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File Build 2.11

Published Date: 5/21/2016

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Azyr Composition Rules Page 2

During the design process of this system, I initially started out trying to write a mathematical formula that

would allow us to point the models exactly as we have been doing for the past twenty plus years. I started

noticing that this was the general direction that everyone was taking, and that each formula being put out

online was very similar to each other, though had minor differences.

I then decided to move from the 1000 based precision system that I have pretty much used exclusively, and

take a note from games like Warmachine or SAGA and go simpler.

The system contained in these pages is one that I wish to use for narrative campaigns as opposed to

tournaments. I do believe that these would work fine for tournaments as well, but a general system is about

being able to loosely gauge an overall force and determine that they are in the same ballpark as each other,

whereas a precision-based system is going to attempt to point cost each model as finely as it can.

The problem I have with a precision system is that there is more to the model than its statline, and while

formulas work great for statlines, once you throw in situational modifiers from scenarios or abilities the math

gets thrown out. Sometimes it just happens to work, but if you’ve played any point-based system for any

length of time you will find that some models work above what they are pointed at in certain situations, and

may be totally bad in others (and this is where arguments over scenarios come in, where people want a

universal set of scenarios that don’t highlight the good or bad parts that the math misses, which in my

opinion can lead to gross stagnation)

While looking at this system, be aware that it is designed to give you a loose feeling of two forces being

relatively balanced between one another overall. A unit of 10 something may be 1 point, and another unit of

10 something may be 1 point – this does not mean they are precision pointed at 1 point – this means that

generally overall they are a tier 1 unit and overall the army should match up against another army at the

same point level. This packet may not be to the taste of a player that needs precision points, but this packet is

not trying to accomplish precision pointing in the first place, but rather a loose outline of balance between

two forces.

The rules modifications were put in to clean up the rules and to work with the comp. Summoning I felt

needed serious restrictions because you are in essence generating free points. Shooting into combat was the

other because if a missile armed model can both shoot into combat and fight in melee, it becomes worth more

than a melee-only model.

Any playtesting findings that you may have or questions feel free to contact me at [email protected]

and we will discuss. Its been fun creating and I look forward to the campaigns that will stem from this

packet.

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Azyr Composition Rules Page 3

Skirmish 5 2 10 15

Patrol 10 5 20 30

Small Battle 15 8 30 45

Large Battle 20 12 40 60

Apocalypse 25 20 50 75

Max Units: The maximum number of scrolls total that can be taken

Max Hero/Warmachine/Monster Points: The maximum point value of all heroes combined. Monstrous

heroes count against the hero limit. The maximum number of points spent on Warmachines allowed.

The maximum number of points spent on monsters allowed. (All three categories are separate, so in a 20

point game you could spend 5 points on heroes, 5 on monsters, and 5 on warmachines)

Max Points: The maximum number of points that may be deployed overall on your force. Entries are

listed as either the flat point cost or in the format of X points per Y models.

Banners, Champions, Musicians: All Command Elements are included in the scroll free of cost unless

otherwise indicated.

If an entry can be combined with another (ex: cauldron of blood and Hellebron) – you pay for both

separate. If an entry lists both in its points cost (ex: flame phoenix and anointed) you only pay once.

All minimum unit sizes based on the army scroll must be observed.

If a unit has a number in parenthesis after it (ie 2 for 5 (2)) the number in parentheses is how many

models you can add by spending 1 point (useful if you have a point left over!)

Total Pool Size: You may bring to your game the total pool size amount in points. You may only

deploy the Max Points however. Unused models may be summoned if you possess a summoner that can

bring them on the table. This gives you some flexibility in how you deploy.

Formats Azyr format uses the above slot restrictions.

Azyr-Heroic format uses only the points, but no slot restrictions. IE – you may field as many heroes or

warmachines or monsters as you wish.

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Azyr Composition Rules Page 4

Scenarios that use victory points count up the points values of the units slain or removed. Summoned units count toward this total. For units that were composed of multiple selections (ie a unit of 20 models that were bought 1 for 10 would have been 2 for 20), points are scored for each selection removed. In the above example, if 10 or more models were removed from the unit of 20 models, the other player would score 1 point as he removed 1 point worth of models from the unit.

For scenarios that use victory points, wiping out your opponent does not guarantee victory. If they still score more points than you do, they win (ie summoning gives up points – your opponent faced insurmountable odds and overcame by sacrificing the lives of their men to hold your forces up)

Summoning Pool – Summoners use a special Summoning Pool. This pool constitutes the part of the army that does not deploy (reference Total Pool Size above). Once these models are exhausted, the summoner may not summon anymore.

o Opponents who declare that they will not be summoning anything during the game may field half of their remaining pool that they did not deploy in addition to their normal forces IF their opponent will be summoning during the game. Note that by declaring this bonus, that player may not summon anything regardless of if they have a summoner capable of doing so.

(DEVIATION) Summoning – any unit summoned onto the table comes in at the minimum value listed on their scroll unless otherwise indicated by the spell

(DEVIATION) Summoning – units summoned may not activate powers in the hero phase that they were summoned on

(DEVIATION) Look out Sir! – The army commander that is within 3” of a like-sized friendly unit that are not engaged in melee may claim a Look Out Sir roll for every ranged attack that strikes them. If the commander is within 3” of a like-sized friendly unit and is attacked by missile weapons, then for every successful hit the owning player may roll a D6, and for every 4+ that is rolled, the unit takes the hits instead. This only applies to the army commander.

Like-sized is defined as an infantry character would be like-size to infantry units, cavalry characters would be like-size to cavalry units, monstrous infantry units would be like-size to monstrous-infantry units, monstrous cavalry heroes would be like-size to monstrous-cavalry units, etc.

Cover Saves – these are largely covered in the terrain scrolls. Use them! o (CLARIFICATION) A model that is not in cover does not get a cover save just because

part of his unit is in cover. The majority of the unit should be in cover for the unit to gain cover.

(DEVIATION) Measure from base to base. Ranges for weapons come from the base, not the model. Players should never stack their bases on top of their own or other players’ bases.

(DEVIATION) A roll of a “1” is always considered a failure

(DEVIATION) War Machine Crew: When shooting at War Machines, the player that controls the warmachine chooses where to allocate the wounds (to machine or crew)

Scenario Clarifications: This comp packet is not intended to always be used in perfectly balanced scenarios. Some of the campaign scenarios will state an imbalance exists. For example, one side may have half the number of models as the other. In those cases, one side has half the number of points as the other. Other examples include one monster vs several models. In instances like these, follow the scenario and if you can apply points to it, do so – otherwise do not.

