-r-ilIJ:ln1l Party/Necromancers of...ofaoang offearsome forest trofIs. 'l1iey swannealiim in oreal...

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Transcript of -r-ilIJ:ln1l Party/Necromancers of...ofaoang offearsome forest trofIs. 'l1iey swannealiim in oreal...

;4ecorJing to Coca! fegliM. t!ill smalf-roUJaoll of'FiJll was onCli tlill Mmll ofnot just onll, 6ut tlirlill wizardS.'l1ie tlirlle 'rvllrll 6rot!illrs, ana IiatfBrown up in t!ill -r-ilIJ:ln1l tOfJetlier, unaer t!ill tuulage oftlieirfat!illr, lii=efJaretireawi2,ar.fofsome smatrrenown. J{o singCe onll oftlirm in!illritra1I1l0ugii oftlieirfat!illr's maeil:a(s~ifItorratly ma~ tlillirway in t!ill worfifofmaeica(acad'rmia, 6ut tlillir skiffwas Slit!more tlian rnougli to imprllssin tlirir lium6fe SUff(Jund"ings, anti lI'I'IIntua{[y rad oft!ill tlirrr 6rot!illrs tumll.f to crafting magil: items as away ofma~ng liis way in t!ill worUi.

'l1ie rUirst 6rotlirr. !'r'an. quciaC12r.fin crafting simpCe magie wandS. wliil:1i lir mad'il antisoUf6y t!illseorr. 'l1ie mwrife 6rotlirr, Irvinr. qucial''l2rain eraftillfJ pUWllrJu(magil: star'llS. wliid !ill soUfto tlir

oaasWrulCtraflrCling aJ;'rnturrr. He awnot sefImany stat'rs. 6ut seCling lI'I'rn onr a)'IIafwa.! IlnollfJli for liimto ma~ liis lir;ng. 'l1ie )'ounBrst 6rot!illr, 1=. spllcia&r.fin erafting magil: oros. anti tMugli!ill awnot slifImany to passrrs6)'. aftrr Sll'flflra!)'IIars lir 6110an grtting rrqursts anacommissionsfrom far-off citirs, wliil:1i feftliim a6Ce to ma~ liis Crving.

'l1ie tlirrr 6rot!illrs Iiaifafivays 61111n competitil'11, anatliis Iiatfonlj 611rn r:wur6atll.f6y t!illir competing6usinrssrs. Onr aay it was aecitfr.f tfiat tlilly sfiouUsettCe tlill maturoncr aruffor alfofWM was tlill greatrstwizarain 'Fift. 'l1iey artllnninratfiat t/iiry wouUllIacli 6ral1e t!ill .freaar.f'Lfgll'lvoo.fforllst. wliidi flly two ortlirrr .fays' Mr from t!ill town. aruftliat t!ill first one to ma~ it to t!ill !iIIart oftlir forllst an.f return witli aOfass oft!ill crystaCwatllrfrom tlie m)'stil: porufat tlill 'rvooJ"s' CIInurwouUl 611 tlie llictor.

'l1ie 6rot!illrs mad'r tlieirway to tlieforrst. arufsettfeaaown for a 6,;,f {ulll:li togetlier 611forr partingways.for tliey wouUracli II1ltrr tlir forrst from a aiffrrrnt point aiOng its circumfllrrncr. 'lfliife tliey au. tlieytat1i!aoft!ill triaCalieatf. anaIiow tliry pfllnnrato onfCome it arufaemonstrate tlieirmrglit.

"'Witli my warufs. • t!ill rUrr 6rotlirr suw 6rtwllen 6ius, 0 1 wiff6r a6Ce to cast as many sprfIs as I neratoIfay.o

"'YourwanJ"s may 6e many, 6ut my staffisgrrat. I wiffonlj nerd"a liantfJuCof£.Ura SplitIs iJtliey comr

from tliis staff. 0 rrtoneatlie mwtfCe 6rot!illr. lioUfing t!ill Bnark.fpircr ofwooatn'umpfiantlj in liis fiantf.

'l1ie )'Oungest 6rotlier simplj slioo{liis lillatf. saying O~ty oro may not giHI mr any £.Ura sprtls to cast. 6uttfrosr I ao cast wifI6e morr powrrJuCfor its uu.•

'lVlirn tlie sun rraclie.fliioli noon, lIacli 6rotlier set out into t!illforrst, IIquippliawitli liis manil: itrms ofe/ioU;r arufwary oftlie forrst's aangrrs.

'11ie eUirst 6rotlier. !'r'an, mad'e Booaprogrrss tlirougli t!ill wood's. arufmaar sliort worltof tlie B06tins anaorcs tfiat trilla to stop liim. <By tlir timr lie nrarratlie lieart oftlie forrst. 1io'li!eVllr. !ill was neany out ofqutrs.anafuuCliatftofatr6ac~on liis wanas. Just wlirn tM efllltlir of tlie woo.feamll into siglit. lir IIncountrrea 01111oft!ill towrring, IInraglla, ana tliorny trrants lvliicligil'r tlie 'Etfgewooaforest its rulmr. (J'fllparra. !ill arew onrofliis aor-rns ofwand's anaCn'llCea it at tlie erraturr. Celting wosr a 6fi:1.st ofareanr IInrrBY. a missilil ofpurrforCli 6aluring into tlie Cfllaturr's 6a1{ 'l1ie "eant awn'l lI'I'IIn flincli. 6ut simplj continur.fon lowardS itstargrt. Il'an 6fa.rte.fit again. surr lfiat anot!illr sucli spe.tI'rvouUfao t!ill I",,~ 6ut tlill "eant awn't /I1.'rn srllm

to nOlia it on its moorusli wwarJ"s tlie lieJ"g'-mae', 'FinafIy. IWJn IiOO 1W elioic, 6ut to 11m, a6aMoningliisqu,st.

'11U miJi:I'U 6rotlier, Irvin,. also maJ"e liis way to tlie centerof tli, forest. v;p:ndIngliis prepar,asp'fIs onJ",aCing witli a tri6e ofonoffs wliose camp Iiaif6eell oliliis route. 'Wliell lie arriv,d". lie. too. was eonjrolluJ"6yone oftlieforest &wooJ"eli. 6woO-crauJ"ouarJ""sans. aM Iiaifonly liis lru.ny staffto aepend"011. J{oUfing it

6efore liim. lie caffeaUpoll its miglit. anJ" it rrwarJealiim ~vitli a powerfulsp,a: a 6rill:sant wliite column offire 6urst tlirougli tlie foliage a60'0r tlie monster. ~vreatliillg it ill.fWmrs liot enouoli to meti fead". '11U mollstrrslirW~d". 6ut couUf 1I0t witfisrand"tliis 6IMt as its compallion Iiaifwitlisrooatlie magiJ; missifu. aM it

CfUm6fea to asli.

conftItntCy. Irvin' stroJ"e fonvarl only to filla liimselfconfronted"6y )'et allotlieroftliefearsometree-/lUn. J{e fef,'/IUa liis staffat tlie creature. aMonce again calTeJ"out tlie magu; worJ"s wliid wour.I summon

up tlie powrr storeJ"~vitliill. '11U staff. 1i00wn''/Ir. auf 1I0t responl its arcane sigiCs remaining unfit. aMnofirepoureafortli: it J""uf 1Wt lian: tlie p(J'fjier uft to 6rinO a(J'fjili a1Wtlier 6IMt offire r~ 6eJore. Witliout anyspefIs. Irvine wasforcea to retreat out oftlie forest.

