MILO · 2014. 4. 19. · The MILO in2CRICKET Have-A-Go activities are designed to be used as a...
Transcript of MILO · 2014. 4. 19. · The MILO in2CRICKET Have-A-Go activities are designed to be used as a...
MILO in2CRICKETHave-A-Go
manualc0ordinator
manualc0ordinator
MILO in2CRICKET Have-A-Go
manualc0ordinator
1
CoaChIng PhILosoPhy
THe mILO in2CRICkeT HaVe-a-gO PROgRamTheMILOin2CRICKETHave-A-Goactivitiesaredesignedtobeusedasapre-competitionfor5to7yearoldboysandgirls.Theactivitiesincorporatehighparticipationwithskilldevelopmentandmodifiedgamestoprovideasafelearningenvironmentandfunexperienceforallinvolved.
LeaRN THe SkILLS By PLayINg!Learning skills through modified games– Whenworkingwithentrylevelparticipants,youshouldalwaysfocusthemajorityoftheirsessionsonavarietyofgamesorgame-basedactivities.Shouldskilldevelopmentberequiredatthislevelitissuggestedthatittakeplaceduringthegame.Bydoingthisparticipantswillbeactiveforagreaterperiodoftimeandwillgainmoreenjoymentfromtheircricketexperience.
maximum Participation– Childrenneedtobeactiveandmovingaround,somakesureyouminimizetheamountoftimechildrenarestandingaroundwaitingfortheirturn.Havesmallerteams,setupmorestations–justkeeptheminvolved!
Implicit Learning– Rememberyoudon’talwayshavetocomeupwithanewgametoteachaskill.Oftenyoucanjustchangeonelementinagameandtheentireoutcomechangeseg.Sizeofhittingzones,numberofstumpstoaimat,ballsize,teamsizeetc.
manualc0ordinator
manuaLC0oRDInatoR
sessIon 01
3
Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1. CanyounametheAustralianMen’sCricketCaptain?RickyPonting2. CanyounametheAustralianWomen’sCricketCaptain?JodieFields3. CanyounametheMen’sand/orWomen’sStateTeamsfromyourstate?SA–Redbacks & Scorpions,VIC–Bushrangers &
Spirit,NSW–Blues & Breakers,QLD–Bulls & Fire,WA–Warriors & Fury,TAS–Tigers (no women’s side),ACT/NT–No teams4. Addotherquestionsreferringtocurrentaffairsincricket.
waRm UP aCTIVITy Red Rover–Parents vs.ChildrenNumber of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart).
area size– Approximately20mx30mgrassorcourtarea.
equipment– 4markerssetupinalargesquare.
game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.
– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.
– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogetthe‘safezone’whichistheothersideofthesquare.
– Catchersmusttrytotagthechildrenastherunpast– Anyrunnerthatistaggedthenbecomesoneofthecatchers.
– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.
– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.
4
Number of players– Anywherefrom1to100!
area size.– Dependingonthenumberofchildrenparticipating.
– For20childrenanarea10mx10m.
equipment (Referbelow)– Dependsonhowmanychildrenareparticipating.
Duration– 8–10 minutesperstation.
Batting activity 1– 1bat– 1ball– 1battingtee– 1marker
game RULeS– Eachdifferentactivityissetuponadifferentsideofthesquare,youcansetupasmanystationsateachactivityasyoulike.
– Childrenareingroupsof2-3,parentscaneasilyassisttheirchild’sgroupaswell.
– Onepersonineachgroupisdoingtheskillatatime,theothersarelinedup.Theirjobistofieldtheball.
– ChildrencontinuetorotatethroughalltheirgroupmembersuntiltheCoordinatortellsthemtomovetothenextactivity.
– BonusPointsareawardedforcompletingtheskillsuccessfully.
Batting activity 2– Hittingoffabattingtee(sweepshot)atamarkerapproximately6maway.
– Othergroupmembersfieldbehindthemarker.– 1pointforhittingthemarker.– 10pointsforgettingthemarkertodotheSuperFlip.– 3turnseachthenswap.
Bowling activity– Bowlingatstumpsfromthemarkerapproximately
6mapart.– OthergroupmembersaretheWicketKeepers.– 1pointforhittingthestumps.– 10pointsforknockingthestumpsover.– 3turnseachthenswap.
