2. Interactive advertising –a new value chain -...
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digital.direction white papers: ADVERTISING
An in-depth look at the digital advertising industry
2. Interactive advertising – a new value chainDigital advertising is reshaping the value chain, we examine the changes and the new players
Property of digital.direction. www.ddrxn.com
THE PAPER IN BRIEF
A new value chain is forming in response to increasing spending on digital media. Advertisers have benefited from the wider
variety of advertising formats and the ability to target consumers more precisely. Advertising agencies and media distributors
gain when they invest in the expertise and infrastructure to develop and integrate their digital services into the overall
marketing mix. Newer intermediaries in the value chain, ad networks and exchanges, have captured a significant share of digital
ad spend by forming a crucial link between advertisers and media distributors.
We discuss the background of these changes and examine the major trends that are reshaping the industry.
Managing Director of Yahoo! SEA, where he oversaw
Yahoo!’s expansion into Singapore, Malaysia, Thailand,
Interactive advertising – a new value chain
REZA BEHNAM
CO-FOUNDER/PARTNER
Reza is a co-founder and Partner
at Digital Direction. Reza leads
our Digital Business-to-Consumer
practice.
Most recently, Reza was the
FREDERIC DE BURE
CO-FOUNDER/PARTNER
Frederic is a co-founder and
partner of Digital Direction.
Frederic leads our Digital
Business-to-Business practice.
Frederic is also a General Partner
in the IDG Ventures SEA fund and co-leads investment and
management decisions of the fund portfolio companies, and
Digital Direction is a digital consulting firm. We are strategy
architects, helping our clients CREATE, GROW and IMPROVE
their digital businesses in Southeast Asia.
We have created strategies, built services and generated
revenues at some of the biggest names in the online industry,
all of which gives us a good idea of how to create a successful
digital business. This means looking at the big picture to
provide clear answers to business challenges, as well as
focusing on implementation to deliver rapid change.
Our consulting team is passionate about its subject, creative
in its approach to problem-solving and highly skilled in its
ability to get things done quickly and efficiently.
We can apply our ideas, insight and practical knowledge to
help your business thrive.
ABOUT DIGITAL DIRECTION
Yahoo!’s expansion into Singapore, Malaysia, Thailand,
Philippines, Indonesia and Vietnam. He was in charge of
running end-to-end planning and operations including long-
term strategic planning, sales, partnerships, marketing,
distribution, product-development, and engineering for all
six markets.
Prior to joining Yahoo!’s international operating
management, Reza was the Director of Global Alliances at
Yahoo!’s headquarters in the United States where he
successfully managed a strategy, business development, and
solutions-delivery team. In this role Reza played a lead role
in devising Yahoo’s “Digital Home Strategy” which later
culminated into the “Yahoo! Go for TV” product suite. Reza
also has over nine years of experience as a management and
marketing strategy consultant to Global 500 companies and
Internet start-ups. Earlier in his career, he also worked at
Intel’s headquarters in California as a corporate marketing
strategist/scientist.
Reza is a graduate of Boston University with a BA in
Mathematics and Economics and a MA in Economics.
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management decisions of the fund portfolio companies, and
sits on the boards of on a number of boards. Frederic has
been involved in many transactions involving data centric
models, including a number of online gaming transactions
and mass storage business models.
Frederic was Managing Director for SEA for eBay, Inc., where
he was responsible for the daily operations of eBay’s business
in the region. His goals focused on building an extensive
network of relationships throughout Asia to effectively grow
the company’s operations in the region. In this capacity, he
sourced, negotiated and built all major initial partnerships for
the company. These included Yahoo, Google, MSN, and
Hardwarezone, and totalled 100% of the yearly marketing
budget. Prior to heading SEA for eBay, Frederic was
responsible for the international payments services group at
eBay. Prior to joining eBay, Frederic was a Founder and
Director of Strategy for Commonstream, Inc., the first online
wastewater treatment supply chain management company in
the US.
Frederic holds a BA in International Relations from Vassar
College, and an MBA in Finance, Marketing and Strategy from
the University of Chicago.
the UK, holding a number of positions with FT.com and other
digital businesses.
He is an experienced project manager and has completed
numerous consumer behaviour research projects. He
recently led a usability study for a US social networking site
with 100m+ users. This investigated the needs of users of the
site in key markets across Southeast Asia and resulted in a
significant re-focusing of product development strategy in
order to bring the changes highlighted to market quickly.
While at the FT, Mark led the commercial product
development team focusing on strategies to maximise digital
revenues through improved design and content. In this
ABOUT DIGITAL DIRECTION
McKinsey & Co. Greater China & Southeast Asia. As part of
the Telecom, Technology & Multimedia Practice, he
developed strategies for leading Global and Asian
companies. He served establish telecom operators and a new
entrant in Asia on corporate strategy, business building and
corporate finance issues. In addition, he helped develop the
global strategy for a leading Asian handset brand as well as
designing and implementing an operational improvement
plan for one of its components businesses. More recently,
Matt has served leading companies, such as global retailer
A.S. Watson, leading India cellular operator Bharti-Airtel and
global bank HSBC through an India-based analytics and
database services company he co-founded. In 2000, he was
the part of the original team that launched Qualcomm’s
MATTHEW AUJLA – MANAGING
DIRECTOR
Matt is the Managing Director of
Digital Direction. Matt leads client
service and internal operations.
Matt has 13 years experience as a
strategy consultant in Asia. He
was a Consultant and Manager at
MARK SUCKLING – CONSULTANT
Mark is a consultant and project
manager at Digital Direction. Mark
leads our usability service line.
Mark has 10 years experience in
the digital media industry,
primarily at the Financial Times in
Interactive advertising – a new value chain
revenues through improved design and content. In this
capacity, Mark also played a key role in managing the
successful transition of key advertising clients from print to
digital media.
Mark holds an MBA from INSEAD and an MSc from King’s
College, University of London.
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the part of the original team that launched Qualcomm’s
wireless internet platform BREW. Matt began his career at
IDC Asia Pacific consulting clients, such as IBM, Compaq and
Intel, on distribution channel strategies across 13 markets in
Asia.
MBA from the Darden Graduate School of Business at the
University of Virginia and has a BA, through the Business
Leadership Program, from the University of Puget Sound.
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Please contact us with any queries at [email protected]
EXECUTIVE SUMMARY................................................................................................
OVERVIEW OF CHANGES TO THE VALUE CHAIN.........................................................
INCREASE IN CONSUMER POWER..............................................................................
NEW OPPORTUNITES AND CHALLENGES FOR ADVERTISERS.....................................
MEDIA DISTRIBUTORS – CONSOLIDATION AND FRAGMENTATION............................
ADVERTISING AGENCIES – NEW STRUCTURES AND ROLES………………………………….….
ADVERTISING ENABLERS – NEW INTERMEDIARIES………………………………………………….
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CONTENTS
Interactive advertising – a new value chain
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thousands of sources of digital media. Accordingly,
understanding consumer behaviour and targeting advertising
continues to prove a major challenge. One exception to this is
the one digital channel that most of the internet world does
look at - Google. Google has become almost synonymous with
paid search for advertisers and media distributors. It reaches
70% of internet users, and as a result captures a third of all
advertising money spent online. Google provides only a
partial solution for advertisers, as its particular form of
advertising drives direct response which is only one objective
of advertising. The communication of brand messages
(display or graphical advertising) through digital media has
proven to be less scalable and less understood than paid
search. The success of paid search is partly due to its easy-to-
measure metrics which have yet to be replicated for other
forms of digital advertising.
Advertising agencies both gain and lose. Digital agencies,
created to service the needs of the new economy have
become more important and have been acquired by the
advertising conglomerates seeking expertise in the new skills
needed to create and execute digital campaigns. The
EXECUTIVE SUMMARY
Digital advertising has seen tremendous growth in the last
decade. The internet offers display and rich media
advertising, (which can be viewed as an equivalent to print
advertisements and television commercials), as well as new
forms and techniques of advertising unique to the medium.
Newer forms of digital media including mobile, in-game,
digital TV, and digital outdoor are also generating exciting
new opportunities for advertising. In contrast to the
established conventions of traditional media, internet
advertising is still in an emerging, evolving state, with further
innovation and growth on the way.
The increasing importance of interactive advertising means
that the landscape of the advertising industry is changing;
traditional advertising growth is slowing and players in the
advertising value chain are finding new opportunities and
challenges. Roles and activities are being redefined, and in
some cases, made redundant. We have identified the
following major changes:
• The increasing power of the consumer to choose media
channels, and to control and create content.
Interactive advertising – a new value chain
needed to create and execute digital campaigns. The
traditional creative agencies have been slow to adapt to
digital, but their role is to a certain extent media-
independent. While they do not gain significantly from the
changes in the value chain, their role as brand guardians and
strategic advisors to advertisers remains an important one.
Where they do lose is from the lower margins that digital
advertising offers in comparison to big-budget TV commercial
production. The role of media agencies is changing. They are
threatened by new entrants to market in the form of
intermediaries better adapted to the scale and complexity of
the digital market. Media agencies still provide an analytical
and strategic role, but the actual purchase of media space and
optimisation of advertising campaigns is becoming
increasingly automated and commoditised.
