10week training under6_7

47
www.balmaindfc.com.au Page 1 BALMAIN DFC 10 WEEK TRAINING PROGRAM Week 1 - Under 6 & 7 Years Training session structure The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 & 5 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend:

Transcript of 10week training under6_7

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BALMAIN DFC 10 WEEK TRAINING PROGRAM

Week 1 - Under 6 & 7 Years Training session structure

The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3

should be run concurrently; each game should be lead by the “Head Coach” and have

“assistant coaches” allocated to helping in each game both in its setup and monitoring.

Game 1 Technique Games - Developing passing, receiving, control and dribbling

skills

Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or

3v3 developing their attack and defensive skills

Game 4 & 5 The Game – a Match with age related and standard Association rules

applying the skills developed from above stages. This Game should be run

as a standard 4 versus 4 format as played on your weekend match. We

understand that most teams roster a House of up to 16 players, therefore to

maximise a players participation and development, ensure 2 standard

games are running simultaneously. No Under 6 & 7 games should be

played with more than 4 per side.

Legend:

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WEEK 1 – UNDER 6 & 7 YEARS

Players

The team

Play Area

2 x 10m parallel lines

Setup

Use cones to establish 2m depth, ball per player.

Objective

Game 1 - DRIBBLING between the lines (10 Minutes) Dribbling games help to develop the ability to control the ball. The games will also

aid players in developing their ball control, speed, coordination, footwork and

technique.

Start the game with players all on one line. The coach explains the best way to

dribble the ball is to keep the ball close, don’t let the ball get away. On the

coach’s signal players dribble the ball to the second line, then turn around and

dribble back. Do this 10 times

Encourage… • Close ball control

• Sharp turning abilities (ask them to try different methods – underside of the

foot, inside of the foot, outside of the foot.

• Regularly looking up. Important that they don’t always look at their feet.

Variation 1

Coaches must encourage players to use both feet. Players must dribble 5

times with left foot and then 5 times with right foot

Variation 2

Extend the parallel lines to 5 metres and repeat the first game and variation 1.

Variation 3

The Dribble Race – over both 2 and 5 metre zones. Have the players compete in a

dribbling race, the quickest player to complete the parallel lines 10 times wins.

Remember to encourage “Close Ball Control”, explain extra points will be given to

players who keep the ball.

Over 5 metres they can in theory now kick the ball a bit further ahead and allow

themselves to build up more speed – but they will waste time if the ball escapes

them and they have to chase it beyond the turning point.

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Players

2 – 3

Play Area

4m

Setup

2 cones 3m apart, 1ball, players to stand 2m from goal mouth.

Objective

Game 2 - Accurate Passing and Control (10 minutes)

This game can be played by two or three players. With a good passing

technique, players have to score from a distance of 3m through a 2-metre wide goal area and then the receiver with good first touch has to return the

pass to score. Points awarded only if ball is passed accurately and without

touching the cones.

Variation 1

As above but this time introduce a third player (3) by constantly swapping

with Player (1) as they accurately pass to Player (2) on the other side. Have the players compete and whichever end scores 10 goals first with their accurate passing wins the game.

Variation 2

With the group in pairs again, intensify the game by asking the players to

produce 1 touch passing. If this proves too difficult then 1 touch to control

the ball and then 1 touch to pass - 2 touch rule.

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Players

2

Play Area

8m length, 8m width

Setup

4 cones, 1 ball

Objective

Game 3 - Attack Defence 1 v 1 (10 Minutes)

Two players standing in the centre 2m apart of the playing area, one player

has possession of the ball. The aim of the game is for the defender to win the

ball using delaying tactics and timing his or her tackle. The attacker will

attempt to dribble the ball past the defender to the opposing 8m goal-line.

Coaches will encourage the defenders to focus on the ball and body

movement of the attacker. Switch playing roles when goal is scored by

dribbling and controlling the ball over the goal-line or when defender

dispossesses the attacker and has ball under his or her control. Regularly

switch playing partners.

Encourage… Defenders to “steal” the ball for their own possession rather than kick it away.

Variation Possession 1 V 1 Challenge the players to shield the ball from their defender

for as long as they can. They must stay inside the designated area. Switch

playing roles and partners regularly.

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Players

4 v 4

Play Area:

30m x 20m (suggestion only – use whatever space you have available, for

smaller groups a much smaller area is fine)

Setup:

4 cones to mark-out field. 1 Ball,

Objective:

Game 4 - The Possession Game (10 minutes)

As the name indicates possession is priority in this game. The Team in

possession is encouraged to pass the ball in any direction as many times to

each other without losing possession of the ball. The other team will make the

opposition’s passing game difficult and attempt to win the ball to gain

possession for their own team.

we encourage free play between the teams and allow the players to learn

and express themselves, minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it. Emphasise that there

is no “direction” in which each team must play. Team must stay within the

game area and should the ball go out, the ball is played in with a short kick-in

by the other team. Team that successfully completes three passes receives a

point. If the team is quite proficient you can increase the difficulty to five

passes.

