10122603final proposal

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Presenter: Ni-Jyun Cathy Liu Instructor: Dr. Pi-Ying Teresa Hsu Date: January 7, 2013 The result of the interactive game program in reading and listening in elementary school student 1

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Transcript of 10122603final proposal

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Presenter: Ni-Jyun Cathy Liu Instructor: Dr. Pi-Ying Teresa HsuDate: January 7, 2013

The result of the interactive game program in reading and listening in

elementary school student

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Contents

Introduction

Literature Review

Methodology

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IntroductionIntroduction

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Background

The ages of user in using computer become lower.

Parents start to think about the influence in using computer is good or not.

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Purpose

To find out whether interactive game program is effective in reading and listening skills

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Research Questions

Does Interactive Game Program teaching facilitate in learning English listening skill on six grades students of elementary school students in central Taiwan?

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Research Questions

Does Interactive Game Program teaching facilitate in learning English reading skill on six grades students of elementary school students in central Taiwan?

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LiteratureReview

LiteratureReview

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Definition of Computer-Assisted Language Learning

Computer-Assisted Language Learning is related to the use of computers for language teaching and learning.

(Hashemi& Aziznezhad,

2011)

Definition of Computer-Assisted Language Learning

Definition of Computer-Assisted Language Learning

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Definition of Computer-Assisted Language Learning

This system can offer many potential benefits for both learners and teachers.

(Wang, Waple& Kawahara, 2009)

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Definition of Computer-Assisted Language Learning

This system offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.

(Witt, 1999; Zinovjeva, 2005)

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Definition of Interactive Game Program

Juul (2003) proposes six parameters of game:

Definition of Interactive Game Program

Rules

Outcome

Value

Effort

Player’s AchievementNegotiable Consequence

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Definition of Interactive Game Program

Bern, Gonzales,& Camacho(2013) explored some of outline of the reason why people interest in game-learning:

Stimulate cooperation and competition by focusing on the achievement of goals.

Provide players with real time feedback on their failure or success.

Encourage attitudes like exploration, experimentation and risk taking in.

Have fun and highly entertaining because both are task-based oriented.

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Facilitate in language learning with Game-based learning

Facilitate in language learning with Game-based learning

Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.

(Bern, Gonzales,& Camacho, 2013)

Facilitate in language learning with Game-based learning

Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.

(Bern, Gonzales,& Camacho, 2013)

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Facilitate in language learning with Game-based learning

Language teachers make great use of simulation/gaming methodologies and there are many supporting textbooks and research papers that present various forms of role-play, games, simulations, and other exercises.

(Crookall, 2007)

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Methodology

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Instruments Procedure

Participants

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Tong-Lin elementary school

Five and Six grades students

Random selection

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Cambridge English Young Learner Test 

Computer lab

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Total6

months

Conduct pre-test

Control group →Conventional instruction

Experimental group→Interactive game instruction

Conduct post-test

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Group Pre-test Treatment Post-test

A O1 X1 O2

B O1 O2

Time

A-Experimental Group1(EG1) ; B-Control Group (CG);O1-Pre-test; O2-Post-test; X1-treatment1

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Learning by teaching ---(Cathy, 2012)

Thanks for your

listening.22