The organisations facilitating automation and
commoditisation are the advertising networks. They form a
new part of the value chain and have captured a large share
of advertising spend by forming a crucial link between
advertisers and media distributors. Ad networks help provide
a solution to the complexity of digital advertising, allowing
advertisers to find relevant audiences and media distributors
to monetise their inventory. The most successful ad network
is Google, but many other networks exist, adding liquidity to
the buying and selling of advertising. Ad networks are
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channels, and to control and create content.
• Shifts in advertiser spending patterns to digital media.
• The rise of new digital media distributors and re-structuring
of traditional media distributors.
• The emergence of new types of intermediary which
facilitate the purchase and placement of advertising in
digital media
• Re-alignment of existing intermediaries such as advertising
agencies.
Interactive advertising has existed for just over a decade and
in many countries has only become a mainstream advertising
channel in the last 5 years. More changes in the value chain
will undoubtedly be seen as new practices continue to
become established.
For advertisers, digital advertising promises a solution to a
long-term problem resulting from advertising’s lack of
precision. Mass media has provided advertisers with reach,
but at a cost which is wastage of ad spend on communication
to audiences outside the target market. Digital advertising
offers the ability to target exactly the consumers most
receptive to the advertisers’ message.
The complication of digital advertising in comparison with
traditional mass media is that consumers visit hundreds of
Interactive advertising – a new value chain
evolving to provide greater efficiency to advertising buying,
with exchanges being created that allow advertising space to
be traded like any other commodity. For media distributors,
the outcome of this should be higher sell-through rates, while
for advertisers, better targeting of messages.
Media owners and distributors have different but often
intertwined roles. Media owners are the creators of content,
whereas distributors are the organisations who provide the
channel through which that content is consumed. For
simplicity and because the outcome of our recommendations
are not directly influenced, we treat them as one category as
the boundaries between them vary depending on the type of
media.
Traditional media distributors who fail to provide digital
services are losing power in the value chain. People are
consuming more digital media and advertising money is
changing to reflect this behaviour. Newspapers have been
most affected by the consumption shift from traditional to
digital media, which has been seen in declining circulation
and advertising revenue. Similarly, growth in audience and
advertising revenue for many TV distributors is beginning to
stall. The importance of digital media for the future of media
from the largest corporation to an individual at home. As a
result of this explosion of choice, advertising through digital
media must work a great deal harder in terms of relevance to
the target consumer, in order to attract attention and create
engagement.
The purpose of this series of papers is to examine the current
state and likely future impact of digital advertising.
Specifically, the trends, changes, threats, and opportunities
within the digital advertising industry are explored in
conjunction with their effect on traditional media.
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stall. The importance of digital media for the future of media
distributors is evident by looking at the recent acquisitions of
digital companies by major media groups.
These media distributors are in competition with a new set of
digital-only media distributors who have acquired
considerable power in a short space of time. Yahoo and MSN
are amongst the most popular digital destinations around the
globe. They have been joined by services such as Bebo,
Facebook and MySpace. Advertising has supported the rise of
these players, as well as a tremendous growth of smaller
media distributors. The barriers to entry are lower in digital
than for any traditional channel, and advertising will continue
to provide the primary source of revenue for new digital
enterprises.
Finally, the consumer has gained most from the changes in
the value chain. Digital media empowers the consumer with
greater choice, participation and control over media. The
consumer always had power to choose the media they
watched, read or listened to, but this was regulated by the
number of broadcasters, newspapers or publishers that were
accessible and the content that they made available. Digital
media has greatly increased consumer choice, opening up
access to content produced anywhere in the world by anyone
Interactive advertising – a new value chain
OVERVIEW OF CHANGES TO THE
ADVERTISING VALUE CHAIN
This section explores the overall advertising value chain in
greater detail to understand the changes between traditional
and digital advertising. The advertising value chain consists of
the following players. The elements shaded blue represent
new players in the digital value chain.
The change which has arguably had the greatest single impact
on the advertising value chain is the rising power of the
consumer. The advertising process is no longer solely focused
on delivering content for passive consumption.
To a greater degree than ever before, the consumer is now
empowered to pick and choose the content that they wish to
receive, and interact with that content in ways that were
previously impossible.
In order to reach consumers in this new environment and
enter their mental consideration space, advertisers must
increasingly engage with consumers. The key issue here is
consumer choice. Consumers now have the ability to
consume large amounts of content, at their own convenience:
where, when, and how they want it. As a result, consumers
are bombarded with hundreds, if not thousands, of messages
on a daily basis. The diagram above depicts a framework that
highlights the differences in communication elements for a
digital approach versus a mass-market approach.
DIGITAL ADVERTISING VALUE CHAIN
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The funnel below has commonly been applied to traditional
mass media, which leads from awareness to purchase in a
catch-all type of approach. The pyramid on the right
emphasises that in order to be effective at delivering a
message in a cluttered, multi-tasking, connected, and
choice-abundant society, there needs to be relevance and
fulfilment of a brand promise.
The process that advertisers must use in this environment
commences by a relevant and memorable “meeting” with a
consumer through an engaging brand message, which
ultimately leads to a deeper relationship and an advocacy of
the message that the brand wishes to promote.
Interactive advertising – a new value chain
Advertisers stand to benefit greatly from the increased ability
to target consumers and to understand the results of their
advertising, but face additional challenges in reaching the sort
of mass audiences to which they have become accustomed.
Digital media distributors also gain substantially, with
numerous examples of companies emerging to become multi-
billion dollar organisations in the space of just a few years.
Many traditional media distributors have come under
increasing pressure. While demand will clearly remain for
premium broadcast content, the way it is consumed is
changing and the rise of alternatives such as user-generated
content have begun to erode the power of the traditional
players. Newspaper owners in particular have suffered as a
result of increased consumer choice over news sources, niche
content and fragmented attention.
Advertising agencies are under pressure to adapt to new
market conditions, and many are now rapidly incorporating
digital capabilities as a core part of their operations. Agencies
will continue to play a vital role in providing creative and
strategic services for their clients; however, new categories of
advertising enablers have entered the value chain, reducing
the power of certain types of advertising agency. Agencies
The change in media consumption has various implications
for the businesses operating in the advertising value chain.
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the power of certain types of advertising agency. Agencies
now need to provide both the creative and analytical services
required in the new engagement process to help their clients
plan and analyse the optimal integrated advertising strategy
across an increasingly complex media landscape.
Interactive advertising – a new value chain
The diagram below gives an indication of how a dollar of
advertising revenue is spent (at an aggregated and simplified
level). There are a number of differences between the
traditional and digital advertising value chains. A major
change is in the ad network section, where new players gain
around 21 cents in a dollar from digital advertising. Where
media agencies once handled media purchase across a
number of properties, they are unable to perform this
function as effectively in the fragmented digital value chain,
creating a space for new intermediaries better suited to this
role.
The value comes primarily from the commission that ad
networks charge to media distributors; consequently, the
media distributors’ share of the advertising dollar falls from
89 cents in the traditional value chain to 74 cents. Value
which used to be created by the media distributors, through
selling their own ads, is now created by ad networks through
employment of scalable technology. Value is also taken from
the agencies, whose share of the advertising dollar falls from
7 to 4 cents.
BREAKDOWN OF HOW AN ADVERTISING DOLLAR IS SPENT (BASED ON 2007 GLOBAL AVERAGES)
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INTERNET USERS % BY REGION IN 2007
(Internet World Stats, 2008)
Broadband and mobile penetration rates around the world
have all seen rapid growth in recent years. North America and
Europe have highest rates of penetration, with mobile and
broadband in extremely common use. Asia has much lower
rates for both, but is led strongly by mobile penetration. The
18%
26%
39%
10%
3%2% 2%
North America Europe
Asia Latin America
Interactive advertising – a new value chain
INCREASE IN CONSUMER POWER
In the rest of this section, we will analyse each type of
player in the value chain in greater detail to understand the
changes that are occurring, starting with the most important
player, the consumer.
While total audience size in developed markets like the US
has been relatively static, the total time spent consuming
media has increased by about 8.5% since 1999 (Haven, 2007).
In developing markets, both audience size and media
consumption have grown considerably.
Numbers of consumers of digital media have increased
rapidly over the past decade. Globally, there are currently
estimated to be over 1.3bn people with some level of access
to internet services and around 2.3bn mobile phone users.
Asia has around 500mn internet users (representing 40% of
the total), while the developed markets of North America and
Europe each have around 20%.
North America has the highest penetration rate of internet
users, while Asia, which currently has the largest number of
internet users, has one of the lowest penetration rates atrate of broadband take-up also shows much more rapid
growth in North America and Europe than in Asia, although
the overall rates mask considerable diversity within the
region itself.
MOBILE AND BROADBAND SUBSCRIPTION PENETRATION % BY
REGION
(Price Waterhouse Coopers, 2007)
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0%
10%
20%
30%
40%
50%
60%
70%
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0
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rth
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ust
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Afr
ica
INT
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internet users, has one of the lowest penetration rates at
around 13%.
INTERNET USERS IN MNS AND INTERNET USAGE
PENETRATION % BY REGION
(Internet World Stats, 2008)
0%
10%
20%
30%
40%
50%
60%
70%
80%
Bro
ad
ba
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Mo
bile
Bro
ad
ba
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Mo
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Bro
ad
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Bro
ad
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North
America
EMEA Latin
America
Asia
Pacific
2003
2004
2005
2006
2007
hours per year watching traditional network television, 24%
of their total media consumption. By 2006, this had fallen to
680 hours and 19%. Correspondingly, viewing of (multi-
channel) satellite and cable TV had risen from 630 hours to
870 hours per year, and time spent online had risen from 65
hours in 1999 to 176 hours in 2004.
