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Transcript of 1 Prasad Tadepalli Intelligent assistive systems Infer the goals of the human users and offer timely...
1
Prasad Tadepalli
Intelligent assistive systems Infer the goals of the human users and offer timely help;
applications to assistance, tutoring; Learning hierarchical task knowledge
Learning hierarchical task decomposition knowledge by watching people; learn new tasks
Transfer learning of sequential task knowledge Transferring knowledge learned in previous tasks to
new related tasks Learning from incomplete and biased data
Learn general rules from natural language texts which are incomplete and systematically biased
Learning in structured input and output spaces Learning to resolve co-references in natural language
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Learning from Demonstrations
Learn: A general plan
Explicate the goal hierarchy Generalize the plan Proactive help – complete
steps, prevent errors
Input: Single video of assembly
Recognize the activities Generate a causal annotation
6
Approximate Solution Approach
Goal Recognizer Action Selection
Environment
UserUt
AtOt
P(G)
Assistant
Wt
1) Estimate posterior goal distribution given observations2) Action selection via myopic heuristics
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Folder Navigation AssistantFolder Navigation Assistant
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Folder Navigation Results
restricted folder set
all foldersconsidered
restricted to single action
multiple actions
1.3724
1.319
1.34
1.2344
Avg. no. of clicks per open/saveAs
Current Tasktracer
Full Assistant Framework
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Learning Hierarchical Task Knowledge(with Tom Dietterich)
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Basic Approach
Build a causal annotation of the trajectory using domain action models
Iteratively parse the trajectory into minimally interacting subtasks
EndStart Goto MG Goto Dep Goto CW Goto Dep
a.r a.r a.r a.r
req.gold
req.wood
a.l
req.gold
a.*reg.*
req.wood
reg.*
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Induced Wargus HierarchyRoot
Harvest WoodHarvest Gold
Get Gold Get Wood
Goto(loc)
Mine Gold Chop WoodGDeposit
Put Gold Put Wood
WGoto(townhall)GGoto(goldmine) WGoto(forest)GGoto(townhall)
WDeposit
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Results (7 replications)
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Lifelong Active Transfer Learning(with Alan Fern)
LB
Land battles
general RTS game model
SB
S1 S2
s14s13s12s11
WARCRAFT:human warfare
s21
experiences insea battle 2
L1 L2
l14l13l12l11 l21
MAGANT: ant warfare
“archers behind footmen”
“long range units behind short range units”
“dragons behindfireants”
experiences insea battle 1
Sea battles
“fast units to lure slow enemy units”
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Learning Rules from Texts(with Tom Dietterich and Xiaoli Fern)
Natural language texts are radically incomplete Worse yet, they are systematically biased.
Unusual facts are mentioned with higher frequency: the so called “man bites dog phenomenon”
Solution: explicitly or implicitly model the systematic bias and take it into account when counting evidence
Text documents
InformationExtractor
Extracted facts
Rule Learner
KB of rules
teamInGame(g,t1), teamInGame(g,t2), gameLoser(g,t2) gameWinner(g,t1)