'11U youngest 6Mlier. Isaac. IiOO un~1IO'WinnCy cliosen a patli wliu;1i wouUfta~ liim tlirouOIi tlie territoryofaoang offearsome forest trofIs. 'l1iey swannealiim in oreal num6e1'S, aetennineJ"to punisli liim fortrespassino 011 tlieir territory. aruftliell eat liim for supper. J{e was nam>1i!Cy a6fe to aefeat tliem. elianneCi1l{Jliis spefIs tlirougli tlie or6 lie IiaJ"6rouglit 1Vitli liim forjwt tliat purpose. usillfJ it to maenify arufenlianee tliespefIs fororeatrreffeet. CO'WrJ"6y tliis oreat J""lSpwy ofmagu;. tlie trofIs were (J'f'/lrco/IU, tM sunlifwsfUeinn6aci..illto tlilir caw to gum at liim sufIenCy as lie passel

'li/lien Isaac arrn'/lJ"at tlieforest's liean. lie. [j~ liis 6rotliers 6efore liim. lIIas accostrJ"6y tlieoreat oa~tnouarJ""sans. llieir tfwrny 6rallclies staineaaari.. realIIitli tlie 61iJoJ"ofpast ~Jictims. <Because liis or6 IiatfmagnifieJ" liis spefIs 6efore. lie IiaJ" 1I0t nerJ"eJ"to use as many oftliem. alia~jias stifIa6fe tofiBlit. unfeasliillfJliis arcalle energles tlirougli tlie or6. and" using it as a.focus. intensifyino tlie force oftlie speffs arufaflinvinntliem to pierce tlie mants' rouOIi. 6ar{IiUfes. 'l1ie 6attCe was imense. 6ut 6riej aM6efore lOng Isaac Iiaif06taineaa smafIl-ia[of tlie poMs crystalwater, alialIIas I'll liis way 6tui..to lO1lJll.

'11U 6rotlirrs are n(J'fji IOI1fJ aeaa, and"tliere is 1W way to ~1UJW forcertaill iftlie slol)' is mil. <But ifyoun'erfinayourself ill tM l>i1lage of'Fift. ao )'OurselfafallOr aMstop 6y tlie (})'Psy's'1(!st tavern. arufasi..tlie6ari!,p to tefI)'Ou tlie story fnfsinJ" Iii, sign in tlie wiM(J'fji, tlie one tliat SiJys :

I.aae thll HagnijiellntllGr~at~3t Wiz;z;8rd~ in all fif~, and /b\ak~r of

6randll Orb. oj powllr

Foreword

Magic orbs iIIl' cool. I'm quite certain I don't knowwhy: after all, they're basically just really bigmarbles, and while some people may hold fond childhood memories of marbles, and that mightexplain a love of magic orbs, I'm not one of those people and I still think they'reawesome. To be perfectly honest, they're probably my favoritewizardingaccessory, and they're not even the kind of acressoryyou shoot magicalblasts out of (well...typically).

\Vizards ofthe Codst certainly seems to have gotten the message, asthey made orbsa major part ofwizardry in 4th edition. I think that thiswas a very smart move on their part, because, well, orbs are fun, andbeing able to have and use orbs is fun too. I suspect that, in previouseditions (specifically 3.5/OGL) of the game, orbs were "reserved" forespecially powerful items, because there aren't very many of them, andthey all seem to beartifact-Ievel items. While there's certainlysomething to be said for limiting certain items that you want to bespecial, and making sure that they aren't super available at low levels(for example, rodsand staves tend not to go below a certain price point),you'll hurt the item just as much (or maybe more so) by being toorestrictive, and preventing anyone from getting access. After all, I don'tknow about you, but most of the DMs I know don't hand out artifactslike they were candy on Hallov,ieen.

As always, when I see a hole in the tapestry of things that one can dowith this game, I am overromewith a powl"rful urge to fill it in, and, to mixmetaphors, paint my own little picture ofwhat should be in that space. Itshould corneas no surprise then, that, when it really came to my attentionthat the 3.5/Pathfinder system doesn't reallygive access to magical orbs, Idecided to do something about it.

Ofcourse, like all magic items (with the notable exception of wondrousitems), orbs would need some sort of theme, or mechanical effect, which wouldtie them together and make them into a true group, with something in commonto identify them besides theiTshape. Aftera lot of thought about what kind ofitem the game could support, as well as what sorts of things orbs tend to do inother fantasy media, I detennined there was really only one solution: orbs wouldbe a class of items which served as enhancers to spells the wielder cast.

In other fantasy media, II1iIgic items like orbs, rods, and staves often serve asfocuses in spells, and the caster casts his spells through the item, which acts as asort of magical prism or II1iIgnifying glass, enhancing the spell in some way. Ofcourse, in 3.'j/Pathfinder staves and wands are more like instant spells (just addcaster!), and this seemed like an excellent way to II1iIke orbs stand out and havetheir own identity, while also bringing that rich lore of casting spells throughfocuses into the game. I'm very happy with the final result, and J hope that youare, as well. ..... .. c.. __

-)t~1&:ggs, Jfeaaof®esign

In order foran orb to be used, the orb mustbe held. Unless otherwise specified in the orb'sentry, it requires one hand to hold (or otherappendage, at your GM's discretion). TIlls handcannot hold objects or be used for other things,but counts as a free hand for the purposes of spellswith somatic components. No matter how manyorbs a character has in his hands, he is onlyconsidered to be holding one at any given time,and must spend a move action to switch which orbis considered "active," and thus is able to be usedand grant benefits.

Activation: Most orbs have abilities that donot require activation, or else their activation is afree action made as pdrt of casting a spell. In thecase of oms with special abilities which haveanother kind ofactivation, the orb's descriptionwill state what kind ofaction is required.

Orbs

Magical orbs serve as a focus or a lens forspellcasters, who pdSS the magical energies oftheir spells through the orb, which modifies thespell, making it more pov.'erful. The exact natureof this modification varies from orb to orb,depending on its enchantment. Though anyonecan technically use an orb, you must beable tocast spells to do so, limiting the range of peoplewho can benefit from these items.

That said, the precedents for such things arepretty clear: spell-like abilities aren't spells. Theyuse different metamagic feats, and they can't bemodified by metamagic rods, the closest realequivalent to orbs in the existing core rules.

Physical Description: Most orbs dI"e

perfectly spherical, and about 4-8 inches indiameter. Some oms have a more irregular shape,or are much larger or smaller than ,",'erage, and ahandful of orbs aren't properly orbsat all, butsomething else altogether, such as a skull or aspecial stone. Many orbs are made of glass, butorbs can be made ofvirtually any substance.An orb's hardness and hit points are primarily afunction of its magical power, and so even glassorbs tend to be fairly hard to destroy. Unless theorb's entry indicates to the contrary, an orb has anAC of 12, hardness 10, and 25 hit points.

Forabilities which refer to the wieldercasting a spell, the wielder must actually becasting the spell himself in order to use the ability.Spell-like abilities, supernatural abilities, anditems which cast spells (including scrolls, staves,and wands) do not count as casting a spell for this

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Sidebar. Orbs and Spell-like Abilities In the end, we detennined that the bestDetermining whether or not to allow orbs to solution would be to disallow the use of spell-like

modify spell-like abilities is one of the more abilities with orbs, but provide an optional featdifficult decisions we had to make in the creation which would allow PCs or NPCs with spell-likeof this book. On the one hand, there are plenty of abilities who want to use them in conjunctiontimes when it would feel awkward for a spell-like with magical orbs to do so. As always, be sure toability not to be included, such as a rogue with the consult your GM before making use of thismajor magic or minor magic rogue talent, or the optional feat.racial spell-like abilities ofa tiefling or drow, and itwould certainly seem odd for a creature likea balorto be unable to benefit from the item, just becauseof the way his spells are cast. 'Nhat's more, therehave been spellcasting classes in the past who castall their spells as spell-like abilities, and there likelywill be again.

Channel Spell-like AbilityYou can channel your spell-like abilities throughorbs.Prerequisite: Must know at least one spell-likeabilityBenefit: Three times per day, when using one ofyour spell-like abilities, you may treat it as thoughit werea spell instead of a spell-like ability for thepurposes ofany orb you are wielding.Special: You may take this feat multiple times.Each time you do so, you mayuse this ability anadditional three times per day.

