1 Lecture 6 BOOLEAN ALGEBRA and GATES Building a 32 bit processor PH 3: B.1-B.5.

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1 Lecture 6 BOOLEAN ALGEBRA and GATES Building a 32 bit processor PH 3: B.1-B.5

Transcript of 1 Lecture 6 BOOLEAN ALGEBRA and GATES Building a 32 bit processor PH 3: B.1-B.5.

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Lecture 6

BOOLEAN ALGEBRA and GATES

Building a 32 bit processor

PH 3: B.1-B.5

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Lets Build a Processor

• Almost ready to move into chapter 5 and start building a processor

• First, let’s review Boolean Logic and build the ALU we’ll need(Material from Appendix B)

32

32

32

operation

result

a

b

ALU

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Boolean Algebra

• In Boolean Algebra, all variables are 0 and 1 and there are 3 operators

• OR is written as + as in A + B, called logical sum. (Sometimes denoted with A U B)

• AND is written as ∙ , as in A ∙ B, (also denoted AB) called the logical product. (Sometimes denoted by A ∩ B)

• NOT is written as A’. The result of NOT A is 0 if A is 1 and 1 if A is 0.

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Laws of Boolean Algebra

• Identity law: A + 0 = A and A ∙ 1 = A• Zero and One laws: A + 1 = 1 and A ∙ 0 = 0• Inverse laws: A + A’ = 1 and A ∙ A’ = 0• Commutative laws: A + B = B + A and A ∙ B = B ∙ A• Associative laws: A + (B + C) = (A + B) + C

A ∙ (B ∙ C) = (A ∙ B) ∙ C• Distributive laws: A ∙ (B + C) = A ∙ B + A ∙ C

A + (B ∙ C) = (A + B) ∙ (A + C)• DeMorgan’s laws: (A + B)’ = A’ ∙ B’ and

(A ∙ B)’ = A’ + B’

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Boolean Algebra & Gates

• Problem: Consider a logic function with three inputs: A, B, and C.

Output D is true if at least one input is trueOutput E is true if exactly two inputs are trueOutput F is true only if all three inputs are true

• Show the truth table for these three functions.

• Show the Boolean equations for these three functions.

• Show an implementation consisting of inverters, AND, and OR gates.

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Truth Tables

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Sum of Products

• The sum of products form is constructed from a truth table by choosing only those inputs that result in an output of 1 and forming the product of the inputs that are 1 and the complements of the inputs that are false. The sum of all such products gives an implementation of the function.

• For D this would mean D = A’B’C + A’BC’ + A’BC + … (7 terms in all). It works but we can do it easier by noting that D’ = A’B’C’.

• By one of DeMorgan’s Laws we have D = A + B + C

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Boolean Equations

• D = A + B + C

• F = ABC

• E = ABC’ + AB’C + A’BC or

E = (AB + BC + AC) (ABC)’

• It is easy to show the two equations for E are equivalent by using truth tables or by using DeMorgan’s law to change (ABC)’ into A’ + B’ + C’, then using the distributive law a few times.

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Another example of Sum of Products

The sum of products gives D = A’B’C + A’BC’ + AB’C’ + ABC

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Simplification of Boolean Expressions

• The Karnaugh map is a graphic method that can handle Boolean expressions up to 6 variables

• It is a simplification method that uses the following relations:

x + x’ = 1 and y ∙ 1 = 1 ∙ y = y• Basic idea is the sum of two expressions can be combined and

simplified if they have a distance of 1 where distance is defined as follows:

• The distance between two product terms is equal to the number of literals that occur differently, i.e., one is complemented while the other is not. For example A’B’C and A’B’C’ have a distance of 1 whereas A’BC and A’B’C’ have a distance of 2.

• Now the sum of the distance 1 pair can be simplified as follows:

A’B’C + A’B’C’ = A’B’(C + C’) = A’B’

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A one-variable Boolean function. (a) Truth table. (b) Karnaugh map.

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A two-variable Boolean function. (a) Truth table. (b) Karnaugh map

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An illustrative three-variable Boolean function. (a) Truth table. (b) Karnaugh map.

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A four-variable Boolean function. (a) Truth table. (b) Karnaugh map.

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Karnaugh map for a four-variable map functions.

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Typical map subcubes for the elimination of one variable in a product term.

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Typical map subcubes for the elimination of two variables in a product term.

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Typical map subcubes for the elimination of three variables in a product term.

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Addition

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Adder

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You can see that the carry out is correct with a Karnaugh map if it is not obvious already

bc

00 01 11 10

0 0 0 1 0

a

1 0 1 1 1

You have a column of two 1’s that gives bc, a left most row of two 1’s that gives ac and a right most row of two 1’s that gives ab

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Exclusive-Or

• Truth table

x y x xor y (x xor y)’

0 0 0 1

0 1 1 0

1 0 1 0

1 1 0 1

• Equation

x xor y = x’y + xy’

Where xy means x and y and x + y means x or y

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Exclusive-or continued

The following equation can be represented as (a xor b) xor carryin

Proof: (a xor b) xor ci = (ab’ + a’b) ci’ + (ab’ + a’b)’ ci = (ab’ + a’b) ci’ + (a’b’ + ab) ci .

