maximum (sent via Usps priority mail).
USA (1-2 COPIES) CANADA (1-2 COPIES) INTERNATIONAL (1-2 COPIES)
First Unit $7 $22 $26
Additional Unit N/A N/A N/A
Shipping Charges
USA ships UPS Ground, International ships USPS only. Please add $5 for shipping via USPS Domestic Priority Mail.
USA CANADA EUROPE, AUSTRALIA, ASIA SOUTH AMERICA
First Unit $16 $33 $47 $37Additional Unit $2 $4 $9 $8
Free sHiPPing
Us product orders over $75* online orDer coDe: D28-Fs-Us
non-Us product orders over $150*
online orDer coDe: D28-Fs-Fgn
*eXclUDes sUBscriPTions, sPW ProDUcTs & PleDge orDers
For online orders shipping will be adjusted when the order is verified. Free shipping will not be reflected at time of checkout.
BONUS LIMITED TIME OFFER!
20 Dispatch #28 | Decision games
Decision Games ToTal
Place Your order1.0 Writing your order.1.1 Enter each item on a single line using the provided
order form or a separate sheet of paper (photocopies acceptable). ordering multiple copies of games or subscriptions is denoted by marking the number in the quantity column and multiplying the quantity by the single unit price and entering that into the price column. Make sure to enter all subscriptions on the lines provided and game purchases on the remain-ing lines.
1.2 total the subscription and game portions of your order separately, entering them in the boxes noted.
1.3 California residents compute their local and state sales tax (or 7.5%) and enter that amount in the box marked “CA Sales tax.” Note that there is no tax on subscrip-tions, only on the product that is purchased.
1.4 Compute the Shipping & handling amount from the shipping chart and enter the total in the box marked “Shipping.” Indicate the delivery method by CIrClInG It on thE forM, orders shipped UPS Ground unless otherwise specified (please provide a street address for this service). If the game portion is more than $100, please add $2.00 for insurance. Subscriptions: Note domestic US rates include shipping, all others please add per year as indicated on the subscription chart.
1.5 total your amount and enter this figure on the final line. Make your check or money order (drawn on a US bank in US funds; please no Canadian checks) payable to Decision Games. If paying by Visa, MasterCard or Discover please be sure to sign the form and include the full credit card number, cvv and expiration neatly printed.
2.0 no other offers, coupons or discounts apply.3.0 Please include your phone number or e-mail address so we may contact you if there are any questions regard-ing your order.4.0 Pre-Publication offers. orders charged or checks deposited at time of shipping. We prefer two checks one for preorders and one for currently available or subscription orders; combined checks will be deposited at the time of receipt.
please print legibly and be sure to include all information. offer expires 30 april 2015.
po Box 21598Bakersfield CA 93390
661/587-9633fax 661/587-5031
shop.decisiongames.com
suBsCriptioNs total
dg Box games total +
spW games total +
dFg - magaZiNes & misC. total +
TaX (ca. Res. see 1.3) +
(UPs oR UsPs) shippiNg chaRT on PaGe 17 +
FRee shiPPinG coDe (see PaGe 19)
TOTAL ORDER =
sUbscRiPTionToTal
Name
address
City, state Zip
CouNtry
phoNe email
Visa/mC/disC (oNly)#
sigNature exp. & CVV
Qty spW games - Not QualiFied For Free shippiNg priCe total
Tannenburg: Introductory Game $ 19.95 14.95
Italian Front $ 49.95
Western Front $ 69.95
Ottoman Front $ 79.95
Grand Campaign $ 79.95
Eastern Front $119.95
Business in the Trenches (book) $23.95
Qty desert Fox games - magaZiNes & misC. priCe total
Qty dg Box games priCe total
Atlantic Wall $240.00
D-Day at Tarawa $60.00
Napoleon at Waterloo $29.95
Leningrad $24.95
sPW Games ToTal
strategy & TacticsWorld at Warmodern War
12 subscription Units
6 subscription units
ToTal
First Title $259 $139 second Title $240 $120 +
Third Title $240 $120 +
non-Us shipping, per yearcanada $20 +
overseas $30 +
choose Your magazine(s)
DFG/maGs/misc.ToTal