10122603 Cathy- final proposal (102-1)
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Transcript of 10122603 Cathy- final proposal (102-1)
The Effect of the Interactive Game Instruction on English Listening of
Elementary School Students
Presenter: Ni-Jyun Cathy Liu Advisor: Dr. Kate ChenDate: December 23, 2013
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Contents
Introduction
Literature Review
Methodology
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IntroductionBackgroundPurposeResearch Questions
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Background
Low proficiency students who received computer-based instruction performed better than those in the teacher directed instruction group. (Nutta, 1998)
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BackgroundBackground
TaiwanAverage: 295
Average listening score of 2012 TOEIC
(ETS statistical reports, 2013)
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Purpose
To investigate whether interactive game instruction is effective on listening skills
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Research Question
Is Interactive Game Instruction effective in learning English listening skill on six graders students in central Taiwan?
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LiteratureReview
Listening abilityComputer-Assisted Language LearningElements of Interactive gameGame-based learning
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Over the last two decades, research has highlighted the important role that listening plays in language acquisition.
(Brown and Yule, 1983, Ellis, et al. 1994, Faerch and Kasper,1986, Feyten 1991,& Long 1985)
Listening Ability
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Computer-Assisted Language Learning
CALL is related to the use of computers for language teaching and learning.
(Hashemi & Aziznezhad, 2011)
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Computer-Assisted Language Learning
(Rahimi, & Hosseini, 2011)
Significant tool
Teaching
Learning
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CALL offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.
(Witt, 1999; Zinovjeva, 2005)
Computer-Assisted Language Learning
CALL offers learner the chance to practice extra learning material at their convenient time in a stress-free environment.
(Witt, 1999; Zinovjeva, 2005)
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Elements of Interactive Game Program
Rules
Outcome
ValueEffort
Player’s AttachmentNegotiable
Consequence
Juul (2003) proposes six parameters of game:
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Bern, Gonzales,& Camacho(2013) explored some of outline of the reason why people interest in game-learning:
Cooperation and competition
Real time feedback on their failure or success
Exploration, experimentation and risk taking in
Task-based oriented.
Game-based learning
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Game-based learning
Game makes learning easier and faster, also makes learning entertaining and fun. The result of playing game can encourage learner to challenge themselves in order to win the game.
(Bern, Gonzales,& Camacho, 2013)
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According to constructivist theory, learners are active participants in tasks in which they "construct" new knowledge derived from their prior experience.
(Greany, 2002)
Game-based learning
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MethodologyParticipantsInstrumentsProcedureData Analysis
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Participants
Instruments
Procedure
Data analysis
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Tong-Lin elementary school
6 graders students
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6 graders<40
students>
Control Group<20
students>
Experimental Group
<20 students>
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Participants
Instruments
Procedure
Data analysis
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Conduct pre-test
Control group →Conventional instructionExperimental group→Interactive game instruction
Conduct post-test
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Group Pre-test Treatment Post-test
A O1 X1 O2
B O1 O2
Time
A-Experimental Group1(EG1) ; B-Control Group (CG);O1-Pre-test; O2-Post-test; X1-treatment1
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Participants
Instruments
Procedure
Data analysis
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Cambridge English Young Learner Test
Computer lab
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Example of YLE (Listening part)
Listen and draw lines. There is one example.
□
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Test construct model
Canale and Swain (1980)
Communicative language ability
Bachman (1990)
Council of Europe in the Common European Framework of References and its earlier specifications : Waystage 1990 (Van Ek and Trim 1998a) and Threshold 1990 (Van Ek and Trim 1998b)
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Experimental Group Control Group
Time 45 minutes 45 minutes
Material Computer which installs Interactive Game Program Words list of YLE Starter
Warm up Introduce how to use Interactive Game Program and demonstrate the procedure
Show flash card to make sure how many words students know
Presentation
1. Teacher only provide instruction that how to operate the game.
2. Teacher won’t do any instruction about the lesson
Teacher will teach the A words list
Practice Students will do the test in the end of game Students will fill in the worksheet
Example of Lesson Plan
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Paired T-testData Analysis
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Thanks for your listening.