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Transcript of 201306
#902, 9th Floor, 250-15, Sangamdong-Gil, Mapo-Gu, Seoul, Korea, Phone : +82-2-3153-2694 FAX : +82-2-3153-2696
COPYRIGHT © 2013 International e-Sports Federation ALL RIGHTS RESERVED
NEWS BOARD
Headline News
Asia, United into One with e-Sports - The 4th Asian Indoor & Martial Arts Games ended in great sucess.
By Matthew Byun
G&e vol. July / 2013. 7. 19. 2
member national associations, which made the
event distinguished from the past event as
increasing the size of the participating nations.
IeSF, prior to submit its Sport Accord
membership application, enacted the IeSF Anti-
Doping Regulations for e-sports, and had it
approved by World Anti-Doping Agency
(WADA). During the 4th AIMAG, doping
control has been conducted with respect to the
IeSF Anti-Doping Regulations, and Mr. Alex
Lim observed the process of the Doping Tests.
This event has signified to e-sports fans in the
word that e-sport is not simple gaming activities
but being positioned as one official sport
discipline. Especially, Samsan World
Gymnasium, the main stadium which held the
opening and closing ceremonies, has been
designated as the venue for e-sports
tournaments. Moreover, the tickets for e-sports
tournaments were all sold out every day on its
pre-selling. Also, the broadcast of finals for
Starcraft II and League of Legends recorded
highest ratings online intertemporally.
T he 4th Asian Indoor & Martial arts Games
Incheon 2013 has been hosted in Incheon Korea
from June 29 to July 6 with the slogan of
“Diversity Shines Here”. In this event, 2,400
delegates from 44 Asian nations participated in
12 sports events including e-sports.
Within e-Sports events, 88 athletes from 13
Asian nations participated, and competed for
the 6 titles: FIFA 13, Special Force, Starcraft II,
League of Legends, Tekken Tag Tournament 2
and Need for Speed.
e-Sports has been selected as the official sports
discipline for this mega-sports event for twice
in a row, and for this time, International e-
Sports Federation (IeSF), as the official
counterpart of Olympic Council of Asia,
supported and supervised the operation of e-
sports event in general including selection of
game titles, dispatching international referees,
technical officials and juries and technical
support. Especially, IeSF supported organizing
and dispatching national delegates with its
Also, officials of each National Olympic
Committee attended to IeSF 2013 Asia
Conference which was held during the same
period as 4th AIMAG, and showed great interest
and passion toward establishing national e-
sports governing bodies as well as obtaining
IeSF membership. IeSF is attempting to make e-
sports to be selected as the official sport
discipline within diverse mega sports events
through continuous cooperation with Olympic
Councils such as OCA and EOC. Especially,
IeSF is planning to endeavor for e-sports
players to share same benefits which the
athletes from general sports have been receiving.
As IeSF takes roles as the official international
governing body for e-sports and get recognized
by other sports governing bodies, the
foundation for e-sports to be recognized as the
official sport discipline is getting ready.
Actually, it has been proved through this 4th
AIMAG that many of IeSF’s member national
associations have obtained the recognition of
their National Olympic Committees. It is
expected that the support toward e-sports from
NOCs in many countries will increase as IeSF
is entering the international sports society.
Mr. Won Suk Oh, the Secretary General of IeSF,
stated, “We will, once again, put our best effort
to organize e-sports tournament in 5th Asian
Indoor and Martial Arts Games 2017 which will
be held in Turkmenistan, and already started
communication with Turkmenistan NOC
regarding preparation of infrastructure for e-
sports. Also, we will expand this framework to
other continents including Europe and others.
We expect support and interest all of our fans
and member national associations.”
Opening Ceremony of 4th Asian Indoor & Martial Arts Games
Gold, Silver, Bronze Medals of 4th AIMAG
e-Sports fans filled the whole stadium of e-sports
e-Sports Stadium at 4th Asian Indoor & Martial Arts Games
IeSF News
Inside IeSF
3
IeSF submitted its membership application to “Sport Accord”
By Alex Lim
O n 4th of July, Thursday, International e-Sports Federation (IeSF) have
finally submitted its membership application to Sport Accord. As finalized
its application with Mr. Byung Hun Jun, the President of IeSF, singing on
the application, IeSF have accomplished all required conditions for its
membership application.
Sport Accord is the umbrella organization of international sports federations,
such as FIFA, IAAF, FIBA, and FIVB, and 109 international sports
governing bodies are affiliated to this organization as its members. Sport
Accord supports proper sport disciplines for international and continental
Olympic Games through cooperation with International Olympic Committee
(IOC) as well as other continental Olympic councils. Also, it supports
“Olympic Movement” which advocated by IOC through winter and summer
Olympic Games.