US MEDIA CONSUMPTION PER YEAR IN HOURS
(Veronis, Suhler, & Stevenson, 2005)
Interactive advertising – a new value chain
4%
6%
8%
10%
12%
14%
40
60
80
100
120
140
160
180
US$
BN
TREND 1 - INCREASING CONSUMER SPENDING ON
DIGITAL MEDIA
Consumers are spending increasing amounts on digital
services. This is illustrated by the following graph showing the
amount that US consumers spend on different media
channels. Consumer spending is highest on TV subscriptions,
but this is very closely followed by internet access. The
highest rates of growth in spending are for internet access
and video games.
US CONSUMER SPENDING IN US$BN AND GROWTH RATE
% OF DIFFERENT MEDIA
(Price Waterhouse Coopers, 2007)
0
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1200
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Consumers are changing how they obtain written media.
Newspaper circulation figures in many parts of the world have
shown a steady decline over a number of years with Audit
Bureau of Circulations figures for the US reporting annual
declines in circulation of 3% per year (ABC, 2007). News
content has become increasingly commoditised and available
to consumers in a more convenient and timely format from
websites. Readers are demanding digital services that
complement and enhance print products, and a number of
news organisations have responded. The New York Times,
Wall Street Journal, and the Financial Times were all early
examples of media distributors who grasped the changes in
the habits and preferences of their audiences and
correspondingly developed digital services that complement
their print products. Indeed many traditional publishers are
starting to embrace this trend and now incorporate user
comments and content within their own material. An extreme
example of this is OhMyNews in Korea, which is an entirely
user-generated online newspaper.
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0%
2%
0
20
40
TV
…
Inte
rne
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Bo
oks
Bu
sin
ess
…
Film
Ne
wsp
ap
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Ma
ga
zin
es
Mu
sic
Vid
eo
…
CAGR
2007-2011
The increase in spending is occurring as people increasingly
pay for digital media and entertainment services rather than
analogue ones, broadband rather than dial-up, and 3G mobile
services rather than 2G. These upgrades provide faster
connections and better content and service delivery. The
result is that consumers gain greater levels of interactivity,
giving them greater power to choose the content and services
they want.
TREND 2 – PERCENTAGE OF TIME SPENT CONSUMING
TRADITIONAL MEDIA IS DECLINING
Overall, the amount of media consumed is increasing, but
consumption is being spread across a greater number of
channels and sources, many of which are now digital. As
recently as 1999, the average US citizen spent nearly 800
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TV Cable/Satellite TV
Radio Newspapers
Magazines Cinema
Interactive advertising – a new value chain
US INTERNET CONSUMPTION - DIAL-UP VS BROADBAND
(Goldman Sachs, 2008)
In addition to the decline in TV watching hours due to the
consumption of internet, studies show that there is also a
reduction in TV-programming engagement as consumers
multi-task across a number of media formats and services. A
survey of US youth found that 58% multi-task with other
TREND 3 – HOME ACCESS TO THE INTERNET AND
BROADBAND INCREASES DIGITAL MEDIA
CONSUMPTION AT THE EXPENSE OF TRADITIONAL
MEDIA
While newspaper consumption has changed most radically,
TV consumption is likely to alter significantly as well. The
likely effect of greater digital media consumption can be seen
clearly when examining the consequences of internet access
at home. People who have home internet access show a
marked decline in the amount of TV viewed. There is some
variation in the extent across different markets, however the
trend is clear. In the most extreme example, 41% of Spaniards
reported watching less TV as a result of gaining home internet
access versus only 0.9% saying they watch more.
IMPACT OF INTERNET ACCESS ON TV CONSUMPTION
(Veronis, Suhler, & Stevenson, 2005)
30%
35%
40%
45%
0
5
10
15
20
25
2004 2005 2006 2007 2008
Ho
urs
pe
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k sp
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t o
nlin
eDial-up Broadband
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survey of US youth found that 58% multi-task with other
media whilst watching TV (Foehr, 2006).
TREND 4 – ONLINE, CONSUMERS ARE ACTIVE IN THE
CREATION OF MEDIA
In contrast to receiving content broadcast from authoritative
sources, consumers are increasingly expecting to engage with
media sources, being able to comment and create content,
which are available from a wider variety of sources. Local
content producers have become global players, and in some
cases, small operations have become established sources
especially once they generate credibility with consumers. An
example of this is the Drudge report, a tiny operation that
aggregates news and drives a large proportion of the major
news media’s online traffic.
Broadband has increased the spectrum of digital activities
that provide an opportunity not only to consume, but to
create and share media. New platforms have enabled the rise
of a greater number of media sources, reduced the cost of
distributing content, and levelled the playing field between
traditional players and new entrants. This has shifted power
from traditional media distributors to players who enable
content consumption and sharing in an open, easily accessed,
and readily available manner.
Broadband penetration has had an additional impact on
digital media consumption. The next diagram shows US data;
which clearly indicates the increase in hours spent online
once consumers have a faster always-on connection.
0%
5%
10%
15%
20%
25%
Watch less TV Watch more TV
Interactive advertising – a new value chain
ACTIVITIES OF US MOBILE PHONE USERS
(AvenueA/Razorfish, 2008)
As mobile technology develops and data speeds and screen
resolutions improve, the range of services that are available
through mobile phones will increase. The trends that have
been already seen on the internet, where consumers are able
ACTIVITIES OF US INTERNET USERS
(AvenueA/Razorfish, 2008)
Digital media offers the ability to tailor content to an
individual’s own requirements and thus create a more
engaging experience. This personalisation is having an impact
on the way that advertisers are able to reach consumers,
0% 20% 40% 60% 80% 100%
Local search
IM
Online purchasing
Music download
Reading blogs
Watch videos
Social networking
Video download
Writing blogs
VOIP
Podcasting
0% 10% 20% 30% 40%
Sent text message
Photo messaging
Browsed news
Purchased ringtone
Personal e-mail
Instant messenger
Work e-mail
Downloaded game
Buy wallpaper
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been already seen on the internet, where consumers are able
to create and share media rather than wait for it to be
transmitted will be repeated, but with additional functionality
related to the mobility of the phone.
TREND 6 - CONSUMERS ARE INCREASINGLY EXPECTING
CONTENT AND SERVICES TO BE PROVIDED FOR FREE,
SUPPORTED BY ADVERTISING
The term that has been coined for this is ‘freeconomics’
(Anderson, 2006). The idea is that the internet, by reducing
marginal costs, encourages businesses to make money by
offering many more free goods or services. This change in
supply alters the nature of demand, with services such as
Craigslist, Skype, Wikipedia and Google creating a generation
that doesn't just resent paying, but expects things to be free.
The ad-supported model has always existed in TV and radio,
but as a result of the way digital media has evolved,
consumers have become more willing to accept advertising in
return for free services and content in all forms of media.
Consumers’ expectation of free content is leading to changes
in the way that traditional paid-for media businesses from
music to newspapers are monetised. For example, Metro
International, a Swedish media company, has seen enormous
on the way that advertisers are able to reach consumers,
effectively raising the bar in terms of quality. In order to reach
and influence consumer choice, advertisers and agencies will
increasingly have to provide content that matches with
consumers interests and encourages them to interact with
the brand messages.
TREND 5 – CONSUMERS BEGINNING TO USE WEB-STYLE
FUNCTIONALITY ON MOBILE PHONES
Globally, mobile phones are being used for a wider range of
activities than just voice. SMS is the most common activity,
followed by photo messaging. However, web-style
functionality is increasing in popularity and availability. Many
users in the US report that they have browsed for news, sent
email, and downloaded material from the mobile internet.
Much greater functionality is available in some countries,
most notably Japan and South Korea, where mobile
consumers commonly use mobile for GPS services, reading e-
books, and paying bills with electronic wallets. Japanese
consumers can also collect e-coupons, play games, update
their blogs, and make travel bookings and check-in at airports.
Interactive advertising – a new value chain
Within digital media, advertisers have also been slow to
follow consumer trends. For example, while some advertisers
have grasped that the amount of time that is spent reading
blogs or within social networks makes these destinations
appealing for advertising; they are less in touch with
consumers using video games, online video or mobile phones.
US CONSUMER DIGITAL MEDIA CONSUMPTION VS
ADVERTISER INTERACTIVE SPENDING %
(Haven, 2007)
success from responding to these changes by producing free
daily newspapers in more than 100 cities across Europe,
North and South America, and Asia.
While consumers generally accept that advertising is needed
to support free services, advertising has had to adapt to
remain acceptable. Consumers now have a certain level of
power to reject certain forms of advertising, for example by
blocking annoying formats. In some cases where the demands
of advertising have led invasions of privacy, they have in been
rejected. An example of this was seen with the protests from
Facebook users over the lack of consent for the data used by
SocialAds.
TREND 7 – CHANGE IN CONSUMER BEHAVIOUR IS
FASTER THAN ADVERTISING SPENDING PATTERNS
Advertisers are struggling to respond quickly enough to
changes in consumer behaviour and conduct campaigns that
are attuned to the audience’s new habits. For example, in the
US, internet advertising spending accounts for around 9% of
the total ad spend; however, Americans now spend up to 30%
of their media consumption online.