Throwing activity– Throwingoverarmatamarker.– 5yearoldsare5stepsbackfromthemarker,
6yearoldsare6stepsbackfromthemarkeretc.– Partnerisontheoppositeside,alsothrowingatthemarker.
– 1pointforhittingthecone.– 10pointsforgettingthemarkertodoa‘SuperFlip’.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits.
skills squared
– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.
– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
Batting activity 2– 1bat– 1ball– 1battingtee– 1marker
Bowling activity– 1ball– 1marker– 1setofstumps
Throwing activity– 1ball– 1marker
maIN game
5
sessIon 02Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.WasShaneWarneabowlerorwicketkeeper?Bowler2.Howmanyumpiresarethereonthefieldinagame?Two3.WhatisthenameoftheinternationalcricketvenueinSydney?SydneyCricketGround4.Addotherquestionsreferringtocurrentaffairsincricket.
Number of players– Relayteamsof4–7(minimumof3teams).Sizeofteamsmaydependonequipmentavailable.
area size– Approximately20mx30mgrassorcourtarea.
Duration– 20-25mins
equipment– 1batperteam– 1ballperteam– 1markerperteam
game RULeS– Childrenaredividedupintoteams.– Oneatatimeparticipantsperformtheactivity.– Whencompletedtagthenextpersonintheirteamwhohastheirturn.
– Theracefinisheswheneachpersonineachteamhashadaturn.
Skill and activity modifications
fielding– Childrunsuptothebattingtee,picksuptheballandover/underarmthrowatthestumps(stumpsareplacedinthemiddle).
– Childperformsthesametaskasabovebuteverytimethestumpsarehitoneisremoved.Thewinningteamistheteamthatremovesallthestumpsfirst.
– Childrunsupandaroundthebattingteewhentheyreturntheythrowacatchtothenextpersonwhocompletesthesamedrill.
Relays – Childrunsuptothebattingtee,picksuptheballandwholerunningupandaroundthestumpstheyarepassingtheballfromonehandtotheotheraroundtheirwaist/head/knees/figure8betweentheirlegs/throwingtheballupandcatchingitagain.
Bowling– Childrunsuptothebattingtee,picksuptheballandbowlsitatthestumps,retrievestheball,putsitbackonthebattingtee.
– Startwiththemiddlestumpremoved,thechildrenhavetotrytobowltheballthroughthestumps.
– Sameasabovedrill,butiftheparticipanthitsthestumptheytakeoneout,thewinningteamistheteamthatremovesallthestumpsfirst.
Batting– Bouncetheballuponthebat.– Balancetheballonthebatwhilstwalkingupandaroundthecone.
– Pickupthebattingteewiththeballonitandperformtheabovetask.
– Hittheballoffthebattingteeaimingatthestumps,retrievetheballandplaceitbackonthebattingtee.
– 1battingteeperteam– 1setofstumpsperteam
– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.
– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogettothe‘safezone’whichistheothersideofthesquare.
– Catchersmusttrytotagthechildrenastheyrunpast.– Anyrunnerthatistaggedthenbecomesoneofthecatchers.– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.
– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.
Number of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart).
area size– Approximately20mx30mgrassorcourtarea.
equipment– 4markerssetupinalargesquare.
game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.
Red Rover–Parents vs.ChildrenwaRm UP aCTIVITy
maIN game 1
6
maIN game 2
game focus– Hitting– Runningbetweenwickets
Number of players– Groupactivity
area size– Optional
Duration– 20minutes
equipment– Tee– Oneball– Conesormarkers(asneeded)– Twosetsofstumps– Onebat
game RULeS– Numbereachplayerinbattingorder.– Placetheballonthetee.– Positionthe2markersateachsideofthewicketforwardoftheBatter(nearBatter=easy,furtheraway=moredifficult).
– EachBatterinturnaimstohittheballbetweenthefoulmarkersandthenrunbetweentherunningmarkers.
– Afieldercollectstheball.– Allothersrunandlineupbehindthefielder.– Theballispassedbackuntilthelastplayerinthelinehasit.– ThelastpersonthenrunstotouchthestumpsattheBowler’sendwiththeballtostoptheBatterrunning.
– RepeatforeachBatterinturn.– Batterwiththemostrunswins.
Skill and activity modifications– Introduceteamswithlargernumbers.– Increase/decreasethedistancebetweenfoulmarker.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits.
– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
Line up Cricket
wrap up–5mins maximum
7
sessIon 03
game RULeS– Placeballstogetheratedgeofsquare.– Oneplayerbeginswithaballandisthetagger.– Thetaggerattemptstocatchotherplayersbytaggingthemwiththeballorhittingbelowtheshoulderswithanunderarmthrow.
– Allcaughtplayerscollectaballandbecometaggers.– Lastplayercaughtwins.
Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.
Number of players– Groupactivity
area size– 10mX10msquare
Duration– 10minutes
equipment– Oneballpermemberofthegroup
Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.WhatisthenameofoneoftheAustralianLeftHandedOpeningbatsmen,Phillip…?PhillipHughes2.Whathappenswhenthebatsmanhitstheballovertheboundaryonthefull?Sixruns3.Howmanywicketsdoesthebowlingteamhavetotaketodismissthebattingteam?Ten4.Addotherquestionsreferringtocurrentaffairsincricket.
snowball tag
game focus– Fielding:stoppingtheballandcatching.– Batting:gripandswing.
Number of players– Teamsof4-6players
area size– A20mdistancebetweenBattersandfielders
Duration– 20minutes
equipment– Amountofequipmentdependentonnumberofteams– Tees– Bats– Markers(forgoals)– Stumps
game RULeS– Teamsof4–6.– Theobjectofthegameisforthebattingteamtohittheballfromthetees,throughthegoalswhichareguardedbythefieldingteam.Fielderscannotmoveforwardofthegoals(SafetyZone)untilthelastballishit.
– Thegoalsshouldbeapproximately20mfromtheBatters.(Thiswillvarywithage/ability).
– EachtimetheballpassesthroughthegoalstheBatterscoresten.
– Batterhas3–6hits.– AfterthelastballishittheBatterrunsbetweenA–BorC–Dscoringsinglerunstobeaddedtothoseacquiredfromhittingthroughthegoals.
– TostoptheBatterfromrunningthefieldershavetoretrievetheballsandputthembackontheteesinthedesignatedarea.
– Whenallplayersfromoneteamhavebatted,theteamsreverseroles.
Skill and activity modifications– Decreaseplayingarea.– Increase/decreasenumberofballshit.– Increasedistancetoscorearun.– Allowonlyunderarmthrowing.– Widthofgoals(increase/decrease).– Imposetimelimits.
Rapid fire
waRm UP aCTIVITy
maIN game 1
8
game focus– Batting– Runningbetweenwickets
Number of players– 10players
area size– Optional
Duration– 25minutes
equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps
game RULeS– Setupstumps13–16mapart– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.
– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.
– Batterscanbe‘out’CaughtorRunOutonly.– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.
– Wheneachpairhasbatteda2ndinningscanbegin.– Highestscoringpairwins.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.
tee Pairs Cricket
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
maIN game 2
9
sessIon 04
game RULeS– Bestconductedinafairlyrestrictedarea.– Oneormorepairslinkbothhandsandchaseotherplayers,attemptingto‘eat’thembyloopingtheirarmsovertheirheads.Thesecaughtplayersthenjointhelinkedgroup.
– Theringorringsgrowbiggerandbigger.– Thelastonecaughtisthewinner.
Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.
Number of players– Groupactivity
area size– Restrictedarea(preferable)
Duration– 10minutes
equipment– Nil
Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.HowmanyoversarethereinaTwenty20™match?402.Howdoesanumpiresignalawideball?Botharmsoutstretched3.WhodoesCameronWhiteplaystatecricketfor?Victoria4.Addotherquestionsreferringtocurrentaffairsincricket.
giant germ
Numbers of players– Anywherefrom1to100!
area size– Dependingonthenumberofchildrenparticipating– For20childrenanarea10mx10m
Duration– 8-10minsperstation
equipment– Dependsonhowmanychildrenareparticipating – BattingActivity1 1bat 1ball 1battingtee 2markers – BattingActivity2 1bat 1 stumpbasewith1stumpinthemiddle 1ball 1battingtee 1marker – BowlingActivity 1ball 1marker 1setofstumps – ThrowingActivity 1ball 4markers
game RULeS– Eachdifferentactivityissetuponadifferentsideofthesquare,youcansetupasmanystationsateachactivityasyoulike.
