2011 Playbook

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Transcript of 2011 Playbook

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    BASE PACKAGE

    4-2-5

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    BASE PACKAGE

    THE FRONT IS SET BY THE CALL

    THE CALL ONLY EFFECTS THE FOUR D-

    LINEMAN (DE,DT,N,DE) AND TWO LINEBACKERS (MIKE & BUCK)

    THE DES DO NOT FLIP SIDES

    THE DT & MIKE WILL GO TO THE CALL THE N & BUCK WILL GO AWAY FROM CALL

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    TITE

    A TITE CALL WILL SET THE FRONT TO THE TE

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    7

    3

    1

    5

    30

    30

    KEY

    TET0 BALL

    OG TO BALL

    C TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

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    SPLIT

    A SPLIT CALL WILL SET THE FRONT TO THE SPLIT END

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    7

    3

    2i

    5

    30

    40

    KEY

    TET0 BALL

    OG TO BALL

    OG TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

    TE 2 you G

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    FIELD

    A FIELD CALL WILL SET THE FRONT TO THE FIELD

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    7

    3

    1

    5

    30

    30

    KEY

    TET0 BALL

    OG TO BALL

    C TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

    FIELD

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    BOUNDARY A BOUNDARY CALL WILL SET THE FRONT TO THE BOUNDARY

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    7

    3

    2i

    5

    30

    40

    KEY

    TET0 BALL

    OG TO BALL

    OG TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

    TE to you G

    FIELD

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    STRONG

    A STRONG CALL WILL SET THE FRONT TO THE BACK

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    5

    3

    2i

    5

    30

    40

    KEY

    OT TO BALL

    OG TO BALL

    C TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

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    WEAK A WEAK CALL WILL SET THE FRONT TO WAY FROM BACK

    POSITION

    LEFT END

    D TACKLE

    NOSE

    RIGHT END

    MIKE

    BUCK

    TECH

    5

    3

    1

    5

    30

    30

    KEY

    OT T0 BALL

    OG TO BALL

    C TO BALL

    OT TO BALL

    TRIANGLE

    TRIANGLE

    RUN TO

    C GAP

    B GAP

    A GAP

    C GAP

    A GAP

    B GAP

    RUN AWAY

    RBC

    TRAIL

    TRAIL

    RBC

    CUT BACK

    CUT BACK

    PASS

    CONT RUSH

    CRASH

    CRASH

    CONT RUSH

    COV. CALL

    COV. CALL

    NOTES

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    FRONT ADJUSTMENTS

    G

    TIM

    OUTLAW

    STACK

    UNDER

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    G

    TIM

    OUTLAW

    UNDER

    STACK

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    COVERAGE PACKAGE

    4-2-5

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    COVERAGES

    COVER 2: IS A ROBBER COVERAGE

    COVER BLUE: IS A QUARTERS COVERAGE

    COVER 5: IS A 2 DEEP HALVES COVERAGE

    COVER 0: IS A MAN COVERAGE (CAN BE 1

    HIGH OR 0 HIGH)

    SOLO: IS A TAG FOR A 3X1 ADJUSTMENT

    SPECIAL: IS A TAG FOR A 3X1 ADJUSMENT

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    COVER 2

    Linebackers: Front Call

    Corners: Align on your side of formation, 1x7 inside of #1. V. Twins formation align

    1x7 inside of backside TE

    F/S: Align on read side v. Pro set. V. Twins, align outside foot of read tackle

    SAM: Align to strength of formation in the middle of the field. When the ball is onthe hash, align to the field, align 3x7 of emol. Twins rule (inside eye x 5) inside #2

    WILL: Align opposite of SAM. Which is weak or boundary. Align off emol 5x5 or

    follow twins rule.

    F/S: F/S will tell us where he is robbing by saying read left/right. The hand signal is

    fist to side of head he is reading.

    COS Motion: Is handled by the F/S. He will just change his read call.

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    COVER 2READ SIDE AWAY SIDE

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    COVER 2READ SIDE AWAY SIDE

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    COVER BLUE

    Linebackers: Align to front call. LB to the read side is middle dropper.

    Corners: Blue Tech align inside #1

    F/S: Blue align to strong side of passing set. Align 10-12 yards deep. Never

    outside the hash. V. Pro outside shoulder of TE. V. Twins (twins side) inside

    shoulder of #2.

    SAM: Align to strong side of passing set. Use pro and twins rules to align yourself.

    WILL: Blue align to weak side of passing set. Use pro and twins rules to set

    yourself. * Disguise alignments will be very important to this coverage.

    COS Motion: Will be handled by the F/S.

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    COVER BLUEAWAY SIDEREAD SIDE

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    COVER BLUEREAD SIDE AWAY SIDE

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    COVER 5

    Linebackers: Front call hook to curls

    Corners: Work your alignment. End up outside shade 1x7. Squat corner.