Magazines, radio and TV show a fairly consistent relationship 0% 50% 100%
Video games
Mobile phones
Online video
Blogs
Social networks
Advertisers
Consumers
Property of digital.direction. www.ddrxn.com 14
The incongruence between media consumption and
advertising spend in certain media is primarily due to a lack of
understanding of digital advertising by advertisers, agencies
and media distributors. Knowledge of TV, radio, and
newspaper advertising has been built up over the last 50-100
years, and it will take time to build up detailed understanding
of digital media. As understanding and evidence are accrued
and analysed, we expect to see ad spend on digital formats
become more proportionate to their consumption.
TREND 8 - ALL AGE GROUPS ARE USING DIGITAL MEDIA,
BUT THE YOUNG ARE ADOPTING DIGITAL MOST
QUICKLY
Media consumption habits vary amongst age groups.
Substitution of media type is far higher for younger people,
for whom digital services act as a replacement for traditional
media. In older demographic groups the internet is more
often an additional channel alongside more familiar media
sources. To illustrate how certain segments of the media
audience are changing their consumption, MTV conducted a
study of the habits of Asian youth (Stewart, 2007). This study
found that the average amount of media consumption
Magazines, radio and TV show a fairly consistent relationship
between the amount of attention and the proportion of
advertising revenue that they receive. The internet receives
far less advertising money than its share of media
consumption, while newspapers receive far more.
US CONSUMPTION AND ADVERTISING SPENDING
% BY MEDIUM IN 2005
(Universal McCann, 2005; ZenithOptimedia, 2007)
0% 10% 20% 30% 40%
Online
TV
Radio
Books
Magazine
Newspaper
Ad spend Time spent
0% 50% 100%
across Asia was 9.4 hours per day split almost evenly between
internet and TV consumption.
CONSUMPTION IN HOURS PER DAY BY MEDIUM IN ASIA
(Synovate, 2007)
Interactive advertising – a new value chain
0
2
4
6
8
10
12
Asia Hong Kong Singapore
Radio
Internet
Magazines
Newspaper
TV
The study concluded that digital media is an integral part of
life for many younger people. They have grown up with
internet and are therefore completely comfortable with it.
The result is that the internet has now become more
important than many forms of traditional media and taken
centre stage in their media consumption.
Property of digital.direction. www.ddrxn.com 15
70
80
Latin
An estimated 75% of US advertisers plan to cut spending on
TV commercials by at least 20 percent in the next five years,
while most plan to increase spending on digital media
(Forrester/ANA, 2008).
As a result of this increased activity, global interactive
advertising spend has grown to US$36bn in 2007. Spending
has risen every year since 1995, with the rate slowing only
during the ‘dot-com bust’ of the early 2000’s. Interactive
advertising spend grew at a rate of 18.5% CAGR from 2001-
2005, and is predicted to continue growing at 17.5% CAGR
from 2006-2010. This will result in a total spend of US$61bn in
2010. To date, growth has been led by the US but as the
graph below illustrates Western Europe and Asia are taking an
increasing share.
DIGITAL ADVERTISING SPENDING IN US$BN BY REGION
(ZenithOptimedia, 2009)
Interactive advertising – a new value chain
NEW OPPORTUNITIES & CHALLENGES
FOR ADVERTISERS
TREND 1 – DIGITAL ADVERTISING SPENDING HAS BEEN
INCREASING SUBSTANTIALLY
Advertising expenditure has been rising at an average of
5.1% annually for the last decade. Currently, spending is led
by TV advertising, which accounts for 38% of total advertising
spending globally. This is followed by newspaper and
magazine spending, which account for around 30% and 13.5%
of expenditure respectively.
The traditional spending patterns are changing with ad spend
shifting away from traditional media. There are a number of
reasons for this, which includes the declining effectiveness of
traditional media. The graph below illustrates the reducing
reach and rising cost of prime TV advertising. As an example,
the audience share that the Super Bowl (one of the premier
TV advertising opportunities in the US) commands has halved
since 1985, while the cost of placing an advert has increased
by a factor of 2.5. It has been estimated that 117 prime-time
TV slots are now required to reach 80% of adult population,
compared to just 3 to achieve the same result in 1965 (Kirby,
2006).
-
10
20
30
40
50
60
70
19
95
19
96
19
97
19
98
19
99
20
00
20
01
20
02
20
03
20
04
20
05
20
06
20
07
20
08
20
09
20
10
20
11
US$
BN
Latin
America
C&E
Europe
Asia
Pacific
Western
Europe
North
America
Globally, the share of advertising expenditure on interactive
channels is predicted to rise from 8% in 2007 to over 11% in
2010. The internet gained a larger share of advertising
spending than outdoor during 2007 and is predicted to
exceed radio spending in 2009. The global digital ad spend
masks an even greater shift to digital advertising in some
parts of the world. In Western Europe interactive advertising
commanded a 10% share of total ad spending in 2007, and is
predicted to rise to 16% by 2010, while in the UK digital
advertising already accounted for 18% of total advertising by
2007.
Property of digital.direction. www.ddrxn.com 16
2006).
SUPERBOWL AUDIENCE SHARE %
AND ADVERTISING COST IN US$MN
(Kirby 2006)
As audiences fragment, advertisers have sought new
strategies to allow them to convey their message through the
complex media landscape. They have achieved this partly by
using digital media, which addresses the problem by offering
better targeting.
0.0
0.5
1.0
1.5
2.0
2.5
3.0
35
37
39
41
43
45
47
49
51
53
55
1970 1975 1980 1985 1990 1995 2000 2005
US$
MN%
% of households reached
30sec ad spot cost (constant 2008 US$)
Interactive advertising – a new value chain
Advertisers are becoming more familiar with the increased
availability and granularity of data from digital advertising,
along with development of new metrics and analysis tools.
Within digital advertising, advertisers are moving away from
traditional methods of purchasing advertising space such as
CPM, towards more accountable methods such as CPC and
CPA. CPC and CPA offer advertisers the ability to reduce the
risk of advertising and move towards spending only on
advertising that actually generates business for them. Pay-for-
performance advertising started within online search
advertising, but is extending to display advertising. The model
has proved so successful that attempts have been made to
apply pay-for-performance to traditional media ads.
Advertisers benefit from the pay-for-performance model by
sharing the risk of advertising spend with the media
distributor, reducing wastage on advertising money that does
not generate any impact.
TREND 3 – BUYING DIGITAL ADVERTISING IS MORE
COMPLEX THAN TRADITIONAL
The complexity involved in buying advertising across multiple
properties has led to a concentration of advertisers on a
limited number of popular sites, increasing demand for such
DIGITAL ADVERTISING SPENDING AS A % OF TOTAL
ADVERTISING SPENDING BY REGION
(ZenithOptimedia, 2009)
Economic growth and advertising spend are strongly
0%
2%
4%
6%
8%
10%
12%
14%
16%
18%
20%
19
96
19
98
20
00
20
02
20
04
20
06
20
08
20
10
North
America
Western
Europe
Asia
Pacific
C&E
Europe
Latin
America
Property of digital.direction. www.ddrxn.com 17
limited number of popular sites, increasing demand for such
inventory. This has led to rising prices, especially in certain
inventory categories like automotive, technology, and
business. Methods such as behavioural targeting exist which
can increase the amount of quality inventory, but these are
not always widely implemented or understood. The
complexity of digital advertising purchase is an on-going
problem for advertisers, but is partly being addressed by
intermediaries who aggregate and segment content from
many media distributors to allow advertisers to buy digital
media space more easily. These enablers in the digital value
chain will be examined in greater detail later in this section.
TREND 4 - ADVERTISERS ARE BECOMING INCREASINGLY
EDUCATED ABOUT DIGITAL ADVERTISING
Advertisers require new and modified techniques to target
consumers through digital advertising. The manner in which
they communicate messages has required adaptation to
reflect the ever increasing array of media types that are
available. As we have discussed, in digital media, consumers
have become active rather than passive participants and
therefore advertisers need to find new ways to ensure their
messages are heard.
Economic growth and advertising spend are strongly
correlated, and the long economic boom has been a major
factor in the increasing amounts spent on all forms of
advertising, digital included. In the US, growth in total
advertising spend is now slowing as a result of economic
uncertainty. Nevertheless, less favourable economic
conditions may in fact hasten the transfer of spending to
digital media because of its measurability. Through digital
media, advertisers are able to achieve greater efficiency from
their advertising spend and consequently, digital advertising
potentially stands to gain most in the coming years.
TREND 2 – ADVERTISERS ARE INCREASINGLY NUMBERS-
DRIVEN
At the same time that spending has been increasing,
advertisers have been demanding greater accountability for
that spend. A survey of advertisers by ANA/Forrester (2008)
found that 97% of advertisers thought that the TV industry
needed more detailed audience metrics, other than reach and
frequency to report commercial ratings. The advent of more
measurable advertising on digital channels is increasing the
demand from advertisers for better accountability from all
channels.
Interactive advertising – a new value chain
These advertisers have embraced interactive advertising to
varying degrees. The telecommunications, IT hardware,
financial services and retail sectors show the highest spending
on interactive channels. These figures show that while some
sectors have found ways to incorporate interactive
advertising into their overall marketing strategy, it is not yet a
universal move. Many advertisers have yet to fully
understand digital media channels or have failed to adapt to
the new environment and, as a result, have not committed
significant parts of their marketing spend to interactive.
A characteristic that many of the largest online advertisers
share is the relative importance of their online sales channel.
