10 reads on game analytics
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Transcript of 10 reads on game analytics
10 Reads on Game Analytics
Get up to speed with these 10 great articles and presentations – new and old - on game
analytics and game design from the pros
Your game is an Insecure Monopoly: Look internally to set prices, not externally
Emily Greer Maximizing Monetization
Build better games through data mining – use data mining to improve game design
David KennerlyBetter game design through data mining
Constantly drag people towards the experiences you want them to see
Roxanne GibertMonetization Toolkit: tuning game design using analytics
Selecting features to track from players should be a process that involves all the stakeholders. Always plan for the
present and future needs of everyone – including the playersAnders Drachen, Magy Seif El-Nasr, Alessandro Canossa
Introduction to User Analytics
Don’t track everything- Except when related to your economy
Trevor McCalmont5 Common pitfalls for mobile game analytics
While data mining is essential for shaping gameplay balance, you cannot rely only on behavioral data
Dustin BrowderStarCraft II’s Browder: You Can’t Rely Solely on Data
Players do not quit for any one reasonJoakim Achren
Ten reasons why players quit
Measure or dieJefferson Valaderez
Measure or Die: Analytics and F2P Mobile Game Design
Veteran player do not quit – they fall into the pit
Dmitry NozhninPredicting Churn: when to veterans quit?
Launch softly – and iterate on the user dataEric Seufert
Soft launch product development using the Minimum Viable Metrics