2010 gamification 1.0 files stripped out

54
Gamification! Scott Dodson COO, Bobber Interactive

description

Gamification talk for evaluation by the GDC Online Board

Transcript of 2010 gamification 1.0 files stripped out

Page 1: 2010 gamification 1.0 files stripped out

Gamification!

Scott DodsonCOO, Bobber Interactive

Page 2: 2010 gamification 1.0 files stripped out

Premise

“When given a choice between two similar activities, consumers will always choose the one that’s more enjoyable.”(Gabe Zichermann, CEO BeamMe, author [with Joselin Linder], of Game Based Marketing)

Page 3: 2010 gamification 1.0 files stripped out

www.theFunTheory.com

Page 4: 2010 gamification 1.0 files stripped out

Why I Care• I Gamified Everything

Page 5: 2010 gamification 1.0 files stripped out

Why I Care• I Gamified Everything

Page 6: 2010 gamification 1.0 files stripped out

Why I Care• I Gamified Everything

Page 7: 2010 gamification 1.0 files stripped out

Why I Care• I Gamified Everything

Page 8: 2010 gamification 1.0 files stripped out

Why I Care• I Gamified Everything

– Playful perception: choosing how to experience your world Herbert L. Leff 1984

• Very Empowering Distinctions• Serial Entrepreneur

– “Cottage” Entrepreneurialism– Flying Rhino Studios– Tenacious Games– Divide by Zero Games– Bobber Interactive

Page 9: 2010 gamification 1.0 files stripped out

Why you might care• “I am more interested in entrepreneurs who

are focused on the ‘video-gamification’ of other lines of business from education to ecommerce, advertising to health.  These areas seem less obvious, but offer more room for innovation. 

(Bing Gordon, Kleiner Perkins Caufield & Byers)

Page 10: 2010 gamification 1.0 files stripped out

Why you might care• “Gaming 3.0 is about leveraging game

mechanics to re-invigorate other markets: …points, achievements, and leveling up… We can utilize game constructs in other industries which no longer monetize as effectively via macro-transaction or advertising.”

(Tim Chang, Norwest Venture Partners)

Page 11: 2010 gamification 1.0 files stripped out

Game

• Game: an activity involving skill, chance, or endurance played according to a set of rules.

• Might have/be:– Competition/Cooperation– Solo/Social– Spectators/Private

Page 12: 2010 gamification 1.0 files stripped out

Gamification

• Frequent Characteristics– Real World– Meta game– Persistence– Progression

• Level, Title, Reputation, – Metric

• Score, Points, Currency– Velvet rope

• Scarcity, Earned Progression

Page 13: 2010 gamification 1.0 files stripped out

Gamification• Effective Characteristics

– No different from “real” games– Scott Rigby: Immersyve

• Competence• Autonomy• Relatedness

– Re-Engagement– Virality

Page 14: 2010 gamification 1.0 files stripped out

A (very) Brief History of Games

• I: Prehistory & Ancient Games

Page 15: 2010 gamification 1.0 files stripped out

A (very) Brief History of Games

• I: Prehistory & Ancient Games

Page 16: 2010 gamification 1.0 files stripped out

A (very) Brief History of Games

• II Prehistory- 1970’s

• Skill• Chance• Endurance• Set of Rules• Other People• Metric

Page 17: 2010 gamification 1.0 files stripped out

• III: ~1970s -1997/2000

A (very) Brief History of Games

• Skill• Chance• Endurance• Set of Rules• Other People• Metric

Page 18: 2010 gamification 1.0 files stripped out

A (very) Brief History of Games• IV: 1997/2000-2010

• Skill• Chance• Endurance• Set of Rules• Other People• Metric

Page 19: 2010 gamification 1.0 files stripped out

A (very) Brief History of Games

• Meta game• Persistence• Progression• Currency• Velvet rope

• IV: 1997/2000-2010

• Skill• Chance• Endurance• Set of Rules• Other People• Metric• Cats

• Skill• Chance• Endurance• Set of Rules• Other People

• Metric

Page 20: 2010 gamification 1.0 files stripped out

Takeaway

• I’m lucky I work on the Business/Design side and not as a Graphic Designer

• Evolution of Human Psychology • Evolution in Games Development• Rich set of Design Tools and Mechanics• Profound ability to tap the drivers of

Human Behavior

Page 21: 2010 gamification 1.0 files stripped out

Civilization Designed to Meet (and Activate)

Needs and Rewards

Fundamental Motivations/Rewards:Survival – Procreation

Security – Nesting

Human Beings

Game Mechanics

Designed to Meet (and Activate)

Needs and RewardsHealth/Obesity

EnvironmentEnergy

Unfulfilling work Gamification!

Page 22: 2010 gamification 1.0 files stripped out

• Green Stamps• Boy Scouts Merit badges• McDonald’s Monopoly• Airline mileage programs

Early Game Layers

Page 23: 2010 gamification 1.0 files stripped out
Page 24: 2010 gamification 1.0 files stripped out
Page 25: 2010 gamification 1.0 files stripped out

Mechanical Turk / Matrix Style Gamification

Using Human Gamers to accomplish tasks• ESP Game- Professor Luis von Ahn• Tens of millions of labels created• http://images.google.com/imagelabeler/

– Google’s Auction-based pricing system also a game

Page 26: 2010 gamification 1.0 files stripped out

Mechanical Turk / Matrix Style Gamification

• UW researcher’s Fold.it– turns determining the ideal shape of a protein

into a puzzle game.

