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Transcript of 1 CITRIS 2010 New Media Research Profs. Ken Goldberg and Greg Niemeyer CITRIS at UC Berkeley Prof....
1CITRIS 2010
New Media Research
Profs. Ken Goldberg and Greg NiemeyerProfs. Ken Goldberg and Greg NiemeyerCITRIS at UC BerkeleyCITRIS at UC BerkeleyProf. Marilyn WalkerProf. Marilyn WalkerCITRIS at UCSCCITRIS at UCSCMaurizio ForteMaurizio ForteCITRIS at UC MercedCITRIS at UC Merced
California is the Mecca of new media“The world spends over 110 billion minutes per month on social networks and blog sites.” - NielsenWire, June 2010
Apple, Google, Facebook, HP, Intel, Cisco, eBay, Adobe, Agilent, Oracle, Yahoo, Netflix, and EA.
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OutlineOverview of CITRIS New Media ResearchOverview of CITRIS New Media ResearchCase StudiesCase Studies
Game-Based Learning for Health Game-Based Learning for Health ApplicationsApplications
Tele-Immersion and ArchaeologyTele-Immersion and ArchaeologyCrowdsourcing Insights and InnovationCrowdsourcing Insights and Innovation
Research PartnersResearch PartnersNext Ten YearsNext Ten Years
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What is a medium?
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Mission: To critically analyze and shape developments in new media from cross-disciplinary and global perspectives that emphasize humanities and the public interest.
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machine learning and social interaction (ryokai)
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phenomenology and second life (dreyfus)
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trust and video conferencing (canny)
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donation dashboard (goldberg)
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The New Media Research Roundtable
A bi-weekly series for faculty and graduate students to discuss current research in new media with emphasis on identifying new collaborative research opportunities among participants and presenters.
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Public Events:
•ATC Lecture Series•Design Futures Lecture Series•Continuous Bodies Symposium•Rip.Mix.Burn. Art Exhibit•ParaSite Symposium•Out of Time-Space•Embodiment and New Media•Conversation on Digital Film•Artist Appropriation Rights•Attention Literacy
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BCNM Research Lab and Reading Room4th Floor
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Game-Based Learning for Health Applications
Prof. Marilyn WalkerProf. Marilyn WalkerCITRIS at UCSCCITRIS at UCSCProf. Greg NiemeyerProf. Greg NiemeyerCITRIS at UC CITRIS at UC Randi HagermanCITRIS at UC Davis
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Spy Feet: Using mobile gaming to promote physical activity in girls
Research on preventive health has shown that despite various interventions, physical activity declines precipitously in adolescents, especially in girls – leading to obesity, diabetes and cardiovascular problems.
Novel interventions for motivating teenagers to exercise would thus help address a national health problem.
The interest of youth in computer games and in smart phone applications suggests that mobile computer games aimed at increasing physical activity could providing compelling contexts for transforming health-related behaviors in young people
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New Media: RPG’s + Dynamic Dialogue Generation
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When a scheming mad scientist starts taking over drivers in the player's hometown, it's up to them to solve an ever-deepening mystery. As a budding Nature Warden, players learn to use their secret abilities to speak with animal spirits, uncovering a previously invisible world where ants are foot soldiers and beetles sing opera. Players will go on a series of journeys through familiar streets now alive with animals to befriend, missions to accomplish, and mysteries to unlock. The non-linear dynamically configured story and dialogue generation gives players the freedom to investigate only the characters or story elements that interest them.
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Research Questions
Technical: Hypotheses: Dynamic elements will increase
motivation to play, replayability, and immersion
SpyGen: A new generation engine to support dynamic adaptive dialogue generation for characters in role playing games
Grail GM: a new role playing game manager that supports dynamic reconfiguration of quests to allow user choices to matter
Societal: What types of motivational elements can
influence behavior change? What is the role of social interaction vs.
narrative world?
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Summary
Societal Will be ready to test with users in November Experiment with role of technical elements in motivating
behavior change
Technical Android Platform very re-usable Dynamic, easily reconfigurable architecture Spy Gen 1.0 Grail GM 2.0
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From Anticipation to Prediction: Games, Data and Collective Gain
Greg NiemeyerCITRIS at UC BerkeleyRandi HagermanCITRIS at UC Davis
The CITRIS Promise: Multi-Campus Interdisciplinarity
• Presentation of "Balance Game" at UC Davis Tele-Immersion conference
• Seed funding for Multi-Campus pilot project• Close collaborations with Drs. Randi Hagerman,
Susan Rivera and Faraz Farzin now include Fragile X game (TrackFX) and RuleMaker.
• Collaboration led to international joint venture with the Montreal Neuroscience Institute.
The CITRIS Promise: Service to Society
The CITRIS Promise: Service to Society
• Reduce age at time of intervention
• Distribute application at lowest possible course
• Aggregate data broadly
• Play anywhere• Use existing
platforms and play frameworks
• Android version announced
Track FX: A study about game-based learning and therapeutic intervention
• Game Type: Intervention and Outcome Measure• Initial study with Typicals age 28 to 60 months at Child
Study Center• Game played on Tablet PCs, Data collection on online
database.• Four types of players seen in data (cf. Bartle,
Richard): Learners, Novelty Seekers, Explorers, Competitors
• MOT skills accelerate at 36 months• TrackFX is outcome measure for
Minocycline study
Playable Links:
• TrackFX: http://www.trackfx.org/motgame/motbugs/• Thanks to CITRIS for connecting support, space,
doctors and game designers.• Thanks to the Townsend Center for summer interns. • Thanks to the Montreal Neuroscience Institute and UC
DAVIS for research support.
