1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes...

25
1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2

description

3 Assemble Exploded Model This tutorial shows how you can build a model in an exploded or unassembled form and automatically have it assemble before simulation. This can be useful if your model is complicated and has many small and closely connected parts.

Transcript of 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes...

Page 1: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

1

Assemble Exploded ModelGUI Familiarity Level Required: LowerEstimated Time Required: 30 minutes

MSC.ADAMS 2005 r2

Page 2: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

2

Topics CoveredTopics CoveredIn this tutorial you will learn how to:

If you have any difficulties, import the “assemble_exploded_model_shortcut_1.cmd” file and proceed from pg 16

If you have any difficulties, import the “assemble_exploded_model_shortcut_2.cmd” file and proceed from pg 19

If you have any difficulties, import the “assemble_exploded_model_complete.cmd” file and proceed from pg 23

1. Create Marker

2. Create Link

3. Create Marker

4. Create Revolute joint between 2 Bodies and 2 Locations

5. Create Spherical joint between 2 Bodies and 2 Locations

6. Create Hooke joint between 2 Bodies and 2 Locations

7. Create Cylindrical joint between 2 Bodies and 2 Locations

8. Perform initial conditions solution

Page 3: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

3

Assemble Exploded ModelAssemble Exploded Model

This tutorial shows how you can build a model in an exploded or unassembled form and automatically have it assemble before simulation. This can be useful if your

model is complicated and has many small and closely connected parts.

Page 4: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

4

What You Should AccomplishWhat You Should Accomplish

When you complete this tutorial you will have an exploded model that assembles

and then runs a simulation.

Page 5: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

5

Getting StartedGetting Started

f

b

c

d

e

a

Getting Started:a. Under the heading "How would you like to proceed", select the Create a new model radio button.b. Choose a Location to save your filesc. Set Model Name as assemble_exploded_modeld. Verify the Gravity text field is set to Earth Normal (-Global Y). e. Verify that the Units text field is set to MKS - m,kg,N,s,deg. f. Select OK.

Page 6: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

6

Create MarkerCreate Markera. Click on the View menu, select Coordinate Windowb. Select Marker tool from Rigid Body tool stackc. Click (0, -0.5, 0)

a

b

c

Page 7: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

7

Create MarkersCreate Markers

marker 01 0.0, -0.5, 0.0

marker 02 0.0, 1.5, 0.0

marker 03 0.25, 2.75, 0.0

marker 04 5.25, 2.75, 0.0

marker 05 5.75, -1.0, 0.0

marker 06 5.75, 5.0, 0.0

marker 07 5.75, 3.5, 0.0

marker 08 5.6, 3.5, 0.0

marker 09 9.5, 3.5, 0.0

marker 10 10.5, 0.5, 0.0

marker 11 10.0, 3.5, 0.0

marker 12 9.0, 1.0, 0.0

Create markers at the following locations:

Page 8: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

8

Create LinkCreate Linka. Select Link tool from Rigid Body tool stack

b. Turn on the Width check box, enter (20.0cm) in the text field below

c. Turn on the Depth check box, enter (5.0cm) in the text field below

d. Click ground.MARKER_1

e. Click ground.MARKER_2

a

b

c

d

e

Page 9: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

9

Create LinksCreate Links

Create Links between:

a. ground.Marker_3 and ground.marker_4

b. ground.Marker_5 and ground.marker_6

c. ground.Marker_8 and ground.marker_9

d. ground.Marker_10 and ground.marker_11

a

b

c

d

Page 10: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

10

Create PolylineCreate Polyline

a. Select Polyline tool from Rigid Body tool stack

b. Select On Ground from pull down arrow

c. Click (-0.2, 0.4, 0.0)

d. Click (0.2, 0.4, 0.0)

e. Click (0.2, -0.65, 0.0)

f. Click (-0.2, -0.65, 0.0)

g. Click (-0.2, 0.4, 0.0)

h. Right-click to close

a

b

gc d

ef

Page 11: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

11

Create PolylineCreate Polyline

Create Polyline:

a. (5.55, -0.85, 0.0)(5.95, -0.85, 0.0)(5.95, -1.15, 0.0)(5.55, -1.15, 0.0)(5.55, -0.85, 0.0)

