1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay....

64
Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 – Software Engineering Lecture #18 – 2004-10-11 M. E. Kabay, PhD, CISSP Assoc. Prof. Information Assurance Division of Business & Management, Norwich University mailto:[email protected] V: 802.479.7937

Transcript of 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay....

Page 1: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Object-Oriented Design

IS301 – Software EngineeringLecture #18 – 2004-10-11

M. E. Kabay, PhD, CISSPAssoc. Prof. Information Assurance

Division of Business & Management, Norwich University

mailto:[email protected] V: 802.479.7937

Page 2: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

2 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Objectives

To explain how a software design may be represented as a set of interacting objects that manage their own state and operations

To describe the activities in the object-oriented design process

To introduce various models that can be used to describe an object-oriented design

To show how the UML may be used to represent these models

Page 3: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

3 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Topics covered

Objects and object classes An object-oriented design processDesign evolution

Page 4: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

4 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Object-oriented development

Object-oriented analysis, design and programming are related but distinct.

OOA is concerned with developing an object model of the application domain.

OOD is concerned with developing an object-oriented system model to implement requirements.

OOP is concerned with realizing an OOD using an OO programming language such as Java or C++.

Page 5: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

5 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Characteristics of OOD

Objects are abstractions of real-world or system entities and manage themselves.

Objects are independent and encapsulate state and representation information.

System functionality is expressed in terms of object services.

Shared data areas are eliminated. Objects communicate by message passing.

Objects may be distributed and may execute sequentially or in parallel.

Page 6: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

6 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Interacting objects

state o3

o3:C3

state o4

o4: C4

state o1

o1: C1

state o6

o6: C1

state o5

o5:C5

state o2

o2: C3

ops1() ops3 () ops4 ()

ops3 () ops1 () ops5 ()

Page 7: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

7 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Advantages of OOD

Easier maintenance. Objects may be understood as stand-alone entities.

Objects are potentially reusable components.For some systems, there may be an obvious

mapping from real world entities to system objects.

Page 8: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

8 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Objects and object classes

Objects are entities in a software system which represent instances of real-world and system entities.

Object classes are templates for objects. They may be used to create objects.

Object classes may inherit attributes and services from other object classes.

Page 9: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

9 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Objects and object classesAn object is an entity that has a state and a defined set of operations which operate on that state. The state is represented as a set of object attributes. The operations associated with the object provide services to other objects (clients) which request these services when some computation is required.

Objects are created according to some object class definition. An object class definition serves as a template for objects. It includes declarations of all the attributes and services which should be associated with an object of that class.

Page 10: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

10 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

The Unified Modeling Language

Several different notations for describing object-oriented designs were proposed in the 1980s and 1990s.

The Unified Modeling Language is an integration of these notations.

It describes notations for a number of different models that may be produced during OO analysis and design.

It is now a de facto standard for OO modeling.

Page 11: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

11 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Employee object class (UML)

Employee

name: stringaddress: stringdateOfBirth: DateemployeeNo: integersocialSecurityNo: stringdepartment: Deptmanager: Employeesalary: integerstatus: {current, left, retired}taxCode: integer. . .

join ()leave ()retire ()changeDetails ()

Page 12: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

12 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Object communication

Conceptually, objects communicate by message passing.

MessagesThe name of the service requested by the

calling object;Copies of the information required to

execute the service and the name of a holder for the result of the service.

In practice, messages are often implemented by procedure callsName = procedure name;Information = parameter list.

Page 13: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

13 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Message examples

// Call a method associated with a buffer // object that returns the next value // in the buffer

v = circularBuffer.Get () ;

// Call the method associated with a// thermostat object that sets the // temperature to be maintained

thermostat.setTemp (20) ;

Page 14: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

14 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Generalization and inheritance

Objects are members of classes that define attribute types and operations.

Classes may be arranged in a class hierarchy where one class (a super-class) is a generalization of one or more other classes (sub-classes).

A sub-class inherits the attributes and operations from its super class and may add new methods or attributes of its own.

Generalization in the UML is implemented as inheritance in OO programming languages.

Page 15: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

15 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

A generalization hierarchyEmployee

Programmer

projectprogLanguages

Manager

ProjectManager

budgetsControlled

dateAppointed

projects

Dept.Manager

StrategicManager

dept responsibilities

Page 16: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

16 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Advantages of inheritance

It is an abstraction mechanism which may be used to classify entities.