Coaches should observe the game and commend players in possession for

protecting the ball, looking up for passing options, getting into spaces to

receive the ball & completed passes. Commend defending team for

anticipating passes, clean dispossessions of the ball. Discourage “panic”

actions such as kicking the ball into the shins of an approaching defender. At

the end of the session make an assessment of the game emphasising the

positives.

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Players

4 v 4

Play Area:

30m x 20m (suggestion only – use whatever space you have available, for

smaller groups a much smaller area is fine)

Setup:

8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball

Objective:

Game 5 - The Standard Game (10mins)

This game will be played with your clubs standard competition age related

rules and formats that has been emailed to you by your Age Coordinator.

Please refer to this document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and allow the players to learn

and express themselves, minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it. Team must stay

within the game area and should the ball go out, the ball is played in with a

short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from

the centre of the pitch.

Coaches should observe the game and commend players in possession for

protecting the ball, looking up for passing options, getting into spaces to

receive the ball & completed passes. Commend defending team for

anticipating passes, clean dispossessions of the ball. Discourage “panic”

actions such as kicking the ball into the shins of an approaching defender.

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Week 2 - Under 6 & 7 Years Training session structure

The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3

should be run concurrently; each game should be lead by the “Head Coach” and have

“assistant coaches” allocated to helping in each game both in its setup and monitoring.

Game 1 Technique Games - Developing passing, receiving, control and dribbling

skills

Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or

3v3 developing their attack and defensive skills

Game 4 & 5 The Game – a Match with age related and standard Association rules

applying the skills developed from above stages. This Game should be run

as a standard 4 versus 4 format as played on your weekend match. We

understand that most teams roster a House of up to 16 players, therefore to

maximise a players participation and development, ensure 2 standard

games are running simultaneously. No Under 6 & 7 games should be

played with more than 4 per side.

Legend:

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WEEK 2 – UNDER 6 & 7 YEARS

Players

3 – 6 players (if 6 player, in pairs, 3 dribbling whilst the partner wait’s their turn).

Play Area

Up to 10m – divide (using cones) Markers at 3m, 5m, 8m and 10m

Setup

10 cones, ball per player

Objective

Game 1 - ZIG – ZAG (10 minutes) Have the children first practice their running and

turning techniques on the field without a ball. Players run from the starting line to the

second line, return to the starting line and this time run to the third line, returning to the

second line before running all the way to the finish line. Next, have the players train to

dribble the ball as they run the same zigzag course.

Note: while full control of the ball is the objective and should be actively encouraged,

the ball can be played further forward on the longer stretches of the course allowing

the child to stretch out and run faster.

Note: for a “continuous” relay race like in Variation 2 you’ll need a minimum of three

players – two of them at the start end (this is universal).

Encourage…

• Close ball control, use of both feet and turning in both directions

• Regularly looking up. Important that they don’t always look at their feet.

• Experimentation with different turning techniques – inside, outside of the

football, bottom of the foot to stop the ball etc.

Variation 1

Organise a competition – split the players into heats of 3 or 4. On your signal, the race

begins and the course must be completed with the ball under control. Consider a

“Winners’ challenge”

Variation 2

Zig Zag Relay Race. Have 2 or 3 teams and line them up on each side of the course.

A ball is placed at the first line (3m) for each team. On coach’s signal, Player 1 on

each team runs to the ball and dribbles it to the 5 metre point and zig zags (as per

above game) between lines until they reach the final line where player 1 passes to the

anticipating player 2, who then dribbles the zig zag course in the opposite direction

towards player 3. The first team to finish its course correctly wins.

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Players

2 (in partners) – lots of concurrent sessions.

Play Area

Approx 2sq metres per 2 players

Setup

ball

Objective

Game 2 – TUNNEL (10 minutes) Dribbling games help to develop the ability to control

the ball. The games will also aid players in developing their ball control, speed,

coordination, footwork and technique.

Two players face each other 2m apart. Player two stands with legs apart to form a

tunnel through which player 1 will pass the ball. Coach will time-keep as Player 1 has

30 seconds to pass the ball as many times as possible through the legs of player 2.

Player 1 passes the ball through player 2’s legs and then runs behind player 2 to

retrieve, control and pass the ball back through 2’s legs again to the start point and

repeat. Player 2 remains still and counts out loud the number of goals (clean pass

through the legs) scored by player 1. After 30 seconds, coach will switch roles.

Coaches will encourage care to execute clean passes through the tunnel and ask the

players to consider the weight behind the pass, eg, a hard pass will push to ball too far

creating more work to retrieve.

Encourage… • Close ball control

• Sharp turning abilities (ask them to try different methods – underside of the

foot, inside of the foot, outside of the foot

• Regularly looking up. Important that they don’t always look at their feet.

Variation 1

Coaches must encourage players to use both feet. Continuing with the same

instructions above, ask players now to use their weaker foot.

