1 Dialogue Games Part I: Approaches to dialogue Peter Kühnlein.

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1 Dialogue Games Part I: Approaches to dialogue Peter Kühnlein

Transcript of 1 Dialogue Games Part I: Approaches to dialogue Peter Kühnlein.

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Dialogue Games

Part I:

Approaches to dialogue

Peter Kühnlein

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Dialogue Games

Characteristic of dialogue games approaches:Dialogue is viewed as consisting of pairs or sequences of utterances thatcan be seen as moves in a game.

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Approach in case:Levin, J.A. & Moore, J.A., 1977: Dialogue Games: Meta-communicationStructures for Natural Language Interaction, ISI/RR-77-53, USCInformation Sciences Institute 4676 Admiralty Way, Marina del Rey, CA 90291

Dialogue Games

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Motivation

Studies of natural dialogue indicate that people interact according to established patterns.These have the following characteristics: They• are frequently recurring•

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Motivation

Studies of natural dialogue indicate that people interact according to established patterns.These have the following characteristics: They• are frequently recurring• span several turns•

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Motivation

Studies of natural dialogue indicate that people interact according to established patterns.These have the following characteristics: They• are frequently recurring• span several turns • exhibit goal-oriented organization•

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Motivation

Studies of natural dialogue indicate that people interact according to established patterns.These have the following characteristics: They• are frequently recurring• span several turns • exhibit goal-oriented organization• can consist of multi-sentential units•

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Motivation

Studies of natural dialogue indicate that people interact according to established patterns.These have the following characteristics: They• are frequently recurring• span several turns • exhibit goal-oriented organization• can consist of multi-sentential units• belong to speaker‘s knowledge

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Motivation

There is a wealth of implicit information in dialogue.

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Motivation

There is a wealth of implicit information in dialogue.Effective communication requires shared information, as witnessed by the possibility to comprehend indirect utterances

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Motivation

There is a wealth of implicit information in dialogue.Effective communication requires shared information, as witnessed by the possibility to comprehend indirect utterances

Example:Person A: Do you have a match?

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Motivation

There is a wealth of implicit information in dialogue.Effective communication requires shared information, as witnessed by the possibility to comprehend indirect utterances

Example:Person A: Do you have a match?Person B: Sorry, I don´t smoke.

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Motivation

Among the implicit information that is revealed in dialogues we find

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language• „world knowledge“

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language• „world knowledge“• knowledge of conventional reasons for behaviour

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language• „world knowledge“• knowledge of conventional reasons for behaviour

• We achieve goals through interaction with others

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language• „world knowledge“• knowledge of conventional reasons for behaviour

• We achieve goals through interaction with others• We know which responses to expect.

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Motivation

Among the implicit information that is revealed in dialogues we find• conventional knowledge about language• „world knowledge“• knowledge of conventional reasons for behaviour

• We achieve goals through interaction with others• We know which responses to expect.

Sets of knowledge structures

Dialogue Games

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Dialogue games - intuition

Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language, especially indirect language use

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

People`s behaviour is seen as behaviour of goal pursuing organisms:goals determine the type of interaction they engage in

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

People`s behaviour is seen as behaviour of goal pursuing organisms:goals determine the type of interaction they engage in

Language use is a way of pursuing goals that speakers currently hold,and the knowledge of participants‘ goals hence a central part of DGs

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to solve a problem, and interacts with B to arrive at a solution.

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to solve a problem, and interacts with B to arrive at a solution.(Problem solving)

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants some action performed and interacts with B to get her/him to perform it

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants some action performed and interacts with B to get her/him to perform it(Action seeking)

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to know some specific information, and interacts with B in order tolearn it

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to know some specific information, and interacts with B in order tolearn it(Information seeking)

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to know whether B knows some particular information, and interactswith her/him in order to find out

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants to know whether B knows some particular information, and interactswith her/him in order to find out(Information probing)

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants B to know some information, and interacts with her/him to impart information

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A wants B to know some information, and interacts with her/him to impart information(Instructing)

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A is unhappy about some state of affairs, and interacts with B to convey that unhappiness

Dialogue Games

Dialogue games - intuition

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Established patterns represented as sets of knowledge structures arecalled dialogue-games dialogue-games (DGs).They capture shared conventional knowledge about communication andthe use of communication to achieve goals

A dialogue comprehension model is developed:DG-identification, pursuit, termination captures functional aspects of language:

Focus on regularities relating to the function of dialogues for theparticipants

Example:A is unhappy about some state of affairs, and interacts with B to convey that unhappiness(Griping)