b. (8.85, 0.95, 0.0)(9.15, 0.95, 0.0)(9.15, 1.15, 0.0)(8.85, 1.15, 0.0)(8.85, 0.95, 0.0)

a

b

Page 12: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

12

Create BoxCreate Boxa. Select Box from Rigid Body tool stack

b. Select Add to Part from Box pull down arrow

c. Turn on Length checkbox, enter (80.0cm)in the text field below

d. Turn on Height checkbox, enter (80.0cm) in the text field below

e. Turn on Depth checkbox, enter (20.0cm) in the text field below

f. Click PART_5

g. Click (5.25, 3.1, 0)

a

b

c

d

e

g

f

Page 13: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

13

Modify Box LocationModify Box Locationa. Right-click on box, select Marker: MARKER_24 Modify

b. Enter 5.25, 3.1, -0.1 in Location text field

c. Click OK

a

b

c

Page 14: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

14

Add Revolute JointAdd Revolute Jointa. Select Revolute joint from Joint stack

b. Select 1 Location from Construction pull down menu

c. Click on ground.MARKER_1

a

b

c

Page 15: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

15

Create Revolute JointCreate Revolute Jointa. Create a revolute joint at ground.MARKER_5

a

Page 16: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

16

Create 2 Body – 2 Location Revolute JointCreate 2 Body – 2 Location Revolute Jointa. Click Revolute joint

b. Select 2 Bod-2 Loc from Construction pull down menu

c. Click PART_6 ground marker 11 marker 12

c

b

a

Page 17: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

17

Add Rotational MotionAdd Rotational Motiona. Click Rotational Motion from Motion Driver tool stack

b. Enter (360d) in Speed text field

c. Click JOINT_1

a

b

c

Page 18: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

18

Create 2 Body – 2 Location Spherical JointCreate 2 Body – 2 Location Spherical Jointa. Select Spherical Joint from Joint tool stack

b. Select 2 Bod-2 Loc from Construction pull down menu

c. Click PART_2 PART_3 ground.MARKER_2 ground.MARKER_3

d. Create a second 2 Bod – 2 Loc spherical joint:

PART_5 PART_6 ground.MARKER_9 ground.MARKER_10

ab

c

d

Page 19: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

19

Create 2 Body – 2 Location Hooke JointCreate 2 Body – 2 Location Hooke Joint

a. Select Hooke Joint from Joint tool stack

b. Select 2 Bod-2 Loc from Construction pull down menu

c. Click PART_3 PART_4 ground.MARKER_4 ground.MARKER_6 cm (PART_3) MARKER_17.X

a

cb

Page 20: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

20

Create 2 Body – 2 Location Cylindrical JointCreate 2 Body – 2 Location Cylindrical Jointa. Select Cylindrical Joint from joint tool stack

b. Select 2 Bod-2 Loc from Construction pull down menu

c. Click PART_4 PART_5 ground.MARKER_7 ground.MARKER_8 cm (PART_4) MARKER_5

a

bc

Page 21: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

21

VerifyVerify

Verify your model

NOTE: ADAMS/Solver will display errors because the distance between the two parts is too far for a joint to exist.

Page 22: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

22

ModelModel

This is what your screen should look like when

your model is complete

Page 23: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

23

Run SimulationRun Simulationa. Click Simulation tool

b. Click button

c. Click Perform initial conditions solution tool

d. Select Step Size from pull down arrow, enter 0.01

e. Click Play

e

d

a

b

c

Page 24: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

24

Topics CoveredTopics CoveredIn this tutorial you will learn how to:

1. Create Marker

2. Create Link

3. Create Marker

4. Create Revolute joint between 2 Bodies and 2 Locations

5. Create Spherical joint between 2 Bodies and 2 Locations

6. Create Hooke joint between 2 Bodies and 2 Locations

7. Create Cylindrical joint between 2 Bodies and 2 Locations

8. Perform initial conditions solution

Page 25: 1 Assemble Exploded Model GUI Familiarity Level Required: Lower Estimated Time Required: 30 minutes MSC.ADAMS 2005 r2.

25

• Make sure the units are correctly set.

• Make sure the joints is in the correct direction.

• Check dimensions of your parts to make sure they are correct.

• Check orientation of the parts and joints to make sure it is correct.

• Make sure your model verification is successful

• Make sure the measures are set properly.

• Make sure the plot is displaying the correct set of results.

Best PracticesBest Practices