Variation 2

Continuing with the same instructions above, ask players to start with the right foot

and return with their left foot.

Variation 3

Continuing with the same instructions above. To intensify the game and to encourage

players to think, the player who forms the tunnel pivots in different directions once the

ball passes. This will force the player with the ball to consider dribbling the ball into an

angle where they can pass the ball successfully.

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Players

2

Play Area

8m length, 8m width

Setup

4 cones, 1 ball

Objective

Game 3 - Attack Defence 1 v 1 (10 Minutes)

Two players standing in the centre 2m apart of the playing area, one player has

possession of the ball. The aim of the game is for the defender to win the ball using

delaying tactics and timing his or her tackle. The attacker will attempt to dribble the

ball past the defender to the opposing 8m goal-line. Coaches will encourage the

defenders to focus on the ball and body movement of the attacker. Switch playing

roles when goal is scored by dribbling and controlling the ball over the goal-line or

when defender dispossesses the attacker and has ball under his or her control.

Regularly switch playing partners.

Encourage… Defenders to “steal” the ball for their own possession rather than kick it away.

Variation 1 Possession 1 V 1 Challenge the players to shield the ball from their defender for as long

as they can. They must stay inside the designated area. Switch playing roles and

partners regularly.

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Players

Under 6 – 4 v 4

Under 7 – 5 v 5

Play Area:

30m x 20m (suggestion only – use whatever space you have available, for smaller

groups a much smaller area is fine)

Setup:

4 cones to mark-out field. 1 Ball,

Objective:

Game 4 - The Possession Game (10 minutes)

As the name indicates possession is priority in this game. The Team in possession is

encouraged to pass the ball in any direction as many times to each other without

losing possession of the ball. The other team will make the opposition’s passing game

difficult and attempt to win the ball to gain possession for their own team.

we encourage free play between the teams and allow the players to learn and

express themselves, minimal instructions from coaches but please encourage shorter

passing and no booting or clearing it. Emphasise that there is no “direction” in which

each team must play. Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team. Team that successfully

completes three passes receives a point. If the team is quite proficient you can

increase the difficulty to five passes.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball and

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender. At the end of the session make an assessment of

the game emphasising the positives.

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Players

Under 6 – 4 v 4

Under 7 – 5 v 5

Play Area:

30m x 20m (suggestion only – use whatever space you have available, for smaller

groups a much smaller area is fine)

Setup:

8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball

Objective:

Game 5 - The Standard Game (10mins)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and allow the players to learn and

express themselves, minimal instructions from coaches but please encourage shorter

passing and no booting or clearing it. Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from the

centre of the pitch.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

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Week 3 - Under 6 & 7 Years Training session structure

The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3

should be run concurrently; each game should be lead by the “Head Coach” and have

“assistant coaches” allocated to helping in each game both in its setup and monitoring.

Game 1 Technique Games - Developing passing, receiving, control and dribbling

skills

Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or

3v3 developing their attack and defensive skills

Game 4 The Game – a Match with age related and standard Association rules

applying the skills developed from above stages. This Game should be run

as a standard 4 versus 4 format as played on your weekend match. We

understand that most teams roster a House of up to 16 players, therefore to

maximise a players participation and development, ensure 2 standard

games are running simultaneously. No Under 6 & 7 games should be

played with more than 4 per side.

Legend:

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WEEK 3 – UNDER 6 & 7 YEARS

Players

2

Play Area

4m x 4m

Setup

4 cones setup into a square, ball per player.

Variation 1 - 6 cones setup in a triangle as illustrated. Game 1, 2 & 3 will be running

side-by-side and concurrently for 20 – 25 minutes.

Objective

Game 1 – Catch Me If You Can

An excellent game to motivate players. Kids (in general) love to compete against their

peers. This game allows players – grouped in pairs, to practice their running and

dribbling skills in a competitive environment. Allow the players to first practice (briefly)

without the ball and then with the ball. Place two players on opposite corners, and on

your signal, they are to twice dribble around the square in the same direction. Ensure

no cutting of corners (going inside the cones) and the first player back to their starting

position wins. Play the game in both directions to encourage players to use both their

left and right foot (or at least different parts of their feet).

This game give a perfect opportunity for coaches to ask the kids about their dribbling

technique and how to improve it. Ask the players questions and encourage the kids

to come up with their own answers (possible answers - not kick the ball so hard, control

the ball better, take the corners faster etc).

Encourage… • Regularly looking up – so they know how close they are to the corners

• Close ball control

• Use of both feet and all parts of their feet

• Experimentation – alternative ways to go around the corners and dribble

through the cones.

Variation 1

Variation1

Catch Me if You Can (Triangle)

Setup a triangle with the base marked out with 4 cones. Again players will compete in

pairs with both players starting from different locations around the triangle. As they get

to the base of the triangle, they must dribble in and out of the four centre cones

before dribbling up the next side. Encourage players to dribble with either or both

feet and to experience the different dribbling techniques using inside / outside or sole

of foot. Get players to experiment.