Dialogue Games

Dialogue games - intuition

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Every DG consists of three parts:

Dialogue Games

Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles)

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

DGs capture a collection of information common across many dialogues

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

DGs capture a collection of information common across many dialogues:Free variation of participants and of the subject of dialogue can be described by same DG (e.g. Helping)

Dialogue Games

Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

DGs capture a collection of information common across many dialogues:Free variation of participants and of the subject of dialogue can be described by same DG (e.g. Helping):Individuals involved & subject vary across instances of a particular pattern

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

DGs capture a collection of information common across many dialogues:Free variation of participants and of the subject of dialogue can be described by same DG (e.g. Helping):DGs‘ parameters (roles, topic) have specific values for each particular dialogue

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by

Dialogue Games

Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals

Dialogue Games

Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Dialogue Games

Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals,

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals, • knowledge states,

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals, • knowledge states, • and the topic

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Dialogue games – more formal

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals, • knowledge states, in DGT: parameter• and the topic specifications

Dialogue Games

Dialogue games – more formal – parameter specification

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals, • knowledge states, parameter specifications• and the topic remain constant throughout the dialogue

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Dialogue games – more formal – parameter specification

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Every DG consists of three parts:

• set of parameters: dialogue participants (roles), subject of the dialogue (topic)• collection of (parameter) specifications: the set of participants‘ goals• partially ordered set of components: dynamic aspects of the game

Types of dialogues are distinguished by• sets of participants‘ goals• individual knowledge states

Each type of NL dialogue can be described wrt • goals, • knowledge states, parameter specifications• and the topic are known to participants

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Dialogue games – more formal – parameter specification

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Dialogue Games

Dialogue games – more formal – components

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Dialogue Games

Dialogue games – more formal – components

represent systematically changing aspects of DGs

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Dialogue Games

Dialogue games – more formal – components

represent systematically changing aspects of DGsspecify subgoals for participants‘ roles

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Dialogue Games

Dialogue games – more formal – components

represent systematically changing aspects of DGsspecify subgoals for participants‘ roles• partially ordered in time

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Dialogue Games

Dialogue games – more formal – components

represent systematically changing aspects of DGsspecify subgoals for participants‘ roles• partially ordered in time• mutually complementary for participants

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Dialogue Games

Dialogue games – more formal – components

represent systematically changing aspects of DGsspecify subgoals for participants‘ roles• partially ordered in time• mutually complementary for participantscontain expected sequences of intermediate states; these occur during instances of a particular pattern

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Dialogue Games

Dialogue games – playing the games

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s role

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleIndicated by agreement, approval or by pursuing game

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: rejection

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: rejection, negotiation

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: rejection, negotiation, ignoring

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: rejection, negotiation, ignoring, interruption

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: spontaneous termination by a) goal satisfaction

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Dialogue Games

Dialogue games – playing the games

Bidding a certain game• identifies game • indicates bidder‘s interest in pursuing the game• identifies intended parameter configuration

Typical response: Acceptance• without acceptance no pursuit of game• performed in different ways, often implicit

Acceptance of the bid of a game accomplishes: 1. recognition of bid 2. recognition of particular game and parameter values3. agreement to pursue game4. assumption of acceptor´s roleAlternatives: spontaneous termination by a) goal satisfaction b) unconditional goal failure

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Dialogue Games

Dialogue game model

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?2. How is this knowledge used to model the receptive acts of dialogue participants?

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?2. How is this knowledge used to model the receptive acts of dialogue participants?3. What sort of machinery does it take to support this model?

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?2. How is this knowledge used to model the receptive acts of dialogue participants?3. What sort of machinery does it take to support this model?

The focus of the model is on• the role of speaker´s motivations in structuring what he says

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?2. How is this knowledge used to model the receptive acts of dialogue participants?3. What sort of machinery does it take to support this model?

The focus of the model is on• the role of speaker´s motivations in structuring what he says• importance of a speaker´s goals for language use

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Dialogue Games

Dialogue game model

The Dialogue Game Model (DGM) attempts to answer the following questions:

1. What is the knowledge represented within the definition of a particular Dialogue-game?2. How is this knowledge used to model the receptive acts of dialogue participants?3. What sort of machinery does it take to support this model?