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Cyber-ArchaeologyVirtual Environments and New Media
Maurizio ForteMaurizio ForteCITRIS at UC MercedCITRIS at UC MercedRuzena BajcsyRuzena BajcsyCITRIS at UC BerkeleyCITRIS at UC Berkeley
Reconstructing the Material Past
The reconstruction of the past, in terms of cultural material, is one of the biggest challenges for contemporary societies.
The link of archaeology and digital technologies is fundamental for revisiting, interpreting and communicating the past
One of the bottlenecks in archaeology is the difficulty to contextualize and share data, models, archives, metadata in a collaborative way.
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What kind of information can we transmit to the future generations? How do we preserve the knowledge of the past?How can we communicate this knowledge in the Digital Era?
ARCHAEO-PEDIA 3D: A POSSIBLE FUTURE COLLABORATIVE NETWORK ACROSS UC CAMPUSES
Outcomes and Perspectives
The prototypal virtual collaborative work open very challenging perspectives in other research and educational areas in and out the UC system. Ideas > 3D learning, Virtual Classes, Museum Studies, CRM,
Visual Art, Image Processing, Environmental Simulation, Environmental Monitoring, Virtual Labs, 3D Modeling, 3D Publications, Teleimmersive Networks
We are well positioned for the next ten yearsMigration and preservation of 3D digital archives and datasetsSimulation studies, Networking, Collaborative inter-campus
Scenarios, Intelligent Distribution of Digital Resources, Advanced Cognitive Impacts
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Results of the Prototype Platform (UC Merced, UC Berkeley, UC Davis)
• Two users in the shared virtual space (rendering with applied texture mapping)
• User immersed in the virtual environment
The Cyber Map
Is the 3D modeling sufficient to show and explain the tomb iconographic complexity?
Virtual Reconstruction of a Chinese tomb at Xi’an (Virtual Collaborative System)
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The Powerwall at UC MercedCollaborative VR. M.Kalmann, M.Forte
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UCM Students at the Powerwall
Current and Future Partners
NEH
NSF
Trimble Navigation
Nextengine
Erdas
Avie Systems
UNESCO
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Social Media for Crowdsourcing Social Media for Crowdsourcing Innovation and InsightsInnovation and Insights
Profs. Ken GoldbergProfs. Ken GoldbergCITRIS at UC BerkeleyCITRIS at UC Berkeley
The challenge: too much of a good thing
20 sec. per comment X 35,387 comments
= 8 days
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Goals
For Organizations Understand the diversity of their community
Engage their community Solicit feedback and creative suggestions Rapidly identify patterns, insightful ideas
For Community Members Understand relationships with other
community members
Engage with a diversity of viewpoints and ideas
Express ideas, and be heard hybrid vigor
Our Approach
1. Visualization 2. Level Playing Field
3. Wisdom of Crowds 4. Game Structure
Opinion Space
Step 1: Enter your opinions and response
Step 2: Visualize your position
Step 3: Read and rate others users
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March-Oct 2010
4,963 Users94 Countries
24,815 Opinions
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Interpreting Eigenvectors
Direction and magnitude of motion in PCA-space as slider value changes for each individual proposition.
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Research Team:David Wong: EECS MS StudentEphrat Bitton: IEOR PhD StudentSiamak Faridani: IEOR PhD StudentElizabeth Goodman: School of Information PhDStudentTavi Nathanson: EECS Graduate StudentAlex Sydell: EECS Undergraduate StudentSanjay Krishnan: EECS Undergraduate Student
Ken Goldberg: IEOR, EECS, iSchoolGail de Kosnik: Theater, Dance, Performance StudiesKimiko Ryokai: School of InformationMeghan Laslocky: Outside Consultant on ContentAri Wallach: Outside Consultant on Content and StrategySteve Weber: Outside Consultant on ContentPeter Feaver: Outside Consultant on Content
U.S. State Department:Alec Ross: Senior Advisor for InnovationKatie Dowd: New Media Director
Partners thus far
"Opinion Space will harness the power of connection technologies to provide a unique forum for international dialogue. This is ... an opportunity to extend our engagement beyond the halls of government directly to the people of the world."
- Secretary of State Hillary Clinton
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New Media ResearchNext 10 Years…
Profs. Ken Goldberg and Greg NiemeyerProfs. Ken Goldberg and Greg NiemeyerCITRIS at UC BerkeleyCITRIS at UC BerkeleyProf. Marilyn WalkerProf. Marilyn WalkerCITRIS at UCSCCITRIS at UCSCMaurizio ForteMaurizio ForteCITRIS at UC MercedCITRIS at UC Merced
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Were the objectives and goals described in the original CITRIS proposal met by our research?
Absolutely! Our goals have been exceeded but there is exciting work ahead for the next 10 years!:
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Thank you.