10 PRINT and the Textile Block Houses

15
10 PRINT and the Textile Block Houses

Transcript of 10 PRINT and the Textile Block Houses

10 PRINT and the

Textile Block Houses

Programmer > Code > Computer > Output

Architect > Construction Drawings > Construction Crew > Architecture

Can programming be used to understand and

interpret architecture?

Introduction > Patterns > The Maze > Conclusion

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Standard

10 PRINT CHR$(198.5+RND(1)); : GOTO 10

Weave

10 PRINT CHR$(204+(INT(RND(1)+.5)*3)); : GOTO 10

Corners

10 PRINT CHR$(204+(RND(1)+.5)*3); : GOTO 10

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

10 PRINT Output Variations

Introduction > Patterns > The Maze > Conclusion

Weave

Weave

Corners

Introduction > Patterns > The Maze > Conclusion

Corners

Freeman House

Storer House

Millard House

Ennis House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Freeman House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Storer House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Millard House

Corners and Diagonals

Introduction > Patterns > The Maze > Conclusion

Corners and Diagonals

Ennis House

Introduction > Patterns > The Maze > Conclusion

The Myth of the Maze

Introduction > Patterns > The Maze > Conclusion

Unicursal

Millard House

Introduction > Patterns > The Maze > Conclusion

Multicursal

Millard House

Introduction > Patterns > The Maze > Conclusion

Daedalus or Theseus

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(198.5+RND(1)); : GOTO 10

10 PRINT CHR$(204+(INT(RND(1)+.5)*3)); : GOTO 10

10 PRINT CHR$(204+(RND(1)+.5)*3); : GOTO 10

Introduction > Patterns > The Maze > Conclusion

10 PRINT CHR$(205.5+RND(1)); : GOTO 10