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Craft Orb (Item Creation)You are able to craft magical orbs.Prerequisite: Caster level7lhBenefit: You can create any orb whoseprerequisites you meet. Crafting an orb takes I dayfor each 1,000 gp in its price. Tocreate an orb, youmust use up raw materials equal to 1/2 its baseprice. The skill used in creating a magic orb iseither Spellcraft or Craft (Jewelry), but itotherwise functions the same as crafting awondrous item.

Dragond% Type Element Benefit01 10 Black Acid Darkness 2fday

n-20 Blue ElectricityVentriloquism 2/day

21-30 Brass Fire Suggestion 3/day

31.4° Bronze ElectricityCreotefoodondwater )fday

1 1.50 Copper Acid Stone shopt' [fday

51-60 Gold Fire Daylight [fday61-70 G~" Acid Entangle 2/dJy']1-80 Rod Fire Pyrotechnics 2/day81-90 Silver Cold Feather fall 3fday91-100 While Cold Guslofwind l/day

Additionally, three times per day, whencasting a spell that deals damage, you may chooseto change the type ofdamage the spell deals to thetype associated with the orb. Thisadds theappropriate descriptor to the spell (for eXdmple, ifd red dragon scaledrdgon sc,lIe orb is used to castlightning bolt, the CdSler maychOQS(' to make thespell deal fire damage instead ofe/ectricilydamdge. /fhe or she does, Ihe spell gains the firedescriptor).

Aura strong evocation; CL 13thSlot nOlle; Price 59,500 gP; Weight 3 Ibs.DESCRIPTION

Each dragon scale orb is tied toa specific element,determined by the kind ofdragon whose scale isembedded in the orb, as indicated on the tablebelow. Each dragon SCdle orb also grants the use ofa spell-like ability, determined by the type ofdragon, also indicated on the table.

This orb is nJdd/." ofamber, .Jnd hdS oJ

drdgon·s scdl/."emb/."dded in its cenler. Gooddragons will occdsiolldlly dondle one oftheirscales for thecrearion ofsuch orbs, but evildragons aredlways incensed by such orbs, andgleeful/yeXdcl revengedgainSl those who bearthem.

purpose, and CdflllOt be uSl'd in conjunction withorbs.

FiIldlly, once per day, as long as you areholding the orb, when you cast a spell that dealsenergy damage of the orb's type, each creaturedamaged by the spell must succeed on a DC 22

Sidebar: Incorporating Orbs into Your~=~ hOThis book was created with the intent that began. Becauseorbs are their own set of magic

orbs should be able to fit more or less seamlessly items, rather than wondrous items, we recom-into existing campaigns, without too much effort mend giving them their own feat, Craft Orb,on the part of GMs or players to make them fit in. shown below.They do not require any special rules, and seemlike the sort of thing that might very well havebeen there all along, and simply not attractedattention. Oms should be generally availablealongside other magic items, such as rods, staves,and wands, and should not be exceptionally moredifficult to find than other magic items of their gpcost.

As written, all orbs require the feat CraftWondrous Item to create. TIlls was a purposefuldecision to allow orbs to better fit into existinggames, without punishing characters for nottaking feats which didn't exist when the game

DH.A<,Or'\ S( "-I F OH.U

Special Qualities: Roll a d%. A 01-30indicates that the orb constantly sheds light likeatorch. A 31-<15 indicates that something (a pattern,etching. aura, or similar) on the orb gives a due toits function. A 46-100 indicates no specialqualities.

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Table I-I: OrbsItemOrb of AlacrityOrb of SubdualOrb of RefractionOrb of BurdensOrb of InvisibilityOrb ofThrallsOrb of BlastingOrb of SicknessOrb of FearOrb of Piercing SpellsOrb of PurificationOrb of Spell PowerOrb of Unnatural StrengthOrb of the DamnedOrb of RageDuelist's OrbOrb of DivinationOrb of AbjurationOrb of ConjurationOrb of EvocationOrb of l1IusionOrb of TransmutationOrb of NecromancyOrb of AcidOrb of ElectricityOrb of EnchantmentOrb of FlamesOrb of FrostOrb of AlignmentsDragon Scale OrbLens of Spell DistorlionOrb of Elemental AcidOrb of Elemental FireOrb of Elemental IceOrb of Elemental LightningOrb of Empowered Spell MasteryOrb of KingsOrb of CounterspellsSummoning StoneOrb of MemoryOrb of Swirling ColorMiser's OrbOrb of Maximi:£ed Spell MasteryOrb of Widened Spell MasteryOrb ofScgmentsOrb of Shadows

Price

8,000 SE8.000 SP11.,000 BP11.,380 BP17,000 gp17,000 SP18,000 gp

1.0,000 SP1.4,000 SP3°,000 SP3°,000 gpp,ooo gpp,ooo SP31,000 SP}8,400 SP4°,000 BP11.,000 Sp15,000 gp45,000 Sp15,000 SP45,000 SP45,000 BP48,000 gp5°,000 gp5°,000 SP50,000 gp50,000 SP50,000 BPs8,Boo gp59,500 gp65.000 SP65,000 SE65,000 SP65.000 SP65.000 BPn ooo gp75,000 gp80,000 SP8J,663 SP85,000 SP85.000 gp

100,000 SP11.>,500 SP11.>,500 SPlJ3,sOO gp

180,000 IW

Wtll save or become panicked.

CONSTRUCTIONReqUirements Craft Wondrous Item,

Elemental SpellAPG,feor: Cost 1.9.750 gp

I)UFlISrS OIW

Aura strong abjuration: CL 13thSlot none: Price 4°,000 gp: Weight 1lb.DESCRIPTION

This orb is m<Jde oftrans/ucelll cryst..,1 andvibrates slightly in the hands ofa spelJc.asler.

The wielder of this orb gains a ->-5 bonus onSpellcraft checks, and the DC to identify spellscast by the wielder is increased by ->-5.Additionally, once per day, when targeted by aspell he successfully identifies, the wielder mayattempt counter that spell as a free action bysucceeding on a caster lC'<"C1 check (DC 11 ->- spell'scaster level).CONSTRUCTIONRequirements Craft Wondrous hem, dispelmagic: Cost 1.0,000 gp

I ENS OF SPFlI I)ISTORTIOr.;

Aura moderate transmutation: CL zthSlot none: Price 65,000 gp: Weight 1.lbs.DESCRIPTION

This orb is m.1de ofexceptionallypurecl)'5toll, .and features a number of lenses ofdifferenl shapes and curves on the inside.

As long as you are holding the orb,whenever you cast a spell that has an Mea ofeffect (such as a cone, line, or radius), you llliIychoose to have some part of that area not beaffected by the spell. This area is in the fonn of anumber of five-foot squares equal to ,/2 the levelof the spell (rounded down, minimum I). Thesquares need not be contiguous, but precisecontrol ofa spell's ared is not possible, and theorb cannot be used to make the spell ignore anarea slllilller than a 5-foot square.

Additionally, the orb can be used to focusthe effects ofa spell more intensely on a target.TIuee times per day, as a free action while castinga spell that has an area ofeffect, and which allowsa saving throw, you llliIy choose to alter the spell

to target a single individual instead. Ifyou do,only that tilJ'8t't is affected, and the spell has noeffed on the rest of its normal all''d. By focusingthe spell in this way, it becomes more difficult toresist, and the saving throw IX of the spellincreases by u.CONSfRUCT10N

Requirements (rar, Wondrous Item, SpellFocus (any), Spellcraft 10 ranks; (ost ]2,500 gp

MISFR S URII

Aura moderate transmutation; CL 11thSlot none; Price 100,000 gp; Weight lIb.D£SCRIPTION

This orb seems to be made upof.In.Imalg.Im.Ition o{coins melted h.Iph.Izardlytogether.

This orb allows the wielder to ignore up to5,000 gp worth of spell components eaeb day.

The orb's wielder must decide what amount in gpto ignore at the time of casting and if he choosesto ignore only a portion of the material value hemust provide the remaining portion.CONSfRUCT10NRequirements Craft Wondrous hem, majorcreation; Cost 50,000 gp

ORIIOI >\IIJlJRATION

Aura strong abjuration; CL 17thSlot none; Price 45,000 gp; Weight 1511Js.

