100 SimoleonsCHEATS

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Transcript of 100 SimoleonsCHEATS

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    1000 Simoleons (unpatched game version)- klapaucius1000 Simoleons (patched game version) - rosebudAdd new family history stat to the current family - hist_addAppends the route destination list to AllRoutes.txt every time a route is found - write_destlistArchitecture tools automatically set the level as needed - auto_levelAutomatically import and load indicated FAM file - importAutomatically load indicated house, no questions asked - house

    Check and fix required lot objects - prepare_lotCompletely flush app to VM file when running Windows NT - flushCrash game - crashCreate moat or streams - water_toolCreate shrunk_text_#.bmp files - shrink_textCreate-a-character mode - edit_char Display personality and interests - interestsDraw all animation frames disabled - draw_all_frames off Draw all animation frames enabled - draw_all_frames onDraw colored dots at each person's origin - draw_originsDump selected person's most recent list of scored interactions to a file - dump_happyDump selected person's motive contribution curve to a file - dump_mcEnable debug flag to show outcome choice dialogs for social interactions - debug_socialEnd sim logging - sim_log endFloorable grid disabled - draw_floorable off

    Floorable grid enabled - draw_floorable onForce an assert for testing - assertLog animations in the event log window - log_animationsMap editor disabled - map_edit off Map editor enabled - map_edit onMove any object - move_objects onNo tutorial object generation when tutorial house is loaded - tutorial off Prevent web browser crashes - browser_failsafePreview animations disabled - preview_anims off Preview animations enabled - preview_anims onProgrammer stats - tile_infoQuit game - quitRead in behavior tuning constants from Tuning.txt - #importRebuilds entire control panel/UCP from scratch - rebuild_cpRefresh the BMP_ resources for all people whose IFF files are writable - refresh_facesRematch dependent textures and regenerate bitmaps for all user characters - refresh_texturesRestore tutorial - restore_tutRotate camera - rotation Routing debug balloons disabled - route_balloons off Routing debug balloons enabled - route_balloons onRun series of random operations on unhoused families - fam_testSave currently loaded house - saveSave family history file - historySelected person's path displayed - draw_routes onSelected person's path hidden - draw_routes off Set event logging mask - log_maskSet free thinking level - autonomy Set game speed - sim_speed Set grass change value - edit_grass :Set grass growth - grow_grass Set lot size - lot_sizeSet maximum milliseconds to allow simulator - sim_limitSet time of day (unpatched game version) - set_hour Set z offset for thought bubbles - bubble_tweakSets the neighborhood directory to the path -Sets whether menu items appear for in use objects - allow_inuseShow memory view window in debug builds of the game - memviewStart sim logging - sim_log beginSwap the two house files and updates families - swap_housesTicks disabled - sweep off

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    Ticks enabled - sweep onTile information displayed - tile_info onTile information hidden - tile_info off Toggle allowing visitors to be controlled using the keyboard - visitor_controlToggle assets report - report_assetsToggle automatic object reset feature - auto_resetToggle calls to PeekMessage within sim loop - sim_peek

    Toggle camera mode - cam_modeToggle display of unavailable interactions in person control menus - all_menusToggle music - musicToggle object compression in save file - obj_compToggle quaternion transformations - quatsToggle sound log window - sound_logToggle sounds - soundToggle web page creation - htmlTotal reload of people skeletons, animations, suits and skins - reload_peopleTrigger sound event - soundevent