– Childrenareingroupsof2-3,parentscaneasilyassisttheirchild’sgroupaswell.
– Onepersonineachgroupisdoingtheskillatatime,theothersarelinedup.Theirjobistofieldtheball.
– ChildrencontinuetorotatethroughalltheirgroupmembersuntiltheCoordinatortellsthemtomovetothenextactivity.
– BonusPointsareawardedforcompletingtheskillsuccessfully.
– Tip:Get4parentstohelp,1perstation.
Batting activity 1– Hittingoffabattingtee(frontfootdrive)tryingtohittheballbetweentwomarkersapproximately6maway.
– Oneothergroupmemberguardsthespacebetween.themarkers,soccergoaliestyle.
– 10pointsforgettingtheballthroughthemarkers.– 3turnseachthenswap.
Batting activity 2– Hittingoffabattingteewhichisputontopofthestump(pullshot)atamarkerapproximately6maway.
– Oneothergroupmemberstandsapproximately6mawayholdingamarker.
– 1pointforcatchingtheballinthemarkerafteronebounce.
– 10pointsforcatchingtheballinthemarkeronthefull.– 3turnseachthenswap.
skills squared–variation
waRm UP aCTIVITy
maIN game 1
10
BowlingActivity– Bowlingatstumpsfromthemarkerapproximately
6mapart.– OthergroupmembersaretheWicketKeepers.– Removeonestumpeachtimetheyarehit.– 10pointsforeachtimeallthreestumpsareremoved.– 3turnseachthenswap.
Throwing activity– Throwingoverarmatapyramidof4markers.– 5yearoldsare5stepsbackfromthemarker,
6yearoldsare6stepbackfromthemarkeretc.– Partnerisontheoppositeside,alsothrowingatthepyramid.
– 1pointforeachmarkerhitover.– 10pointsforhittingallthreemarkersoveratonce.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits.
skills squared–variation
– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
Bowling activity
Batting 1
Batting 2
Throwing
maIN game 1
11
sessIon 05Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.WhicharmdoesMitchellJohnsonbowlwith?Left2.WhoisthecoachoftheAustralianMen’sCricketTeam?TimNielsen3.WhoisthecoachoftheAustralianWomen’sCricketTeam?RichardMcInnes4.Addotherquestionsreferringtocurrentaffairsincricket.
– Arunnerisalsocaughtiftheyrunoutsidetheboundary.– Anyfreerunnercanfreeastuckrunnerbyrollingtheballbetweentheirlegs.
– Thestuckrunneristhenfreetorunaroundagain.– ThegameeitherstopsaftertheCoordinatorfeelsthatthechildrenarewarmeduporwhenalltherunnersarestuck.
Number of Players– Groupactivity(anymorethan20-25childrenyoushouldsplitthemintotwogames)
area Size– 30mx30mgrassorcourtarea
equipment– Nonerequired
game RULeS– Coordinatorchoosesbetween2and6peopletobethecatchers.Therestoftheparticipantsarerunners.
– Eachrunnerhasaball.– WhentheCoordinatorcalls‘start’thecatcherstrytotagtherunners.
– Ifarunneriscaughtbyacatchertheymuststandstillwiththeirlegsapartandtheirhandsontheirhead(theyarenowstuck).
scarecrow tag/stuck In the mud
game focus– Batting– Runningbetweenwickets
Number of players– 10players
area size– Optional
Duration– 25minutes
equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps
game RULeS– Setupstumps13–16mapart.– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.
– Organiseplayersintopairsandnumbereachpair.
– Maximum10pergroup(2batting,8fielding).
– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.
– Batterscanbe‘out’CaughtorRunOutonly.
– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.
– Wheneachpairhasbatteda2ndinningscanbegin.
– Highestscoringpairwins.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.
tee Pairs Cricket
waRm UP aCTIVITy
maIN game 1
12
– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
game focus– Bowling:Grip,straightarm
Number of players– 15mX15msquare
Duration– 20minutes
equipment– Twosetsofstumps– Fiveconesormarkers– Oneball
game RULeS– Thegameisplayedbetweentwoteamsofevennumbers.
– Fieldofplayisabout15mby 15msquarewithconesateachcorner.
– Onesetofstumpsissetupononesidewhilstasecondsetofstumps(Bowlersend)issetupanappropriatedistanceawayfromthestumps.(DiagA).