The focus of the model is on• the role of speaker´s motivations in structuring what he says• importance of a speaker´s goals for language use• interaction of these goals with the speaker´s knowledge of his hearer

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Dialogue Games

Dialogue game model

The DGM is intended to

• specify processes for the comprehension of utterances in dialogues, using agents‘ knowledge structures

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Dialogue Games

Dialogue game model

The DGM is intended to

• specify processes for the comprehension of utterances in dialogues, using agents‘ knowledge structures • allow to infer goals for generation of utterances

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Dialogue Games

Dialogue game model

The DGM is intended to

• specify processes for the comprehension of utterances in dialogues, using agents‘ knowledge structures • allow to infer goals for generation of utterances• represent particular interactions, whereby the type of interaction is determined by goals of participants

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues:

User sends requests to operator

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues:

User receives info from operator

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism;

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural in the sense that there are no artificially elicitated data

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural unbiased

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural unbiased without non-verbal cues

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural unbiased without non-verbal cues self-transcribed

Dialogue game model – the data

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Dialogue Games

The DGM is built upon the following data:

TENEX system dialogues: interactions of user and system operator via LINK mechanism; direct communication by typing on terminals

natural unbiased without non-verbal cues self-transcribed Goal pursuit methods and structures resemble those in voice dialogue and face-to-face interaction.

Dialogue game model – the data

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

4 O Try me.

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

4 O Try me.

5 L I just connected to[computer site name] via TELNET,and tried the DIVERT.OUTPUT.STREAM.TO.FILE command. Strange things happened. Esp.y, my TELNET typescript is „busy“. Go ahead.

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Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

4 O Try me.

5 L I just connected to[computer site name] via TELNET,and tried the DIVERT.OUTPUT.STREAM.TO.FILE command. Strange things happened. Esp.y, my TELNET typescript is „busy“. Go ahead.

6 O TELNET.TYPESCRIPT will always be busy until you do a RESET, but when you do that, be careful not to EXP, since that is a temporary file. Go ahead.

110

Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

4 O Try me.

5 L I just connected to[computer site name] via TELNET,and tried the DIVERT.OUTPUT.STREAM.TO.FILE command. Strange things happened. Esp.y, my TELNET typescript is „busy“. Go ahead.

6 O TELNET.TYPESCRIPT will always be busy until you do a RESET, but when you do that, be careful not to EXP, since that is a temporary file. Go ahead.

7 L I see … it´s not enough for me just to do a DISCONNECT? Go ahead.

111

Dialogue Games

Dialogue game model – the data

1 L Are you there? Go ahead.

2 O Yep, what´s up?

3 L Know anything about the TELNET SUBSYS? Go ahead.

4 O Try me.

5 L I just connected to[computer site name] via TELNET,and tried the DIVERT.OUTPUT.STREAM.TO.FILE command. Strange things happened. Esp.y, my TELNET typescript is „busy“. Go ahead.

6 O TELNET.TYPESCRIPT will always be busy until you do a RESET, but when you do that, be careful not to EXP, since that is a temporary file. Go ahead.

7 L I see … it´s not enough for me just to do a DISCONNECT? Go ahead.

8 O Correct: Is that the only problem?

112

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic network

113

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements

114

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

115

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)

116

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASK

117

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe parameter specifications are:>HELPEE ISA PERSON>HELPEE WANTS ( HELPEE PERFORM TASK )>(( HELPEE ABLE ( HELPEE PERFORM TASK )) NOT )>HELPEE PERMITTED ( HELPEE PERFORM TASK )>HELPER ISA PERSON>HELPER WILLING ( HELPER ENABLE ( HELPEE PERFORM TASK ))>HELPER ABLE ( HELPER ENABLE ( HELPEE PERFORM TASK ))

118

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe components are:>DS1: ( HELPEE WANT ( HELPER KNOW ( HELPEE PERCEIVE ACTION/ EXPECTED-1 PAST)))>DS2: ( HELPEE WANT ( HELPER KNOW ( HELPEE PERCEIVE ACTION/EXPECTED-2 PAST ) NOT ))>TS: ((( HELPER WANT ( HELPEE KNOW ACTION/NEW)) AND (( HELPEE PERFORM ACTION/NEW ) CAUSE ACTION/EXPECTED-2))> ((DS1 AND DS2) THEN TS)

119

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe components are:>DS1: ( HELPEE WANT ( HELPER KNOW ( HELPEE PERCEIVE ACTION/ EXPECTED-1 PAST)))>DS2: ( HELPEE WANT ( HELPER KNOW ( HELPEE PERCEIVE ACTION/EXPECTED-2 PAST ) NOT ))>TS: ((( HELPER WANT ( HELPEE KNOW ACTION/NEW)) AND (( HELPEE PERFORM ACTION/NEW ) CAUSE ACTION/EXPECTED-2))> ((DS1 AND DS2) THEN TS)

