1 Dr Alexiei Dingli Introduction to Web Science Publishing on the Web.
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Transcript of 1 Dr Alexiei Dingli Introduction to Web Science Publishing on the Web.
1
Dr Alexiei Dingli
Introduction to Web Science
Publishing on the Web
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• Acquire
• Model
• Reuse
• Retrieve
• Publish
• Maintain
Six challenges of the Knowledge Life Cycle
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• What do we mean by publishing?
• What can we publish?
• How can we publish?
• Where can we publish?
Publishing?
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• Permanent output– Paper– Microfiche– Film
• Impermanent output– Screen– Sound– Tactile
Output Devices
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• On paper using printers– Impact Printers (Noisy)
• Dot Matrix (Slow + Low Quality)
• Daisy Wheel (Very Slow + 1 Font)
• Chain and Band printers (Fast + Expensive)
– Non-Impact Printers (Silent, High Quality, Fast)• Inkjet
• Thermal (Expensive)
• Laser (Cost effective + Colour expensive)
Permanent Output (1)
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• Printers– Speed measured in Pages Per Minutes – Resolution measured in Dots Per Inch (dpi)
• 80 dpi (dot matrix) = Near Letter Quality• 300 dpi – 1200 dpi (non-impact) = Near Book Quality
– Store information in firmware such as• Typeface (Fonts)• Character set• Size
– More complex printers use Page Description Language (PDL)
• Communicates complex commands directly to printer• Used in pdf and postscript
Permanent Output (2)
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• Cathode Ray Tube (CRT)– Text based to high resolution– Produce minor health hazards
• Since they are radiation emitting devices!
• Alternative systems might not use a screen …– Lights– Gauges– Dials
Visual Output (1)
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• Organic Light Emitting Diode vrs Liquid Crystal Display– High Brightness– High Contrast– Ultra Wide viewing angle– No backlight required– Thin and compact– Fast response– Low power
Visual Output (2)
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• Electronic Paper
Visual Output (3)
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• Used on its own or in conjunction with visual elements (to increase effectiveness)
• Mainly limited to warnings
• Uses– Audible click of keyboard– Dial pad tones– Speech synthesis– Assist disabled and visually impaired
Auditory Output
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• Used to reduce channel overload– Attract attention in critical situations
• (errors)
– Notes particular status during a process • (whenever a new email is received)
– Confirmation of action• (sound indicates validity)
– Navigation purposes • (in hypermedia/3D)
Sound (Non-speech)
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But is that all? On how many devices can you publish …
in your house?
– PC– TV, VCR, DVD, HiFi,
cable/satellite TV– microwave, cooker, washing
machine– central heating– security system
can you think of more?
in your pockets?
– PDA– phone, camera– smart card, card with
magnetic strip?– electronic car key– USB memory
try your pockets
and bags
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• Touch-Screens (and light pens)– Use screen as input– Used in public information systems
• Virtual Reality– Make use of other body parts for computer
input• Gaze-tracking• Head-movement tracking• Hand-arm movement tracking
– Originally developed for military– For weapon systems guidance and hands
free operations
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• Integrated gaze and face tracking system. A camera and IR light source tracks gaze by computing the angle between the corneal reflection and the centroid of the pupil.
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Smart Systems
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• Force-feedback– Allows to “feel” how machine is responding
Tactile (1)
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Tactile (2)
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• Inch
• Foot
• Yard
• Implications for device size as well as relationship to people
Scales of devices
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• Inch– PDAs– Voice Recorders– smart phones
• Individuals own many of them and they can all communicate with each other and environment.
Device scales
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• Foot– notebooks– tablets– digital paper
• Individual owns several but not assumed to be always with them.
Device scales
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• Yard– electronic whiteboards– plasma displays– smart bulletin boards
• Buildings or institutions own them and lots of people share them.
Device scales
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• How can we remove the barrier?– Actions on physical
objects have meaning electronically, and vice versa
– Output from electronic world superimposed on physical world
Merging Physical and Digital Worlds
A “digital” desk
An augmented calendar
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Different Inputs … Different Outputs (1)
Capacitive sensing on a table
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Different Inputs … Different Outputs (2)
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Different Inputs … Different Outputs (3)
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Different Inputs … Different Outputs (4)
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• Context-aware computing– Sensed phenomena facilitate easier interaction
• Automated capture and access– Live experiences stored for future access
• Toward continuous interaction– Everyday activities have no clear
begin-end conditions
Application Themes
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• visitors to Mackintosh Interpretation Centre– some on web, some use VR, some really there
• interacting– talk via microphones– ‘see’ each other virtually
• different places• different modalities• shared experience
City - shared experience
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• headsets allow user to “see” the virtual world
• gesture recognition achieved with DataGlove (lycra glove with optical sensors that measure hand and finger positions)
• eyegaze allows users to indicate direction with eyes alone
• whole body position sensed, walking etc.
