10 ict gm_game_assignment_2013

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Hillcrest Christian College10 Information Communication & Technologies 2013, Mr. Miles Game Assignment Name: Duration: 5 weeks Draft Storyboard and Gameplay: 01\11\2013 Storyboard and Gameplay Due: 15\11\2013 Game Product Due: 29\11\2013 Task Description You are to create your own unique game that falls into at least one of the following genres: Arcade Platform Maze Scrolling Shooter Racing Strategy Adventure Combat Your game will need (at least) five levels and have a goal appropriate for a game of this style. It is expected that your game gradually increases in difficulty and has different types of challenges throughout. The game MUST show evidence of all the following BASIC features: Obvious Goal / Mission Main Character (maneuverable by either mouse/keyboard, interacts with all other objects in the room) 5 Levels (rooms) Collectable Items

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Transcript of 10 ict gm_game_assignment_2013

Page 1: 10 ict gm_game_assignment_2013

Hillcrest Christian College 10 Information Communication & Technologies 2013, Mr. Miles

Game Assignment

Name: Duration: 5 weeks

Draft Storyboard and Gameplay: 01\11\2013 Storyboard and Gameplay Due: 15\11\2013 Game Product Due: 29\11\2013

Task Description

You are to create your own unique game that falls into at least one of the following genres: Arcade Platform Maze Scrolling Shooter Racing Strategy Adventure Combat

Your game will need (at least) five levels and have a goal appropriate for a game of this style.

It is expected that your game gradually increases in difficulty and has different types of challenges throughout.

The game MUST show evidence of all the following BASIC features: Obvious Goal / Mission Main Character (maneuverable by either mouse/keyboard, interacts with all other objects in

the room) 5 Levels (rooms) Collectable Items Enemies / Opponents

In addition, you can extend your game’s functionality as well as overall grade through the inclusion of any number of the following ADVANCED attributes:

Help/Game Play screen High score table Bonus Features Sounds/Animations (GIF’s) Room-Wrapping and special effects Anything else you can think of (must be checked prior with teacher)

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Design

You are to use the ‘Game Design Brief Template’ to design the 5 levels of your game, as well as write an acceptable ‘Game-play’ before you develop your game in Game Maker.

Your designs should describe the general layout of the game, where any collectable items will be located, where any enemies will be placed and any other special features for that level.

Develop

You are to use Game Maker8.1+ (or GameMaker Studio) to create the game you have designed. Your game must have at least five rooms. Make sure to showcase a variety of different actions for your objects.

Remember your game should get more difficult as the levels progress!

It is expected that to be working on the assignment at both school and home you save your game personally to USB (and back up to H:drive regularly) at this path

H:\10ICT\Term4\Assignment\....

Evaluate

Complete the Evaluation sheet provided by your teacher.1. Evaluation (1 page) – include:

Answer each question in paragraph format.

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Assessment Criteria

Criteria Tasks Comprehensive evidence Substantial

evidenceSome evidence Partial evidence No significant

attempt

Pro

du

ct Functionality

Presentation

Pro

cess

Working

Managing

Reflecting

ResultA B C D E

25-20 20-15 15-10 10-5 5-0

Teachers Comment

CRITERION 1: Product

This criterion has two dimensions: functionality and presentation. Functionality

Functionality is concerned with the quality and effectiveness of the finished product. This includes its relevance to the target audience and takes into account the capacity of the product to meet user and system requirements.

PresentationPresentation is concerned with the appearance and impact of the finished product. This embraces both the visual and its other sensory appeal to the target audience. Presentation also encompasses aspects of communication such as the choice of medium and vocabulary, the quality of expression, the conformity with accepted genres, and the use of spelling and grammar.

CRITERION 2: Process

This criterion has three dimensions: working, managing and reflecting. Working

Working focuses on the processes involved in developing the product. Considerations include the design and level of creativity or inventiveness; the efficiency and competency of the process; and the safe and ethical completion of tasks. This dimension also takes into account the ability to work both collaboratively and independently.

ManagingManaging involves planning tasks, using and managing resources, constraints (including time constraints), and the learning process itself. The choice of the appropriate ICTs for a task is also a consideration.

ReflectingReflecting focuses on both the finished product and the process used in its development.

o It involves assessing a product upon completion for its success, relevance and appropriateness for the target audience, and determining if it could be improved.

o Reflecting is also concerned with analysing the process used to develop the product. This includes an evaluation of the suitability of the choices made, commitment to the task, what was learnt, and how things might be done differently in the future.