– AnotherconeissetupbehindtheBowler’sstumpsforthebowlingteamtostandbehind.
– Oneteamlineupas‘runners’whilsttheotherteamlineupbehindtheBowler’sconewithoneWicketKeeperbehindthestumps.
– Thefirstmemberofthebowlingteambeginstobowlatthestumps.
– Eachplayergetsonebowlbeforereturningtothebackoftheline.
– AsthefirstBowlercommences,thefirstrunnerbeginsrunninginanattempttogetaroundallfourcorners.
– TheBowlersaretryingtohitthestumps.– WhentheBowlershitthestumpstherunnermuststopandkneeldownwheretheyare(DiagB).
– Assoonasthestumpsarehitthenextrunnerbeginstorun.
– Eachtimearunnermakesitaroundalloftheconesa‘home’runisscored.
– TheBowlerscontinuetotargetthestumpsuntilallrunnershavehadaturn.
– ThelastrunneriscalledtheGoldenChild,andwhenitisthatrunner’sturn‘GoldenChild’iscalledouttosignalthatitisthelastrunner.
– TheGoldenChildattemptstorunaroundtheconestagginganyothermemberofhis/herteamwhohadbeenstoppedpreviously(DiagC).
– ThetaggedrunnersthenfollowtheGoldenChild.
Skill and activity modifications– Increasedistanceforrunners.– IncreasedistancefromtheBowlertothestumps.
golden ChildmaIN game 2
13
sessIon 06
game RULeS– Thegameisplayedinadesignatedarea.– Oneplayerisnominatedasthe‘tagger’.– Asthe‘tagger’tagsothers,theyjoinhandsuntilagroupof4iscreated.
– Groupsof4thendivideintocouples.Theycontinuetochaseandtaguntilmoregroupsof4areformed,andagaintheysplitintocouples.
– Thegamecontinuesuntiloneplayerwhohasnotbeentaggedremains.
Skill and activity modifications– Restrict/increaseplayingarea.– Imposetimelimits.
Number of Players– Groupactivity
area Size– Gameisplayedinadesignatedarea
Duration– 10minutes
equipment– Nil
Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.Whatisacentury?100runswhilebatting2.Whatisahat-trick?Abowlertaking3wicketsin3balls3.Whatisacricketballmadeoutof?Leather(andString&Corkforbonuspoints)4.Addotherquestionsreferringtocurrentaffairsincricket.
Couple tag
game focus– Hitting– Runningbetweenwickets
Number of players– Groupactivity
area size– Optional
Duration– 20minutes
equipment– Oneball– Conesormarkers(asneeded)– Twosetsofstumps– Onebat
game RULeS– Numbereachplayerinbattingorder.– Placetheballonthetee.– Positionthe2markersateachsideofthewicketforwardoftheBatter(nearBatter=easy,furtheraway=moredifficult).
– EachBatterinturnaimstohittheballbetweenthefoulmarkersandthenrunbetweentherunningmarkers.
– Afieldercollectstheball.– Allothersrunandlineupbehindthefielder.– Theballispassedbackuntilthelastplayerinthelinehasit.– ThelastpersonthenrunstotouchthestumpsattheBowler’sendwiththeballtostoptheBatterrunning.
– RepeatforeachBatterinturn.– Batterwiththemostrunswins.
Skill and activity modifications– Introduceteamswithlargernumbers.– Increase/decreasethedistancebetweenfoulmarker.
Line up Cricket
waRm UP aCTIVITy
maIN game 1
14
game focus– Batting:Hitstraight– Fielding:Gatherandthrow– Bowling:Armstraight– Running:Betweenwickets
Number of players– Groupactivity
area size– Optional
Duration– 20minutes
equipment– Twosetsofstumps– Conesormarkers(setupplayingzone)– Oneball– Twobats
game RULeS– Thegameisplayedbetweentwoteams.– Battershittheballandrunbetweenthewicketsuntilout.– Batterscanbedismissedbybeingcaught,bowledoriftheyhittheballoutsidethe‘V’.
– Fieldersmustfieldoutsidethe‘V’orbeyondthestumpsattheBowler’send.
– FieldersreturntheballtoBowler.– Whenallplayershavebattedteamsreverseroles.