Virtual Reality Technology
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• small TV screen for each eye
• slightly different angles
• 3D effect
VR headsets
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Minority Report … reality or fiction?
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• Headset VR– expensive, uncomfortable
• Desktop VR– use ordinary monitor and PC
• cheap and convenient
• In games … and on the web– VRML – virtual reality markup language
On the Desktop
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#VRML V1.0 ascii
Separator { Separator { # for sphere Material { emmissiveColor 0 0 1 # blue } Sphere { radius 1 } } Transform { translation 4 2 0 } Separator { # for cone Texture2 { filename "big_alan.jpg" } Cone { radius 1 # N.B. width=2*radius height 3} } }
VRML … VR on the web
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• VR– computer simulation of the real world
• mainly visual, but sound, gesture too
– experience life-like situations• too dangerous, too expensive
– see unseen things:• too small, too large, hidden, invisible
– e.g. manipulating molecules
• the experience– aim is immersion, engagement, interaction
Immersion
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• scenes projected on walls• realistic environment• real controls• other people
• for:– flight simulators– ships– military
Command and Control
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• simulation– games, military, training
• VR holidays– rainforest, safari, surf, ski and moon walk
… all from your own armchair
• medical– surgery
• scans and x-rays used to build modelthen ‘practice’ operation
• force feedback best• Remote surgery via robotic arms
– phobia treatment• virtual lifts, spiders, etc.
Applications of VR
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• number of virtual dimensions that are ‘real’• three dimensional space
– visualise invisible fields or values– e.g. virtual wind tunnel
• two dimensional space– can project data value up from plane– e.g. geographic data
• no ‘real’ dimensions– 2D/3D histograms, scatter plots, pie charts, etc.
Scientific and Technical Data
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• fluid dynamics to simulate air flow • virtual bubbles used to show movements
• ‘better’ than real wind tunnel …– no disruption of
air flow– cheaper and faster
Virtual Wind Tunnel
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• images projected over the real world– aircraft head-up display– semi-transparent goggles– projecting onto a desktop
• types of information– unrelated – e.g. reading email with wearable
– related – e.g. virtual objects interacting with world
• issues– registration – aligning virtual and real– eye gaze direction
Augmented Reality (AR)
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41
AR in Architecture
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Maintenance– overlay instructions– display schematics
Examples– photocopier engineers
• registration critical arrows point to parts
Applications of AR
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• Ubiquitous/Disappearing devices– Intelligence embedded everywhere– Always connected– Intuitive– Seamless
• Microelectronics becoming – Smaller – can be integrated anywhere– Cheaper
Ubiquitous Computing
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• Centralised– Many people > 1 Computer
• Personal – 1 person > 1 Computer
• Pervasive– 1 person > Many computers
3 Computing Stages
46
• Interpersonal– User to User
• Retrieval– User to Stored Information
• Networked Device– User to Device to Device to User
3 Communication Stages
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• Today– World organised around a network and
distinct services
• Tomorrow– Person is placed at the centre
Change of Paradigm
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• Personal information can be gathered everywhere, anytime
• User cannot always give prior agreement
• Maybe devices should publicise their presence?
• Provide a way of mass deactivation?
Privacy Concerns
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Scenario: Assisted Living (1)
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• Monitoring and Assistance– helping the elderly to keep a structured everyday life
– reminding to take medicine
– to drink and eat
– warn the elderly when eat-by dates are expired
– monitoring vital functions and communicate the data to the doctor
– the system recognizes falling down or cardiac infarction of the elderly
• Interaction– enable the elderly to communicate with friends,
relatives, or medical and care personal.
• Medication – controlling the medication of the elderly by reminding them
– to take pills
Scenario: Assisted Living (2)
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Scenario: Assisted Living (3)
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Fraunhofer Video
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– Ubicomp activities not so task-centric, might give inputs to various tasks
– Technologies are so new, it is often hard to get long-term authentic summative evaluation
– Metric of success could be very different (playfulness, non-distraction versus
efficiency)
Evaluation Challenges
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Questions?