Vonage, AT&T, Dell, HP, Verizon, TDAmeritrade, Netflix,
Scottrade, E-trade, Monster, Fidelity, and United all use
interactive advertising to drive users into their websites,
either to find additional information about products or direct
them into online transactions.
Companies such as Walt Disney and Time Warner are also
amongst the top spenders on interactive advertising. These
companies seek to drive traffic to their various internet
properties, where it may be monetised through e-commerce,
subscription services and advertising. Automotive
Globally, the corporations who spend most on advertising are
the FMCG giants, Unilever and Proctor & Gamble, the large
automotive manufacturers, and pharmaceutical companies
such as Johnson & Johnson and GlaxoSmithKline. P&G
dominates spending with an annual advertising budget of
US$8.5bn (more than the digital advertising spending by all
advertisers across the entire Asia-Pacific region in 2007).
MAJOR BRANDS’ ADVERTISING SPENDING
IN US$BN IN 2006
(Price Waterhouse Coopers, 2007)
-15
-10
-5
0
5
10
15
1
2
3
4
5
6
7
8
9
% c
ha
ng
e f
rom
20
05
US$
BN
Property of digital.direction. www.ddrxn.com 18
subscription services and advertising. Automotive
manufacturers such as Ford and GM have also started to shift
considerable amounts of advertising spend to digital
channels. These companies have realised that the internet
plays an increasingly important role in the decision making
process for car buyers (through websites and videos). Some
manufacturers such as BMW have attempted to follow Dell’s
model of online customisation and ordering, and are also
experimenting with video content aimed at building their
brands online.
These are examples where advertisers understand how their
brands can benefit from digital media. In many cases,
however, a combination of fear and inertia has proved a
barrier to the use of digital media. A lack of understanding
exists amongst many senior decision makers. Also, in some
cases advertising agency relationships which are based on a
traditional model, mean that advertisers are not well advised
on when and how to use digital channels. Digital media has
sometimes been viewed as a fad, with many examples of
advertisers getting their fingers burned from poorly
researched or executed advertising, particularly during the
dot-com boom of the late 1990’s and early 2000’s. Knowledge
has often been lacking about the purchase of online media
space, the effective selection of targeting, and the rapidly
By sector, the largest amounts spent are as follows:
ADVERTISING SPENDING IN US$BN BY PRODUCT
CATEGORY IN 2006
(Price Waterhouse Coopers, 2007)
-200
P&
GU
nile
ver
GM
L'O
rea
lT
oyo
taFo
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ime
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rne
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est
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da
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lds
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ag
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en
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0
5
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15
20
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Au
tom
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ve
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rso
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re
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dia
Foo
d
Dru
gs
Ele
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nic
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tail
Cle
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ers
Re
sta
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mp
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rs
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US$
BN
controlled than for TV, print, radio, and outdoor media where
regulation has constrained the content of ads in the FMCG
and automotive categories. Messages that have a perceived
negative influence such as promotion of foods with high fat or
sugar content, or adverts showing the use of cars that
contravene road rules are often no longer permitted on
traditional channels. Consequently, the internet is being seen
as an outlet for creativity, with the result that advertisers
have the freedom to use digital channels to promote
messages that they could not elsewhere.
changing advertising formats. These factors have combined
to prevent many advertisers from using digital media;
however greater knowledge, well known examples of success,
and greater experimentation are combining to encourage
advertisers to spend more on digital advertising.
TREND 5 – LIGHTER GOVERNMENT REGULATION ON
DIGITAL ADVERTISING
The action of governments in many parts of the world has
placed strict limits on the content of advertising. Although the
obvious targets such as tobacco are often regulated even on
the internet, digital advertising is generally less heavily
Interactive advertising – a new value chain
CASE STUDIESThe following examples provide a number of illustrations of the different ways in which interactive advertising media is being used
to communicate brand messages.
BMW
BMW was an early example of a company that exploited synergies between TV and digital advertising with BMWFilms.com.
Between 2001 and 2003, the company produced a series of films directed by award-winning movie directors including Lee Ang
(Crouching Tiger, Hidden Dragon). These short films have generated over 100mn views and even after the company stopped
promoting the series; roughly 15,000 people still view the films daily.
Property of digital.direction. www.ddrxn.com 19
BMW geared the campaign to online consumers with high-speed connections, and focused on its target market of males between
35 and 49 with income brackets of at least US$75,000. This audience was attracted by the DVD-like features, which included
compelling sub-stories, director commentaries, still photos, and technical specifications about the BMWs driven in the films. BMW
was able to create a similar brand experience as TV advertising, but with digital channels, it was also able to create additional
content which appealed to the target audience. Using digital channels also allowed more freedom in the content. The videos
feature cars being used in ways that would no longer be permitted on TV advertising. Instead of promoting the car’s high standards
of engineering or safety features, the films feature speeding 180-degree turns or full-speed reverse skids in a way familiar from the
movies. By allowing the directors more freedom, they produced highly compelling content resulting in great interest from online
viewers. It is a strategy that has had considerable success, as 85% of BMW buyers in the US during the campaign reported they had
been to the BMW website to either build a virtual BMW or request more information.
DOVE
An example of an FMCG campaign that made heavy use of
interactive advertising is the award-winning Unilever
“Campaign for Real Beauty” for their Dove brand. The
campaign used traditional, online and mobile initiatives to
engage consumers from all over the world in a conversation
about “real beauty” and created an online community to
facilitate an ongoing debate. The hub of the campaign was an
interactive community site, campaignforrealbeauty.com. This
was promoted as a place for discussing and breaking the pre-
set definitions of beauty.
The campaign has also made extensive use of viral video
marketing. A particularly successful example was a 75sec
video called ‘Evolution’ which was created to support the
campaign and released onto YouTube, Google Video, and
MySpace. The video was an immediate viral hit, viewed over
14mn times, and was responsible for driving more than 3
times the traffic to the campaign website than Dove’s 2006
Super Bowl TV ad.
Interactive advertising – a new value chain
NIKE AND APPLE
10 years ago, Nike spent 55% of its ad budget on TV.
However, by 2006, this had fallen to 33%. This shift of focus
has resulted in the development of services like Nike+, an
interactive site developed in partnership with Apple. Nike+
allows runners to track their progress via an iPod and the
Nike+ site. A sensor in the runner's shoe tracks progress and
synchronises the iPod with Nike+. The site was built to attract
both regular runners and those who workout but do not
include running as a part of their exercise. This was achieved
by providing a way to enhance workouts with goals and
challenges. The site provides group challenges, community
interaction, and also sells running gear. A dedicated
worldwide community of runners has been created, and the
fresh approach and inventive qualities of the system have
resulted in a number of imitator sites.
The success is particularly significant in that it cost relatively
little promote. ‘Evolution’ demonstrates how the creative use
of online platforms can generate huge audience exposure,
which can benefit brands that are not widely associated with
digital advertising. In some cases, digital permits advertisers
to expend more resources on the creative development of an
ad that stands out, using cheaper online channels to spread
the message, rather than spending their budget on expensive
traditional media. Creative advertising agencies have a strong
role to play in this case, maintaining their niche for
developing compelling digital video advertising.
Property of digital.direction. www.ddrxn.com 20
The Nike+ site illustrates how companies are using digital to
go beyond the traditional limits of advertising and create
branded content that customers will use as if it were any
other service. Nike’s goal for the Nike+ site was to become its
own media network. By finding ways to enhance consumers'
experiences, it can use technology to sell its products without
needing to advertise in the traditional sense. However, it will
require ingenuity and the smart application of technology to
continue to find services that will create a buzz in this
manner.
Interactive advertising – a new value chain
MEDIA DISTRIBUTORS –
CONSOLIDATION & FRAGMENTATION
Media owners and distributors have different but often
intertwined roles. Media owners are the creators of media,
whereas distributors are the companies that provide the
channel through which consumers and advertisers can access
that media.
For the purposes of this study, we treat them as one category.
Across different media types the boundaries between media
owners and distributors vary considerably. In television,
many TV channels act as distributors, buying content from
content producers. Newspapers, on the other hand, often act
as both media owner and distributor. The picture is often
blurred with digital media; for example, YouTube is primarily
a distributor, whereas CNN is both a distributor and a media
owner. Google is a media distributor in some contexts (maps,
images, video, and books); although in search it is arguably a
media owner as it creates the search links (Google is also an
advertising network). For simplicity, we group these
organisations together.
TREND 1 – DIGITAL MEDIA REVENUES ARE DOMINATED
Between them, these conglomerates have revenues of
around US$210bn annually and revenue growth of around
3%. Slowing growth has led these companies to search for
new revenues, and resulted in a spate of acquisitions. These
continue to take place as large media organisations attempt
to capture a share of growth in the digital space.
The driver behind these moves is clear. In 2007, year-on-year
growth of revenue for Google was approximately $2bn. This
was more than twice the combined growth of advertising
revenue in all of the major offline media companies.
Media groups derive their revenues from increasingly
diversified sources of which digital media is becoming an
important component. Time Warner illustrates this in the
breakdown of its divisions:
• AOL – online portal and internet access with revenue from
subscriptions and advertising.
• Time Warner Cable – cable TV channels deriving revenue
from subscriptions
Property of digital.direction. www.ddrxn.com 21
TREND 1 – DIGITAL MEDIA REVENUES ARE DOMINATED
BY A FEW CORPORATIONS
The traditional media industry is highly concentrated with
large conglomerates owning interests in many or all types of
media.
