100146219 12 Working With Editable Poly

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    Editable PolyWorking With Editable Poly Objects

    George Georgiev

    http://academy.telerik.com

    Technical Trainer

    George Atanasov

    Front-End Developer

    http://academy.telerik.com/http://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/school-academy/meetings/details/2011/09/27/3d-game-development-openglhttp://academy.telerik.com/
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    Editable PolyEditable poly five sub-object levels

    Vertex

    Edge

    BorderPolygon

    Element

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    The poly object's faces are polygons with any number of vertices

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    AdvantagesEditable poly options

    Transform or Shift-Clone selection as with anyobject

    Options supplied on the Edit rollouts

    Pass a sub-object selection to a modifier higherin the stack .

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    To convert object to editable poly:Quad menu > Convert to Editable PolyModify panel > Choose Convert to: Editable Poly.

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    Show End ResultShow end result Command Panel -> Showend result toggleEnables you to see the result of all modifierswhile editing on lower level

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    Selection RolloutSelection Rollout Commands

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    Selection RolloutSelection rollout contains

    Buttons for accessing sub-object levels

    Display Settings

    Information about selected entitiesObject level commands

    Sub-object level commands

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    Selection Rollout

    Sub-object level buttons

    Vertex Turns on Vertex sub-object levelLets you select a vertex beneath the cursor

    Region selection selects vertices within the regionEdge Turns on Edge sub-object level

    Lets you select a polygon edge beneath the cursor

    Region selection selects multiple edges within theregion

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    Selection RolloutSub-object level buttons

    Border Turns on Border sub-object levelLets you select sequence of edges that borders ahole in the mesh

    Border edges have faces only on one side of them

    Polygon Turns on Polygon sub-object level

    Lets you select polygons beneath the cursorRegion selection selects multiple polygonswithin the region

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    Selection RolloutSub-object level buttons

    Element Turns on Element sub-object levelLets you select all contiguous polygons in anobject

    Region selection lets you select multipleelements

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    Selection by vertexSelection by vertex

    Select sub-objects by vertices they use

    By clicking on a vertex all objects using it areselected

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    Ignore BackfacingIgnore backfacing

    When on selection of sub-objects affects onlythose facing you

    When off, region selection includes all sub-objects, regardless of the direction they face

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    Selection TransformationShrink - reduces the sub-object selection area

    Deselecting the outermost objects

    If selection size cannot be reduced, theremaining objects are deselected

    Grow expands the sub-object selection areaAdds the closest outward objects to the current

    selection

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    For this function, a border is considered to be an edgeselection.

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    Selection TransformationRing expands an edge selection

    Select all edges parallel to the selected edges

    Loop expands the selection as far as possible

    in alignment with selected edges

    14Ring and Loop applies only to edge and border selections

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    Selection InformationSelection information text display

    Information about current selection

    If zero or more than one sub-object is selected,the text gives the number and type

    Else the text gives the identification numberand type of the selected item

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    Soft Selection RolloutWorking With Soft Selection

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    Soft SelectionSoft selection controls

    Apply smooth falloff between selected sub-objects and unselected

    Partial selection value

    Affects

    Move function

    Rotate functionScale function

    Deformation modifiers

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    Soft Selection ParametersEdge Distance space

    Edge distance Edge Distance spinnerDistance in edge count

    Absolute Distance spaceAbsolute distance Falloff spinner

    Distance in current units

    Pinch spinner affects the curve of the effect

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    Soft Selection ParametersBubble spinner - Sets the relative "fullness" of the region

    Expands and contracts the curve along the verticalaxis

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    In older versions of 3D Studio Max is displayed only theright symmetrical half of the Soft selection curve

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    Editable Poly

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