DESCRIPTION

This orb is I1ldde o{pureaddmantine, andglows with .I {dint white light. It h<Js<J hardness of20, .Ind 120 hit poillls.

As long as the orb is held, the saving throwDes ofall abjuration spells the wielder casts areincreased by +l. Additionally, the wielder mayspontaneously sacrifice prepared spells or unused

spell slots in order to cast certain abjurationspells, in the Silme way that a cleric canspontaneously cast cure or inflict spells. The spellreceived is based on the level ofthe sacrificedspell, as indicated below:

"1St-level spell: Alarm"2nd-level spell: Protection from ,lrrows"yd-level spell: Protection from ene~y

"4th-level spell: LesserglobeofiIIVUIner,lbiIitY

"5th-level spell: Bre,lk enchantment"6th-level spell: Ami-life shell"7th-level spell: 8.:Jnishmell/"8th-level spell: Mind bl,lnk"9th-level spell: Prism,ltic sphere

Thewielder need not know the spell, oreven have it on hisor her spell list, in order tocast it with the orb in this way. However, he mustprovide anyrostly material components orfocuses the spell requires.CON~IRUCTION

Requirements Craft Wondrous hem, alarm,anti-magicfield, oonishmenc > breakenchan/ment , lesser globe ofinvulnerability ,mind blank, prismatic sphf're, protection fromarrows, protection from energy; Cost H,')OO gp

OKROFA(ID

Aura moderate evocation; CL 9thSlot none; Price 50,000 BP; Weight Sibs.DESCRIPTJON

This orb is made oflimestone, and iscompletely immune to the effects ofacid andother corrosive substdnces.

As long as the orb is held, the saving throwDCs ofall spells with the acid descriptor thewielder casts are increased by +l. Additionally,three times per day, as a free action while castinga spell that deals acid damage, the wielder IIldycause the acid to produce noxious fumes,sickening the target. If the spell sUITessfullydealsacid damage to the target, the target is sickenedfor a number of rounds equal to the spell's level(no Silve).

CONSTRUCTIONReqUIrements Cralt Wondrous Item,

Elemental Spell (acid)APG; Cost 25,000 gp

OKII OF AU{ Kin

Aura moderate transmutation; CL 6thSlot none; Price 8,000 BP; Weight 1 lb.DESCRIPTION

This orb is shocking pink and feels slightlyel,lstic:, though it doesn't bounce or stretch.

The wielder of this orb gains a +1O-footbonus to his movement speed. Additionally threetimes per day the wielder may cast a spell that hasa casting time of one full round as a standardaction, instead ofits nonnal casting time.

CONSTRUCTIONRequirements Craft Wondrous hem, haste;Cost 4,000 gp

OKR 01 AII{,r\MfNTS

Aura moderate divination: CL 71hSlot none; Price 58,800 gp; Weight 4 Ibs.DESCRIPTION

This orb isa d.Jrk blue, and has a number ofpoillls of light which glimmer on its surfact',making it look likeol st,wy night sky.

As long as you hold the orb, spells you castare more potent against creatures whosealignment opposes yours. 'Nhenever you cast aspell, ifit allows a saving throw, the target takes a-} penalty to his Silve for each aspect of hisalignment which is opposed to yours (fort'Xdmple. ifol chaoticgood wizard uses the orb ona lawful evil sorcerer, the sorcerer WQuld lakeol-2penalty to his save, but ifa CholOlic neurrdl druiduses lheorbon the same sorcerer, he WQuld onlysuffer,) -I penol/ty).

Additionally, as long as you are holding theorb, you may cast detect chaos, delecl evil, delectgood, and detecl law as spell-like abilities at will.

CON~TRU(,ION

Requirements Crdft Wondrous [tern, detectchaos> detITt evil ,detect good, detec/law,Chaotic Good or Chaotic Evil or Lawful Good orLawful Evil alignment; Cost 29,400 gp

OKR OF IlI.A~rIN{,

Aura strong evocation; CL 13thSlot none; Price 18,000 BP; Weight I lb.

DESCRIPTION

CONSTRUCTION

Requirements Arc,me Srrike, Craft WondrousItem, mogic missile; Cost 9,000 gp

This orb isa transparent green color, withgrooves Cdrved inroeither side for the user'shands roslide inro, which magicallyalways fir theuserSllugly, regardless ofhis or hersize.

Once per day, the user may sacrifice anumber ofprepared spells or unused spell slors inorder to unleash his combined magical energy ina blast of pure force. In order to use this ability,the orb's wielder must discharge the energies ofthe sacrificed spells into the orb, a process whichtakes one round per spell sacrificed, and provokesattacks of opportunity. Once the wielder spends around without charging the orb, hecannotcharge it further until he has released the storedenergy; the charge lasts for one minute, and if thecharge is not used in this time then the energydissipates hannlessly. Releasing the blast isastandard action, and is treated as a line attack 5feet wide by 100 feet long, which deals an amountof force damage based on the total number ofspell levels sacrificed, as indicated on the tablebelow. A successful Reflex save (DC 10 + 1/2 thenumber of spell levels sacrificed) halves thedamage.

As long as this orb is held, its wielder istreated as though his carrying capacity were 50

lbs. higher than it actually is for the purposes ofencumbrance and movement speed. Additionally,three times per day, whenever the orb's wieldercasts a spell that deals damage (including abilityscore damage) to a single target, he maytemporarily burden that creature. A creatureburdened in this Wily is treated as though itscarrying capacity were 50 Ibs.less than it actuallyis. This effect lasts for one hour.CONSTRUCTION

As long as the orb is held, the saving throwDes ofall conjuration spells the wielder casts areincreased by +I. Additionally, the wielder mayspontaneously sacrifice prepared spells orunused spell slots in order to CdSt certainconjuration spells, in the sameWilY that a clericcan spontaneously cast cure or inflict spells. Thespell received is based on the leyel of thesacrificed spell, as indicated below:

"1St-level spell: Cure light wounds"2nd-level spell: Web"Jrd-level spell: Stinking cloud"4th-level spell: Minorcrearion"5th-level spell: Wdll ofslolle"6th-level spell: Add fog".,rh-level spell: Teleport, greafer"8th-level spell: Planar binding, greater"9th-level spell: Summon monster IX

This orb is I17dde arwood, and though irformsa more-or-Iess perfect sphere, it is dearthat it has not been carved, but is in fdct is asolid mdSS ofroot-like growth which took thdtShdpe on its own.

Aura strong conjuration; CL 17thSlot none; Price 45,000 gp; Weight sibs.DESCRIPTION

Requirements Craft Wondrous hem, bun'sstrength, roy ofenfeeblement; Cost 6,6<)0 gp

OIOUH (Ol'\j lJ RATION

,6d6,&18wd82Odl0

Damage

4d46d,&I,",d6

'2d614d6

Spell Levels Sacrificed1-3

4-6

7-910-15

16-1.0

21-25

26'30

)1 401

'-50

".

ORB OF BURDENS

Aura faint transmutation; CL )rdSlot none; Price 12,J80 gP; Weight 1 lb.DESCRIPTION

This orb is m.1de of iron and is emblazedwith rhe image ofan anvil and a feather.

Thewielder need not know the spell, oreven have it on his or her spell list, in order tocast it with the orb in this way. However, he mustprovide any costly material components orfocuses the spell requires.

CONSTRUCTIONRequirements Craft Wondrous Item, aciJfog,greater planar binding> greater teleport, magearmor, minor creation, stinking c:loud,summon monster IX, wall ofstone. web; Cost.u.,Soo gp

ORII OF (OUNTFRSI'F I IS

Aura moderate abjuration; CL 7thSlot none: Price 80,000 gp; Weight sIbs.DESCRIPTION

This orb isa dull, lusterless bldck, and doesnot shine org/edm in any light.