    F/S: Align 10-12 yards off inside of hash to passing strength. Deep .

    SAM: Use pro/twins rules to align. Hook to curl.

    WILL: Align 10-12 yards off inside hash to weak side of passing set. Deep .

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    COVER 5READ SIDE AWAY SIDE

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    COVER 5READ SIDE AWAY SIDE

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    COVER SOLOREAD SIDE AWAY SIDE

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    COVER SPECIALREAD SIDE AWAY SIDE

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    COVER 0

    CORNERS: HAVE #1 TO THEIR SIDES

    SAFETIES: HAVE #2 TO THEIR SIDES

    F/S: HAS #3

    BACKERS: HAVE BACKS TO THEIR SIDE

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    LINE STUNTS

    1 MAN

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    NOSE: NOSE SLANT TO OPPOSITE A TAG: DT SLANT A GAP

    FIRE: CALL SIDE END AIMING POINT OT NEAR HIP TAKE: AWAY SIDE END SLANT B GAP

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    LINE STUNTS

    2 MAN

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    TORO: NOSE & DT SLANT TO CALL SIDE AIM: NOSE & DT SLANT AWAY FROM CALL

    G TORO: NOSE& DT SLANT TO CALL SIDE G AIM: NOSE & DT SLANT AWY FROM CALL

    OUTLAW DOUBLE TAG: NOSE & DT SLANT A GAPS NOSE TAKE:

    TAG FIRE: G NOSE TAKE:

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    LINE STUNTS

    3 & 4 MAN

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    AIM FIRE: TORO TAKE:

    TANK: 4 MAN TO CALL ARMY: 4 MAN AWAY FROM CALL

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    BLITZ

    DOGS: SAFETEY AND BACKER TO CALL

    SMOKES/LIONS: BOTH SAFTIES

    BULLETS: BOTH BACKERS

    THUNDER: SAFETY TO CALL

    LIGHTNING: SAFETY AWAY FROM CALL

    BULLETS THUNDER: BOTH BACKERS & SAFETY

    TO CALL

    MOB: BOTH BACKERS & BOTH SAFTIES

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    DOGSWIDE DOGS 0

    FIRE

    FIELD

    WIDE DOGS Is a blitz bringing the LB

    & Safety from the wide side of the field. A DOGcall tells us the Safety is running a SMOKE. The call tells the front & LB which gap the

    LB is running thru. The base rule is the F/S cover #2 to the DOG side. Common sense

    rule covers all rule breakers (dont leave someone un covered). The Safety not blitzing

    has FB or #3 strong trips. The LB not blitzing handles his gap on run and back out away

    from blitz. SPY CALL tells the blitzing Safety to cover back crossing his face.

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    DOGSTITE G TAG TITE DOGS B 0 SPLIT AIM SPLIT DOGS 0

    FIELS AIM WIDE DOGS B 0 TITE ARMY TITE DOGS B 0

    FIELD

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    SMOKES/LIONS

    TITE SMOKES 0

    SMOKES/LIONS Tells the Safeties they are blitzing off the edge. SMOKE tells them

    they are going outside and have pitch on option. LIONS tells them they are going

    inside the DEs and exchange responsibilities with the DEs. A FIRE call must be made

    on SMOKES. A SPY call can be made with smokes.

    FIREFIRE

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    SMOKES/LIONSTITE SMOKES 0 TITE LIONS 0

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    BULLETS

    BULLETS Both Backers are blitzing. Banjo is used v. TE/RB combo, the Safety and

    F/S will High/low the two.

    TITE BULLETS 0

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    BULLETSTITE TORO BULLETS X O

    OUTLAW DOUBLE TAG BULLETS B 0 TITE G TAG BULLETS B 0

    OUTLAW BULLETS A 0

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    THUNDER

    THUNDER Tells the Safety to the call side he is blitzing. He must make a FIRE call.

    TITE THUNDER 0

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    LIGHTNING

    LIGHTNING Tells the Safety to the away from call side he is blitzing. He must make a

    FIRE call.

    TITE LIGHTNING 0

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    BULLETS THUNDER

    BULLETS THUNDER 0 COP Tells the both Backers & Safety to the call they are blitzing.

    The TE side DE must be they COP. If no TE SWITCH call with Safety. COP tells the

    TE side DE he has the TE man to man.

    TITEB

    ULLETS THUNDER 0 COP

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    MOB

    MOB 0 COP SPY Is an eight man blitz. MOB is BULLETS & SMOKES. This always run

    with a SPY call. The SPY is always away from the F/S. PROBLEM FORMATION 4

    WRs no TE. RULE If the formation is balanced F/S has #2 away from the COP and

    the Safety must SWITCH with the COP DE.

    TITE MOB

    0 COP

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