1 Cognitive Models CS 160, Spring 2004 February 18.
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Transcript of 1 Cognitive Models CS 160, Spring 2004 February 18.
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Cognitive Models
CS 160, Spring 2004February 18
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Why Model Human Performance?
To test understanding To predict influence of new
technology
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Model Human Processor
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What is missing from MHP?
Haptic memory* For touch
Moving from sensory memory to WM* Attention filters stimuli & passes to WM
Moving from WM to LTM* Rehearsal
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MHP Basics
Based on empirical data* Years of basic psychology experiments in the
literature
Three interacting subsystems* Perceptual, motor, cognitive
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MHP Basics
Sometimes serial, sometimes parallel* Serial in action & parallel in recognition
+Pressing key in response to light+Driving, reading signs, & hearing at once
Parameters* Processors have cycle time (T) ~ 100-200 ms* Memories have capacity, decay time, & type
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Memory
Working memory (short term)* Small capacity (7 ± 2 “chunks”)
+6174591765 vs. (617) 459-1765+DECIBMGMC vs. DEC IBM GMC
* Rapid access (~ 70ms) & decay (~200 ms)+pass to LTM after a few seconds
Long-term memory* Huge (if not “unlimited”)* Slower access time (~100 ms) w/ little decay
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MHP Principles of Operation
Recognize-Act Cycle of the CP* On each cycle contents in WM initiate actions
associatively linked to them in LTM* Actions modify the contents of WM
Discrimination Principle* Retrieval is determined by candidates that
exist in memory relative to retrieval cues* Interference by strongly activated chunks
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The Model Human Processor
Long-term Memory
Working MemoryVisual Image
StoreAuditory Image
Store
PerceptualProcessor
CognitiveProcessor
MotorProcessor
Eyes
Ears
Fingers, etc.
sensorybuffers
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Principles of Operation (cont.)
Variable Cog. Processor Rate Principle* CP cycle time Tc is shorter when greater effort
* Induced by increased task demands/information
* Decreases with practice
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Principles of Operation (cont.)
Fitts’ Law* Moving hand is a series of microcorrections,
each correction takes Tp + Tc + Tm = 240 msec
* Time Tpos to move the hand to target size S which is distance D away is given by: Tpos = a + b log2 (D/S + 1)
Summary* Time to move the hand depends only on the
relative precision required
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Fitts’ Law Example
Which will be faster on average?
TodaySundayMondayTuesday
WednesdayThursday
FridaySaturday
Pop-up Linear Menu
Pop-up Pie Menu
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Fitts’ Law Example
Pie menu: bigger targets for a given distance; 6.2 / k vs. 2 / k
TodaySundayMondayTuesday
WednesdayThursday
FridaySaturday
Pop-up Linear Menu
Pop-up Pie Menu
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Pie Menus
Pie menus have proven advantages, but you rarely see them (QWERTY phenomenon?).
Examples: Maya (animation tool), and many research systems like DENIM.
Still, open-source code for them exists.
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Principles of Operation (cont.)
Power Law of Practice* Task time on the nth trial follows a power law
Tn = T1 n-a + c, where a = .4, c = limiting constant
* i.e., you get faster the more times you do it!* Applies to skilled behavior (sensory & motor)* Does not apply to knowledge acquisition or
quality
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Power Law of Practice
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Perception
Stimuli that occur within one PP cycle fuse into a single concept* Frame rate necessary for movies to look real?
+time for 1 frame < Tp (100 msec) -> 10 frame/sec.
* Max. morse code rate can be similarly calculated
Perceptual causality* Two distinct stimuli can fuse if the first event
appears to cause the other* Events must occur in the same cycle
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Perceptual Causality
How soon must red ball move after cue ball collides with it?
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Perceptual Causality
Must move in < Tp (100 msec)
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Perceptual Causality
Must move in < Tp (100 msec)
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Break
Administrivia: Midterm is a week from Friday.* Material covered up to this Friday.* Closed book
In-class quizzes will start this week.
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Simple Experiment
Volunteer Start saying colors you see in list of
words* When slide comes up* As fast as you can
Say “done” when finished Everyone else time it…
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PaperHomeBackSchedulePageChange
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Simple Experiment
Do it again Say “done” when finished
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BlueRedBlackWhiteGreenYellow
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Memory
Interference* Two strong cues in working memory* Link to different chunks in long term memory
Why learn about memory?* Know what’s behind many HCI techniques* Helps you understand what users will “get”* Lots of people have memory difficulties
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Stage Theory
Working memory is small* Temporary storage
+decay+displacement
Maintenance rehearsal* Rote repetition* Not enough to learn information well
Answer to problem is organization* Faith Age Cold Idea Value Past Large* In a show of faith, the cold boy ran past the
church
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Stage Theory
Working Memory
Sensory Image Store
Long Term Memory
decay decay,displacement
chunking / elaboration
decay?interference?
maintenancerehearsal
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Elaboration
Relate new material to already learned material
Recodes information Attach meaning (make a story)
* e.g., sentences
Visual imagery Organize (chunking) Link to existing knowledge, categories
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LTM Forgetting
Causes for not remembering an item?* 1) Never stored: encoding failure* 2) Gone from storage: storage failure* 3) Can’t get out of storage: retrieval failure
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LTM Forgetting
Interference model of forgetting* One item reduces ability to retrieve another* Proactive interference
+earlier learning reduces ability to retrieve later info.
* Retroactive interference +later learning reduces the ability to
retrieve earlier info.
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Recognition over Recall
Recall* Info reproduced from memory
Recognition* Presentation of info provides knowledge that
info has been seen before* Easier because of cues to retrieval
We want to design UIs that rely on recognition!
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Facilitating Retrieval: Cues
Any stimulus that improves retrieval* Example: giving hints* Other examples in software?
+icons, labels, menu names, etc. Anything related to
* Item or situation where it was learned Can facilitate memory in any system What are we taking advantage of?
* Recognition over recall!
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Summary
MHP: three interacting subsystems* Perceptual, motor, cognitive* Sometimes serial, sometimes parallel* We gave several principles of operation
Memory principles:* Several types: WM -> LTM progression* Interference causes recognition problems* Recognition over Recall