As long as the orb is held, you gain a +2bonus to all caster level checks made to counteror dispel spells or other magical effects withdispel magic and similar spells. Additionally,three times per day, when you successfullycounter a spell, you may retain the spell used tocounter it, as though you had not expended it.CONSTRUCTION

Requirements Craft Wondrous Item, dispelmagic, mage's lucubration ImprovedCounterspell; Cost 40,000 gp

ORliOFTI1F IlA:vlNfD

Aura slTong necromancy; CL 17thSlot none: Price 3],000 gp: Weight 61bs.D£SCRIPTION

This orb is jet black dnd perfectly smooth. Ithasa fdim autd ofreddish-purple light, whichflwtSdnd ripples around the orb as though it","'Creon fire.

As long as you are holding the orb, you maymake your death spells utterly destroy thetarget's soul, preventing resurrection. 1his isafree action made as part of casting the spell, andreduces the spell's save DC, if any, by -4. 1hisability can only beapplied to spells with thedeath descriptor. If the target is slain as a resultof the spell, his or her soul is destroyed utterly,preventing resurrection ofany kind. The bodymay still be animated with spells like animatedead, or similar. A wish or miracle spell canrestore the lost soul, at which point the targetcan be returned to life normally.

CONSTRUCTION

Requirements Craft Wondrous Item, soulbind or trap the soul; Cost 18,500 gp

ORII OF J)I\/INATlOr\

Aura strong divination; CL 17thSlot none: Price 42,000 gp: Weight sIbs.DfSCRIPTION

This orb is nJdde ofpolished silver, alld anyrefleaiOlls ill theorbappt'dr normal, and are notdistorted by the orb's shape.

As long as the orb is held, the saving throwDCs ofall divination spells the wielder casts areincreased by +l. Additionally, the wielder mayspontaneously sacrifice prepared spells or unusedspell slots in order to cast certain divinationspells, in the same way that a cleric canspontaneously cast cure or inflict spells. The spellreceived is based on the level ofthe sacrificedspell, as indicated below:

"lSt-level spell: Identify"2nd-level spell: Detect thoughts"Jfd-level spell: Tongues"4th-level spell: $crying"5th-level spell: Telepilthic bond"6th-level spell: Find the pdth"7th-levelspell: Arcane sight, gredter"8th-level spell: DiS('('tfl location"9th-level spell: Foresight

Thewielder need not know the spell, oreven have it on hisor her spell list, in order tocast it with the orb in this way. However, he mustprovide any costly material components orfocuses the spell requires.CONSTRlICfIONRequirements Craft Wondrous Item, anolyzewoomer, detect thoughts> discern location,foresight, greoter arcane sight, identify,scryin9, tongues, telepi1thic bond; Cost 21,000gp

ORII OF EI H TRI( I nAura moderate evocation: CL 9thSlot none: Price so,ooo gp: Weight 8 Ibs.DESCRIPTION

This orb is rTldde ofcopper, and as Ions as itis held, arcs ofeJectrical ene~y race "KroSS itsSUrfdce, thouSh they do not hdrm its wielder.

As long as the orb is held, the saving throwDCs ofaU speUs with the electricity descriptorthat the wielder casts are increased by +I.

Additionally, three times per day, as a free actionwhile casting a spell that deals electricity damage,the wielder may cause the lightning to paralyzethe target. As long as the spell deals at least 1 pointof electricity damage to the target, he is stunnedfor I round (no save).CONSTRUCTIONReqUlrements Craft Wondrous Item,

Elemental Spell (electricity)"PC; Cost 25,000 gp

ORII OF J] FMFNTAI A( If)

Aura strong evocation; CL 11thSlot none; Price 65,000 gp: Weight 1. l!>s.DESCRIPTION

This orb is a spheriml emerald, rouShlyeisht inches in di"meter. It Slows briShl1y fromthe inside, "nd SlinSS when touched.

As long as the orb is held your caster level istreated as 1. higher than it actuaUy is for thepurposes oflevel-dependent effects of spells youcast which have the acid descriptor, includingchecks to overcome spell resistance, level­dependent dalllilge, etc. Additionally, wheneveryou cast a spell that deals dalllilge, you maychoose to have that spell deal acid damageinstead of its nonnal damage type. This causesthe spell to gain the acid descriptor, but spellsmodified in this waydo not have their caster levelimproved by the orb ofelemental add.CONSTRUCTIONReqUIrements trait Wondrous [tern,

Elemental Spell (acid)APG, Heighten Spell; Cost

)2,500 gp

ORII OF EI EMENTAI FIRE

Aura strong evocation; CL 11thSlot none; Price 65.000 gp: Weight 2 l!>s.DESCRIPl·10N

This orb is a sphericdl ruby; rouShlyeiShlinches in diameter. Jt Slows briShtly from theinside, ilnd is warm to the touch.

As long as the orb is held your caster level istreated as 1. higher than it actually is for thepurposes of level-dependent effects of spells youcast which have the fire descriptor, includingchecks to overcome spell resistance, level­dependent dalllilge, etc. Additionally, wheneveryou cast a spell that deals damage, you maychoose to have that spell deal fire dalllilge insteadof its nonnal dalllilge type. This causes the spellto gain the fire descriptor, but spells modified inthis way do not have their caster level improvedby the orb ofe/ementdl fire.CON:"RUCTIONReqUIrements Cralt Wondrous hem,

Elemental Spell (fire)"PC. Heighten Spell; Cost

}2,5OO gp

ORIIOFF:lIMENTAII([

Aura strong evocation: CL lithSlot none: Price 65,000 gp; Weight 2 Ibs.DESCRIPl·ION

.....Oc.. __

This orb iSil sphericill Silpphire, roughlyeight inches in diilmeter. It glows brightly fromthe inside, i1nd is cold to the touch.

As long as the orb is held your caster level ist:reiIted as l higher than it aClually is for thepurposes of leYel-dependent effects of spells youcasl which~ the cold descriptor, includingchecks tOOYercome spell resislance, level­dependent dil.Inil.ge, elc. Additiol1il.Uy, wheneveryou cast a spell thaI deals damage, you maychoose to~ lhat spell deal cold damageinstNd of its normal dil.lTlil.ge type. This causesthe spell to gain lhe cold descriptor, but spellsmodified in this "'7t'f do not have their caSler leomimp~ by the orb ofelement.!1 ice.CONSTltUCllONReqUIrements ltilil woTldrous Item,

Elemental Spell (jet')""';;, Heighten Spell; Cost",,..gp

ORR Of fl f \11 '1 \1 111,11 r'I'I,Aura strong e\"OCalion; CllllhSlot none; Price 65,000 gp; Weighll Ibs.Df.SCRJI'TION

Thisorb iu spheric.!1 diJmom:I, roughlyeight inches in diilmefer. It glows brightly fromthe inside, and tingles slightly"'hen touched.

As long as the orb is held your caSler le\'l'I. istreil.ted as 1. higher than il aet1.IiI.lly is fOt thepurposes of leo.'el-dependenl effects ofspells youcast which h.n'e the electricity descriptor,including checks 10 O\'eI'OOme spell resiSlil.IlCC,level-dependent dil.lTlil.ge, etc. Additionally,whenever you cast a spell that deals damage, youmay choose to have thaI spell deal electricityd.unage inslead of its normal damage type. Th.iscauses the spell to gain the electricity descriptor,but spells modified in this way do not have theircaster level improved by the orb ofelementilllightning.CONSTRUCflONReqUIrements lratl Wondrous hem,

Elemental Spell (eleclricilytPG• Heighten Spell;COSI J1,SOO gp

ORR OF fMPOWFRl1> SI'! I J MAS! I R'

Aura strong transmutation; Cll3thSlot none; Price V,OOO gp; Weigh! 10 Ibs.DESCRIPTION

This compilet orb is milde ofpuredddmdntine, dnd hds h<Jrdne5S JO <Jnd 110 hitpoints. Arcs of<Jl'C<Jne ene'1lY occ<Jsiooolly eroptfrom it and run <!Cross irs surf<Jce, criJCklingmetlilCingly.

