10k Chaos 4k Army

3
Hordes of Chaos (Apocalypse) 4000pts ++ Chaos Space Marines (Apocalypse) (1456pts) ++ + HQ (350pts) + Sorcerer (210pts) [Mastery Lvl 3, Blight grenades, Burning Brand of Skalanthrax, Force Sword, Gift of mutation, Mark of Nurgle, Sigil of corruption, Spell familiar, Combat familiar, Veterans of the long war] Warpsmith (140pts) [Combat familiar, Mark of Nurgle, Power Axe, Sigil of corruption, Gift of mutation, Veterans of the long war] + Elites (360pts) + 10 Chosen (360pts) [Dreadclaw Drop Pod, Mark of Nurgle, 5x Meltagun, Veterans of the long war] Chosen Champion [Bolt pistol, Combi-melta, Gift of mutation, Melta Bomb, Power Fist] + Fast Attack (170pts) + Heldrake (170pts) [Baleflamer] + Heavy Support (160pts) + 5 Havocs (160pts) [2x Lascannon, Mark of Nurgle, 2x Missile Launcher] Aspiring Champion [Bolt Pistol, Close Combat Weapon] + Battle Formation (416pts) + Cult of Destruction (416pts) 3 Obliterators [Mark of Nurgle] 3 Obliterators [Mark of Nurgle] ++ Renegades & Heretics: IA13 (2014) (Apocalypse) (2544pts) ++ + HQ (417pts) + 5 Renegade Command Squad (185pts) [Carapace Armour, 2x Disciple w/ Lasgun, Disciple w/ Meltagun, Krak Grenades, Banner of Hate] Arch Demagogue [Carapace Armour, Covenant of Nurgle, Power Sword, Primaris- rogue Witch (Level 2), Refractor Field, Shotgun] 5 Renegade Command Squad (147pts) [Carapace Armour, Lasguns, Meltagun, Krak Grenades, Banner of Hate]Arch Demagogue [Bloody-handed Reaver, Bolt Pistol, Carapace Armour, Covenant of Nurgle, Power Sword] Renegade Enforcers Cadre (55pts) Enforcer [Bolt Pistol, Carapace Armour, Combat Drug Injectors, Melta Bombs, Power Sword] + Troops (645pts) + 50 Plague Zombie Horde (150pts) Renegade Infantry Platoon (420pts) 20 Platoon Command Squad [Flak Armour, Krak Grenades, Militia Training, 2x Meltagun, Lasguns] Demagogue [Carapace Armour, Covenant of Nurgle, Laspistol, Power Sword, Melta bombs] 20 Renegade Infantry Squad [Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun, Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword] 20 Renegade Infantry Squad [Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun, Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword] + Heavy Support (185pts) + 6 Renegade Support Squad (185pts) [Covenant of Nurgle, Flak Armour, 6x Lascannons, Militia Training] + Lords of War (1297pts) + Daemon Lord - Scabeiathrax the Bloated (777pts) Rules: Contagion, Daemon, Daemon Lord, Daemon of Nurgle, Daemonic Instability, Deep Strike, Feel No Pain (4+), Hatred (Daemons of Tzeentch), Hulking Monster, Maggotspore, Maximum 25%, Monstrous Creatures, Nurgling Infestation, Shrouded, Slow And Purposeful, Toxic Discharge Renegade Baneblade Super-heavy Tank (520pts) [2x Lascannon & 2x Twin-linked Heavy Bolter, Hunter-killer Missile, Militia Training, Storm Bolter]