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Azyr Composition Rules Page 5

The following rules are optional and may be used if both players agree or if your event

coordinator wishes to use it.

Miscasts – when spellcasters roll a double 1 to cast, they have had magical feedback harm them. The more powerful the spell, the more feedback they take. When a spellcaster rolls a double one, consult the below and apply the damage to the caster.

o Spell attempted to cast was power level 4 or less, caster takes 1 Mortal Wound o Spell attempted to cast was power level 5 – 8, caster takes D3 Mortal Wounds

o Spell attempted to cast was power level 9+, caster takes D6 Mortal Wounds o Summoning spells that are miscast are successful, but the opposing player

controls the models and they are considered hostile to the summoning player.

Alternate Activation

Alternate Activation is an optional rule.

Roll for initiative as normal

The player that wins initiative may activate one hero, unit, monster, or warmachine. o Activation means that that entity does all of its actions from the Hero, Movement,

Shooting, and Combat phase o If a HERO is activated, then the player may also activate one unit (defined as a

unit, monster, or warmachine) that is within 3” of the model and who also has the same keywords defining them. For example, two models that are both marked as Chaos, Khorne, Bloodbound would be eligible. However, if one model is marked

Chaos, Nurgle, Pestilence, and the other is marked Chaos, Nurgle, those two models do not share the same keywords as one is missing Pestilence.

Heroes group activating in this way must always take their activation before the unit that they are group activating

Summoned entities may not go before their summoner re-rolls to keep them on the table

After the player has activated his models, the other player does the same. This goes on

until there are no more models left to activate.

All effects that state “lasts until the models next X phase” are changed to read “lasts until

the end of the current turn”

Units that have the ability to pile in and attack again may be activated again to do so on a

separate activation

Take Battleshock tests as normal at the very end of the turn

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Azyr Composition Rules Page 6

P.7 – 25 (Army Point Values)

P.27 – 28 (Army Formations)

P.29 – 31 (Change History)

Note: all units and formations italicized were removed from the original warscroll but are being

kept to reflect their old rules and for backwards compatibility.

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Azyr Composition Rules Page 7

Type Unit Points #Models Stars Core? Army Standard Bearer 1 1 *

Beastlord 2 1 *

Doombull 3 1 *

Ghorros Warhoof 3 1 *

Gorthor the Beastlord 5 1 **

Great Bray Shaman 2 1 *

Khazrak One Eye 3 1 *

Malagor the Dark Omen 3 1 *

Morghur Master of Skulls 3 1 *

Cygor 4 1

Ghorgon 5 1

Chaos Gargant 5 1

Jabberslythe 5 1

Bestigors 2 5(2) Y

Bullgors 4 3

Centigors 2 5(2)

Chaos Spawn 1 1

Chaos Warhounds 1 5 Y

Gors 1 10 Y

Harpies 2 5(2)

Razorgors 1 1

Tuskgor Chariots 2 1

Ungor Raiders 3 10 Y

Ungors 1 10 Y

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Azyr Composition Rules Page 8

Type Unit Points #Models Stars Core? Army Standard Bearer 2 1 *

Bull Centaur Taur’ruk 5 1 **

Daemonsmith 3 1 *

Drazhoath Ashen 9 1 ***

Infernal-Castellan 2 1 *

Siege Gargant 5 1

Deathshrieker Rocket Launcher 2 1

Dreadquake Mortar 3 1

Iron Daemon War Engine 4 1

Magma Cannon 3 1

Skullcracker 5 1

Infernal Guard with Fire Glaives 2 5(2) Y

Infernal Ironsworn 3 10 Y

Bull Centaur Renders 4 3

K’daai Fireborn 2 3(1)

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Azyr Composition Rules Page 9

Type Unit Pts # Stars Type Unit Pts # Core Be’lakor 7 1 *** Soul Grinder 9 1

Blood Throne 3 1 * Beast of Nurgle 2 1

Bloodthirster (Insensate Rage)

9 1 *** Bloodcrushers of Khorne

1 1

Bloodthirster

(Unfettered Fury)

10 1 **** Bloodletters of

Khorne

2 5(2) Y

Bloodthirster (Wrath)

12 1 **** Burning Chariot of Tzeentch

4 1

Blue Scribes 3 1 * Daemonettes 2 5(2) Y

Daemon Prince 5 1 ** Exalted Flamer 3 1 Epidemius 3 1 * Exalted Seeker

Chariot 3 1

Great Unclean One

7 1 *** Fiend of Slaanesh 2 1

Bloodmaster Herald of Khorne

2 1 * Flamers of Tzeentch

4 3 Y

Herald of Nurgle 2 1 * Flesh Hounds 4 5(1)

Herald of Tzeentch

2 1 * Furies 2 5(2) Y

Herald of Slaanesh

2 1 * Hellflayer 2 1

Herald on Burning Chariot

4 1 ** Nurglings 2 3(1) Y

Herald of Tzeentch on Disc

3 1 * Pink Horrors 3 10(2) Y

Herald on Exalted Chariot

4 1 ** Plague Bearers 3 10(2) Y

Herald on Seeker Chariot

3 1 * Plague Drones 5 3

Skullmaster Herald on Juggernaut

3 1 * Screamers 4 3

Kairos Fateweaver 7 1 *** Seeker Chariot 1 1

Karanak 3 1 * Seekers of Slaanesh

2 5

Keeper of Secrets 7 1 *** Skull Cannon 3 1

Lord of Change 5 1 **

Masque of Slaanesh

3 1 *

Skarbrand 8 1 ***

Skulltaker 3 1 *

The Changeling 2 1 *

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Azyr Composition Rules Page 10

Type Unit Pts # Stars Type Unit Pts # Core Army Standard

Bearer 2 1 * Kharibdyss 5 1

Assassin 2 1 * War Hydra 7 1

Beastmaster on Manticore

4 1 **

Reaper Bolt Thrower

2 1

Cauldron of Bood 4 1 ** Blackguard 3 5(1)

Death Hag 1 1 * Bleakswords 1 5 Y

Dreadlord 2 1 * Bloodrack Shrine 3 1 Dreadlord on

Cold One 3 1 * Drakespawn

Chariots 2 1

Dreadlord on Black Dragon

12 1 **** Drakespawn Knights

4 5(1)