1hisorb allows its wielder to ITIOI"e easilyapply the Empower SpeU feat 10 spells he casts,but the exact effect depends on whether the~ielderprepiI.Il'S speUs, or caslS them sponlan~

ously. Additionally, as long as the orb bas been inthev.ielder's possession for al leiI.Sl14 hours, heis treated as knO'l'oing the Empower Spellmetamagic feat, and may make use of that fUI aslbough be had taken it, as long as the orbremains ~ithinhis possession.

If the wielder CilSlS spells spontaneously,then as long as he is holding the orb, he mayapply the Empower Spdl metamagic feat 10spdls that he Ci!.SlS without increasing thecasting time of~ spells. The spells SliD takeup a speU slot 1'0\10 Ieo.'els higher tha.n normal.

Alternatively, ifyou hold the 0Ib whiJ~ youare preparing your spells for the &y, you canapply the Empower SpeU mel.unagic feal to lhosespells more easily than normal. WhenfiIlpoY<'ering a speU in this way, it only lakes up aslot one~I higher than normal, instead of lhenormal two levels higher. Only ()Il(' person can001efi1 from this effect at anygWen tim~, and ifthe orb is not held when thespeU is cast, thespell will not be empowered, though it ",ill SliDlake up a slol one leYel higher than normal.CONSTRurnONRequirements Craft Wondrous hem.Empower Spell; COSI 36,500 gp

ORR OF [f',j( HMH\1ff',jT

Aura strong enchantmenl; CL 171hSlot none; Price 50,000 gp; Weight 4 lbs.DESCRIPTION

Thisorb is nlddeofgold, ,md is engr,lI'edwilh iI C<lpti"<lling pilffern ofwhorls <lnd otherdesigns.

As long as theorb is held, the saving throwDes ofall enchantmftlt spells the wielder caSlSarr increased by +1. Additionally, the widder mayspontaneously sacrificr, prepared spells or unusedspeD slots in ordr"T to cast C't%lin enchammentspells, in tM 5amewiIY that a dericcanspontaneously cast~ aT inflict spdls. 1M spellJ"K'Cived is~ OD the le\~ ofthe sacrifi~

speD, as indkat~ be1aw::·l5t-I~~ speD: Chdrm person'IDd-le\ti spdl: Hideous Iilughter'yd-I~~I spell: Hold pet'SOII

·4th-leveI. spell: Ch.Jrm monster·sth-I~~Ispell: F......blemind·6th-level spell: Geaslquest7lh-IE'\~1 spell: lrl5dnity'8th-level spell: Irresistible ddnce'~h-Ievel spell: Domin.Jle mOllster

Thewielder need not know the spell, oreven have it on hisor her spell list, in order tocast it with the orb in this way. H~r, he mustprovide any costly material components orfocuses the spell requiTes.CONSTllUCTlONRequirements Craft \Vondrous Item, charmmonster, chomr person. dominotl> mansur,ff!f'b1emind. geos/qUe5t . hideous lought!'r, holdperson. insanity. irresistibl!' donee; Cost250000 gp

ORROII\O( \TIO'

Aur.. Slrong evocatKm; CL 17thSlot none: Price 1}000 gp; Weight 4 Ibs.DESCRJP110N

This orb is m.JdeofgldSS. but inside iSii 0011ofcriKkling eneIXYo which occasiortillly IL:ires upin bursrsofbright light.

As long as the orb is held, the saving throwOCs ofaU !'VOCation spells the wielder casts areincreased by +1. Additionally, the wielder mayspollfalleDusly sacrifice prepared spells or ullusedspell slots in order to cast certain evocafiOllspells, in the same way that a dericcan

spontaneously cast curl." or inflict spells. The spellrt'C'I."ived is based on the level of the sacrifiCl."dspell, as indicated below:

'lSt-IE"\Id spell: Milgic missile':md-~Ispell: Gust ofwind·jrd-Ievd spell: Fi~b.J1I

·4fh-I.....-d spell: Fi~ shield·y:h-Ievd spell: Fl.Jmestrike·6t:h-I~ spell: Clwin lightning..,rh-I I spell: Prisffidtic spray·8th-I -d spell Pour ray·l)lh-l~-d spell: Meftorswarm

The wieMer need nO( know the spdl, or~~ it on his 01" Mr spell list, in order tocdS! it""ith the orb in this way.~......, he mustprovide any rostly IIWterial components orfocuses the spell n:quires.CONSTRUCTIONRequirements Cr.lft Wondrous Item. chainlightning ,jireoo!l ,jire shield. gusl ofwind ,magic missile, meteor swarm. polar roy,prismatic roy. wall offorc/!.; Cost H,5°O gp

ORIIOF HARAura moderaft:" enchantment; CI. 7thSial none: Price 11,000 sp: WeiRht 3 100.DESCRIPTION

This orb is a dilrk, ,Jngrr rrd, 'illd bliKkmists can be seen 10 swirl about inside 'he globe.

l1tn-e times per day, when you cast a spell~ith the fl."il1" descriptor, if thet~ £ails itssaving throw, it suffers an additional penalty onall attack and damage rollseqlld1to 1/z the I.....-dof the spell (rounded down. minimum 1), for thedUJ'iltion of the spell'seffect. If the spell does not

allowa Si!Ving throw, this ability has no effect..CONSlllUCTlON

Requirements Craft \Vondrous hem, crushingdespair ,foor; CostlZ.ooo gp

ORR OF FL\\lF'.Aura moderate evocation; CL 9thSlot none; Price 50,000 BP; Weight 5 [00.DESCRIPTION

ThIS orb IS m.:tde 01 pure, 61.lck obS]dliln,.lnd glows fdinlly wilh,] reddish-ordllge hue.

As long as the orb is held, the saving throwDes ofall spells with the fire descriptor that thewielder casts are increased by +I. Additionally,three times per day, as a free action while castinga spell that deals fire damage, the wielder mayincrease the potency of the fire that spellproduces. If the spell successfully deals firedamage to the target, that target catches fire (nosave), taking Id6 points ofdamage per two levelsof the spell each round (rounded down,minimum 1). Total submersion in water orasimilar substance, oranyeffect which can dispelmagical flames, will dispel these flames.Otherwise, they persist for three rounds beforegoing out.

CONSTRUCTIONReqUirements Cralt Wondrous Item,

Elemental Spell (fire)"P<:;; Cost zs,ooo gp

ORH OF nmSl

Aura moderale evocation; CL 9thSlot none; Price 50,000 BP; Weight Sibs.DESCRIPTION

This orb is I7J</de ofpure, dear ice, and isquite cold to the touch. No malter how hOltheorb's surroundings, it never melts, and JlwJysremains J perfect sphere.

As long as the orb is held, the saving throwDes ofall spells with the cold descriptor that thewielder casts are increased by +I. Additionally,three times per day, as a free action while castinga spell that deals cold damage, the wielder maycause the cold to numb the target, slowing hismovements. If the spell successfully deals colddamage to the target, that target is also slowed, asthe spell slaw, for one minute. lbis ability affectscreatures that are normaI.Iy immune to beingslowed, unless they arealso immune to colddamage. Dealing to points of fire damage to thetarget ends this effect.CONSTRUCTIONReqUirements Craft Wondrous Item,

Elemental Spell (ice)APG; Cost Z5,000 gp

ORII OF III USION

Aura strong illusion; CL 17thSlot none: Price 45,000 gp; Weight 4 lbs.D&RIPTION

This orb is made ofg/a5S, and appears to befilled with a thick mist, which swirls Jnd eddies,forming shapes which hint at figures and objectswithin.