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Players

2 V 2, 3 V 3. Numbers per team will depend on the size of your squad

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes.

Objective 1:

Game 2 - The Possession Game

As the name indicates possession is priority in this game. The team in possession is

encouraged to pass the ball in any direction as many times to each other without

losing possession of the ball. The other team will make the opposition’s passing game

difficult and attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Emphasise that there is no “direction” in which each team

must play. Teams must stay within the game area and should the ball go out, the ball

is played in with a short kick-in by the other team. The team that successfully

completes three passes receives a point. If either of your teams is quite proficient you

can increase the difficulty to five passes for that team.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball and

completed passes. Commend the defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender. At the end of the session make an assessment of

the game emphasising the positives.

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes.

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

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Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

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Week 4 - Under 6 & 7 Years Training session structure

The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3

should be run concurrently; each game should be lead by the “Head Coach” and have

“assistant coaches” allocated to helping in each game both in its setup and monitoring.

Game 1 Technique Games - Developing passing, receiving, control and dribbling

skills

Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or

3v3 developing their attack and defensive skills

Game 4 The Game – a Match with age related and standard Association rules

applying the skills developed from above stages. This Game should be run

as a standard 4 versus 4 format as played on your weekend match. We

understand that most teams roster a House of up to 16 players, therefore to

maximise a players participation and development, ensure 2 standard

games are running simultaneously. No Under 6 & 7 games should be

played with more than 4 per side.

Legend:

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WEEK 4 – UNDER 6 & 7 YEARS

PLAYERS

Up to 6 players

Play Area

Approx 10m square. Scale to the available space.

Setup

10 cones (5 cones wider circle and 5 cones to setup inner circle (see diagram), the

cones will resemble 5 small goals 1m apart. A ball per player. Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated

through the games after about 10 minutes.

Objective

DRIBBLING – Musical Goals

Dribbling games help to develop the ability to control the ball. The games will also aid

players in developing their ball control, speed, coordination, footwork and technique.

The football version of musical chairs. Six players begin to dribble their ball in a

specified direction around the circle formed by the five goals. On coach’s signal, eg

STOP! - the players need to dribble into and occupy one of the five empty goals.

Whoever does not succeed loses a point – players start with 3 points each.

Encourage… • Close ball control

• Use of both feet and all parts of their feet

• Regularly looking up – particularly in variation 1.

• Awareness - to not run into other players and to see coaches hand signals and

to avoid “the defender” (see variations)

• Speed, acceleration (but always in control of the ball)

Variation 1

“Silent game”. Players dribble a ball around the course as above, but to

encourage “heads up” coach will instruct using a hand signal (eg arm up )

Variation 2

As above, now introduce a defender (s) to make the task more difficult.

Defender(s) remains in the centre of the course but on the coach’s signal

attempts to slow down the player by attempting to steal (not kick away) their

ball.

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Players

2 V 2, 3 V 3. Numbers per team will depend on the size of your squad

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes.

Objective:

Game 2 - Maintain Possession Game

As the name indicates possession is priority in this game. The team in possession is

encouraged to pass the ball in any direction as many times to each other without

losing possession of the ball. The other team will make the opposition’s passing game

difficult and attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Emphasise that there is no “direction” in which each team

must play. Teams must stay within the game area and should the ball go out, the ball

is played in with a short kick-in by the other team. The team that successfully

completes three passes receives a point. If either of your teams is quite proficient you

can increase the difficulty to five passes for that team.

Coaches should observe the game and commend players in possession for protecting

the ball , looking up for passing options, getting into spaces to receive the ball and

completed passes. Commend the defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender. At the end of the session make an assessment of

the game emphasising the positives.

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes.

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 22: 10week training under6_7

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Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

For Level 1 players, we encourage free play between the teams and encourage the

players to experiment and to creatively express themselves. Minimal instructions from

coaches but please encourage shorter passing and no booting or clearing it (if

someone “hoofs” it away, make them get the ball). Team must stay within the game

area and should the ball go out, the ball is played in with a short kick-in by the other

team. When a goal is scored, the team that conceded a goal will recommence from

their goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 23: 10week training under6_7

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WEEK 5 – Under 6 & 7 Years Training session

PLAYERS

6

Play Area

Approx 8m in length and 6m wide. Scale to the available space.

Setup

8 cones. Line up 6 cones on the outer area 6m in width with 2 cones in the centre to

form triangles (see diagram), a ball per team. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games

after about 10 minutes.

Objective

DRIBBLING – Change Direction and Speed

Form two teams of at least three – with two players at the starting end. Teams start

from diagonally opposite ends of the play area. 1 player from each team dribbles the

ball toward a cone (challenging an imaginary defender) then changes direction

towards the next cone (defender) in the other row (to their right) and so on until player

reaches the final cone and passes to their team-mate. In changing the direction of

the ball, the attacker has to quicken their speed away from the imaginary defender.

