2-637 2,800,000 + app downloads 200,000+ daily users.
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Transcript of 2-637 2,800,000 + app downloads 200,000+ daily users.
Alain MaillotDeveloper, SmartGlass PlatformXbox One SmartGlass
Extending Xbox experiences to devices
2-637
Intro
Companion and scenarios
SmartGlass SDKs
Demo
Q & A
Agenda
Embedded hashtags
Companion experiences
Secondary applications
Extending experiences to devices
What is SmartGlass?
Xbox One SmartGlass is an application for Windows, Windows Phone, iOS and Android.
The SmartGlass SDK is a toolkit for building connected experiences.
The SmartGlass Platform is technology that connects users to content across devices.
SmartGlass technology
Discovery
Connection
Authentication
Controller & text
Context & app management
Messaging & sensors
Xbox One SmartGlass app
Turn any smart device into an Xbox controller.
Use the keyboard you already know and love.
Experience your content in new ways.
Access Xbox Live services anywhere you are.
Xbox One SmartGlass app today
2,800,000+app downloads200,000+daily users
12 titles with SmartGlass companions launched or launching soon
This is a amazing extension of the whole eco-system!
“Fluid, fast, and responsive…”
“…I am totally hooked! No lag!”
Core scenarios
Xbox One SmartGlass
Commonscenarios
Secret screen
Input
1.5 player
Stats, hints & timelines
Extended immersion
Offline
Madden 25Secret Screen
RYSE: Son of RomeStats, Timelines & Secrets
Dead Rising 3Extended Immersion
What can you //build/?
SmartGlass SDKs
SmartGlass SDKs
Apps
Games Native SDK
New
))) )) )
Hosted companion SDK
Hosted companion SDK
Web content hosted by you
Surfaced by the SmartGlass app
SmartGlass app handles communication
More tools available to you
NativeSDK
Can integrate into existing apps
Same libs as Xbox SmartGlass apps
Use each platforms’ native language
Great 3rd party frameworks
More opportunity for monetization
SmartGlass SDKs
Web control hosted in the Xbox SmartGlass app
Mobile App
Web control hosted in a mobile SmartGlass-enabled app
Mobile App
Mobile SmartGlass-enabled app with locally-rendered content
Developing a SmartGlass companion
Gettingstarted
Register
http://www.xbox.com/ID
Resources
http://developer.xboxlive.com
Middleware & Developer Partners
Email [email protected]
Xbox One and Kinect sessions at //Build!Time Slot Room Presenter Code Session Title
Wed, April 2nd 1:00 - 2:00 3024
Nikola Metulev 2-649 Building Windows, Windows Phone, and Xbox One Apps with HTML/JS/CSS & C++
Wed, April 2nd 2:30 – 3:30 3024 Gersh Payzer 2-647 Building Xbox One Apps using HTML and JavaScript
Wed, April 2nd 4:00 - 5:00 3024 Chris White 2-514 Kinect 101: Introduction to Kinect for Windows
Thurs, April 3rd 1:00 - 2:00 2004 Rob Cameron 3-648 Leveraging Windows Features to build Xbox One App Experiences
Thurs, April 3rd 4:00 - 5:00 2004
Kevin Kennedy 2-532 Bringing Kinect into your Windows Store app
Thurs, April 3rd 5:30 - 6:30 3018 Alain Maillot 2-637 Extending Xbox Experiences to Devices
Fri, April 4th 9:00 - 10:00 3014 Eddie Mays 2-650 Designing the Ultimate 10’ Experience
Fri, April 4th 10:30 - 11:30 Hall 1A Frank Savage 2-651 Understanding the Xbox One Game Platform Built on Windows
Fri, April 4th 12:30 - 1:30 3014 Bryan Nealer 2-652 Xbox Music API – Music for every app
Q & A
Your Feedback is Important
Fill out an evaluation of this session and help shape future events.
Scan the QR code to evaluate this session on your mobile device.
You’ll also be entered into a daily prize drawing!
© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.
Windows (8+/all devices)
Windows Phone (8+/all devices)
iOS (6+/all devices)
Android (4+/most devices) Available on Google Play, Amazon AppStore, many others (18 total)
Appendix: app availability
GDN (whitepapers, best practice docs, release notes) https://developer.xboxlive.com/en-us/platform/smartglass/Pages/home.aspx https://developer.xboxlive.com/en-us/apps/smartglass/Pages/home.aspx
Samples (console, companion samples) https://developer.xboxlive.com/en-us/platform/development/education/Pages/Samples
.aspx
Forums https://forums.xboxlive.com/Default.aspx?tags=Durango
Appendix: resources
© 2014 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.