Black Ark Fleetmaster

1 1 * Black Ark Corsairs

3 10(2) Y

Hellebron 3 1 * Dark Riders 4 5(1) Y

Lokhir Fellheart 2 1 * Darkshards 3 10(2) Y

Malekith 15 1 ***** Doomfire Warlocks

4 5(1)

Malus Darkblade 3 1 * Dreadspears 1 10 Y

Morathi 4 1 ** Executioners 3 5(1)

Shadowblade 3 1 * Harpies 2 5(2) Sorceress 2 1 * Scourgerunner

Chariots 2 1

Sorceress on Cold One

2 1 * Shades 2 5(2)

Sorceress on Black Dragon

7 1 *** Sisters of Slaughter

2 5(2)

Witch Aelves 2 5(2)

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Azyr Composition Rules Page 11

Type Unit Pts # Stars Type Unit Pts # Core Army Standard

Bearer 2 1 *

Bolt Thrower 2 1

Belegar Ironhammer

3 1 * Cannon 2 1

Dragon Slayer 3 1 * Flame Cannon 2 1 Dwarf Lord on

Foot/On Shield 3 1 * Grudge Thrower 2 1

Cog Master 2 1 * Gyrocopter 2 1

Grimm Burlocksson

3 1 * Gyrobomber 2 1

High King Thorgrim Grudgebreaker

6 1 ** Organ Gun 2 1

Josef Bugman 2 1 * Warriors 1 5 Y

Kraggi (free with Thorek)

0 1 * Hammerers 3 5(1)

Runelord 1 1 * Ironbreakers 2 5(2)

Thorek Ironbrow 4 1 ** Longbeards 2 5(2) Y

Ungrim Ironfist 3 1 * Miners 2 5(2) Unforged 3 1 * Quarrelers 2 5(2) Y

Warden King 3 1 * Slayers 2 5(2)

Thunderers 2 5(2) Y

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Azyr Composition Rules Page 12

Type Unit Points #Models Stars Core?

Ghoul King on Terrorgheist 12 1 ****

Ghoul King on Zombie Dragon 13 1 ****

Ghoul King 3 1 *

Varghulf Courtier 4 1 **

Crypt Ghast Courtier 2 1 *

Crypt Haunter Courtier 3 1 **

Crypt Infernal Courtier 4 1 **

Crypt Ghouls 2 5(2) Y

Crypt Horrors 1 1

Crypt Flayers 2 1

Terrogheist 10 1

Zombie Dragon 9 1

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Azyr Composition Rules Page 13

Type Unit Pts # Stars Type Unit Pts # Core

Amber Battle Wizard on Griffon

8 1 ***

Cannon 2 1

Balthaser Gelt 3 1 * Celestial Hurricanum

7 1

Celestial Wizard on Hurricanum

7 1 *** Mortar 2 1

Battle Wizard (on or off horse)

2 1 * Steam Tank 8 1

Gunmaster 1 1 * Hellblaster 2 1 Freeguild General

of the Empire 2 1 * Helstorm Rocket

Battery 2 1

Freeguild General of the Empire on Griffon

10 1 **** Luminark 5 1

Grandmaster 2 1 * Freeguild Archers 3 10(2) Y Karl Franz 11 1 **** Freegiuld

Crossbowmen 3 10(2) Y

Kurt Helborg 3 1 * Demigryph Knights 1 1

Ludwig Schwarhelm

2 1 * Flagellants 3 10(2)

Luthor Huss 2 1 * Freegiuld Greatswords

2 5(2)

Marius Leitdorf 3 1 * Freeguild Handgunners

3 10(2) Y

Markus Wulfhart 2 1 * Knights 3 5(1) Engineer on

Mechanical Steed 1 1 * Freeguild Outriders 3 5(1)

Valten (off or on horse)

3 1 * Freeguild Pistoliers 3 5(1)

Volkmar 3 1 * Freeguild Guard 3 10 Y Volkmar on Altar 5 1 ** Reiksguard Knights 3 5(1)

War Altar 5 1 **

Warrior Priest 2 1 *

White Wizard on Luminark

5 1 **

Witch Hunter 1 1 *

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Azyr Composition Rules Page 14

Type Unit Points #Models Stars Core? Auric Runefather on Magmadroth 9 1 ***

Auric Runesmiter on Magmadroth 7 1 ***

Auric Runeson on Magmadroth 8 1 ***

Auric Runefather 3 1 **

Auric Runesmiter 3 1 **

Auric Runeson 2 1 *

Grimwrath Berzerker 3 1 **

Auric Runemaster 2 1 *

Battlesmith 2 1 *

Vulkite Berzerkers 2 5(2) Y

Auric Hearthguard 4 5(1)

Hearthguard Berzerkers 3 5(1)

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Azyr Composition Rules Page 15

Type Unit Pts # Stars Type Unit Pts # Core

Alarielle 3 1 * Flame Phoenix 4/5* 1 Alith Anar 4 1 ** Frost Phoenix 6/7* 1

Anointed 2 1 *

Repeater Bolt Thrower

2 1

Archmage on Dragon

9 1 *** Archers 3 10(2) Y

Caradryan 3 1 * Dragon Blades 4 5(1)

Drakeseer 8 1 *** Great Eagles 2 1

Eltharion 8 1 *** Lion Chariot 3 1

Handmaiden 3 1 * Phoenix Guard 3 5(1) Dragon Noble 4 1 ** Reavers 4 5(1)

Korhill 2 1 * Sea Guard 2 5(2) Y

Loremaster 2 1 * Shadow Warriors 3 5(1) ArchMage 2 1 * Silver Helms 2 5(2)

Prince Althran 2 1 * Sisters of Avelorn 2 5(2)

Prince Imrik 11 1 **** Sky Cutter Chariot 2 1 Dragon Lord 11 1 **** Spearmen 3 10(2) Y

Prince on Griffon 6 1 ** Swordmasters 3 5(1)

Sea Helm 2 1 * Chariot 1 1 Sea Helm on

Cutter 4 1 ** White Lions 3 5(1)

Teclis 4 1 **

Tyrion 9 1 ***

Phoenix Costs are for unridden and ridden

Sisters of Avelorn are now known as the Sisters of the Watch in the Wood Elf faction

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Azyr Composition Rules Page 16