Explain to the players the ideas of dummy moves (eg stepovers) and feints (eg

“dropping the shoulder” to suggest a change of direction), and have them practice

these techniques just before they approach the defender (cone). Once all players

have ended the course several times, switch sides.

Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a

defender.

• Use of both feet and all parts of their feet

• Regularly looking up

• Speed, acceleration (but always in control of the ball)

• Accurate passing to team-mate

Variation 1 The Challenge

As above game, the teams must challenge each other at who can dribble

the course the fastest and most accurately. The Challenge is out of five.

Variation 2 To encourage fast acceleration and turning with a stationary ball, players must

approach the cones at speed but stop the ball close to the cone (but without

touching the cone), then accelerate hard with the ball in control to the next

cone where the same procedure is repeated.

Page 24: 10week training under6_7

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Players

2 V 2, 3 V 3. Numbers per team will depend on the size of your squad

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and

players rotated through the games after about 10 minutes.

Objective:

Game 2 - Maintain Possession Game

As the name indicates possession is priority in this game. The team in possession is

encouraged to pass the ball in any direction as many times to each other without

losing possession of the ball. The other team will make the opposition’s passing game

difficult and attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Emphasise that there is no “direction” in which each team

must play. Teams must stay within the game area and should the ball go out, the ball

is played in with a short kick-in by the other team. The team that successfully

completes three passes receives a point. If either of your teams is quite proficient you

can increase the difficulty to five passes for that team.

Coaches should observe the game and commend players in possession for protecting

the ball , looking up for passing options, getting into spaces to receive the ball and

completed passes. Commend the defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender. At the end of the session make an assessment of

the game emphasising the positives.

Page 25: 10week training under6_7

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and

players rotated through the games after about 10 minutes

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 26: 10week training under6_7

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Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 27: 10week training under6_7

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WEEK 6 – Under 6 & 7 Years Training session

PLAYERS

4

Play Area

Approx 4m x 4m. Scale to the available space.

Setup

8 cones. 4 cones to form a square with additional cones on two sides as illustrated. 2

balls. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes.

Objective

Game 1 - Dribble & Pass 1 – 2

Games starts with Two players in opposite corners - each with a ball and two players in

the centre of the game area. At the same time, the two players with the ball start to

dribble in & out of the cones until they reach the last cone. From the last cone the

players dribbling will pass the ball to their team-mates in the centre and then sprint to

the other cones and receive the ball back, (as a combination play 1 – 2 pass). Each

player dribbling should complete the course twice and swap roles with team-mate.

Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a

defender.

• Use of both feet and all parts of their feet

• Regularly looking up

• Speed, acceleration (but always in control of the ball)

• Accurate passing to team-mate

• …regularly change the direction of play

Variation 1 The Challenge

As above game, the teams must challenge each other at who can dribble

the course the fastest and most accurately. The Challenge is who can do the

4 laps of the course the fastest.

Page 28: 10week training under6_7

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Players

5

Play Area

8m x 8m

Setup

8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 &

2 should run side-by-side and concurrently for up to 30 minutes and players rotated

through the games after about 15 minutes.

Objective

Game 2 – Attack / Defend

Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start

with the ball on a goal-line and start with a build-up attack. The attackers will try to

beat the defender – who is positioned in their half and protecting their goal zone, and

score. Attackers can only score a goal when all attackers have touched the ball at

least once. The direction of the attack can be switched towards either goal at any

time, allowing the attackers to determine the best option to attack.

Restarts will begin with a kick-in from where the ball went out of play or when a goal is

scored restart occurs 2m to the left or right of the goal mouth.

Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players

switch their playing roles.

The defenders must do everything possible to delay the attackers and thwart the

attempts at scoring. If a defender wins the ball, the defenders begin their own

possession based “attack” – they need to maintain possession with the other

defender(s) via dribbling or passing for as long as possible. All defenders need to be

“involved” even if the direction of the attack is not towards them; they must always

anticipate and be prepared for a possible change in direction. No defender must

enter the other half of the field; they must only defend in their own half.

Encourage… • Close ball control

• Fast, short accurate passing

• Maintaining possession is priority

• Find space

• Regularly looking up

• Intelligent off the ball movement and support – suggest triangular formations

• Defenders to analyse/assess the game from both playing ends, use delay and

blocking tactics and to time their attempts to win the ball accurately.

Page 29: 10week training under6_7

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and

players rotated through the games after about 10 minutes

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 30: 10week training under6_7

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Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 31: 10week training under6_7

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WEEK 7 – Under 6 & 7 Years Training session

PLAYERS

4

Play Area

Approx 6m x 6m. Scale to the available space.

Setup

8 cones to form a SSG field as illustrated. 1 ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games

after about 10 minutes.