description

chaos

Transcript of 10k Chaos 4k Army

Page 1: 10k Chaos 4k Army

Hordes of Chaos (Apocalypse) 4000pts++ Chaos Space Marines (Apocalypse) (1456pts) +++ HQ (350pts) +Sorcerer (210pts) [Mastery Lvl 3, Blight grenades, Burning Brand of Skalanthrax, Force Sword, Gift of mutation, Mark of Nurgle, Sigil of corruption, Spell familiar, Combat familiar, Veterans of the long war]Warpsmith (140pts) [Combat familiar, Mark of Nurgle, Power Axe, Sigil of corruption, Gift of mutation, Veterans of the long war]+ Elites (360pts) +10 Chosen (360pts) [Dreadclaw Drop Pod, Mark of Nurgle, 5x Meltagun, Veterans of the long war] Chosen Champion [Bolt pistol, Combi-melta, Gift of mutation, Melta Bomb, Power Fist]+ Fast Attack (170pts) +Heldrake (170pts)[Baleflamer]+ Heavy Support (160pts) +5 Havocs (160pts) [2x Lascannon, Mark of Nurgle, 2x Missile Launcher] Aspiring Champion [Bolt Pistol, Close Combat Weapon]+ Battle Formation (416pts) +Cult of Destruction (416pts)3 Obliterators[Mark of Nurgle]3 Obliterators[Mark of Nurgle]++ Renegades & Heretics: IA13 (2014) (Apocalypse) (2544pts) +++ HQ (417pts) +5 Renegade Command Squad (185pts) [Carapace Armour, 2x Disciple w/ Lasgun, Disciple w/ Meltagun, Krak Grenades, Banner of Hate] Arch Demagogue [Carapace Armour, Covenant of Nurgle, Power Sword, Primaris-rogue Witch (Level 2), Refractor Field, Shotgun]5 Renegade Command Squad (147pts) [Carapace Armour, Lasguns, Meltagun, Krak Grenades, Banner of Hate]Arch Demagogue [Bloody-handed Reaver, Bolt Pistol, Carapace Armour, Covenant of Nurgle, Power Sword]Renegade Enforcers Cadre (55pts)Enforcer [Bolt Pistol, Carapace Armour, Combat Drug Injectors, Melta Bombs, Power Sword]+ Troops (645pts) +50 Plague Zombie Horde (150pts)Renegade Infantry Platoon (420pts)20 Platoon Command Squad [Flak Armour, Krak Grenades, Militia Training, 2x Meltagun, Lasguns] Demagogue [Carapace Armour, Covenant of Nurgle, Laspistol, Power Sword, Melta bombs]20 Renegade Infantry Squad [Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun, Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword]20 Renegade Infantry Squad [Flak Armour, Krak Grenades, Militia Training, Lasguns, 2x Meltagun] Renegade Champion [Autogun, Carapace Armour, Covenant of Nurgle, Melta Bombs, Power Sword]+ Heavy Support (185pts) +6 Renegade Support Squad (185pts) [Covenant of Nurgle, Flak Armour, 6x Lascannons, Militia Training]+ Lords of War (1297pts) +Daemon Lord - Scabeiathrax the Bloated (777pts)Rules: Contagion, Daemon, Daemon Lord, Daemon of Nurgle, Daemonic Instability, Deep Strike, Feel No Pain (4+), Hatred (Daemons of Tzeentch), Hulking Monster, Maggotspore, Maximum 25%, Monstrous Creatures, Nurgling Infestation, Shrouded, Slow And Purposeful, Toxic DischargeRenegade Baneblade Super-heavy Tank (520pts)[2x Lascannon & 2x Twin-linked Heavy Bolter, Hunter-killer Missile, Militia Training, Storm Bolter]