Page 27: 2010 gamification 1.0 files stripped out

Charitable Giving

• Humanity Calls• Cause World

Page 28: 2010 gamification 1.0 files stripped out

Charitable Giving

• Humanity Calls• Cause World

Page 29: 2010 gamification 1.0 files stripped out

Location Based

Page 30: 2010 gamification 1.0 files stripped out

Location Based

Page 31: 2010 gamification 1.0 files stripped out

Location Based

Page 32: 2010 gamification 1.0 files stripped out

Location Based Dining

Page 33: 2010 gamification 1.0 files stripped out

Fitness

Page 34: 2010 gamification 1.0 files stripped out

Fitness

Page 35: 2010 gamification 1.0 files stripped out

Fitness

• 6060 challenges• 232.5 million miles run

Page 36: 2010 gamification 1.0 files stripped out

Fitness

Page 37: 2010 gamification 1.0 files stripped out

Fitness

• 6060 challenges• 232.5 million miles run

6060 Challenges232.5 Million Miles Run

Page 38: 2010 gamification 1.0 files stripped out

Ecommerce

Page 39: 2010 gamification 1.0 files stripped out

Ribbon Hero

Page 40: 2010 gamification 1.0 files stripped out

From Jen Michelstein Senior Program Manager, Microsoft Office Labs

What people tell us that’s good:o They’re learning new featureso They like competition with friends and coworkers, and competition

motivates play (within Microsoft we hear a lot of hallway banter about people’s Ribbon Hero scores)

What could be improved:o If people play two challenges, they’re likely to play a lot of challenges;

but we’re losing players before they finish two challengeso once players plateau or reach the max score, there’s nothing to keep

them engaged 94,852 Downloads (as of 5/12/2010) 1,142 Facebook fans (as of 5/12/2010)• 120,000+ challenges played

Page 41: 2010 gamification 1.0 files stripped out

Gamifying Resorts and Shopping Malls

Page 42: 2010 gamification 1.0 files stripped out

Gamifying Resorts and Shopping Malls

Page 43: 2010 gamification 1.0 files stripped out

Gamifying Resorts and Shopping Malls

Page 44: 2010 gamification 1.0 files stripped out

Gamifying Gaming• Video at:• http://www.youtube.com/watch?v=omHrogtr0yU

Page 45: 2010 gamification 1.0 files stripped out

Gamifying Gaming• Video at:• http://www.youtube.com/watch?v=8tpWiQK_BwI

Page 46: 2010 gamification 1.0 files stripped out

Gamifying Gaming

Video at:http://www.youtube.com/watch?v=FSezf0MrEYE

Page 47: 2010 gamification 1.0 files stripped out

Financial Services

Page 48: 2010 gamification 1.0 files stripped out

Financial Services

Page 49: 2010 gamification 1.0 files stripped out

Financial Services

Page 50: 2010 gamification 1.0 files stripped out

Credits• Dr. Byron Reeves of the Department of Communication at Stanford &

J. Leighton Read, Executive Chairman, Seriosity, Inc., authors of Total Engagement

• David Edery Principal, Fuzbi co-author with Ethan Mollick of Changing the Game: How Video Games Are Transforming the Future of Business

• Gabe Zichermann and Joselin Linder authors of Game Based Marketing http://gamebasedmarketing.com/

• James Currier of Ooga Labs who also credits Clay Shirky and Bret Terrill • David Helgason CEO of Unity• Jesse Schell, Professor of Entertainment Technology  CMU, CEO Schell Games.

Jesse’s talk from DICE: http://tiny.cc/TebRw • Rajat Paharia Founder of Bunchball , building gamified, meta-game experiences

for clients such as WB, Hasbro, NBC Universal, Victoria’s Secret, Comcast• My sincere apologies to anyone on this list or otherwise who feels they were

not properly credited. Kindly point out my error and I will edit accordingly.

Page 51: 2010 gamification 1.0 files stripped out

LOGIN 2010 WINNERS!

Gamified Human (Placeholder)

Page 52: 2010 gamification 1.0 files stripped out

Contact

• Scott Dodson• FB, LinkedIn• First Name at Bobberinteractive.com• @Gamebiz

Page 53: 2010 gamification 1.0 files stripped out

More•The Fun Theory Award winner: Speed limit lottery: http://www.youtube.com/watch?v=KcaKocRXCB4&feature=player_embedded•Groupon (social coupon buying)•Social deals•Rite Aid (Life) McDonald’s Monopoly clone•Coke (Marketing) My Rewards Program www.mycokerewards.com •WeSeed - Investment simulation game•HSX.com – Hollywood Stock Market•Stack Overflow - Points and Reputation for expertise•www.thesixtyone.com - gamified music site•Lumos Labs- games to build mental health, memory and attention•QR code games

Page 54: 2010 gamification 1.0 files stripped out

More

Video at:http://www.youtube.com/watch?v=zSiHjMU-MUo&NR=1