Objective

Game 1 – 1 V 1 with 2 goal zone defenders

This game develops a player’s ability in a one-on-one challenge. Begin with 4 players

paired off into teams of 2 waiting on their goal lines. The coach will begin the game

by throwing a loose ball to one of the teams, determining who will start the 1 v 1

attack. The attacker now must challenge a defender and a goal zone defender to

score a goal. The defender will use delaying tactics and attempt to win the ball – no

physical barging players off the ball. Should the ball be won by the defender he now

becomes the attacker. Should the ball go out, coach must restart the game again

with a loose ball. Ensure player roles are continually swapped.

Encourage attackers not play the ball in one direction, just because the goals are in

that direction. Going forward only is not always the best option, ask attackers to

consider coming back and “linking back” with their goal zone defender to decide

another attacking 1 v 1 option. No speculative kicks or long balls.

Encourage… • Close ball control

• Fast, short accurate passing

• Maintaining possession is priority

• Find space

• Regularly looking up

• Intelligent passing back to team-mate for support.

• Defenders to analyse/assess the game, use delay and blocking tactics and to

time their attempts to win the ball accurately.

Page 32: 10week training under6_7

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Players

5

Play Area

8m x 8m

Setup

8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players

rotated through the games after about 10 minutes.

Objective

Game 2 – Attack / Defend

Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start

with the ball on a goal-line and start with a build-up attack. The attackers will try to

beat the defender – who is positioned in their half and protecting their goal zone, and

score. Attackers can only score a goal when all attackers have touched the ball at

least once. The direction of the attack can be switched towards either goal at any

time, allowing the attackers to determine the best option to attack.

Restarts will begin with a kick-in from where the ball went out of play or when a goal is

scored restart occurs 2m to the left or right of the goal mouth.

Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players

switch their playing roles.

The defenders must do everything possible to delay the attackers and thwart the

attempts at scoring. If a defender wins the ball, the defenders begin their own

possession based “attack” – they need to maintain possession with the other

defender(s) via dribbling or passing for as long as possible. All defenders need to be

“involved” even if the direction of the attack is not towards them; they must always

anticipate and be prepared for a possible change in direction. No defender must

enter the other half of the field; they must only defend in their own half.

Encourage… • Close ball control

• Fast, short accurate passing

• Maintaining possession is priority

• Find space

• Regularly looking up

• Intelligent off the ball movement and support – suggest triangular formations

• Defenders to analyse/assess the game from both playing ends, use delay and

blocking tactics and to time their attempts to win the ball accurately.

Page 33: 10week training under6_7

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and

players rotated through the games after about 10 minutes

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 34: 10week training under6_7

www.balmaindfc.com.au Page 34

Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

We encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 35: 10week training under6_7

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WEEK 8 – Under 6 & 7 Years Training session

Players

3 players then 4 for Variation 3

Play Area

Triangle 5m x 5m x 5m

Setup

3 cones setup as a triangle, 1 ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10

minutes.

Objective

Game 1 - Triangular passing

This game has many variations and it’s a great game for young players to improve

their first touch and develop their passing, receiving, positioning technique. Firstly start

with 3 players posted at each cone and one player in possession of the ball. On

coach’s signal, the ball is passed, say clockwise, to the next player, who then controls

the ball around the cone and then continues the passing back to the starting point.

Coaches will encourage anticipation and movement around the cones with players

producing a good first touch and accurate passing with the ball travelling on the

outside of the triangle only. Vary the speed as players build their confidence.

Variation 1 & 2 Variation 3

Variation 1

As above game, players centre themselves between each side of triangle of cones.

With the ball being passed in all directions, the players will be encouraged to

constantly move, support, receive and communicate between their cones. Intensify

the game with one touch and vary the speed.

Variation 2

As Variation 1, The players must “pass and move” to where he/she has directed the

ball to. The player who receives the ball must do the same before other player arrives.

This is perfect game to encourage players to “Go To The Ball” when receiving.

Intensify the game with one touch and vary the speed.

Variation 3

Introduce a defender. The defender will stay inside the triangle and pressure the

attackers to make mistakes. Attackers can change the direction of the passing at any

time and are awarded 1 point by making 5 successful passes. Should the defender

win the ball, the roles are switched with the player who lost possession. Assess how it is

going and if consider a one-touch or two-touch rule – this will force players to do more

thinking about options before they’ve received the ball.

Page 36: 10week training under6_7

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Players

5 players then 6 for Variation

Play Area

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup

4 cones setup in a square four ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about

10 minutes.

Objective

Game 2 – Escape to the Other Side

Four players dribbling a ball in any direction around the outside the square and one

player inside the square, as a defender. Only one attacker can enter the square at

one time and dribble through to the opposite end of the square from where they’ve

entered. The coach will nominate by name the attacker. With the defender inside the

square, their job will be to force the attacker out of play (or the square) before the

attacker reaches the other side. After the coach has called on all players, the

defender is swapped with an attacker and game continues. The defender with the

most successful tackles wins.

Encourage… • Close ball control

• Maintaining possession is priority, use shielding the ball techniques as dribbling

forward may not be the right option.