It is a reuse mechanism at both the design and the programming level.

The inheritance graph is a source of organizational knowledge about domains and systems.

Page 17: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

17 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Problems with inheritance

Object classes are not self-contained. They cannot be understood without reference to their super-classes.

Designers have a tendency to reuse the inheritance graph created during analysis. Can lead to significant inefficiency.

The inheritance graphs of analysis, design and implementation have different functions and should be separately maintained.

Page 18: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

18 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

UML associations

Objects and object classes participate in relationships with other objects and object classes.

In the UML, a generalized relationship is indicated by an association.

Associations may be annotated with information that describes the association.

Associations are general but may indicate that an attribute of an object is an associated object or that a method relies on an associated object.

Page 19: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

19 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

An association model

Employee Department

Manager

is-member-of

is-managed-by

manages

Page 20: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

20 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Concurrent objects

The nature of objects as self-contained entities make them suitable for concurrent implementation.

The message-passing model of object communication can be implemented directly if objects are running on separate processors in a distributed system.

Page 21: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

21 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Servers and active objects

Servers. The object is implemented as a parallel

process (server) with entry points corresponding to object operations. If no calls are made to it, the object suspends itself and waits for further requests for service.

Active objectsObjects are implemented as parallel

processes and the internal object state may be changed by the object itself and not simply by external calls.

Page 22: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

22 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Active transponder object

Active objects may have their attributes modified by operations but may also update them autonomously using internal operations.

A Transponder object broadcasts an aircraft’s position. The position may be updated using a satellite positioning system. The object periodically update the position by triangulation from satellites.

Page 23: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

23 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

An active transponder objectclass Transponder extends Thread {

Position currentPosition ;Coords c1, c2 ;Satellite sat1, sat2 ;Navigator theNavigator ;

public Position givePosition () {

return currentPosition ;}

public void run () {

while (true) {

c1 = sat1.position () ;c2 = sat2.position () ;currentPosition =

theNavigator.compute (c1, c2) ;}

}

} //Transponder

Page 24: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

24 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Java threads

Threads in Java are a simple construct for implementing concurrent objects.

Threads must include a method called run() and this is started up by the Java run-time system.

Active objects typically include an infinite loop so that they are always carrying out the computation.

Page 25: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

25 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

An object-oriented design process

Structured design processes involve developing a number of different system models.

They require a lot of effort for development and maintenance of these models and, for small systems, this may not be cost-effective.

However, for large systems developed by different groups design models are an essential communication mechanism.

Page 26: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

26 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Process stages

Highlights key activities without being tied to any proprietary process such as the RUP.Define the context and modes of use of the

system;Design the system architecture;Identify the principal system objects;Develop design models;Specify object interfaces.

Page 27: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

27 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather system description

A weather mapping system is required to generate weather maps on a regular basis using data collected from remote, unattended weather stations and other data sources such as weather observers, balloons and satellites. Weather stations transmit their data to the area computer in response to a request from that machine.

The area computer system validates the collected data and integrates it with the data from different sources. The integrated data is archived and, using data from this archive and a digitised map database a set of local weather maps is created. Maps may be printed for distribution on a special-purpose map printer or may be displayed in a number of different formats.

Page 28: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

28 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

System context and models of use

Develop an understanding of the relationships between the software being designed and its external environment

System contextA static model that describes other

systems in the environment. Use a subsystem model to show other systems. Following slide shows the systems around the weather station system.

Model of system useA dynamic model that describes how the

system interacts with its environment. Use use-cases to show interactions

Page 29: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

29 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Layered architecture

«subsystem»Data collection

«subsystem»Data processing

«subsystem»Data archiving

«subsystem»Data display

Data collection layer where objectsare concerned with acquiring datafrom remote sources

Data processing layer where objectsare concerned with checking andintegrating the collected data

Data archiving layer where objectsare concerned with storing the data for future processing

Data display layer where objects areconcerned with preparing andpresenting the data in a human-readable form

Page 30: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

30 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Subsystems in the weather mapping system

Datastorage

Userinterface

«subsystem»Data collection

«subsystem»Data processing

«subsystem»Data archiving

«subsystem»Data display

Weatherstation

Satellite

Comms

Balloon

Observer

Map store Data store

Datastorage

Map

Userinterface

Mapdisplay

Mapprinter

Datachecking

Dataintegration

Page 31: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

31 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Use-case models

Use-case models are used to represent each interaction with the system.