(DS, the initial „diagnosis“ stage, specifies a „context-violation“ pattern; TS is the „treatment“ stage)

120

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

121

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

122

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

A semantic network is a set of nodes interconnected by relations

123

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

A semantic network is a set of nodes interconnected by relations

pred

agent

object

PERFORM

HELPEE

TASK

A0004 (HELPEE PERFORM TASK)

124

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe parameter specifications are:>HELPEE ISA PERSON>HELPEE WANTS ( HELPEE PERFORM TASK )>(( HELPEE ABLE ( HELPEE PERFORM TASK )) NOT )>HELPEE PERMITTED ( HELPEE PERFORM TASK )>HELPER ISA PERSON>HELPER WILLING ( HELPER ENABLE ( HELPEE PERFORM TASK ))>HELPER ABLE ( HELPER ENABLE ( HELPEE PERFORM TASK ))

125

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe parameter specifications are:>HELPEE ISA PERSON>HELPEE WANTS ( HELPEE PERFORM TASK )>(( HELPEE ABLE ( HELPEE PERFORM TASK )) NOT )>HELPEE PERMITTED ( HELPEE PERFORM TASK )>HELPER ISA PERSON>HELPER WILLING ( HELPER ENABLE ( HELPEE PERFORM TASK ))>HELPER ABLE ( HELPER ENABLE ( HELPEE PERFORM TASK ))

126

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

A semantic network is a set of nodes interconnected by relations

pred

agent

object

PERFORM

HELPEE

TASK

A0004 (HELPEE PERFORM TASK)

127

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function

Example: DEFINEDG(HELPING)The parameters are:>HELPEE, HELPER, TASKThe parameter specifications are:>HELPEE ISA PERSON>HELPEE WANTS ( HELPEE PERFORM TASK )>(( HELPEE ABLE ( HELPEE PERFORM TASK )) NOT )>HELPEE PERMITTED ( HELPEE PERFORM TASK )>HELPER ISA PERSON>HELPER WILLING ( HELPER ENABLE ( HELPEE PERFORM TASK ))>HELPER ABLE ( HELPER ENABLE ( HELPEE PERFORM TASK ))

128

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

A semantic network is a set of nodes interconnected by relations

pred

agent

object

PERFORM

HELPEE

TASK

A0004 (HELPEE PERFORM TASK)

pred

agent

prop

WANT

HELPEE

A0004

A0005 (HELPEE WANT (HELPEE PERFORM TASK))

129

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

A semantic network is a set of nodes interconnected by relations

parameter

parameter

parameter

HELPEE

HELPER

TASK

HELPING

130

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

131

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

„The parameter specification predicates create an interrelated structure with the Parameter nodes as central elements.

132

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

„The parameter specification predicates create an interrelated structure with the Parameter nodes as central elements. This structure represents conventional knowledge about the participants and the topic of a helping interaction. […]

133

Dialogue Games

Dialogue game model – the representational format

DGs are represented in a semantic networkThe implementation is by statements, which are• taken in by the DEFINEDG function • and stored in a semantic network

„The parameter specification predicates create an interrelated structure with the Parameter nodes as central elements. This structure represents conventional knowledge about the participants and the topic of a helping interaction. […] This knowledge about parameters is used in several ways - to select a particular DG, to initiate a DG, to generate expectations, and to terminate a DG.“ (p.13)

134

Dialogue Games

Dialogue game processing

135

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

136

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

137

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

1. nomination

138

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

1. nomination2. recognition

139

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

1. nomination2. recognition3. instantiation

140

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

1. nomination2. recognition3. instantiation4. conduct

141

Dialogue Games

Dialogue game processing

Each DG „can bee seen as a problem solving operator, selected to accomplish some high level goal (represented in the Parameter Specifications), and then specifying (through its Components) a set of subgoals to pursue.“ (S.17)

Dialogue assimilation to DG in five stages:

1. nomination2. recognition3. instantiation4. conduct5. termination

142

LONG-TERM MEMORYLONG-TERM MEMORY knowledge before dialogue starts

PROCESSORSPROCESSORS WORKSPACEWORKSPACE

MODIFIES

INFORMS

Worldknowledge•Objects•Processes•Concepts

Cognitive state ofpartner

Linguistic knowledge-words / semantic representations-case frames (verbs, predicates)