Type Unit Pts # Stars Type Unit Pts # Core

Chakax the Eternity Warden

3 1 * Bastiladon 7 1

Gor-Rok 3 1 * Dread Saurian 14 1

Kroq Gar 8 1 *** Engine of the Gods 6 1

Lord Kroak 7 1 *** Stegadon 6 1 Oxyotl 2 1 * Troglodon 5 1

Saurus Astrolith Bearer

2 1 * Chameleon Skins 3 5(2)

Saurus Eternity Warden

3 1 * Jungle Swarm 1 2

Saurus Oldblood 2 1 * Kroxigor 4 3 Saurus Oldblood

on Carnosaur 8 1 *** Razordons 2 1

Saurus Scar Veteran on Cold One

2 1 * Ripperdactyl Riders 4 3

Saurus Sunblood 3 1 * Salamanders 2 1 Scar Veteran on

Carnosaur 6 1 ** Saurus Knights 4 5(1)

Skink Chief 1 1 * Saurus Warriors 2 5(2) Y

Skink Priest 2 1 * Skinks 1 5 Y Skink Starseer 3 1 * Saurus Guard 3 5(1)

Slaan Starmaster 5 1 ** Terradon Riders 4 3

Tetto’Eko 3 1 * Thenhauin

Prophet of Sotek 2 1 *

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Azyr Composition Rules Page 17

Type Unit Pts # Stars Type Unit Pts # Core

Azhag the Slaughterer

8 1 *** Arachnarok 6 1

Black Orc Boss 3 1 * Gargant 5 1

Goblin Boss on Spider

2 1 * Mangler Squig 7 1

Goblin Shaman 2 1 *

Doom Diver 2 1

Goblin Warboss 1 1 * Rock Lobber 2 1

Gorbad Ironclaw 4 1 ** Spear Chukka 2 1 Grimgor Ironhide 3 1 * Arrer Boyz 3 10(2) Y

Grom the Paunch 3 1 * Black Orcs 3 5(1)

Night Goblin Warboss

2 1 * Cave Squigs* 2 10

Night Goblin Shaman

2 1 * Forest Goblin Spider Riders

2 5(2)

Night Goblin Warboss on Squig

2 1 * Goblin Wolf Chariot

1 1

Orc Bully 1 1 * Goblin Wolf Riders 2 5(2) Y

Orc Shaman 2 1 * Goblins** 1 10 Orc Warboss 2 1 * Night Goblin Squig

Hoppers 2 5(2)

Orc Warboss on Wyvern

6 1 ** Night Goblins 1 5 Y

Savage Orc Shaman

2 1 * Night Goblin Fanatics

1 1

Savage Orc Boss 2 1 * Orc Boar Boyz 3 5(1)

Skarsnik Warlord 3 1 * Orc Boar Chariot 2 1

Wurzag the Prophet

3 1 * Orc Boyz 1 5 Y

River Trolls 4 3

Rugluds Armored Orcs

3 10(2)

Savage Orc Boar Boyz

2 5(1)

Savage Orcs 1 5 Y

Snotling Pump Wagon

1 1

Snotlings 1 2

Stone Trolls 4 3 Trolls 4 3

For every unit of cave squigs in the army you can take 2 squig herders

** for every unit of 10 goblins you may take one nasty sneak

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Azyr Composition Rules Page 18

Type Unit Pts # Stars Type Unit Pts # Core

Army Standard 3 1 * Gargant 5 1 Bragg the

Gutsman 3 1 * Stonehorn 9 1

Bruiser 3 1 * Thundertusk 10 1

Butcher 3 1 *

Gnoblar Scraplauncher

3 1

Firebelly 3 1 * Ironblaster 4 1

Golgfag Maneater 3 1 * Gnoblars 1 10 Y

Greasus Goldtooth

4 1 ** Gorger 2 1

Hunter 3 1 * Ironguts 4 3 Hunter on

Stonehorn 10 1 **** Leadbelchers 4 3

Skrag the Slaughterer

3 1 * Maneaters 4 3

Tyrant 4 1 ** Mournfang Cavalry 2 1 Ogres 1 1 Y

Sabretusks 1 1

Trappers 1 10 Yhetees 2 3(1)

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Azyr Composition Rules Page 19

Type Unit Points #Models Stars Core? Gordrakk the Fist of Gork 20 1 X

Megaboss on Maw-Krusha 17 1 X

Megaboss 4 1 **

Warchanter 2 1 *

Weirdnob Shaman 2 1 *

Brutes 4 3

Gore Gruntas 4 3

Ardboyz 3 5(1) Y

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Type Unit Pts # Stars Type Unit Pts # Core

Arch-Warlock 3 1 * Hellpit Abomination

8 1

Army Standard 2 1 *

Doom Wheel 3 1

Assassin 3 1 * Plagueclaw Catapult

3 1

Deathmaster Snikch

3 1 * Warp Lightning Cannon

3 1

Grey Seer 2 1 * Clanrats 1 10 Y Lord Skreech 8 1 *** Doom Flayer Team 1 1

Lord Skrolk 2 1 * Giant Rats 1 10

Packmaster 1 1 * Gutter Runners 2 5(2) Packmaster

Skweel Gnawtoot 2 1 * Night Runners 3 10(2)

Plague Furnace 7 1 *** Plague Censer Bearers

2 5(1)

Plague Priest 2 1 * Plague Monks 3 10(2) Queek Headtaker 3 1 * Skryre Acolytes 2 5(2)

Screaming Bell 6 1 * Poison Wind Mortar Team

2 1

Skaven Warlord 3 1 * Rat Ogores 4 3 Thanquol &

Boneripper 15 1 ***** Rat Swarms 1 2

Throt the Unclean

2 1 * Ratling Gun Team 2 1

Tretch Craventail 2 1 * Slaves 1 10 Y Verminlord (any) 8 1 *** Stormfiends 2 1

Warlock Engineer 2 1 * Stormvermin 3 5(2) Y

Warlord Spinetail 2 1 * Warp Grinder Team

1 1

Warpfire Thrower Team

1 1

Warplock Jezzails 4 5(1)

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Azyr Composition Rules Page 21

Type Unit Points #Models Stars Core? Knight Questor 2 1 *

Mistweaver Saih 2 1 *

Tenebrael Shard 2 1 *

Doomseeker 2 1 *

Excelsior Warpriest 2 1 *

Darkoath Chieftain 2 1 *

Ogroid Thaumaturge 3 1 **

Skaven Deathrunner 2 1 *

Blue Horrors* 0 0

Brimstone Horrors* 0 0

Tzaangors 1 5

Kairic Acolytes 2 5

Grot Scuttlings 1 5

Pink Horrors ** 5 10

*Blue Horrors and Brimstone Horrors are not bought. Instead, whenever a Pink Horror is killed, two blue

horrors emerge, and when a blue horror is killed, a brimstone horror emerges.

