1 The GLYPH/GRG Game Development Environment: Requirements Progress Report Walt Scacchi Institute...

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1 The GLYPH/GRG Game Development Environment: Requirements Progress Report Walt Scacchi Institute for Software Research Donald Bren School of Information and Computer Sciences & Game Culture and Technology Lab University of California Irvine Irvine, CA 92697-3425 USA http:// www.ics.uci.edu /~wscacchi

Transcript of 1 The GLYPH/GRG Game Development Environment: Requirements Progress Report Walt Scacchi Institute...

Page 1: 1 The GLYPH/GRG Game Development Environment: Requirements Progress Report Walt Scacchi Institute for Software Research Donald Bren School of Information.

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The GLYPH/GRG Game Development Environment:

Requirements Progress Report

Walt ScacchiInstitute for Software Research

Donald Bren School of Information and Computer Sciences&

Game Culture and Technology LabUniversity of California IrvineIrvine, CA 92697-3425 USA

http://www.ics.uci.edu/~wscacchi

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Overview

• GLYPH/GRG Problem

• (Original) Proposed Solution

• Requirements Analysis– Non-functional Requirements– Functional Requirements

• Conclusions

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The GLYPH/Game Research The GLYPH/Game Research Grid problemGrid problem

• What is the What is the bestbest way to rapidly create way to rapidly create heterogeneous networked game worlds and heterogeneous networked game worlds and play experience across devices?play experience across devices?– ““best” => best” =>

• faster, better, cheaperfaster, better, cheaper• open source (e.g., BSD/MIT style license)open source (e.g., BSD/MIT style license)• (global) community-based development, contribution and (global) community-based development, contribution and

supportsupport• Fun, enjoyable, intrinsically motivating, disruptive, etc.Fun, enjoyable, intrinsically motivating, disruptive, etc.• Games can span cell phones, PDAs, PCs, LANs, GridsGames can span cell phones, PDAs, PCs, LANs, Grids

• Modification, Construction, or Generation?Modification, Construction, or Generation?

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(Original) Proposed solutions(Original) Proposed solutions• ModificationModification

– Hack existing game content, levels, engineHack existing game content, levels, engine– Repurpose content/data from other sourcesRepurpose content/data from other sources

• ConstructionConstruction– Scripting (Scripting (UnrealScript vs. C-shell/Perl/Python/…UnrealScript vs. C-shell/Perl/Python/…))– Custom programming using SDK and other toolsCustom programming using SDK and other tools

• GenerationGeneration– Parameter value instantiationParameter value instantiation– Macro expansionMacro expansion– Language-directed (game) application generationLanguage-directed (game) application generation– Meta-environments tailored for (game) domainMeta-environments tailored for (game) domain

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Requirements Analysis• Non-functional Requirements:

• Goals to achieve

– Industry stack model– Updates to “Notes” memo of 4 March 2004

• Functional Requirements:• Operational

– “Solutions” under study– Architectural implications– (Run-time platform) Implementation issues

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Non-functional Requirements

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Industry stack model• Game user experience – GLYPH focus• Game content/world – GLYPH focus• Game engine/client: game world media players

– SDSC focus• Game grid middleware services – SDSC focus

via Butterfly.net• Game grid servers (software, hardware) – Sun

focus (plus Nokia, Motorola, Sony, etc.)• Telecomm carriers/broadcasters – TBD

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Updates to “Notes”

• Open source software development methods for networked games– Requirements, version coordination and release,

continuous development, project mgmt and career (role) dev., tech transfer and licensing

• Game clusters and game development portal• TBD: Game-based enterprise applications may

follow!– Patent implications

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Functional Requirements

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Solutions under studySolutions under study• ModificationModification

– Hack existing game content, levels, engine*Hack existing game content, levels, engine*– Repurpose content/data from other sourcesRepurpose content/data from other sources

• ConstructionConstruction– MUD/MOO-style object/room composition (GLYPH proposal)MUD/MOO-style object/room composition (GLYPH proposal)– Scripting (Scripting (UnrealScript vs. C-shell/Perl/Python/…UnrealScript vs. C-shell/Perl/Python/…))– Extensible architecture (plug-ins, helper apps)Extensible architecture (plug-ins, helper apps)– Custom programming using SDK and other tools*Custom programming using SDK and other tools*

• GenerationGeneration– Parametrics* (texture/world generation)Parametrics* (texture/world generation)

• Pre-compiled vs. on-the-fly* terrain generationPre-compiled vs. on-the-fly* terrain generation– Macro expansion (Lisp-style, not Excel-style)Macro expansion (Lisp-style, not Excel-style)– Language-directed (game) application generationLanguage-directed (game) application generation

• Game-based “storyline” languages and environments (GLYPH proposal)Game-based “storyline” languages and environments (GLYPH proposal)– Meta-environments tailored for (game) domainMeta-environments tailored for (game) domain

• *Techniques currently being employed in Unexceptional.net prototype*Techniques currently being employed in Unexceptional.net prototype

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Architectural implications: Game Clusters and Portal

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Architectural implications:• MUD/MOOs

– Information space (intra-game) model– Information infrastructure (inter-game) model

• Master game (MOG/MMOG—central nodes)• Intermediate games (branch nodes)• Simple or introductory games (peripheral/leaf nodes)

• Game space development and usage span:– Game engine (client-side), server browser (server-

side), level and object (“brush”) editors, content management (game web site), bug tracking, computer-mediated communication (inside/outside of game play), and more

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Implementation issues

• Cell phones are a moving target– No surprise– Need input from sponsor on where to aim

• Small screen vs. big screen phones

• Linux (Java Mobile System?) phones

• PDA, PSP, Nokia NGage, Gameboy phones?

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Implementation issues• Telecomm. infrastructure

– 2G, 2.5G, or 3G (or 4G)—which to target?

• “Everything integrated” vs. common phones– GPS (spatial resolution, map services)– MP3/WMA/AAC audio download,playback– Still/video download, playback, upload (w/Camera)– Haptic interfaces: hard buttons, soft buttons (touch

sensitive), keyboards

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Implementation issues: Cell Phones

• Graphics (lack of standards)– 2D: native SDK libraries (vs. Flash)– 3D: Java3D vs. OpenGL-ES vs. “DirectX10-CE”– Industry platform capture opportunity?

• Phone emulators—don’t really emulate phones• Processor technology stacks (phone vs.

telecomm) have limited communication– Games cannot easily access phone functions

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ConclusionsConclusions

• Making significant progress on Making significant progress on RequirementsRequirements for GLYPH/GRG game for GLYPH/GRG game development environmentsdevelopment environments

• Architectural modelsArchitectural models create new options create new options

• Need input from sponsor on Need input from sponsor on implementation platform targetsimplementation platform targets like cell like cell phones regarding focus optionsphones regarding focus options