• Find space

• Regularly looking up

• Defenders to analyse/assess, use delay and blocking tactics only forcing

attackers out of play.

As above game, extend the square by approx. 5m and introduce a second defender.

Encourage the defenders support each other as a team not just as individuals.

Intensify the game by the coach nominating two attackers from opposite ends to

enter the square.

Page 37: 10week training under6_7

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Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup:

4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game,

Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and

players rotated through the games after about 10 minutes

Objective:

Game 3 - The End-Line Game

In this game teams in possession are encouraged to build-up play from their goal line

and pass the ball in any direction and maintaining possession with the main objective

of dribbling the ball over the end-line to score a point.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over

opponents goal line = 2 points

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 38: 10week training under6_7

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Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 39: 10week training under6_7

www.balmaindfc.com.au Page 39

WEEK 9 – Under 6 & 7 Years Training session

Players

4 players

Play Area

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup

4 cones setup in a square. 3 balls. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated

through the games after about 10 minutes.

Objective

Game 1 – Dribbling & Possession - Protect the Ball

The aim to this exercise is to encourage the importance of possessing the ball. Three

players are attackers, each with a ball, and the fourth is the defender. None of the

players may leave the playing area. The defender tries to dispossess the attackers of

the ball. The attackers will try to escape or shield the ball from the defender. The

defender challenges the attackers to win as many balls as possible within the playing

time of 1 minute. Important: when a defender wins a ball, they must not just clear the

ball but dribble the ball to the outside of the square. Dispossessed attackers wait on

the sidelines, count to ten and return to the square with their bail. The attackers learn

to lift their heads to see the defender, change speed and direction to keep away from

defender and shield the ball in order to prevent a tackle. Every minute or so swap the

defensive role.

Encourage… • Looking up – regularly and in all directions to protect their ball and to spot

opportunities to dispossess others

• Close ball control

• Use of both feet and all parts of their feet

• The use of their body (positioning) to protect the ball from the defender

Variation 1 Introduce a second defender

Page 40: 10week training under6_7

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Players

6 players

Play Area

8m x 4m (suggestion only – use whatever space you have available)

Setup

4 cones setup as 2 x 2 metre goals side by side, as illustrated. To reduce “standing

around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes.

Objective

Game 2 – Accurate Shooting and/or Passing

Accurate shooting and passing takes regular practice. This is a useful way of

organising a group for repetitive shooting/passing practice – what kid does not like

shooting at goal? Two players will be attackers situated at either side of the goals and

one will defend the goal-line. From a distance of four metres each attacker will take

turns attempting to score, whilst the defender will try to block the shots/passes.

Coaches should demonstrate good shooting or passing technique and also need for

having a look at the target on the run up, and the importance of accuracy before

power.

Defenders that successfully blocking shots “under control” will then turn and pass the

ball to the other attacker.

Remember to rotate playing roles.

Encourage… Good technique – pass / shot

Focus on ball

Look up and observe keeper - select shot

Firm ankle and “locked ankle” on shooting

Use of both feet and all parts of their feet

“Accuracy before power” – Otherwise you’ll waste all the game time chasing errant

footballs.

Variation 1 As per above game, the attackers must now dribble the ball say two metres and

shoot.

Page 41: 10week training under6_7

www.balmaindfc.com.au Page 41

Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

10m x 10m (suggestion only – use whatever space you have available, for smaller

groups a much smaller area is fine).

Setup:

14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To

reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10

minutes.

Objective:

Game 3 - The “Shot Free Zone” Game

As per all our previous games, teams in possession must be encouraged to build-up

play from their goal line and pass the ball in any direction whilst maintaining possession

with the main objective in this game to shoot for goal before entering the “Shot-Free

(no shooting) Zone” to encourage shooting from distance, see illustration.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

For Level 1 players, we encourage free play between the teams (i.e. we don’t limit the

number of touches a player may have before passing) and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 42: 10week training under6_7

www.balmaindfc.com.au Page 42

Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 43: 10week training under6_7

www.balmaindfc.com.au Page 43

WEEK 10 – Under 6 & 7 Years Training session

Players

4 players

Play Area

8m x 8m (suggestion only – use whatever space you have available, for smaller groups

a much smaller area is fine).

Setup

10 cones as per illustration, goals 2m apart and dribbling cone 1m apart, 2 balls. To

reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10

minutes.

Objective

Game 1 – The Circuit (Dribbling & Shooting)

The aim to this exercise is to encourage dribbling and shooting. Two players are

attackers, each with a ball, and the other two players are defenders, guarding the

goal area. Starting from the goal-line, the two attackers will dribble in specified

direction between the 1m cones and then enter the goal area. Once player dribbles

into this defended goal area, they must take aim and shoot for goal. After the shot on

goal, the attacker and defender switch roles and the new attacker (on retrieving the

ball) dribbles the ball through the next cones to shoot for goal in the opposite goals.