IeSF’s affiliation to Sport Accord will upraise the authority of IeSF as the
sole and representative international sports governing body for e-sports in
the world, and it also interprets that e-sports is joining in the international
sports society with the global recognition as one official sport discipline.
Through the affiliation to Sport Accord, IeSF will support official sport-wise
of e-sports in its 42 member nations, and will prepare the ground for e-sports
players in the world where they can share benefits which have been
- IeSF is taking a new leap for being an official international sports governing body.
privileges of athletes in general sports and can advance to the occupations
derived from e-sports field. Furthermore, IeSF will continuously cooperate
with other international sports governing bodies to make e-sports be
included within mega sports event hosted by various Olympic organizations
such as Asia Indoor & Martial Arts Games.
The result of approval for IeSF’s membership application to Sport Accord
will be discussed and decided at the General Assembly of Sport Accord
during the period of Sport Accord Convention which will be held on April
2014. Mr. Byung Hun Jun, the President of IeSF, speaks his aspiration,
“IeSF’s Sport Accord membership application is the first step for e-sports to
be recognized as one official sport discipline. Henceforth, we will actively
negotiate with board of directors of Sport Accord, and through such effort,
we will endeavor for all e-sports fans in the world to see e-sports to be
recognized as official sport discipline by April 2014.” Also, Mr. Won Suk
Oh, the Secretary General of IeSF, expressed his resolve, “Through the 4th
Asian Indoor & Martial Arts Games, we were able to see the positive
perception of various national sports authorities from different countries
toward e-sports. If we successfully make IeSF’s Sport Accord affiliation
happen by 2014, we will develop new phase expanding e-sports not only in
Asia but in Europe, America and Africa as the official sport discipline.”
G&e vol. July / 2013. 7. 19.
Mr. Byung Hun Jun, the President of IeSF is signing on IeSF’s Sport Accord Membership Application
Mr. Won Suk Oh , the Secretary General of IeSF is handing over the application to the Mr. Jun
IeSF News
Inside IeSF
4
IeSF buckles down to e-sports diplomatic activity
By Alex Lim
A s taking the opportunity of hosting e-sports tournaments at 4th Asian
Indoor & Martial Arts Games, International e-Sports Federation (IeSF)
kicked into full implementation for “e-sports diplomacy”.
Mr. Nicolae Banicioiu the Minister of Youth and Sports of Romania as well
as Mr. Mihai-Bogdan DIACONU, the member of Romanian Parliament
visited Korea from 27th to 30th of June with the invitation of International e-
Sports Federation. These key personnel expressed their strong intention to
look around the scene of e-sports being involved in a mega sports event, and
IeSF with cooperation of the Romanian e-Sports Association and its
President, Mr. Silviu Stroie, set up such ground for the valuable exchange
between IeSF and National Sport Authority of Romania.
On 27th of June, they had a meeting with Mr. Won Suk Oh, the Secretary
General of IeSF, and received brief introduction about IeSF and current e-
sports scene in the World including Asia and Korea. Then, on the following
day, 28th of June, Mr. Byung Hun Jun, the President of IeSF, received a state
visit from Mr. Nicolae Banicioiu, the Minister of Youth and Sports of
Romania as well as Mr. Mihai-Bogdan DIACONU, the member of
Romanian Parliament at his office in the National Assembly building in
Korea. Mr. Calin Fabia, the Romanian Ambassador to Korea, and Mr. Silviu
Stroie, the President of Romanian e-Sports Association, also joined the
meeting.
Such meeting imparts huge significance to both IeSF and e-Sports field. It
interprets that IeSF have established strong network with the Romanian
government to obtain support for development and promotion of e-sports in
European region. Furthermore, Mr. Marius Viser, the President of Sport
Accord newly elected on last May, is the former President of Romania Judo
Federation as well as International Judo Federation, and is also sharing very
close relationship with the Minister, Mr. Nicolae Baniciou.
- IeSF gets its stride for e-sports to become an official sport discipline with diplomatic activity.
Mr. Jun, the President of IeSF, especially asked the Minister, “IeSF will
finalize the Sport Accord membership application procedure right after the
4th Asian Indoor & Martial Arts Games is over. Since the newly elected
President of Sport Accord is originated from Romania, I would like to ask
for the full support of Romanian government and the Ministry of Youth and
Sports for IeSF’s membership approval. Furthermore, since the IeSF 2013
World Championship is being hosted in Romania which possesses the world
most enthusiastic e-sports fans, we expect to extend the relationship and
exchange between Korea and Romania with e-sports.
The Minister, Mr. Banicioiu answered for his request, “Among 20 million of
Romanian population, the number of people who enjoy and are interested in
e-sports is over 2million. It interprets that Romanians are no less
enthusiastic to e-sports than Koreas are. The main purpose of my visiting to
Korea this time is to learn more about the system of Korean e-sports as well
as looking into the structure of e-sports being in mega sports event through
this 4th Asian Indoor and Martial Arts Games. Also, I am sharing very close
relationship with Mr. Marius Viser, the new President of Sport Accord. We
will fully support IeSF for the successful affiliation to the Sport Accord.”