As long as the orb is held, the saving throwDes ofall illusion spells the wielder casts areincreased by +l. Additionally, the wielder mayspontaneously sacrifice prepared spells or unusedspell slots in order to cast certain illusion spells,in the same way that a cleric can spontaneouslycast cure or inflict spells. The spell received isbased on the level of the sacrificed spell, asindicated below:

"1St-level spell: Disguise self"znd-Ievel spell: Invisibility"Jrd-Ievel spell: Displacemenl"4th-level spell: Phillltasmill killer"5th-level spell: MirageJl'Cdnil"6th-level spell: Shadow walk"-,th-Ievel spell: Project image"8th-level spell: S<:illlillating pattern"9th-level spell: ShJdes

Thewielder need not know the spell, oreven h.we it on hisor her spell list, in order tocast it with the orb in this way. However, he mustprovide any costly material components orfocuses the spell requires.CONl>TRUCTION

Requirements Craft: Wondrous Item, disguiseself, displacemenl , invisibility, mirage arcana,phantasmal killer, project image, scintillatingpallern, shades, shadow walk; Cost :u,soo gp

ORII OF Il'\\ISlilIlln

Aura moderate illusion: CL 7thSlot nOlle: Price 17,000 gP; Weight 3 Ibs.D£SCRIPTION

This orb is m.lde ofg/a5S, dnd is perfectlydear, making it difficultlosee.

As long as it is held, you gain a +5enhancement bonus on all Stealth checks.Additionally, once per day, when you cast a spellwhich makes one or more creatures invisible(such as invisibility), you may choose to enhancethat invisibility, allowing the creature to bypasssenses nonnally not bypassed by invisibility. A

creature made invisible in this way is madeinvisible as nonnal, except that he or she alsocannot be detected by the scent special quality, orby bLindsight, tremorsense, or similar abilities.Invisibility purge, see invisibilily, true sight, andsimilar effects still pierce the invisibility. TIrisenhanced invisibility lasts for the duration of thespell creating the invisibility effect.CONSTRUCTION

Requirements Craft Wondrous Item, greuterinvisibility; Cost 8,500 gp

ORIIOF KIM.SAura moderate enchantment; CI. 7thSlot none: Price 75,000 gp: Weight I lb.DESCRIPTION

This orb is mdde ofpuregold, dnd isencrusted with rubies.

The wielder of this orb receives a +6 bonusonall Charisma-based skill checks. Additionally,once per day, when the orb's wielder casts a spellof the charm subschool, he may target oneadditional creature provided that creature wouldbe a valid target for the spell.CON;,TRUCTIONReqUlrcments U'<ilt VVoh(lrous HCm, (Idyll's

splendor or skill oflhe peacockAl'G, churm

monster; Cost 37,500 gp

ORR OF MAXIMIZED SI'FII MASTFRl

Aura strong transmutation: CI.13thSlot none: Price 11.1,500 gp; Weight 50 Ibs.D£SCRI PTiON

This orb is made ofpureadi/mdntine, ,1Ildweighs 50 lbs, despite being only nine inches indiameter. It has h<lrdness 20, and 120 hit points.It hums faintly with power, <lnd tingles ro therouch.

This orb all0W5 its wielder to more easilyapply the Maximize Spell feat to spells he casts,but the exact effect depends on whether thewielder prepares spells, or casts themspontaneously. Additionally, as long as the omhas been in the wielder's possession for at least1.4 hours, he is treated as knowing the Maximi1.eSpell metamagic feat, and may make use of thatfeat as though he had taken it, as long as the orb

remains within his possession.

If the wielder casts spells spontaneously,then as long as he is holding the orb, he mayapply the Maximize Spell metamagic feat tospells that he casts without increasing thecasting time of those spells. The spells still takeup a spell slot three 1l'Vl"ls higher than nonna!'

Alternatively, ifyou hold the orb while youare preparing your spells for the day, you canapply the Maximize Spell metamagic feat tothose spells more easily than nonna!. Whenmaximizing a spell in this Wily, it only takes upaslot two levels higher than nonna!, instead of thenonnal three 1l'Vl"1s higher. Only one person canbenefit from this effect at any given time, and ifthe orb is not held when the spell iscast, thespell will not be maximized, though it will stilltake up a slot two levels higher than nonna!'CONSTRUCTION

Requirements Craft Wondrous Item,Maximize Spell; Cost 60,750 gp

ORII OF MF\HHn

Aura moderate transmutation: CI. 13thSlot none: Price 85,000 gp: Weight lib,DESCRIPTJON

This orb is comprised ofc1edrcrysl<l1 eXdct/yfive inches in di<lmeter, filled with d pale silveryvapor.

As long as it is held the wielder gains a +4bonus on all concenl:Tation checks. Additionally,once per day, as a swift action, the om's wieldermay instantly prepare any spell he cast in the last1.4 hours. The spell must actually have been castduring this period. The prepared spell is storedmentally just as though he had prepared itnonnally. If the spell in question requiresmaterial components, the wielder must stillprovide them.CONSTRUCTION

Requirements Craft Wondrous Item, mage'slucubration; Cost 41.,500 gp

ORII OF NH ROMAN( l

Aura strong necromancy; CI.17thSlot none; Price 48,000 KP; Weight 4 lbs.

DESCRIPTION

This orbilppears to be a human skull,though it is ffidde ofpure ebony. Whenever thewielder casts a necrolThlncy spell, I he eye socketsoflheskul/lighf up with an eerie blue light.

As long as the orb is held, the saving throwDes ofaU necromancy spells the wielder castsare increased by +l. Additionally, the wieldermay spontaneously sacrifice prepdred spells orunused spell slots in order to cast certainnecromancy spells, in the same way that a clericcan spontaneously cast cure or inflict spells. Thespell received is based on the level of thesacrificed spell, as indicated below:

"lSt-level spell: Rdyofenfeeblement"2nd-level spell: B1indllessldeilfness"Jfd-level spell: Vampiric touch"4th-level spell: Bestowcurse

_ec.. __

"5th-level spell: S/<lY living"6th-level spell: Eyebile"71h-level spell: Control ullde<ld"8th-level spell: Horrid wilting"9th-level spell: Enet'llydmin

Thewielder need not know the spell, oreven have it on hisor her spell list, in order tocast it with the orb in this Wily. However, he mustprovide anyrostly material components orfocuses the spell requires.CON~"RUcrION

Requirements Craft Wondrous Ilem, bestowcurse, blight. blindness/deafness, cofltrolundead, energy drain, eyebite, horrid wilting.ray ofenfeeblement, vampiric louch; Cost2.4,000 gp

OKR OF I'IF:K( IN(, SI'F11 S

Aura moderate evocation; CL 7thSlot none: Price 30,000 gP; Weight I lb.DESCRIPTION

This orb is ffidde offfidrb/e, inl<lid wilh gold,ilnd is I'('rystni1l1, only ilooUt three inches ilCroSS.

As long as the orb is held, you gain a +I

enhancement bonus on caster level checks madeto overcome spell resistance. Additionally, threetimes per day, asa standard action, you maysacrifice a prepdred spell (or unused spell slot, ifyou area spontaneous spellcaster) to lower thespell resistance ofa single target within 60 feet.That target's spell resistance, ifany, is reduced bytwice the level. of the sacrificed spell. This effectlasts for one minute.CONSTRUCTION

Requirements Craft Wondrous Item, GrealerSpell Penetr<ltion, Spell Penelralion; Cost15.000 gp

OKll OF l'liRIFI( >\T!OI'\

Aura moderate evocation; CL 7thSlot none; Price 30,000 gp; Weight I lb.DI:'SCRIPTION

This orb is tni1de ofred qU<lrtz, <lnd glowswith <l filint golden light, ilS though wrNthed in ahillo.

As long as you are holding the orb, threetimes per day, asa free action, you may make a

spell deal purifying damage as well as its normaldamage type. TIlls does not affect any resistanceor immunity to the original dil.Illilge type, but willcause the damage to also be purifying, whichmeans that it will only dil.Illilge creatures of evilalignment. Additionally, you may applypurification feats to spells altered in this way. Formore infonnation on purifying damage andpurification feats, see A Necromancer's Grimoire:The Book of Purifying FI;Jmes.CONSTRUCTIONReqUIrements Craft Wondrous Item,

Purifying Spell""; Cost 15,000 gp

ORII OF RAC,F

Aura faint transmutation; CL 3rdSlot none; Price 38,100 gp; Weight 1 lb.DESCRIPTION

This orb, cut from deep red stone, is marredby a number ofpits and deep faults thaI color ilssurf.Ke.