**If using the rules where pink horrors split into blue horrors, use the points value given here. Otherwise

use the points value of pink horrors in the chaos demon section.

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Azyr Composition Rules Page 22

Type Unit Points #Models Stars Core? Kayzk 3 1 *

Sayl the Faithless 2 1 *

Tamurkhan 12 1 ****

Gigantic Chaos Spawn 4 1

War Mammoth 10 1

Bile Trolls 4 3

Nightmaw 1 1

Plague Ogores 1 1

Plague Toads 2 3(1)

Pox Riders 1 1

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Azyr Composition Rules Page 23

Type Unit Points #Models Stars Core? Casket of Souls 3 1 *

Khalida 3 1 *

Liche Priest 2 1 *

Necrotect 2 1 *

Prince Apophas 2 1 *

Settra 6 1 **

Tomb Herald 2 1 *

Tomb King 3 1 *

Tomb King in Chariot 4 1 **

Royal Warsphinx 8 1 ***

Bone Gargant 4 1

Necrosphinx 10 1

Warsphinx 7 1

Screaming Skull Catapult 2 1

Carrion 2 3(1)

Chariots 2 3(1) Y

Necropolis Knights 2 1

Sepuchral Stalkers 1 1

Skeleton Archers 3 10(2) Y

Skeleton Horse Archers 3 5(1)

Skeleton Horsemen 2 5(2)

Skeleton Warriors 3 10 Y

Tomb Guard 2 5(2)

Tomb Scorpion 2 1

Tomb Swarm 1 2

Ushabti 1 1

All Tomb Kings banners that heal the unit

cost an additional +1 point to the unit

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Azyr Composition Rules Page 24

Type Unit Pts # Stars Type Unit Pts # Core

Arkhan 8 1 *** Terrorgheist 10 1 Black Coach 3 1 * Zombie Dragon 9 1

Cairn Wraith 2 1 * Bat Swarms 1 2

Count Mannfred 4 1 ** Black Knights 4 5(1) Coven Throne 7 1 *** Blood Knights 7 5

Ghoul King on Terrorgeist

12 1 **** Corpse Cart 1 1

Heinrich Kemmler

3 1 * Crypt Ghouls 2 5(2) Y

Isabella Von Carstein

2 1 * Crypt Horror 2 3(1)

Konrad Von Carstein

3 1 * Dire Wolves 2 5(2) Y

Krell 3 1 * Fell Bats 2 3(1)

Mannfred Mortarch of the Night

10 1 **** Grave Guard 2 5(1)

Nagash 15 1 ***** Hex Wraiths 4 5(1)

Necromancer 2 1 * Morghast Archai 4 1

Neferata Mortarch of Blood

10 1 **** Morghast Harbringers

4 1

Strigoi Ghoul King

3 1 * Mortis Engine 5 1

Tomb Banshee 2 1 * Skeleton Warriors 3 10 Y

Vampire Lord 3 1 * Spirit Hosts 2 3(1) Vampire Lord on

Abyssal 4 1 ** Vargeist 2 1

Vampire Lord on Zombie Dragon

11 1 **** Vargulf 4 1

Vlad Von Carstein

3 1 * Zombies 1 5 Y

Wight King 2 1 *

Wight King with Black Axe

3 1 *

* Any banners that regenerate the unit cost an additional +1 point to the unit

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Azyr Composition Rules Page 25

Type Unit Pts # Stars Type Unit Pts # Core

Archaon (classic) 6 1 ** Chaos Gargant 5 1 Archaon (new) 20 1 X Chimera 8 1

Army Standard 1 1 * Slaughterbrute 5 1

Bloab Rotspawned

6 1 ** Vortex Beast 5 1

Chaos Lord 2 1 *

Hellcannon 5 1

Lord of Slaanesh 2 1 * Blightknights 2 3(1) Lord on Mount 3 1 * Chaos Knights 4 5(1)

Lord on Manticore

9 1 *** Chaos Marauders 1 10 Y

Chaos Sorcerer Lord

2 1 * Chaos Ogores 1 1

Sorcerer on Steed 3 1 * Chaos Trolls 4 3 Curseling 3 1 * Chariots 2 1

Exalted Hero 1 1 * Chosen 4 5(1)

Daemon Prince 5 1 ** Cockatrice 4 1 Dragon Ogor

Shaggoth 5 1 ** Dragon Ogores 4 3

Festus 3 1 * Forsaken 2 5(1)

Galrauch 11 1 **** Gorebeast Chariot 3 1 Gaunt Summoner 3 1 * Great Taurus 3 1

Glottkin 13 1 ***** Hellstrider of Slaanesh

4 5(1)

Gutrot Spume 4 1 ** Marauder Horsemen

2 5(2)

Harbringer of Decay

3 1 * Spawn 1 1

Lord of Plagues 3 1 * Varanguard 3 1

Morbidex Twiceborn

8 1 *** Warhounds 1 5

Orghotts Daemonspew

7 1 *** Warriors of Chaos 3 5(2) Y

Rotbringer Sorcerer

2 1 * Warshrine 4 1

Sigvald 4 1 **

Slaanesh Lord on Mount

3 1 *

Sorcerer on Manticore

8 1 ***

Throgg 3 1 *

Tzeentch Lord on Disc

3 1 *

Tzeentch Sorc Lord

2 1 *

Wulfrik the Wanderer

1 1 *

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Azyr Composition Rules Page 26

Type Unit Points #Models Stars Core? Araloth 2 1 *

Army Standard 2 1 *

Branchwraith 2 1 *

Durthu 11 1 ****

Nomad Prince 3 1 *

Glade Lord on Eagle 3 1 *

Glade Lord on Stag 3 1 *

Glade Lord on Dragon 8 1 ***

Mounted Glade Lord 3 1 *

Orion 6 1 **

Shadowdancer 2 1 *

Sisters of Twilight on Dragon 10 1 ****

Spellweaver 2 1 *

Wayfinder 2 1 *

Waystrider 3 1 *

Waywatcher 2 1 *

Treelord 9 1

Treelord Ancient 8 1

Dryads 3 10(2) Y

Eternal Guard 1 5

Glade Guard 3 10(2) Y

Glade Riders 3 5(1) Y

Great Eagles 2 1

Hunting Hounds 2 5(2)