Furthermore, both Mr. Jun and the Minister agreed on mutual cooperation
for e-sports to be slected as an official sport discipline within European
Games, of which inaugural event will be hled in Azerbaijan in 2015. IeSF
also conducted mutual exchange with officials from Asian NOCs as well as
others from several sports governing bodies during the period of 4th Asian
Indoor & Martial Arts Games as well as hosting IeSF 2013 Asian
Conference in order to prepare the foundation of globalization and sport-
wise of e-sports.
G&e vol. July / 2013. 7. 19.
Mr. Byung Hun Jun , the President of IeSF and Mr. Nicolae Banicioiu agreed for future cooperation
IeSF News
Inside IeSF
5
A Consensus toward Sport Field, IeSF 2013 Asia Conference
By Jay Shin
D ring the period of the 4th Asian Indoor & Martial Arts Games (2013
AIMAG), IeSF hosted “IeSF 2013 Asia Conference” in Songdo Convensia
on 2nd July. The module of IeSF 2013 Asia Conference was slightly
upgraded, as not only IeSF member association members, but members of
NOC and national federation in non-member countries attended. In the
conference, IeSF secretariat staffs shared the vision of IeSF and strategy for
development of Asian e-Sports with attendees.
Mr. Won Suk Oh, the Secretary General of IeSF, conducted the 1st
presentation. In his presentation, he introduced the history of IeSF and the
vision of IeSF, which can be regarded as “Sport Accord Affiliation Project.”
The presentation of Mr. Oh provoked interests of NOC members as well as
attendees from non-member countries, who have not been aware of the
possibility of e-Sports in Sport field. Especially, attendees were encouraged
with the fact that the submission of Sport Accord applicant was made.
The 2nd presentation was led by Alex Lim from IeSF, with topic of the
strategy of establishment of Asia e-Sports Confederation. Alex started his
presentation by sharing the case of failure of former Asia Confederation,
which was promoted without IeSF HQ and Olympic Council of Asia. After
that, Alex showed the strategy of establishing new Asia Confederation with
transparency and good governance, requesting support of NOC and NF.
Then, Jay Shin was handed over the final presentation, “2017 Asia Indoor &
Martial Arts Games in Turkmenistan (2017 AIMAG).” Jay started with the
vision of AIMAG, as the 1st precedent of e-Sports in Mega Sport Event.
And Jay expressed the necessity of support of NOCs and NFs in Asia as
well as the host country, Turkmenistan. Mr. Azat Muradov, the secretary
general of Turkmenistan NOC, sympathized with the responsibility for
adopting e-Sports as the official discipline in 2017 AIMAG and agreed with
making the 1st step, establishing National Federation in Turkmenistan.
- More than 50 attendees from NOCs and NFs of 25 Asia Countries gathered for the future of e-sports
Through the IeSF 2013 Asia Conference, IeSF expects to strike a balance
between Europe and Asia continent, by accepting more Asia member
countries. Also, IeSF will start the process of establishing Asia
Confederation with cooperation of member countries by 2014 IeSF general
meeting. After establishment of Asia Confederation, IeSF will attempt to
make e-Sports adopted in Mega Sport Events in Asian regions, including
AIMAG continuously.
The Secretary General, Mr. Won Suk Oh speaks his aspiration, “It was a
good chance for us that IeSF 2013 Asia Conference was attended by many
Asian countries through 2013 AIMAG. Also, we were surprised with the
huge interests of Sport Bodies in e-Sports. On behalf of IeSF, I would like to
express my sincere appreciation to all attendees.”
The international coordinator of IeSF, Alex Lim expressed, “I am so pleased
with the result which was much better than I expected. As we made a
consensus with all members, we will try to make what was discussed today
come true. This movement of Asia will be a good precedent to other
continents in near future.”
G&e vol. July / 2013. 7. 19.
Mr. Azat Muradov, the Secretary General of Turkmenistan Olympic Committee (on the Left Side)
World Report
Serbia & Vietnam
6
ASUS Gaming Challenge Belgrade
By Olivera Berić
I t went on from 7th to 9th of June, and with a lot of participants, both domestic
and foreign, some even from the top of the gaming scene, and with biggest prize
pool ever for a LAN event in Serbia, this tournament was nothing short of
spectacular. Apart from gaming events, visitors could see a lot of other activities
from the sphere of IT, like overclocking event and many others.
E-Frag organization was covering entire event with live reports from the spot,
interviews, pictures and 2 live streams for all gaming events, even establishing one
stream in English because the demand for it was high as the Dota 2 tournament
progressed. Our casters, photographers, and reporters did good job at making sure
all of those , who couldn’t come and witness this great LAN event live, not miss a
thing.