MEDIA GROUPS’ REVENUE IN US$BN AND % OF REVENUE
GENERATED FROM DIGITAL MEDIA IN 2007
(Annual Reports, 2007)
from subscriptions
• Television Networks – advertising supported broadcast TV
channels that include CNN, Turner, and HBO.
• Filmed Entertainment – movie sales and merchandising
• Magazine Publishing – magazine sales and advertising
% REVENUE FROM TIME WARNER MEDIA DIVISIONS IN 2006
(Time Warner Annual Report, 2007)
0%
5%
10%
15%
20%
25%
0
10
20
30
40
50
60
70
Dis
ne
y
Tim
e W
arn
er
Viv
en
di
Ne
ws
Co
rp
Be
rte
lsm
an
n
Via
com
Ne
w Y
ork
Tim
es
Sch
ibst
ed
t
US$
BN
Revenue Digital
24%
13%
7%5%
51%
Magazine
publishing
Filmed
entertainment
AOL
Time Warner
cable
Television
networks
2%
12%
22%
32%
42%
52%
62%
72%
0
100
200
300
400
500
600
700
Go
og
le S
ite
sM
icro
soft
Sit
es
Ya
ho
o!
Site
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Ba
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ikip
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ork
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MN
Interactive advertising – a new value chain
USER NUMBERS AND REACH % OF MAJOR GLOBAL WEBSITES
(ComScore Media Matrix, 2008)
Google is now such a dominant player in interactive
advertising that it accounts for around a third of total digital
advertising spend, and is forcing other players to seek new
strategies to compete. Evidence of this can be seen in the
recent Yahoo-Microsoft negotiations where Google’s
In none of the major media groups is revenue from digital
media yet more than 8%. Some smaller media groups have
shown quicker growth in digital media, with examples such as
the New York Times now deriving 11% of its revenues from
digital advertising, a leading figure amongst news publishers.
However, in exceptional cases, such as Schibstedt, a
Scandinavian media group, digital revenues have reached
20%.
News Corp has spent close to US$1bn in total on internet
investments including US$400mn on the highly popular
MySpace, which generated ad revenues of US$500mn in 2007
(NewsCorp annual report, 2007). The MySpace business
model is still evolving, with attempts to turn advertisers into
members of the MySpace community. Consumers can link to
the profiles set up for these goods and services, as they would
to real members of the community, allowing advertisers to
send them messages. MySpace also has the potential to
integrate with other parts of the News Corp media empire,
with users able to include clips from Fox movies and
television programs on their profile pages.
Online media has seen the rapid emergence of dominant
players who control a large percentage of audience and
Property of digital.direction. www.ddrxn.com 22
recent Yahoo-Microsoft negotiations where Google’s
dominance is leading to tie-up discussions between
competitors.
REVENUE GROWTH IN US$BN FOR SELECTED WEBSITES
(Annual reports, 2007 - Google, Yahoo, eBay, Amazon)
players who control a large percentage of audience and
revenue. The three dominant players are Google, Yahoo and
MSN, who each own properties across many of the major
areas of online activity. Each of these players is able to reach
more than 50% of the entire online audience through their
various services. Hugely popular in their core offerings, this
domination has often been consolidated through the
acquisition of other successful start-ups. The success of
particular business models has driven the emergence of these
dominant players. The success of the CPC model, combined
with the successful monetisation of smaller advertisers has
led Google to its current leading position. Yahoo has also
achieved success from this business model, albeit in a more
diluted form.
0
2
4
6
8
10
12
14
16
Google Yahoo Ebay Amazon
US$
BN
2002
2003
2004
2005
2006
2007
Interactive advertising – a new value chain
NUMBER OF INTERNET DOMAIN HOSTS
AND INTERNET USERS IN MNS
(ISC internet domain survey; Internet World Stats, 2007)
Their total for internet domain hosts for July 2007 was
489mn; however, they acknowledge that it is impossible to
identify all domains and that the number of hosts is not equal
to the number of websites (given that there may be many
Beyond the top 3 players, the online media landscape
remains in a state of flux and varies considerably by
geography. Significant market share has been gained by
relatively recent entrants, such as Facebook, while other well
established online brands such as Amazon and Ebay feature
prominently. The current major players are predominantly
US based; however, the appearance of Baidu amongst the
global top 20 trafficked sites gives an indication that new
players from developing internet markets may gain greater
share in the future.
TREND 2 – ADVERTISING HAS BECOME THE DOMINANT
BUSINESS MODEL FOR MEDIA DISTRIBUTORS
Advertising is the primary business model supporting
interactive businesses; however, there are various different
approaches to charging for advertising. Currently advertising
is generally sold by mixture of CPM and CPC. For many
advertisers, the CPC model represents an advance over
paying by impression, but it is not without flaws and is still
open to inefficiencies such as click fraud. Technology will lead
to refinements in the way advertising can be paid for, and if
advertising budgets become tighter then the incentive will
increase to find more measurable ways to sell advertising.
Increasingly advertisers are seeking to pay only for advertising
0
500
1,000
1,500
2,000
2,500
19
93
19
94
19
95
19
96
19
97
19
98
19
99
20
00
20
01
20
02
20
03
20
04
20
05
20
06
20
07
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08
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Internet hosts Internet users
Property of digital.direction. www.ddrxn.com 23
to the number of websites (given that there may be many
sites under one host). What is clear is that there has been
rapid growth and if the rates seen over the last 5 years
continue, over 1 billion web hosts will exist by 2010. Not all of
these are commercial services, but services like Google’s
AdSense have enabled many of these distributors to place
and sell advertising.
Much of the growth of media distributors has come from the
participation of consumers. Technorati estimates that
175,000 new blogs are created every day (Technorati, 2006).
Blogging, in particular, represents a unique way in which the
barriers to becoming a media distributor have been
demolished by the internet, and successful bloggers are
increasingly attracting the attention of advertisers.
New content categories and emerging digital markets also
offer growth opportunities. Local players such as Baidu in
China have emerged with versions of existing products and
services geared to the specific conditions of regional markets.
Innovation has also permitted the emergence of distributors
who are quicker to leverage new business models than their
established competitors. The result is that the rapid
emergence of a few large digital media distributors has been
counter-balanced by the emergence of new players.
Increasingly advertisers are seeking to pay only for advertising
which actually generates a sale; hence CPA models are gaining
popularity. Digital media distributors who are able to deliver
the best demonstrated return for advertisers will gain power
and achieve greater share of advertising spend.
TREND 3 – ADVERTISING IS ENCOURAGING THE
GROWTH IN THE NUMBER OF DIGITAL MEDIA
DISTRIBUTORS
While the internet advertising is dominated by 3 main
players, advertising has also enabled a large number of new
publishers to distribute and monetise their content. While
the total number of digital media distributors is largely
unknown, attempts have been made to estimate the size and
growth of content on the internet. The ISC Internet Domain
Survey gives an indication by counting the number of internet
domain hosts.
TREND 4 – TRADITIONAL MEDIA OWNERS ARE SEEKING
WAYS TO OFFER THEIR ADVERTISERS COMPELLING
DIGITAL SERVICES
Traditional media distributors are seeking greater
integration of digital and traditional media in order to
encourage advertisers to spend more. Many traditional
media companies are now focusing on internet delivered TV
services. An example of this is Hulu, which distributes
content provided by NBC and NewsCorp. The popularity of
YouTube has demonstrated that that user-generated video
can command huge audiences globally. However amateur
content is only one aspect of the online video business.
Interactive advertising – a new value chain
Services like Hulu may prove a greater driving force to bring
brand ads online as its advertisers are more likely to be the
same marketers who currently buy TV adverting slots.
Brand advertising online may well evolve around the best
known TV shows or news sources in the same way it does
offline. This content is attractive to consumer brands because
they want to be associated with quality and also if the
advertising execution is right, influence over the consumer
can be exerted in the same way as it is on TV (or even more so
given the opportunity for interactivity).
CASE STUDY
SCHIBSTED
Schibsted is a Norwegian media group that has displayed a remarkable ability to grasp the significance of digital media and develop
a successful strategy in response. Schibsted is thriving, in stark contrast to many other regional newspaper groups who are losing
revenue, readers and advertisers. Online operations generated about 20% of the company’s revenues in 2007, while at other
newspaper publishers they only represent up to 10%. Some analysts have predicted that Schibsted’s online businesses will provide
nearly 60% of the company’s earnings by end of 2008 (LaFontaine, 2006)
Property of digital.direction. www.ddrxn.com 24
nearly 60% of the company’s earnings by end of 2008 (LaFontaine, 2006)
As early as 1995, Schibsted was investing heavily in digital media and it expanded rapidly beyond Scandinavia into markets like
France and Spain, acquiring classified advertising businesses which have been migrated to the internet. Instead of trying to defend
its existing business model, it was willing to actively cannibalise existing businesses in order to develop new online services. Whilst
circulation and ad sales have fallen at many of its print publications it has had numerous online successes, for example its classified
advertising site finn.no, which has become one of the most popular sites in Norway.
Part of Schibsted’s success has been attributed to operating in a less competitive market than others in the world. However, it does
provide an example of how traditional media companies can successfully adapt to changing circumstances. Other media groups
have examined its model, not least Singapore Press Holdings, who are working in partnership with Schibsted on a number of digital
media projects to see if the same success can be repeated in South East Asia. These include rednano.sg, a search site for content
relevant to Singapore.