Skill and activity modifications– Allowthrowingwithonlynon-preferredhand.– Onlyallowunderarmthrowing.– Increase/decreaseplayingarea.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits.
v-ball
– AskthechildrenhowmanyBonusPointstheycollectedthroughoutthesession.
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
maIN game 2
15
sessIon 07
– Startallthechildrenononesideofthesquarefacingtheparents.Theyaretherunners.
– Coordinatorcalls“alloverRedRover”.– Alltherunnerstrytogetpastallthecatcherstogettothe‘safezone’whichistheothersideofthesquare.
– Catchersmusttrytotagthechildrenastheyrunpast.– Anyrunnerthatistaggedthenbecomesoneofthecatchers– Coordinatorcontinuestocallout“alloverRedRover”untilthereisjustonerunnerleftthathasn’tbeentaggedbythecatchers.Theyarethewinner.
– Iftimepermitsyoucanreversetherolessothattheparentsbecometherunnersandthechildrenbecomethecatchers.
Number of players– Roughlyeventeams.– PlayParentsvs.Children(thisisagreatwaytogettheparentsinvolvedrightfromthestart)
area size– Approximately20mx30mgrassorcourtarea
equipment– 4markerssetupinalargesquare
game RULeS– Startalltheparentsinthemiddleofthesquare,makingaline.Theyarethecatchers.
Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.WhichAustralianwicketkeeperwasnicknamed‘Gilly’(hint:he’saMILOin2CRICKETAmbassador)?AdamGilchrist2.WhichgroundhasthehighestcrowdcapacityinAustralia?MelbourneCricketGround3.WhoaretheAustralianMen’sCricketteamplayinginTestmatchesthissummer?PakistanandtheWestIndies4.Addotherquestionsreferringtocurrentaffairsincricket.
Red Rover–Parents vs.Children
game focus– Fielding:stoppingtheballandcatching– Batting:gripandswing
Number of players– Teamsof4–6players
area size– A20mdistancebetweenBattersandfielders
Duration– 20minutes
equipment– Amountofequipmentdependentonnumberofteams– Tees– Bats– Markers(forgoals)– Stumps
game RULeS– Teamsof4-6– Theobjectofthegameisforthebattingteamtohittheballfromthetees,throughthegoalswhichareguardedbythefieldingteam.Fielderscannotmoveforwardofthegoals(SafetyZone)untilthelastballishit.
– Thegoalsshouldbeapproximately20mfromtheBatters(Thiswillvarywithage/ability).
– EachtimetheballpassesthroughthegoalstheBatterscoresten.
– Batterhas3–6hits.– AfterthelastballishittheBatterrunsbetweenA–BorC–Dscoringsinglerunstobeaddedtothoseacquiredfromhittingthroughthegoals.
– TostoptheBatterfromrunningthefieldershavetoretrievetheballsandputthembackontheteesinthedesignatedarea.
– Whenallplayersfromoneteamhavebatted,theteamsreverseroles.
Skill and activity modifications– Decreaseplayingarea.– Increase/decreasenumberofballshit.– Increasedistancetoscorearun.– Allowonlyunderarmthrowing.– Widthofgoals(increase/decrease).– Imposetimelimits.
Rapid fire
waRm UP aCTIVITy
maIN game 1
16
game focus– Batting– Runningbetweenwickets
Number of players– 10players
area size– Optional
Duration– 25minutes
equipment– Twobattingtees– Oneball– Twobats– Twosetsofstumps
game RULeS– Setupstumps13-16mapart.– Place2battingteeswithaballoneithersideofpitchjustforwardofBatter.
– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).– Eachpairbatsinturnfor12balls.– Thosenotbattingarefielding.– PlayersshouldbepositionedasWicketKeeperandBowlertoassistwithrunouts.
– Batterscanbe‘out’CaughtorRunOutonly.– IfBattersgoouttheydonotscorefromthatattempthowevertheycontinuetobat.
– Wheneachpairhasbatteda2ndinningscanbegin.– Highestscoringpairwins.
Session can be finished off with a game of ‘Pairs Cricket’ if time permits, by removing the tees and allowing the participants to bowl.
tee Pairs Cricket
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.
– Congratulatethechildrenonajobwelldone.– Findoutwhataretheirfavouritegamessothatyoucanplaythemnextweekwhichis‘KidsChoiceWeek’.
wrap up–5mins maximum
maIN game 2
17
sessIon 08Intro activity Quizquestionsand/orwarmupactivity.5–10minsmaximum.