Sisters of the Thorn 4 5(1)

Sisters of the Watch 2 5(2)

Treekin 1 1

Wardancers 2 5(2)

Warhawk Riders 2 3(1)

Waywatchers 2 5(2) Y

Wild Riders 4 5(1)

Wildwood Rangers 3 5(1)

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Azyr Composition Rules Page 27

Type Unit Points #Models Stars Core? Bretonnian Lord 3 1 *

Damsel of the Lady 2 1 *

King Louen Leoncour 8 1 ***

Paladin 2 1 *

Paladin Standard Bearer 3 1 *

The Fay Enchantress 4 1 **

The Green Knight 6 1 **

Field Trebuchet 3 1

Battle Pilgrims 1 5* Y

Grail Knights 4 5(1)

Knights Errant 2 5(2)

Knights of the Realm 3 5(2) Y

Men At Arms 1 10 Y

Mounted Yeoman 2 5(2)

Peasant Bowmen 2 5(2) Y

Pegasus Knights 4 3

Questing Knights 4 5(1)

Battle Pilgrims min size is 6, so

add the extra man to the initial size for free

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Azyr Composition Rules Page 28

Type Unit Points #Models Stars Core? Celestant Prime 7 1 ***

Drakesworn Templar 13 1 *****

Knight Azyroth 3 1 *

Knight Heraldor 2 1 *

Knight Venator 3 1 *

Knight Vexillor 3 1 *

Lord Castellant 3/4* 1 */**

Lord Celestant on Dracoth 5 1 **

Lord Celestant on Stardrake 15 1 *****

Lord Celestant 3 1 *

Lord Relictor 3 1 *

Concussors 4 1

Desolators 4 1

Decimators 1 1

Fulminators 4 1

Gryph Hounds 2 5(2)

Judicators 4 5(1) Y

Liberators 3 5(2) Y

Prosecutors 2 3(1)

Protectors 1 1

Retributors 1 1

Tempestors 4 1

Lord Castellant with a gryph hound cost 4 points

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Azyr Composition Rules Page 29

Type Unit Points #Models Stars Core? Aspiring Deathbringer 2 1 *

Bloodsecrator 3 1 *

Bloodstoker 1 1 *

Exalted Deathbringer 3 1 *

Khorne Hero 3 1 *

Khorne Lord on Juggernaut 4 1 **

Lord of Khorne 4 1 **

Skullgrinder 3 1 *

Scyla Anfingrimm 3 1 *

Skaarac the Bloodborn 12 1 ****

Skarr Bloodwrath 3 1 *

Slaughterpriest 2 1 *

Valkia the Bloody 3 1 *

Blood Reavers 1 5 Y

Blood Warriors 3 5(2) Y

Skullcrushers 4 3

Skullreapers 2 3(1)*

Wrathmongers 2 3(1)*

Khorgorath 3 1

* modified from their original min size on scroll

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Azyr Composition Rules Page 30

Type Unit Points #Models Stars Core? Skaven Warlord on Brood Horror 5 1 **

Troll Hag 10 1 ****

Fimir Warriors 4 3

Squig Gobba 1 1

Skin Wolves 4 3

Wolf Rats 2 5(2)

Basilisk 7 1

Bonegrinder Giant 8 1

Brood Horror 3 1

Carmine Dragon 18 1

Colossal Squig 10 1

Curs’d Ettin 6 1

Dread Maw 12 1

Incarnate Elemental of Beasts 8 1

Incarnate Elemental of Fire 9 1

Magma Dragon 20 1

Merwyrm 8 1

Mourngul 8 1

Preyton 5 1

Rogue Idol of Gork / Mork 17 1

Warpfire Dragon 7 1

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Azyr Composition Rules Page 31

When using any of the formations found on the warscrolls, you pay for the units as normal, and then pay an

additional cost for the formation as listed below. Additionally, if the formation breaks the composition rules noted

in the beginning of this ruleset, the formation’s composition takes precedent.

Beastmen

Ungor Raiders Ambush ................................2

Bloodscorch Bulltribe ..................................3 Furious Brayherd .........................................3 Bullgor Stampede .........................................2

Wyldstalker Breyherd ..................................4

Bretonnia

Defenders of the Realm ................................1 Peasant Militia .............................................1

Chaos Dwarves Blackshard Warhost .....................................2

Hashut’s Wrath Artillery Train ....................1

Daemons

Bloodhost of Khorne ....................................4 Changehost of Tzeentch...............................3

Daemon Cohort of Khorne...........................2 Daemon Cohort of Nurgle ...........................1 Daemon Cohort of Tzeentch ........................3

Daemon Cohort of Slaanesh ........................2 Infernal Tetrarchy ........................................3

Nurgles Deluge ............................................2 Tallyband of Nurgle .....................................4

Dark Elves Bloodwrack Sisterhood ................................2

Ebondrake Warhost......................................2 Exiled Warhost.............................................1 Exiled Blood Cult ........................................2

Realm Reavers .............................................3 Thrall Warhost .............................................2

Dwarves Dispossesed Clan Throng ............................2

Dispossessed Artillery Battery.....................1 Grudgebound War Throng ...........................3

Flesh-Eater Courts

Royal Family................................................3

Attendants at Court ......................................3 Deadwatch....................................................3

Abattoir ........................................................3 Ghoul Patrol .................................................4 King’s Ghouls ..............................................3

Royal Mordants............................................2 Royal Menagerie ..........................................4

Flesh-Eater Court .........................................4

Free Peoples

State Troop Detachment...............................1 Artillery Detachment....................................2 Brotherhood of Knights ...............................1

Freeguild Regiment......................................3 Pilgramage of Wrath ....................................3

Taurai Warclan.............................................3 War Council .................................................1

Fyreslayers

Arngard’s Berzerker Fyrd ............................3

Guardians of the Great Chain.......................3

Lords of the Lodge .......................................3 Warrior Kinband ..........................................2

Forge Brethren .............................................2 Grand Fyrd ...................................................3

High Elves Glittering Host..............................................2

Dragon Host .................................................3 Dragonlord Host...........................................3 Spyreheart Warhost......................................3