A use-case model shows the system features as ellipses and the interacting entity as a stick figure.

Page 32: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

32 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Use-cases for the weather station

Startup

Shutdown

Report

Calibrate

Test

Page 33: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

33 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Use-case description

System Weather stationUse-case ReportActors Weather data collection system, Weather stationData The weather station sends a summary of the weather data that has been

collected from the instruments in the collection period to the weather datacollection system. The data sent are the maximum minimum and averageground and air temperatures, the maximum, minimum and average airpressures, the maximum, minimum and average wind speeds, the totalrainfall and the wind direction as sampled at 5 minute intervals.

Stimulus The weather data collection system establishes a modem link with theweather station and requests transmission of the data.

Response The summarised data is sent to the weather data collection systemComments Weather stations are usually asked to report once per hour but this

frequency may differ from one station to the other and may be modified infuture.

Page 34: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

34 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Architectural design

Once interactions between the system and its environment have been understood, you use this information for designing the system architecture.

A layered architecture as discussed in Chapter 11 is appropriate for the weather station

Interface layer for handling communications;Data collection layer for managing instruments; Instruments layer for collecting data.

There should normally be no more than 7 entities in an architectural model.

Page 35: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

35 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station architecture

Weather station

Manages allexternal

communications

Collects andsummarisesweather data

Package ofinstruments for raw

data collections

«subsystem»Data collection

«subsystem»Instruments

«subsystem»Interface

Page 36: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

36 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Object identification

Identifying objects (or object classes) is the most difficult part of object oriented design.

There is no 'magic formula' for object identification. It relies on the skill, experience and domain knowledge of system designers.

Object identification is an iterative process. You are unlikely to get it right first time.

Page 37: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

37 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Approaches to identification

Use a grammatical approach based on a natural language description of the system (used in Hood OOD method).

Base the identification on tangible things in the application domain.

Use a behavioral approach and identify objects based on what participates in what behavior.

Use a scenario-based analysis. The objects, attributes and methods in each scenario are identified.

Page 38: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

38 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station description

A weather station is a package of software controlled instruments which collects data, performs some data processing and transmits this data for further processing. The instruments include air and ground thermometers, an anemometer, a wind vane, a barometer and a rain gauge. Data is collected periodically.

When a command is issued to transmit the weather data, the weather station processes and summarises the collected data. The summarised data is transmitted to the mapping computer when a request is received.

Page 39: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

39 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station object classesGround thermometer, Anemometer,

BarometerApplication domain objects that are

‘hardware’ objects related to the instruments in the system.

Weather stationThe basic interface of the weather station

to its environment. It therefore reflects the interactions identified in the use-case model.

Weather dataEncapsulates the summarized data from

the instruments.

Page 40: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

40 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station object classes

identifier

reportWeather ()calibrate (instruments)test ()startup (instruments)shutdown (instruments)

WeatherStation

test ()calibrate ()

Groundthermometer

temperature

Anemometer

windSpeedwindDirection

test ()

Barometer

pressureheight

test ()calibrate ()

WeatherData

airTemperaturesgroundTemperatureswindSpeedswindDirectionspressuresrainfall

collect ()summarise ()

Page 41: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

41 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Further objects and object refinement

Use domain knowledge to identify more objects and operationsWeather stations should have a unique

identifier;Weather stations are remotely situated so

instrument failures have to be reported automatically. Therefore attributes and operations for self-checking are required.

Active or passive objectsIn this case, objects are passive and

collect data on request rather than autonomously. This introduces flexibility at the expense of controller processing time.

Page 42: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

42 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Design models

Design models show the objects and object classes and relationships between these entities.

Static models describe the static structure of the system in terms of object classes and relationships.

Dynamic models describe the dynamic interactions between objects.

Page 43: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

43 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Examples of design models

Sub-system models that show logical groupings of objects into coherent subsystems.

Sequence models that show the sequence of object interactions.

State machine models that show how individual objects change their state in response to events.

Other models include use-case models, aggregation models, generalization models, etc.

Page 44: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

44 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Subsystem models

Shows how the design is organized into logically related groups of objects.