Quiz questions1.Whatare3waysabattercangetout?Bowled,Caught,LBW,Stumped,RunOut,HandledtheBall,ObstructingtheField,TimedOut,DoubleHit,HitWicket
2.ThehatthattheAustralianMen’sandWomen’sCricketteamswearinaTestmatchiscalledtheBaggy…?Green3.WhatisMichaelClarke’snickname?Pup4.Addotherquestionsthatrefertocurrentaffairsincricket.
– Remindthemofthekeyelementsfromthesessioneg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
Kids favourite activityRed Rover Refer to Have-A-Go, Page 3.Stuck in the mud Refer to Have-A-Go, Page 11.Snow Ball Tag Refer to Have-A-Go, Page 7.Couple Tag Refer to Have-A-Go, Page 13.giant germ Refer to Have-A-Go, Page 9.
waRm UP aCTIVITy
Kids favourite game 1Skills Squared Refer to Have-A-Go, Page 4. Tee Pairs Cricket Refer to Have-A-Go, Page 11. Line Up Cricket Refer to Have-A-Go, Page 6.golden Child Refer to Have-A-Go, Page 12.Rapid fire Refer to Have-A-Go, Page 7.V Ball Refer to Have-A-Go, Page 14.
maIN game 1
Kids favourite game 2Skills Squared Refer to Have-A-Go, Page 4. Tee Pairs Cricket Refer to Have-A-Go, Page 11. Line Up Cricket Refer to Have-A-Go, Page 6.golden Child Refer to Have-A-Go, Page 12.Rapid fire Refer to Have-A-Go, Page 7.V Ball Refer to Have-A-Go, Page 14.
maIN game 2
18
session 01sKILLs squaReD
session 03 RaPID fIRe
session 05goLDen ChILD
session 02ReLays
session 03tee PaIRs CRICKet
session 06v–baLL
session 02LIne uP CRICKet
session 04sKILLs squaReD – vaRIatIon
have-a-go-games
19
sessIon 09Intro activity Quiz.5–10minsmaximum.
Quiz questions1.WhatisthenameoftheAustralianWomen’scricketteam?SouthernStars2.Name2fieldingpositions?Refertofieldingpositionsdiagram3.WhatstatedoesEllysePerryplayfor?NewSouthWales4.Addotherquestionsthatrefertocurrentaffairsincricket.
game focus– Gamefocus– Batting– Running– Fielding– Throwing
Number of players– 8–12players
area size– 35mX15m
Duration– 10minutes
equipment– Twosetsofstumps– Twomarkers– Onetee– Twoballs– Onebat
game RULeS– Selecttwoteamsof4–6players,onerunningandonefielding.
– Setuponesetofstumpsandamarker15mapart.– Parallel,setupanothersetofstumpsandpositionateewithaballontop,25maway.
– Onthecoachescallof‘go’thefirstrunnersetsofftoruntworunsandthefirstfielderrunstocollecttheballandreturntoareceiveratthestumps.
– Runningteamscores2ifBatterbeatstheball.– Afterallplayershavehadaturn,reverseroles.– Highestscorewins.
Skill and activity modifications– Restrict/increaserunningdistanceforbothteams.– Runningteamcarryingequipment(with/withoutbat,padsetc).
– Fieldingteamreturns(overthestumpsorbroaderarea).
Run out gamemaIN game 1
20
game focus– Batting:Grip,stance,hitting,judgement– Fielding– Bowling:Grip,straightarm
Number of players– Groupactivity
area size– Optional
Duration– 25minutes
equipment– Twobattingtees– Twobats– Threeballs– Twosetsofstumps
game RULeS– Setupstumps 13–16mapart.– Place2battingteeswithaballoneithersideofthepitchjustforwardofBatter.
– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).
– Eachpairbatsfor2oversandbowlsfor2overs).Bowlingcanbeunderarmifrequired.
– Whenpartnerisbowling,otherpartnerwicketkeeps.– Ifthe‘bowled’ballismissed,anddoesnothitthestumpsorcan’tbereached,Batterhitsballfromateeoftheirchoice.