Ironjawz

Brutefist........................................................2 Gorefist.........................................................2 Ardfist ..........................................................3

Weirdfist.......................................................3 Ironfist ..........................................................2

Brawl ............................................................3

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Azyr Composition Rules Page 32

Khorne Bloodbound

Bloodstorm...................................................2

Bloodbound Warband ..................................3 Bloodbound Warhorde .................................2

Brass Stampede ............................................2 Dark Feast ....................................................3 Goreblade Warband .....................................2

Redblade Vanguard......................................3 Red Headsmen .............................................2

Skulltake.......................................................2 The Gorechosen .......................................2** Vengeful Skullhunt ......................................3

Seraphon

Eternal Starhost ............................................2 Firelance Starhost.........................................1 Klaq-Tors Talons .........................................3

Skink Patrol..................................................2 Saurus Host ..................................................3

Shadowstrike Starhost..................................2 Starbeast Constellation.................................2 Sunclaw Starhost..........................................2

Thunderquake Starhost ................................3

Ogres

Gutbuster Wartribe.......................................1 Beastclaw Avalanche ...................................2

Orcs & Goblins

Great Gitmob................................................1

Great Moonclan............................................1 Greenskinz Big Mob ....................................1

Iron Jaws Big Mob .......................................1 Sons of Behemat ..........................................3 Spiderfang Venom Mob...............................2

Bonesplittas Big Mob ..................................1

Skaven

Bringers of the Rotsmog ..............................1 Clan Skryre Whyrlblade Threshik ...............1

Clan Skryre Gascloud Chokelung................1 Clan Skryre Rattlegauge Warplock..............1 Clan Skryre Arkhspark Voltik .....................1

Clan Skryre Gautfyre Skorch .......................3 Congregation of Filth ...................................2

Foulrain Congregation .................................3 Plaguesmog Congregation ...........................3 Skulkers of Runestruck Pass ........................3

Virulent Procession ......................................3 Pestilent Clawpack.......................................2

Eshin Clawpack............................................1 Verminus Clawpack .....................................2

Moulder Clawpack .......................................1

Stormcast Eternals

Annihilation Brotherhood ............................2 Brotherhood of the Great Bolts ....................4

Devastation Brotherhood .............................2 Drakesworn Temple .....................................4 Extremis Chamber........................................5

Thunderstrike Brotherhood ..........................3 Grymn’s Brotherhood ..................................3

Heroes of the Host........................................1 Knights Excelsior Vengeful Storm ..............2 Lightning Echelon........................................4

Skyborne Slayers..........................................6 Lords of the Storm .......................................2

Thunderhead Brotherhood ...........................2 Thunderwave Echelon..................................4 Hammerstrike Force.....................................3

Vanguard Wing ............................................2 Wardens of the Realmgate .........................3* Warrior Chamber .........................................5

Harbinger Chamber......................................4 Host Azyric ................................................8*

Royal Victrians ............................................3 Merciless Host..............................................2 Hallowed Hunt .............................................3

Tamurkhan

Maggot Formation........................................1 Leaping Pox .................................................3

Tomb Kings Royal Legion of Chariots .............................1

Tomb Legion ................................................2

Vampire Counts

Deathrattle Horde ........................................1 Charnel Pit Carrion .....................................2 Legion of Death Formation..........................2

Neferata’s Blood Court ................................2 The Spirits of Fellblood ...............................2

Warriors of Chaos

Archaon’s Grand Host .................................4

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Azyr Composition Rules Page 33

Blighted Warband ........................................1 Blightguard...................................................3

Bloab’s Swarmbrothers................................3 Bloodmarked Warband ................................3

Chaos Warband ...........................................3 Fatesworn Warband .....................................3 Godsworn Champions of Ruin.....................3

Lascilion’s Wanton Horde ...........................3 Marauder Raiders ........................................1

Overlords of Chaos ......................................3 Plaguetouched Warband ..............................3 Pleasurebound Warband ..............................2

The Watcher King’s Horde ..........................5 Torglug’s Bodyguard ...................................3

Wood Elves

Alarielle’s Heartwood Guard .......................3 Forest Spirit Wargrove.................................3

Guardians of the Deepwood.........................3 Wanderer Host .............................................1 Waystone Pathfinders ..................................4

*Wardens of the Realmgate and Host Azyric are both formations that allow the

controlling player to summon units. For either, treat the hero that is required to make

the summoning count as the summoner and use the Azyr limitations on summoning based on their points cost.

** The Gorechosen (and any other

formation that allows you to break Azyr Standard comp guidelines) allows you to take more heroes than the comp would

normally allow. Players may opt to break the comp guidelines by fielding formations

that allow for this, so long as they pay the proper points. This applies to any formation in the game that breaks comp guidelines for

slots (such as hero slots, warmachine slots, monster slots etc)

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Azyr Composition Rules Page 34

11/8/2015 – Version 1.7

Dark Elf Executioners raised up a point to 3 for 5

Khorne units moved out of Warriors of Chaos to the Khorne Bloodbound

Seraphon replace Lizardmen

Slaan renamed to Slaan Starmaster Oldblood on Cold one renamed to Scar Veteran on Cold One Saurus Sunblood added (3 pts)

Saurus Oldblood on Carnosaur added (8 pts) Saurus Eternity Warden added (3 pts)

Temple Guard renamed to Saurus Guard Scar Veteran Battle Standard renamed to Saurus Astrolith Bearer Saurus Cavalry renamed to Saurus Knights

Skink Priest renamed to Skink Starpriest Skink Starseer added (3 pts)

Units and heroes not found in battle tome italicized to denote they are not in book Added new formations

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Azyr Composition Rules Page 35

11/15/2015 – Version 1.8

Added Dread Saurian to Seraphon List (14 pts)

Changed event rule for summoning – casters may summon a unit within the rules of their spell or

ability regardless of if it is on the table or not. After much discussion on several forums, this is the way that seems to make “more sense”, though it is more unrestricted, and thus more open to abuse. Summoners are restricted to summoning from their own faction.

Added a caveat that unique characters cannot exist more than once on the table.

Added clarification to summoned units. They may not charge, but they may move, run, and shoot as normal.

Added clarification that chaos lords reinforcement ability is a form of summoning for Azyr rules purposes.