Note it is easily shown that (a xor b)’ = a’b’ + ab

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Realization of a full binary adder

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Parallel (Ripple) binary adder

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A 32-bit Ripple Carry Adder/Subtractor

Remember 2’s complement is just

complement all the bits

add a 1 in the least significant bit

A 0111 0111 B - 0110 +

1-bit FA S0

c0=carry_in

c1

1-bit FA S1

c2

1-bit FA S2

c3

c32=carry_out

1-bit FA S31

c31

. .

.

A0

A1

A2

A31

B0

B1

B2

B31

add/sub

B0

control(0=add,1=sub) B0 if control =

0, !B0 if control = 1

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• Let's build an ALU to support the and and or instructions

– we'll just build a 1 bit ALU, and use 32 of them

• For AND just use an AND gate and

• for OR just use an OR gate

b

a

operation

result

op a b res

An ALU (arithmetic logic unit)

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• Selects one of the inputs to be the output, based on a control input

• S causes A or B to be selected.

• Lets build our ALU using a MUX:

S

CA

B0

1

Review: The Multiplexor

note: we call this a 2-input mux even though it has 3 inputs!

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• Not easy to decide the “best” way to build something

– Don't want too many inputs to a single gate

– Don’t want to have to go through too many gates

– for our purposes, ease of comprehension is important

• Let's look at a 1-bit ALU for addition:

• How could we build a 1-bit ALU for add, and, and or?

• How could we build a 32-bit ALU?

Different Implementations

cout = a b + a cin + b cin

sum = a xor b xor cin

Sum

CarryIn

CarryOut

a

b

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Building a 32 bit ALU

b

0

2

Result

Operation

a

1

CarryIn

CarryOut

Result31a31

b31

Result0

CarryIn

a0

b0

Result1a1

b1

Result2a2

b2

Operation

ALU0

CarryIn

CarryOut

ALU1

CarryIn

CarryOut

ALU2

CarryIn

CarryOut

ALU31

CarryIn

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• Two's complement approach: just negate b and add.

• How do we negate?

• A very clever solution:

What about subtraction (a – b) ?

0

2

Result

Operation

a

1

CarryIn

CarryOut

0

1

Binvert

b

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Subtractor circuit from modified adder

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Binary adder/subtractor

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Adding a NOR function

• Can also choose to invert a. How do we get “a NOR b” ?

• Invert both a and b and input to an and gate since (a + b)’ = a’b’

Binvert

a

b

CarryIn

CarryOut

Operation

1

0

2+

Result

1

0

Ainvert

1

0

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• Need to support the set-on-less-than instruction (slt)

– remember: slt is an arithmetic instruction

– produces a 1 if rs < rt and 0 otherwise

– use subtraction: (a - b) < 0 implies a < b

• Need to support test for equality (beq $t5, $t6, $t7)

– use subtraction: (a - b) = 0 implies a = b

Tailoring the ALU to the MIPS

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Supporting slt Can we figure out the idea?

Binvert

a

b

CarryIn

Operation

1

0

2+

Result

1

0

3Less

Overflowdetection

Set

Overflow

Ainvert

1

0

Handling the most significantbit

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All other bits for slt

Binvert

a

b

CarryIn

CarryOut

Operation

1

0

2+

Result

1

0

Ainvert

1

0

3Less

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a0

Operation

CarryInALU0Less

CarryOut

b0

CarryIn

a1 CarryInALU1Less

CarryOut

b1

Result0

Result1

a2 CarryInALU2Less

CarryOut

b2

a31 CarryInALU31Less

b31

Result2

Result31

......

...

BinvertAinvert

0

0

0 Overflow

Set

CarryIn

Supporting slt

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Equality Test

• If a – b = 0 in the slt test the two numbers are equal. One can add a test for this by setting an output flag, zero = 1 if the two values are equal and to 0 otherwise.

• Therefore zero can be defined by

Zero = (Result31 + Result30 + … + Result0)’

• It can then be added as output as in the following diagram.

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Equality

• Notice control lines:

0000 = and0001 = or0010 = add0110 = subtract0111 = slt1100 = NOR

• The right two bits

are the operation

•Note: zero is a 1

when the result

is zero!

a0

Operation

CarryInALU0Less

CarryOut

b0

a1 CarryInALU1Less

CarryOut

b1

Result0

Result1

a2 CarryInALU2Less

CarryOut

b2

a31 CarryInALU31Less

b31

Result2

Result31

......

...

Bnegate

Ainvert

0

0

0 Overflow

Set

CarryIn...

...Zero

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Conclusion

• We can build an ALU to support the MIPS instruction set

– key idea: use multiplexor to select the output we want

– we can efficiently perform subtraction using two’s complement

– we can replicate a 1-bit ALU to produce a 32-bit ALU

• Important points about hardware

– all of the gates are always working

– the speed of a gate is affected by the number of inputs to the gate

– the speed of a circuit is affected by the number of gates in series(on the “critical path” or the “deepest level of logic”)

• Our primary focus: comprehension, however,– Clever changes to organization can improve performance

(similar to using better algorithms in software)– We saw this in multiplication, let’s look at addition now

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Reading material for next time

• PH 3: B.6-B.11