1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents......

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1/26/2011 Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents.. . BULLETS BULLETS FOREVER FOREVER

Transcript of 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents......

Page 1: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

1/26/2011

MAGi Inc.

Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang

presents...

BULLETS BULLETS FOREVERFOREVER

Page 2: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

What problem(s) are you focused on?

• Synchronizing code amongst team members• Open source v. closed source code• Division of labor

Page 3: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

Current Approaches

• Set up SVN repository• assembla.com

• Closed source• Potential

commercialization

Page 4: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

Current Approach >>> Continued

• Assess team members’ individual skills

• Programming experience

• Familiarity with Android• Knowledge of game

mechanics

Page 5: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

Alternative approaches?

• GIT• Team members more

familiar with SVN• SVN is more mature and

well-supported• Open source

• Potentially harmful to future commercialization

Page 6: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER.

Next Steps

• Hammer out details in game design• Player abilities• Boss evolution

• Assign coding tasks • Game engine

• Box 2D• Main menu

• Sort out a plan andmilestone schedules