Added Glade Riders to PC app as they were mistakenly left off

In an effort to make the undead factions more balanced, and this affects Dwarf Rangers and Empire state troops as well, troops that provide extra attacks or bonuses to hit based on their size

are now broken out by size and costed accordingly. It was not fair to play a 10 point game with undead and be paying for skeletons (for example) as if you were fielding 30 of them when you wanted to only field 10 of them for a very small battle.

Because zombies can be combined, their cost remains the same (the average damage they will

put out at mid level). This prevents players from taking advantage of their discount at small unit sizes and then simply combining them to get their fairly considerate bonus.

Banners remain the same as they were if they heal into the unit. Banners on average heal 8-15 wounds a game, which is about +2 points of skeletons extra.

Tomb Kings & Vampire Counts Skeleton Warriors (up to 20) are 1 points for 5 models

Skeleton Warriors 21-40 are 3 points for 10 models Skeleton Warriors 40+ are 2 points for 5 models Skeleton Archers (Tomb Kings) (1-20) drop to 3 points for 10

Skeleton Archers (Tomb Kings) (21+) drop to 2 points for 5

Empire

Empire State Troops (1-30) will cost 1 for 5 still Empire State Troops (31+) will cost 3 for 10

Dwarves Quarellers (1-20) cost the same at 2 for 5

Quarellers (21+) cost 3 for 5

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Azyr Composition Rules Page 36

Version 1.81 – 11/21/2015

Added optional rules Summoned units may not summon and added optional rule miscast

Added clarification – having two of the same weapon does not give you double the attacks unless

the rules on the warscroll specifically said so.

Removed points increases for units that had double attacks: Blood Warriors, Chaos Warriors

Shooting into combat – damage is halved, not number of attacks. This takes care of things like warmachines that only do one attack always only hitting the enemy in combat and sparing their

friends.

Trebuchets were raised to 3 pts to account for their ability to auto hit

Version 1.82 – 12/1/2015

Skaven Jezzails increased from 2 for 5 to 4 for 5.

Version 1.9 – 12/12/2015

Max Points for 50 pt games increased to 20 to account for the new Archaon

Beastman Shaman – increased from 1 to 2 Mortar – increased from 1 to 2

Archaon the Everchosen – 20 pts Varanguard – 3 pts for 1 model

Gaunt Summoner of Tzeentch – 3 pts

Archaon’s Grand Host, Overlords of Chaos, Bloodmarked Warband, Plaguetouched Warband,

Fatesworn Warband, and Pleasurebound Warband

For some undead units, the cost of the healing banners was a little unfair. Example: Grave

Guard paying 1 pt for 5 models is a bit steep. Made it so infantry pay 1 pt for 10 models, cavalry 1 pt for 5 models, and all others like chariots 1 pt for 3 models in the unit.

Version 1.10 1/24/2016

Added Summoning Points to event rules change

Ripperdactyls mistakenly listed as 1 for 1, should be 4 for 3. Knight Vexillor for Stormcast Eternals raised from 2 pts to 3 pts to account for his teleporting

Skaven Plague Catapult bumped from 2 points to 3 to account for the extra D6 damage it does to larger formations

Fyreslayers added to the comp

New format for upcoming Azyr Empires used for Fyreslayer layout (core is used to denote core units for Azyr Empires, Stars the level requirements)

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Azyr Composition Rules Page 37

Version 1.11

Changed Giant to Gargant

New monster format and warmachine format, moving from slots to points to become just like

heroes

Added Skaarac the Bloodborn from Forge World

Grand Alliance: Chaos Changes

Several units and formations deprecated as they are no longer present in the book Several formations added

Chaos Lords – drop to 2 points as they can no longer bring in new units Bel’akor is now listed under daemons Skaven – Ikit Claw becomes Arch-Warlock

Poison Wind Globadiers become Scryre Acolytes Rat Ogres become Rat Ogors

Crom the Conqueror becomes Exalted Hero of Chaos Nurgle Chaos Lord becomes Lord of Plagues

Nurgle Chaos Sorcerer becomes Rotbringer Sorcerer Nurgle Lord on Mount becomes Harbringer of Decay Vilich the Curseling becomes Curseling Lord of Tzeentch

Dragon Ogres become Dragon Ogors Shaggoth becomes Dragon Ogor Shaggoth

Version 1.12

Removed the -1 Bravery for units shot at in combat by friendly units as it was excessive book

keeping.

Expanded on miscasts by noting summoning spells that are miscast generate hostile models.

Version 2.0

New layout New Azyr Empires data

Summoned units cannot move or do anything, the part on summoning made it seem like they could, but that was for summoned units that were summoned OUTSIDE of the spell (ala the old

chaos lord summoning command ability)

Warmachine crew and machine no longer randomized – the controlling player allocates wounds

as they want.

Death Grand Alliance – obsoleting removed units, adding new formation

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Azyr Composition Rules Page 38

Version 2.01

Corrected some mistakes from the 2.0 conversion.

Modified slot restrictions: Monsterous Heroes now only occupy Hero points not both Hero and

Monster.

Clarified units in cover.

Clarified Campaign Scenarios and Time of War

Version 2.02

Grave Guard dropped to 2 for 5 just like Tomb Guard (they are the same unit)

Tomb Kings Skeleton Archers just 3 for 10 Tomb Kings and VC Skeletons are now 3 for 10 Undead banners cost +1 point overall to the unit if they regenerate wounds

Empire State Troops now 3 for 10 period

Duaradin Quarrelers now just 2 for 5 period

Version 2.03

Zombies dropped to 1 for 5

Version 2.04

Bastilladon upped to 7 points Pestilence Book added

Version 2.05

Added clarification that models in base contact may move around so long as they stay within base contact during pile in phase to let other models move in

Added Lord Celestant on Stardrake (15 pts) Added Drakesworn Templar (13 pts) Added Fulminators (4 pts for 1)

Added Tempestors (4 pts for 1) Added Concussors (4 pts for 1)

Added Desolators (4 pts for 1) Added new Stormcast Formations

Version 2.06

New summoning rules Fixed terrorgheist points

Version 2.07

Forge world Monstrous Arcana added

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Azyr Composition Rules Page 39

Version 2.08

Grand Alliance Order changes

Version 2.09

Stormcast Celestant Prime raised to 7 points Chaos Warriors 3 for 5 points Blood Warriors raised to 3 for 5 points

Liberators raised to 3 for 5 points

Godbeasts Formations

Version 2.091

Stormvermin raised to 3 for 5 points Chameleon Skinks raised to 3 for 5 points