Keep the players rotating the circuit for a minimum 5 then change the direction.

Observe their technique to ensure they are confident in this task of dribbling, shooting,

defending and switching of roles before considering a variation.

Encourage… • Close ball control

• Use of both feet and all parts of their feet when dribbling or shooting

• Good technique – pass / shot

• Focus on ball

• Look up and observe keeper - select shot

• Firm ankle and “locked ankle” on shooting

• “Accuracy before power” – Otherwise you’ll waste all the game time chasing

errant footballs.

Variation 1 When attacker enters the goal area, instead of shooting, the players challenge

themselves in a 1 versus 1 game. Defender will try to win the ball off the attacker and

the attacker has to get around the defender and shoot or dribble the ball over the

goal line to win.

Page 44: 10week training under6_7

www.balmaindfc.com.au Page 44

Players

6 players

Play Area

10m x 6m (suggestion only – use whatever space you have available)

Setup

6 cones as as illustrated. 1 ball To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated

through the games after about 10 minutes.

Objective

Game 2 – 2 Passes and Shoot

Accurate shooting and passing takes regular practice. This is a useful way of

organising a group for repetitive shooting/passing practice – what kid does not like

shooting at goal? Form two teams of three situated in their designated half of the

player area. The game will be played like a volley ball match (without a net) where

two passes will be constructed with the third being a shot a goal or end-line. This

game will encourage basic team passing and build-up play from the backline. The

game begins with 1 player passing (along the ground) from the back line to a team-

mate. The receiver then passes the ball to the third player who will then go on to

shoot in an effort to get across the opposing end-line. The build-up play is only played

in a team’s own half. The other team (Defending) will endeavour to shut down and

block their attack and stop the ball from crossing their end line.

Coaches should demonstrate good shooting or passing technique and also need for

having a look at the target on the run up, and the importance of accuracy before

power. Coaches should also encourage defenders to read the game well and

anticipate the attacking team movement and where the ball “may” go,

Encourage… Good technique – pass / shot

Focus on ball

The shooter or third person should Look up and select shot

Firm ankle and “locked ankle” on shooting

Use of both feet and all parts of their feet

“Accuracy before power” – Otherwise you’ll waste all the game time chasing errant

footballs.

Page 45: 10week training under6_7

www.balmaindfc.com.au Page 45

Players

2 V 2, 3 V 3. Player numbers per team will depend on your team’s size.

Play Area:

10m x 10m (suggestion only – use whatever space you have available, for smaller

groups a much smaller area is fine).

Setup:

14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To

reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10

minutes.

Objective:

Game 3 - The “Shot Free Zone” Game

As per all our previous games, teams in possession must be encouraged to build-up

play from their goal line and pass the ball in any direction whilst maintaining possession

with the main objective in this game to shoot for goal before entering the “Shot-Free

(no shooting) Zone” to encourage shooting from distance, see illustration.

Defenders will make the oppositions build up play and passing game difficult and

attempt to win the ball to gain possession for their own team.

we encourage free play between the teams (i.e. we don’t limit the number of touches

a player may have before passing) and encourage the players to experiment and to

creatively express themselves. Minimal instructions from coaches but please

encourage shorter passing and no booting or clearing it (if someone “hoofs” it away,

make them get the ball). Team must stay within the game area and should the ball go

out, the ball is played in with a short kick-in by the other team.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball the

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 46: 10week training under6_7

www.balmaindfc.com.au Page 46

Players

This Game should be run as a standard 4 Versus 4 format as played on your weekend

match. We understand that most teams roster a House of up to 16 players, therefore

to maximise a players participation and development, ensure 2 standard games are

running simultaneously.

No Under 6 & 7 games should be played with more than 4 per side – the

purpose of small-sided games is to encourage maximum participation. The

larger the playing numbers the less active involvement in the game.

Play Area:

2 games running simultaneously 15m x 15m (suggestion only – use whatever space you

have available, for smaller groups a much smaller area is fine)

Setup:

Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark

up field, 1 Ball per game

Objective:

Game 4 - The Standard Game (25 – 30 minutes)

This game will be played with your clubs standard competition age related rules and

formats that has been emailed to you by your Age Coordinator. Please refer to this

document and become familiar with these rules.

To complement this game, the clubs philosophy should also be referenced.

we encourage free play between the teams and encourage the players to

experiment and to creatively express themselves. Minimal instructions from coaches

but please encourage shorter passing and no booting or clearing it (if someone

“hoofs” it away, make them get the ball). Team must stay within the game area and

should the ball go out, the ball is played in with a short kick-in by the other team.

When a goal is scored, the team that conceded a goal will recommence from their

goal line.

Coaches should observe the game and commend players in possession for protecting

the ball, looking up for passing options, getting into spaces to receive the ball &

completed passes. Commend defending team for anticipating passes, clean

dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the

shins of an approaching defender.

Page 47: 10week training under6_7

www.balmaindfc.com.au Page 47