– Onlythe‘hit’ballisinplay.– Batterscanbe‘out’Bowled,CaughtorRunOutonly.– IfBattersgoouttheyswapendsandcontinuetobat.– Ifpairsarenotbattingorbowlingtheyarefielding.– Everyonebats,bowls,fieldsandwicketkeeps.
Skill and activity modifications– Introducefieldingrestrictions(i.e.twoslips)toincreasethenumberofgaps.
– Matchevenly-skilledplayerstobat/bowltoeachother.– Usecolouredtapetohighlighttheseamontheballandencourageplayerstobowlwiththeseamspinningupright.
– Implementadoublescorezoneinvariousplacesonthefield.– Onlyallowunderarmthrowingforallfielderstoincreaseunderarmskills.
– Placebattingteesonastumptoincreasecatchingopportunities.
– Onlyallowthrowingwithnon-preferredhand.
Double Chance Pairs Cricket
– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
maIN game 2
21
sessIon 10 Last session
The Last SessionThisistheplayerslastsession,soyoumayliketorunitabitdifferentlythannormal.Werecommendthatyoulettheplayerschoosetheirwarmupactivity,howevertheDoubleChancePairsCricketgameissuggestedbecauseitisagoodlinktotheMILOin2CRICKETHaveAGametierof
theprogramthatthechildrenwillprogressto.Aswellasthis,wesuggestabreak-upactivitywithparentsfollowingthesession.Hereyoucanpresentcertificates,hostaBBQanddiscussthenextopportunityforthechildrentoplaycricketatyourcluborschool.
Intro activity Quiz.5–10minsmaximum.
Quiz questions1.Howmanyrunsdoesthebattingteamgetifthebowlerbowlsanoball?12.Howcanyougetabatsmanoutwhenitisanoball?RunOut3.Howdoesanumpiresignalout?Raisefinger4.Addotherquestionsreferringtocurrentaffairsincricket.
Kids favourite activityRed Rover Refer to Have-A-Go, Page 3.Stuck in the mud Refer to Have-A-Go, Page 11.Snow Ball Tag Refer to Have-A-Go, Page 7.Couple Tag Refer to Have-A-Go, Page 13.giant germ Refer to Have-A-Go, Page 9.
giant germ
snowball tag
Couple tag
Red Rover–Parents vs.Children
scarecrow tag/ stuck In the mud
waRm UP aCTIVITy
22
game focus– Batting:Grip,stance,hitting,judgement– Fielding– Bowling:Grip,straightarm
Number of players– Groupactivity
area size– Optional
Duration– 25minutes
equipment– Twobattingtees– Twobats– Threeballs– Twosetsofstumps
game RULeS– Setupstumps 13–16mapart.– Place2battingteeswithaballoneithersideofthepitchjustforwardofBatter.
– Organiseplayersintopairsandnumbereachpair.– Maximum10pergroup(2batting,8fielding).
– Eachpairbatsfor2oversandbowlsfor2overs).Bowlingcanbeunderarmifrequired.
– Whenpartnerisbowling,otherpartnerWicketKeeps.– If‘bowled’ballismissed,anddoesnothitthestumpsorcan’tbereached,Batterhitsballfromateeoftheirchoice.
– Onlythe‘hit’ballisinplay.– Batterscanbe‘out’Bowled,CaughtorRunOutonly.– IfBattersgoouttheyswapendsandcontinuetobat.– Ifpairsarenotbattingorbowlingtheyarefielding.– EveryoneBats,Bowls,FieldsandWicketkeeps.
Skill and activity modifications– Introducefieldingrestrictions(i.e.twoslips)toincreasethenumberofgaps.
– Matchevenly-skilledplayerstobat/bowltoeachother– Usecolouredtapetohighlighttheseamontheballandencourageplayerstobowlwiththeseamspinningupright.
– Implementadoublescorezoneinvariousplacesonthefield.– Onlyallowunderarmthrowingforallfielderstoincreaseunderarmskills.
– Placebattingteesonastumptoincreasecatchingopportunities.
– Onlyallowthrowingwithnon-preferredhand.
Double Chance Pairs Cricket (2 innings)
– Remindthemofthekeyelementsfromthesession.eg.Batting–watchtheball,Bowling–straightarm,Throwing–pointyourfrontarmatthetargetetc.
– Thankthevolunteersandparents.– Congratulatethechildrenonajobwelldone.
wrap up–5mins maximum
maIN game