20%
30%
40%
50%
60%
70%
80%
90%
100%
50
100
150
200
250
300
% c
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n 2
00
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US$
MN
Interactive advertising – a new value chain
ADVERTISING AGENCIES - NEW
STRUCTURES & ROLES
Advertising agencies are dedicated to creating and planning
advertising for their clients. Advertising agencies exist in
many forms, from small to medium sized independent
operations to multi-agency conglomerates such as Omnicom,
WPP, Publicis, Interpublic and Havas. Traditionally, agencies
are divided into two groups: those which specialise in 'above-
the-line' (ATL) advertising and those which focus on 'below-
the-line' (BTL) advertising. ATL agencies focus on building
brands using TV, radio, posters, the press, and the web. BTL
agencies practise direct and promotional marketing which
tends to be more print-based, such as direct mail, point of
purchase, on-pack, leaflets, competitions or offers. Over time
these divisions have become less pronounced, with a gradual
evolution towards a more holistic approach. There has been a
rising importance of media-buying, which led to the creation
of stand-alone media agencies. Traditionally, media buying
was an integrated function within an ad agency, alongside
account management and creative services; however it is now
largely un-bundled. Further re-structuring of ad agencies has
occurred with the rise of niche specialists in areas such as
brand strategy, communications planning and interactive
These organisations control a significant share of the market
for advertising services, with Omnicom and WPP (the two
largest), each controlling over 10% of total agency revenues
(Omnicom and WPP annual reports, 2007).
DIGITAL ADVERTISING AGENCIES’
REVENUE IN US$MN IN 2006
(AdWeek, 2007)
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Property of digital.direction. www.ddrxn.com 25
brand strategy, communications planning and interactive
advertising.
As digital media has evolved, specialist digital agency groups
such as Aegis and Microsoft Advertising have emerged, which
offer a range of services focused specifically towards
interactive media. Most of the major advertising groups have
also established or acquired dedicated interactive business
units. These range from global advertising agencies such as
Agency.com, AtmosphereBBDO, AKQA, Avenue A/Razorfish,
Digitas and Ogilvy Interactive, to specialists catering to
specific niches within interactive advertising. Interactive
agencies are growing quickly with the combined revenue of
the 20 largest agencies in 2006 standing at US$2.62bn, an
increase of 33% over the previous year (AdWeek, 2007).
TREND 1 - ADVERTISING AGENCIES HAVE BECOME
CONSOLIDATED
The advertising industry has consolidated over the past
couple of decades, with groups emerging that cover the
entire spectrum of communication services. The leading
players have typically brought together many advertising and
marketing functions, and this has somewhat reduced the
influence of independent specialists.
The large diversified advertising groups offer an integrated
approach to advertising, with a planning process that is
designed to ensure that all brand contacts received by a
customer are relevant to that person and are consistent over
time. This integration has included the incorporation of
digital specialists and is aimed at ensuring that advertising is
managed as a whole, regardless of media channel, with each
part of the agency network contributing their own area of
expertise.
13%
12%
8%
6%
4%
3%2%2%
50%
Omnicom WPP Interpublic
Publicis Dentsu Havas
Aegis Hakuhodo Other
Interactive advertising – a new value chain
cutting the agency out of the loop. Certain forms of digital
advertising do not require the same services that agencies
have traditionally provided and in some cases advertisers
have acquired these new skills themselves (search engine
marketing is an example). In response, digital media
distributors have provided additional tools for advertisers
(such as Google Analytics for advertisers) in order to capture
greater value. Furthermore, new specialised intermediaries
were created, providing more appropriate services than
traditional agencies offer.
The sluggishness of the agencies has reduced their power in
the value chain. However in recent years, many of the major
advertising agency groups have responded and have actively
engaged with both advertisers and the new digital
distributors. An example of this is what Sir Martin Sorrell of
WPP group called the 'frenemy' relationship between Google
and WPP. WPP aims to be Google’s largest customer while at
the same time Google makes no secret of its intentions to
allow advertisers, whether small or large, to buy ads for
themselves without the help of an agency.
TREND 3 - AGENCIES REQUIRE NEW SKILL-SETS
The role of the advertising agency as a strategic brand advisor
ADVERTISING AGENCY GROUPS’ MARKET SHARE % IN 2005
(Advertising Age, 2006)
The driver of consolidation and re-organisation has been the
search for economies of scale and improved growth. The
Property of digital.direction. www.ddrxn.com 26
The role of the advertising agency as a strategic brand advisor
to the advertiser remains important. However the challenges
posed by the digital advertising mean that the digital agencies
have developed somewhat different characteristics from
traditional ones. A partial re-invention of the full-service
integrated agency concept has been seen, with digital
agencies combining advertising creativity, technical website
building ability and media planning. Forrester (2007)
identified a number of key competencies that interactive
agencies provide to advertisers. The first is measurement and
analytics; providing both robust analytics for campaigns and
leading the development of new metrics for tracking
customer engagement in both existing and emerging
channels. Second is audience research, going beyond
demographic and transactional data to incorporate brand
monitoring analysis, ethnographic studies, and persona
development. Third is cross-channel integration - the role that
the digital agency plays in the holistic approach to the
advertisers marketing spend. Interactive agencies need to
integrate their work with wider campaigns and increasingly
take a leading role in marketing and brand strategy across
channels, executing the digital portion and outsourcing the
traditional media.
search for economies of scale and improved growth. The
move to separate the media-buying function from creative
services was due to the increasing fragmentation and
complexity of the media landscape and the increased demand
from clients for analytics. The integration of digital agencies
resulted from the need to deliver cross-media campaigns.
The emergence of the large agency groups has been to enable
the provision of global services for multi-national clients and
to protect the agency’s profit margin.
TREND 2 – TRADITIONAL AGENCIES HAVE BEEN SLOW
TO ESTABLISH THEIR ROLE IN THE DIGITAL
ADVERTISING MARKET
While there has been much activity in more recent years,
many advertising agencies were slow to capitalise on the
opportunities that digital offered. The focus of the
advertising industry has been on the more glamorous end of
the business, producing TV ads. Digital advertising on the
other hand emerged as a BTL activity alongside customer
relationship management (CRM) and other technology-
related marketing disciplines.
Initially, advertisers had to work with different partners for
digital media and therefore found new intermediaries, which
were sometimes the online media distributors themselves,
Advertisers have gained power to negotiate more favourable
rates from agencies, with some agencies offering all-in-one
packages of services for advertising, product design, strategic
consulting, and technology licensing with performance-based
remuneration based on a percentage of client’s sales or
equity. An example of this was recently agreed between the
agency Anomaly and Virgin America in which the agency is
paid based on a percentage of sales made by the airline
(Economist, 2007).
These changes mean that the production of adverts and
purchase of media space may no longer be the primary
sources of income for agency groups. WPP reports that
slightly less than half of group revenue now comes from
advertising and media and the rest from a broad mix of
marketing services which include market research, public
relations and public affairs, branding and design services,
direct, field, retail, promotion and point-of-sale services
(Johnson, 2007).
Technology is playing an increasingly important role in
advertising. Leading digital agencies have demonstrated how
these skills can be combined with an organisation and the
large agency groups are recognising the importance of
incorporating these skills.
TREND 4 - THE AGENCY BUSINESS MODEL IS CHANGING
Traditionally, advertisers were charged a 15% flat-rate
commission on their media purchases. However, as specialists
in media buying entered the market, working on the margin
they could make on the bulk price of media the commission
model was gradually eroded. Charges for creative work
became more common in the form of retainers, project fees,
and hourly rates, in addition to a mark-up charged on
production costs. With digital, the margin for agencies has
been put under pressure and although creative fees remain
the common model, there is some evidence of a shift is
occurring towards payment based on the performance of
advertising campaigns.
Interactive advertising – a new value chain
CASE STUDY
Property of digital.direction. www.ddrxn.com 27
CASE STUDY
GroupMGroupM is the holding company for the WPP group’s media buying agencies: MAXUS, MediaCom, Mediaedge: cia and MindShare.
In 2007, the group directed where more than US$59bn or 16% of all advertising money was spent. It provides a good illustration of
how the advertising industry is changing to place increasing importance of targeting, measurement and digital channels.
What GroupM is attempting to do, in common with much of the industry, is to combine the reach of traditional media with the
data available from the web. GroupM has invested in technology that can determine the age, gender, location, income, and
ethnicity of television viewers and send targeted ads to different sets within the same house, with the aim of improving ad
targeting on any screen, whether TV, PDA or PC.
GroupM has aggregated separate media agencies in order to build scale through combining information. This scale has allowed for
new business models to be tested; in a deal with NBC Universal, a new way of paying for TV advertising has been trialled where the
popularity of a TV show is no longer a key factor. Payment is now based on the profile of consumers who actually watch the
commercials. Beyond this, GroupM is moving into the business of creating content specifically for advertisers, starting an
entertainment division to create content ranging from rock concerts to reality TV.
Interactive advertising – a new value chain
ADVERTISING ENABLERS - NEW
INTERMEDIARIES
Enablers have emerged as a result of the need to facilitate
the transactions between the numerous and diverse media
distributors and advertisers in the digital marketplace.
Enablers consist of ad networks, ad exchanges, and data
providers.
For advertisers, one of the biggest challenges to buying
advertising space is the complexity involved in classifying and
comparing ad inventory. Likewise, many media distributors
do not have the knowledge or resources to proactively
monetise their websites. Smaller media distributors, in
particular, benefit from the service of enablers as they can
efficiently outsource their advertising space and attract
advertisers they would otherwise be unable to reach.