Name Unit Type WS BS S

T

W I A

Ld Save

Arch-demagogue Inf (Character) 4 4 3

3

3 3

3

D6+4 4+/5++

Aspiring Champion Infantry 4 4 4

5

1 4

2

9 3+

Chosen Infantry 4 4 4

5

1 4

2

9 3+

Chosen Champion Inf (Character) 4 4 4

5

1 4

2

10 3+

Demagogue Inf (Character) 3 3 3 3 1 3 3 D6+4 4+

Page 2: 10k Chaos 4k Army

Disciple Infantry 3 4 3

3

1 3

1

D6+4 4+

Enforcer Inf (Character) 4 4 3

3

2 3

3

D6+4 4+

Havoc Infantry 4 4 4

5

1 4

1

8 3+

Obliterator Infantry 4 4 4

5

2 4

2

8 2+

Plague Zombie Infantry 2 2 3

3

1 2

1

- -

Renegade Infantry 3 3 3

3

1 3

1

D6+4 5+

Renegade Champion Inf (Character) 3 3 3

3

1 3

2

D6+4 4+

Renegade Weapons Team Infantry 3 3 3

3

2

3

2

D6+4 5+

Scabeiathrax, Gargantuan Creature

9 3 8

9

6 3

5

10 3++

Sorcerer Inf (Character) 5 4 4

5

2 4

2

10 3+/4++

Warpsmith Infantry 4 5 4

5

2 4

2

10 2+/4++

Name BS Front Side Rear

HP Type

Dreadclaw - 12 12 12 3 Vehicle (Hover, Flyer) Heldrake 3 12 12 10 3 Vehicle (Flyer, Hover) Renegade Baneblade

3 14 13 12 9 Super-heavy Vehicle

Name Description Combat Drug Injectors

May be activated on any turn in which the unit it is included in declares a charge. Unit gains Rage for the remainder of the turn. At the end of the Assault phase, the unit must pass a Toughness test (using the unit's majority T) or remove D3 models chosen at random by the controlling player, with no saves of any kind allowed.

Combat Familiar Provides two extra Strength 4 AP - attacks. Mechatendrils Gains +2 Attacks. Also includes a Flamer and Meltagun, which the bearer can choose to fire both or one

and another weapon in each shooting phase.

Name Range S AP Type Autocannon 48 7 4 Heavy 2 Baleflamer Template 6 3 Heavy 1, Soul Blaze, Torrent Baneblade Battle Cannon 72 9 2 Primary Weapon 1, 10" Apocalyptic Blast Blade of Decay - User 1 Melee, Contagion, Specialist Weapon Burning Brand of Skalanthrax Template 4 3 Assault 1, Torrent, Soul Blaze Defensive Grenade 8 1 - Assault 1, 3" Blast, Blind Demolisher Siege Cannon 24 10 2 Ordnance 1, 5" Blast Force Sword - User 3 Melee, Force Frag Grenades 8" 3 - Assault 1, 3" Blast Frag Missiles 48" 4 6 Heavy 1, Blast Hellflame Hellstorm 5 3 Assault 1 Hunter-killer Missile Unlimite

d 8 3 Heavy 1, Missile, One Use

Krak Grenades 8"/ - 6 4 Assault 1/ - Krak Missiles 48" 8 3 Heavy 1 Las-Destructor 48" D 1 Heavy 1 Lascannon 48" 9 2 Heavy 1 Melta-Bombs - 8 1 Armourbane, Unwieldy Nurgling Infestation - 3 - Melee, Unwieldy Shellstorm 48" 5 4 Assault 1, Apocalyptic Blast Storm Bolter 24 4 5 Assault 2 Toxic Discharge Hellstorm 5 4 Assault 1 Heat blast Deep strike 3+D3” 6 5 Ignore cover

Page 3: 10k Chaos 4k Army

Heat blast Fire Sweep Pass over 6 5 Ignore coverMaster of Mechanisms: Master of Mechanisms, at the start of the shooting phase, the controlling player may choose to do the following options instead of shoot. Repair a vehicle (in base contact or embarked upon): Roll a D6 (+1 for mechatendrils). On a 5+, the vehicle may regain a lost Hull Point or repair a weapon destroyed/immobilised result. Curse: Roll to hit as per normal againt one enemy vehicle within 18". If successful, the enemy vehicles weapons have gets hot until the end of its next turn. Shatter Defences: After deployment, but before scout/infiltrate etc... Nominate one piece of terrain in the enemy deployment zone (that is not a purchased fortification). Reduce the cover save of that terrain by 1 for the entirety of the game. Daemon of Nurgle: +1 to cover save, defensive grenades, slow and purposeful Hulking Monster: can only move 6” in movement face rather than 12”Maggotspore: D3 attacks on the charge. Anything that doesn't have Mark of Nurgle or is a Daemon within 6" of him they must take a toughness test or suffer a wound with no armour or cover saves allowed. +1 to FnP savesNurgling Infestation: in close combat at I3 enemies suffer D6+3 hitsContagion: unsaved wounds cause T tests, if failed causes wounds with no armour or cover saves allowed. Shrouded and Stealth: 4+ cover save