In the UML, these are shown using packages - an encapsulation construct. This is a logical model. The actual organization of objects in the system may be different.

Page 45: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

45 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station subsystems

«subsystem»Interface

«subsystem»Data collection

CommsController

WeatherStation

WeatherData

InstrumentStatus

«subsystem»Instruments

Air thermometer

Ground thermometer

RainGauge

Barometer

Anemometer

WindVane

Page 46: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

46 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Sequence models

Sequence models show the sequence of object interactions that take placeObjects are arranged horizontally across

the top;Time is represented vertically so models

are read top to bottom;Interactions are represented by labeled

arrows, Different styles of arrow represent different types of interaction;

A thin rectangle in an object lifeline represents the time when the object is the controlling object in the system.

Page 47: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

47 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Data collection sequence

:CommsController

request (report)

acknowledge ()report ()

summarise ()

reply (report)

acknowledge ()

send (report)

:WeatherStation :WeatherData

Page 48: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

48 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

State charts

Show how objects respond to different service requests and the state transitions triggered by these requestsIf object state is Shutdown then it

responds to a Startup() message;In the waiting state the object is waiting for

further messages;If reportWeather () then system moves to

summarizing state;If calibrate () the system moves to a

calibrating state;A collecting state is entered when a clock

signal is received.

Page 49: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

49 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station state diagram

transmission done

calibrate ()

test ()startup ()

shutdown ()

calibration OK

test complete

weather summarycomplete

clock collectiondone

Operation

reportWeather ()

Shutdown Waiting Testing

Transmitting

Collecting

Summarising

Calibrating

Page 50: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

50 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Object interface specification

Object interfaces have to be specified so that the objects and other components can be designed in parallel.

Designers should avoid designing the interface representation but should hide this in the object itself.

Objects may have several interfaces which are viewpoints on the methods provided.

The UML uses class diagrams for interface specification but Java may also be used.

Page 51: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

51 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Weather station interfaceinterface WeatherStation {

public void WeatherStation () ;

public void startup () ;public void startup (Instrument i) ;

public void shutdown () ;public void shutdown (Instrument i) ;

public void reportWeather ( ) ;

public void test () ;public void test ( Instrument i ) ;

public void calibrate ( Instrument i) ;

public int getID () ;

} //WeatherStation

Page 52: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

52 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Design evolution

Hiding information inside objects means that changes made to an object do not affect other

objects in an unpredictable way.Assume pollution monitoring facilities are to

be added to weather stations. These sample the air and compute the amount of different pollutants in the atmosphere.

Pollution readings are transmitted with weather data.

Page 53: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

53 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Changes required

Add an object class called Air quality as part of WeatherStation.

Add an operation reportAirQuality to WeatherStation.

Modify the control software to collect pollution readings.

Add objects representing pollution monitoring instruments.

Page 54: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

54 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Pollution monitoring

NODatasmokeDatabenzeneData

collect ()summarise ()

Air qualityidentifier

reportWeather ()reportAirQuality ()calibrate (instruments)test ()startup (instruments)shutdown (instruments)

WeatherStation

Pollution monitoring instruments

NOmeter SmokeMeter

BenzeneMeter

Page 55: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

55 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Key points

OOD is an approach to design so that design components have their own private state and operations.

Objects should have constructor and inspection operations. They provide services to other objects.

Objects may be implemented sequentially or concurrently.

The Unified Modeling Language provides different notations for defining different object models.

Page 56: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

56 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Key points

A range of different models may be produced during an object-oriented design process. These include static and dynamic system models.

Object interfaces should be defined precisely using e.g. a programming language like Java.

Object-oriented design potentially simplifies system evolution.

Page 57: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

57 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Homework

RequiredBy Mon 18 Oct 2004For 16 points,

14.1 – 14.3 (@2) & 14.4 (10)Survey Chapter 15 on Real-time systems

before class on Wednesday

Page 58: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

58 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

DISCUSSION

Page 59: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

59 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Page 60: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

60 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Page 61: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

61 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Page 62: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

62 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Page 63: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

63 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.

Page 64: 1 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved. Object- Oriented Design IS301 –

64 Note content copyright © 2004 Ian Sommerville. NU-specific content copyright © 2004 M. E. Kabay. All rights reserved.