Dialogue Games

• parameters• parameter specification• components

tactical goals speaker / hearer

Rules ofinference,evidence

work semi-autonomously

parallel and concurrently

entities: activations

Dialogue Games

143

PROTEUS spreading activation system

MATCH / DEDUCE production system - partial match - plausible inference

DIALOGUE GAMEPROCESSOR

investigates nominated DGseliminates conflicting DGs

PROCESSORSPROCESSORS

WORKSPACEWORKSPACE

activated concepts

nominated DGs

accepted DG

ultimate DG

FUNCTIONS in toto:

state of comprehensionand focus

partial and temporalprocessing results

modelling of implicitcommunication

comprehension ofrest of dialogue

DG terminationLONG-TERM MEMORY

144

PROTEUS spreading activation system

MATCH / DEDUCE production system - partial match - plausible inference

DIALOGUE GAMEPROCESSOR

investigates nominated DGseliminates conflicting DGs

PROCESSORSPROCESSORS

WORKSPACEWORKSPACE

activated concepts

nominated DGs

accepted DG

ultimate DG

LONG-TERM MEMORY

FUNCTIONS in toto:

state of comprehensionand focus

partial and temporalprocessing results

modelling of implicitcommunication

comprehension ofrest of dialogue

DG termination

145

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension

146

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions

147

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

148

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour

149

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways

150

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals

151

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication

152

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals

153

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

154

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

DG structures allow for abbreviated communication

155

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

DG structures allow for abbreviated communication:• during comprehension process: generation of expectations (used to resolve ambiguities); directing inferences

156

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

DG structures allow for abbreviated communication:• during comprehension process: generation of expectations (used to resolve ambiguities); directing inferences• they focus the comprehension process wrt goals a speaker is pursuing with his utterance

157

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

One central issue for comprehension is to identify those speaker´s goalsthat are motivating his utterances

158

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

Meta-goal of comprehension (inherent in the model):„To comprehend an utterance is to find some previously known goal of the speaker which this utterance can be seen as furthering.“ (p.24)

159

Dialogue game processing - comprehension

Dialogue Games

DGT implements some generalizations about language comprehension:

Comprehension of utterances involves association of particular functions• imputation of goals

• participants‘ goals underlie dialogue behaviour• speakers hold multiple goals; these are related in highly constrained ways • participants‘ goals are closely related; constrains co-occurrence of goals• participants use knowledge about goal structures for implicit communication• changes of dialogue „topic“ are side effects of changes of participants‘ goals• indirect communication depends on associating functions with utterances

Meta-goal of comprehension (inherent in the model):„To comprehend an utterance is to find some previously known goal of the speaker which this utterance can be seen as furthering.“ (p.24)

This is used to limit explosion of possible inferences focusing of effortimplicit in DG model

160

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

161

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DG

162

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameters

163

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameters

Ex.: An utterance establishing parameters of INFO-SEEK DG can serve asindirect request:

164

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameters

Ex.: An utterance establishing parameters of INFO-SEEK DG can serve asindirect request:• assertions of the speaker‘s own lack of knowledge

165

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameters

Ex.: An utterance establishing parameters of INFO-SEEK DG can serve asindirect request:• assertions of the speaker‘s own lack of knowledge• questions about the other person‘s knowledge etc.

166

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameterstermination of DG by change of parameter specifications

167

Dialogue game processing – comprehension – indirect use of language

Dialogue Games

Functions of DGs:initiate another DGestablish new DG parameterstermination of DG by change of parameter specifications

fulfilling one component goal of an open game generates expectations about next component

168

Dialogue games and Speech acts

Dialogue Games

Similarities:

• Interpretation of individual utterances uses words of utterance and context

169

Dialogue games and Speech acts

Dialogue Games

Similarities:

• Interpretation of individual utterances uses words of utterance and context• Both depend on dialogue participants‘ knowledge especially wrt. topic of interaction

170

Dialogue games and Speech acts

Dialogue Games

Similarities:

• Interpretation of individual utterances uses words of utterance and context• Both depend on dialogue participants‘ knowledge especially wrt. topic of interaction

Differences:

• DGs are bi-lateral actions & by definition interaction between two people Speech acts are unilateral actions

171

Dialogue games and Speech acts

Dialogue Games

Similarities:

• Interpretation of individual utterances uses words of utterance and context• Both depend on dialogue participants‘ knowledge especially wrt. topic of interaction

Differences:

• DGs are bi-lateral actions & by definition interaction between two people Speech acts are unilateral actions

• DGs are multi-sentential units, they encompass multiple utterances and turns of a dialogue Speech acts consist of single utterances