TREND 1 - NEW PLAYERS ARE ENTERING IN THE
MARKET FOR INTERMEDIATION BETWEEN ADVERTISERS
AND CONTENT DISTRIBUTORS
In the traditional advertising space, advertising networks did
not exist except as resellers of advertising space. This role has
been enhanced due to the higher number of media
RELATIVE POSITIONING OF A
SELECTION OF ADVERTISING NETWORKS
While ad networks offer advertisers increased reach and
diversity of ad inventory, they lack transparency as
advertisers are often unable to see exactly where, when, and
how their ads are being served. This can result in a
Property of digital.direction. www.ddrxn.com 28
been enhanced due to the higher number of media
distributors and a lack of established media buying
procedures.
It was once sufficient for advertisers to engage their media
agencies to plan their media buy. Given the tremendous
number of sites on the internet, it would be practically
impossible for an advertiser or a media agency to be aware of
all relevant places to publish its ads on, much less the traffic,
the audience characteristics, and the cost of advertising of
those sites. Ad networks specialise in dealing with those
complexities by simplifying and organising the buying process
for advertisers and agencies, and hence playing a vital role in
the growth of digital advertising.
Ad networks make their money on the margin, by buying
inventory cheaply from media distributors and selling it at a
higher price to advertisers. The success of a network depends
principally on the difference between these two prices. As an
intermediary business, there is always the danger that
advertisers will go direct to the suppliers. However, the
market is not transparent, in that advertisers do not know the
price that the media distributor is prepared to sell and the
media distributors do not know how much advertisers will
buy for.
how their ads are being served. This can result in a
considerable overlap of audience and inefficient ad spend. In
addition, there is a lack of standardisation in reporting across
networks resulting in difficulty in comparing the
performances of networks.
The most established example of the ad network principle is
Google’s AdSense, where revenue from paid search ads is
shared with media distributors who are part of Google’s
network.
Interactive advertising – a new value chain
inventory, focusing on specific verticals, or adding
sophisticated targeting data to the inventory to maximise
value.
ILLUSTRATION OF ROLE OF DISPLAY ADVERTISING NETWORK
ILLUSTRATION OF ROLE OF SEARCH ADVERTISING NETWORK
The primary value of ad networks is to provide liquidity. They
Property of digital.direction. www.ddrxn.com 29
Key to perpetuating the ad network model is scale.
Advertisers and media agencies prefer to deal with a small
number of suppliers. Scale helps enable the optimisation of
ad delivery and provides the ability to enrich inventory with
targeting data, as with a large network it becomes possible to
track behaviour of users across that network.
The likely outcome is the emergence a few large scale players,
offering a range of inventory types and verticals, and focusing
their offerings on adding value through delivery optimisation
and behavioural targeting. The optimisation of advertising will
be increasing automated, reducing the manual difficulties of
digital media buying. The consequence for media agencies is
that their role will become more strategic, working on the
goals of advertising for the advertiser and allowing
automated optimisation technologies to continuously
manage and refine spend throughout the campaign.
The primary value of ad networks is to provide liquidity. They
help media distributors to clear inventory that would
otherwise go unsold and in turn provide this inventory to
advertisers. Ad networks perform many of the same
functions as a media agency, buying an immense amount of
inventory, but are able to do this much more efficiently. The
average media-agency buying group of 100 buyers buys from
around 200 media distributors, whereas due to automation
an ad network may buy media from as many as 20,000 media
distributors (The Rubicon Project, 2007).
The arbitrage model of many ad networks is sensitive to
downwards price pressure. If a competitor can offer a similar
solution at a better price the only way the network can
compete is on price, cutting into their profits. Given the
margins that many ad networks operate on (30% is a common
figure) there is a strong incentive for media distributors to try
to find other ways of selling their inventory. The ad networks
avoid this to an extent by buying inventory on CPM basis, and
then selling it on a CPC or CPA basis to advertisers. In this
case, the network adds some value by taking on the risk for
the conversion price. Where media distributors are prepared
to sell on a CPC basis, the best way for networks to respond is
adding extra value by providing access to specialised
TREND 2 – AD EXCHANGES FACILITATING THE
COMMODITISATION OF AD INVENTORY
Ad exchanges were created to address the issue of
inefficiency in ad networks. There is still an abundance of ad
inventory which remains unsold and many advertisers who
cannot efficiently reach inventory that is relevant to them.
Ad exchanges provide greater liquidity to the market by
aggregating the inventory and advertisers from ad networks
and providing a mechanism to match the needs of the two
more efficiently. For a media distributor, this permits more
efficient monetisation of their inventory; while for an
advertiser, this allows greater access to inventory and control
of pricing and performance. Ad exchanges employ an auction
model whereby sellers define a price for their inventory and
buyers express the amount they want to bid. The exchange
then matches the buyer’s targeting requirements with the
seller’s inventory. Ad exchanges provide advertisers with
greater levels of information about what competitors are
bidding for particular ads in the same way that eBay shows
visitors past bids. They also allow media distributors greater
opportunity to ensure that they sell their ad positions at the
highest possible price.
Interactive advertising – a new value chain
ILLUSTRATION OF THE ROLE OF DISPLAY ADVERTISING
EXCHANGE
RELATIVE POSITIONING OF ADVERTISING EXCHANGES
There are a variety of ad exchange models operating;
however, many limit participation in some way, being
restricted only to ad networks or to larger advertisers and
media distributors. A more open ad exchange which allows
all advertisers, media distributors and networks to participate
in the marketplace could bring greater transparency, as
participants would be able to see the price at which they and
the networks buy and sell advertising. This would allow the
value that networks add to be judged with greater accuracy.
Property of digital.direction. www.ddrxn.com 30
TREND 3 – AD ENABLERS ARE BEING ACQUIRED BY
OTHER PLAYERS IN THE VALUE CHAIN
Microsoft, Google and Yahoo have recently acquired
aQuantive, DoubleClick and Right Media respectively, WPP
has acquired 24/7 Real Media. Players from other stages of
the value chain have recognised the importance and potential
of ad networks and exchanges and have acquired them to
gain greater control over the value chain. They are able to
capitalise on their existing relationships with advertisers to
boost the scale of these networks. Media distributors and
advertising agencies can provide their ad networks with a
wider supply of advertisers, hence increasing the value of the
network.
TREND 4 - DATA PROVIDERS ARE INCREASINGLY
IMPORTANT IN DIGITAL ADVERTISING
Data providers are important within the digital value chain.
Reliable and standardised data improves advertiser
confidence and knowledge and spurs the growth of digital
advertising. Where the internet differs from traditional
Interactive advertising – a new value chain
However off-portal traffic (people surfing mobile web sites
outside a telco’s platform) is growing quickly, making such
information much more valuable. Limitations include the
poor tracking of users and unreliability of measurements such
as mobile unique users. In the worst cases some telcos use
only a single IP address to channel traffic from a whole
country, leading to significant challenges in data collection
and analysis.
This paper has highlighted the trends in the digital advertising
value chain to understand the extent of the changes from
traditional to digital advertising. The next section will go on to
examine these trends in the context of Singapore, in order to
understand what qualities exist that will support the
development of a thriving digital advertising eco-system, and
to provide analysis of the current state of players in the value
chain.
media is in the volume of information that data providers
have to analyse and in the metrics that are used. Data
providers play a key role in demystifying digital advertising
and thus will continue to perform a valuable role supporting
future growth.
Data which provides information on audience size,
characteristics, and responses is critical to impart feedback to
advertisers and encourage digital advertising. Data providers
such as ComScore and Nielson NetRatings that measure and
aggregate websites play a significant role in providing
comparison information for players in the value chain.
Data analytics for mobile have so far been limited. The mobile
data analytics industry is comparable with the early internet
analytics industry. Data is unreliable because so far there has
been little demand for telcos to provide a similar level of
detail as is available for the internet.
CASE STUDY
RIGHT MEDIA
Right Media is one of the advertising exchanges that applies the auction model to the buying and selling of display advertising. This
Property of digital.direction. www.ddrxn.com 31
Right Media is one of the advertising exchanges that applies the auction model to the buying and selling of display advertising. This
system helps online media companies, media distributors, and advertisers to achieve better value as it allows them to negotiate in a
more open system with better information about the prices that others are willing to pay and locations that adverts are published. It
can improve return on investment through dynamic pricing and the ability to use automated bidding rules to automatically set
maximum bids based on past performance.
For media distributors, Right Media offers the potential to increase the percentage of inventory that is sold. Right Media’s ad
exchange also provides tools that let media distributors see the ad content that would go on a site, refuse certain ads or companies.
Advertisers can choose at a detailed level the sites that they bid on.
In a sign of the increasing importance of advertising exchanges in the future of online advertising, Right Media was recently acquired
by Yahoo for US$650m. This followed the acquisition of DoubleClick, another ad exchange, by Google.
NOTES
This paper is one in a series of advertising white papers
produced by Digital Direction for the Media Development
Authority of Singapore (MDA). This paper is produced with
the consent of the Media Development Authority. The paper
contains extracts from an interactive advertising study
commissioned by the MDA during 2008.
The pages contained within this paper give a brief insight into
some of the major findings from the full report. If there are
any questions regarding the material contained within this
paper, please contact Digital Direction for clarification, at
Interactive advertising – a new value chain
Property of digital.direction. www.ddrxn.com 32