Day one started a bit later then announced due to some minor technical difficulties
and teams setting up, but the wait wasn’t long and Dota 2 tournament, as well as
Pro Evolution Soccer 2013, could begin. Another success of this LAN event was
the participation of Fnatic.eu, one of the best Dota 2 teams in the world, and also it
was the first participation of a team of such caliber in any Serbian LAN event so
far. Being absolute favorites for the tournament they finished the group stage with
ease. Other teams played very well, and we saw a lot of interesting Dota 2 action,
some games even being on a very high level and lasting up to 70 and more minutes.
Just like Dota 2, PES 2013 tournament was going well, with some of the largest
player count in any PES tournament in the region.
At the end of the day we got our participants in knockout stage for Dota 2
tournament, which would continue the following day.
Day two started right on schedule and the action got underway with Dota 2 quarter
finals. Fnatic.eu were still being undefeated and secured their spot in the grand
- Delta City, Belgrade, was home to one of the biggest LAN events in Serbia and Balkans-ASUS Gaming Callenge.
finals with dominant performances. As the tournament was reaching its end, more
and more people arrived both on streams, and live in front of the stage, where 4 big
TV’s were placed to create a spectator area, which was very crowded. Finally in the
end, 2 awesome grand final games between the best Serbian team iNfernity.rs and
one of the best teams in the world Fnatic.eu, went the way of Fnatic with the result
2-0. It was a great beginning for their bootcamp in Belgrade, as they were handed
1st place awards from the tournament sponsors. iNfernity.rs were simply not up to
the task, but performed very well and gave every Serbian Dota fan a team they can
now cheer for in European Dota scene. Apart from gaming events, overclocking
event took place on day two, which sparked interest from all technology fans which
were visiting Asus Gaming Challenge. The event was also very successful , since
we got couple of World Records broken!
The whole event is complemented with numerous promotions and contests of the
sponsor, so that visitors could try out the latest Razer products, enjoy a fantastic
ride and competing in Grid2 or reveal exciting adventure Skylanders. The event
was accompanied by the announcement of the preorder Diablo 3 that will soon be
able to play on consoles.
Final Day of the Asus Gaming Challenge featured World of Tanks tournament as
well as the conclusion of PES 2013, and also one very interesting event called Free
For All tournament. In it, anyone could compete for free in games Counter Strike
1.6, Quake 3 and Trackmania Nations. Top 5 players from each game received
great rewards. After every event finally ended, there was no doubt in anyone’s
mind that this was truly one of the greatest LAN events in Serbia, and people are
very excited at the prospect of having more and more similar events, and finally
developing Serbian gaming scene.
U niversity e-Sports Championship is an annually organized tournament for
students in all universities and colleges in Vietnam. UEC 2013, seen as the largest
tournament ever in term of scale, for the first time has been taken place in both
Hanoi and Hochiminh City with 4 subjects of competition, including FFOL2,
WOT, CF and Space Cowboys. During 2 weeks (May 10th – May 24th), UEC drew
the amount of 8.000 online registrations approximately. From May 24th to May 28th,
all participants did compete with the decisive spirits and professional manners in
the areal final round in Hanoi and Hochiminh City.
The Award ceremony has recorded the attendance of representatives from the
General department of Physical Education and Sports, the Hochiminh University of
Physical Education and Sports and thousands of participants who truly love eSport
in the city neighborhood.
Successful organization and maintaining UEC to be an annual tournament is a great
effort that contribute greatly to the issue of eSport socialization and to bring a
positive view of electronic recreation to the public.
Mr. Phan Manh Ha, Deputy General Secretary of VIRESA, in a speech before Final
round matches, stated that: “The success of UEC strongly depends on the
enthusiastic love of thousands of students in Vietnam. That is the brand new
generation of Vietnamese eSports. Our goal is simply that those eSport players will
be able to participate and practice in a healthy sport environment, a true eSport
atmosphere and subsequently become real elite eSport players.”
About UEC:
In 2011, although FFOL2 was the only subject of competition, UEC drew the
attention of more than 300 participants who were students in the neighborhood of
Hochiminh City and the area nearby. UEC 2011 did bring a new stream to the
community and left the first definition about eSport in students.
In 2012, CF and DotA were added, and subsequently, UEC did attract around 1000
student to take part in the tournament. Many gamers, such as Mino and
NeverBackDown from DotA, Chau Tuan Hao from FFOL2, Creating Destiny and
Sinhto from CF had great contributions to those exciting and unforgettable Final
competitions.
G&e vol. July / 2013. 7. 19.
By Pham Van Thanh
University e-Sports Championship 2013
- Increase intelligence, Achieve the glory