The wielder of this orb may cast spells whilein a barbarian rage or while under the effects ofthe rage spell. Additionally, the wielder may rage(as the barbarian class feature) for 5 rounds perday, or, if the character already has the rage classfeature, he may rage for an additional 5 roundseach day.CONSTRUCTIONRequirements Craft Wondrous hem, rage;Cost 19,200 gp

ORII OF RErRAl THIN

Aura moderate transmutation; CL 9thSlot none; Price 11.,000 gp; Weight 2 Ibs.DESCRIPTION

This orb is dedr, and comains a rich andcompleK prism in iu cemer, which CdUses lighlpassing through it to sparkle in d brilliamrainbow.

As long as you are holding the orb, you gaina +1 enhancement bonus on all ray attacks youmake. Additionally once per day, while you areholding the orb, as a free action while casting aspell that has a single target, you may use the omto duplicate the spell, allowing it to hit anadditional target. If the spell requires an attack or

damage roll (or anyother rolls, sum as todetermine which color ofa prismatic spray hitsthe target), roll once and apply the result to bothtargets.CONSfRUCTION

Requirements Crart Wondrous Item, WeaponFocus (ray); Cost 6,000 gp

ORII OF SH,MFNTS

Aura strong universal; CL l7IhSlot none; Price 13},5OO gp; Weight I lb.DESCRIPTION

This orb is made ofbr;JSS, and appe;Jrs 10 beassembled OUI ofnumerous imerlocking pie<:es.

The wielder of this orb may reduce thenumber ofsegments required to complete asegmented spell by I segment. The orb can onlyreduce the number of required segments by 1, nomatter how many rounds arespent casting thespell and no more than one orb of segments canreduce the number of segments required tocomplete a spell, regardless of the number ofcasters involved. Additionallywhenever thewielder of this orb casts a segmented spell, he mayinstead choose to increase the number ofsegments required to cast the spell byone. Ifhedoes so, the saving throw DC of the spell istreated as though it were 2 higher. For moreinformation on segmented spells, see AdvancedArcdnd, Volume I.CONSTRUCTIONRequirements Craft Wondrous Item, wish:Cost 66,750 gp

ORR OF SHADOWS

Aura strong illusion: CL l7IhSlot none; Price 180,000 gp; Weight 1 lb.DESCRIPTION

This orb is midnight black and shines withan exception;Jllusler.

TIuee times per day, the wielder of this orbmay cast any spell he knows without havingprepared it ahead oftime and without consumingany spell slots. Spells cast this way are only 50%real and are thus half (')0%) as strong as the realthing, though creatures who believe the spell tobe real are affected by them at full strength. Anycreature that interacts with the spell canmakea

can make a Will save to recognize its true nature.

Spells that dl'ill damage have nonnaleffectsunless the affected creature succl'l'ds on a Willsave (DC equal to the spell's IX). E'..lchdisbelieving CJl'iIture takes only half (50%)damage from the attack. If the disbelil'Vl'd attackhas a special effect other than damage, that effectis only 50% likely to occur. Regardless of theresult of the save to disbelieve, an affectedcreature is also allowed anysave that the spellbeing simulated allows. Additionally, these spellsalways offer spell resistance even if they wouldnonnaliy not.CONSTRUCTIONRequirements Craft Wondrous hem, shades:Cost 90,000 gp

ORR OF SI( Kr\FSSAura moderate necromancy: CL 7thSlot none; Price 20,000 gp (mindfire), 22,000gp (cackle fever), 22,000 gp (filth fever), 26.000gp (blinding sickness), 30,000 gp (slimy doom):Weighl 3 Ibs.DESCRIPTION

This orb isa pille, putrid shade ofgreen, andis ,Jlways d,Jmp to the rouch.

TItree times per day, as long as you areholding the orb, you may cause spells you cast toalso inflict a disease upon your target. This canonly be applied to spells which allow a savingthrow to resist their effects, and the targetautomatically becomes infected with the diseaseifhe or she fails that saving throw. The exactnature of thedi5l'ilse is detennined when the orbis created, and cannot later be changed. Infectingspells in this way makes them more cumbersomeand less precise, and the save DC of such spells isreduced by 2.CONSTRUCTION

Requirements Craft Wondrous Item,conwgion: (OSI10,000 gp (mindfire), ll,ooo gp(cackle fever), lJ,ooo gp (filth fever), 13,000 gp(blinding sickness), 15,000 gp (slimy doom)

OKIIOFSI'FIII'OWEK

Aura faint transmutation; CL 13thSlot none; Price 32,000 j!;p; Weij!;ht I lb.

DESCRIPTION

This orb is made from a single large blackpearl and hums slightly in the hands ofa spel/­C<lster.

As a free action, three times per day, thewielder may tap the orb's power to gain a +I bonusto the save DCs ofany spells he casts for oneround. Alternatively, all three charges can beexpended to recharge a magic staff, restoring onecharge per use.CONSTRUCTIONRequirements Craft Wondrous hem, limiledwish; Cost 16,000 gp

ORR OF SlIBI)lI,\1Aura moderate transmutation; CL 7thSlot none; Price 8,000 gp; Weight I lb.DESCRIPTION

This orb is rTl,Jde ofa rolf, supple wood,which bends and flexes slightly when pressure isapplied to it.

As long as you hold the orb, wheneveryoucast a spell that dl'ills damage, you may choose tomake that damage nonlethal damage, instead ofwhatever the normal damage type is. TIlls isafree action that is part ofcasting the spell. Formore information on nonlethal damage, see thePathfinder Ro/epl<lying Game Core Rulebook.CONSTRUCTIONReqUIrements Cralt Wondrous [tern, MerCIful

SpeIIAPG: Cost 4,000 gp

ORROI S\\IRIIM,(OIOK

Aura strong illusion; CL 15thSlot none; Price 85,000 Sp; Weight I lb.DESCRIPTION

This orb is IThlde ofc1earglilS$ and cont<linsm,lny brightly colored v,Jpors.

TItree times perday, when this orb's wieldersuccessfully casts a spell, he may have the orbshine brightly, casting a colorful pattern in a 20­foot radius around the caster. All creatures withinthe radius other than the caster must succl'l'd on aDC 18 Will save or be fascinated for one round.Creatures which are immune to mind-affectingeffects, or that are sightless, are unaffected.

Additionally, once per day, asa standard actionthat provokes attacks of opportunity, the orb'swielder maychoose to release the orb's power inasingle concentrated burst; this ability functionsidentically to the sdlllillating p.lftern spell,except that it does not offer a saving throw.Following such a display the orb ceases tofunction for 2f hours.CONSTRUCTIONRequirements Craft Wondrous hem, rainbOwpattern. scinrilating pattern; Cost 41..500 gp

ORII OF THRAII!'i

Aura mooerate enchantment; CL 9thSlot none; Price 17,000 gp; Weight 2lbs.DESCRIPTION

This orb is made ofamethyst, and is bQundby two rings ofgold.

As long as the orb is held, you gain a +4bonus on opposed Charisma checks made tocontrol a channed or dominated creature.Additionally, once per day, asa full-round action,you may take direct control ofthe body of one ofthe creatures you Me dominating with dominateperson or a similar spell or effect. This functionsas the spell m<lgic jar, with a few key differences.First, the target's spirit does not leave its body,but is merely suppressed whileyou are incontrol. You may telepathically communicatewith the target while you are controlling its bodyin this way. Secondly, the effect immediately endsifyou are ever more than JOO feet from yourbody, or ifyour body ever loses contact with theorb of thralls. Ending the effect in this way doesnot put you at risk ofdeath. While in the target'sbody, your body remains inert and unaware, butdoes not fall lifeless, and will continue to holdthe orb. Ifyou attempt to perfonn any actionsthat would allow the dominated creature a newsave 10 resist the action ifyou ordered him toperform them, he is still allowed a new save,albeit at a -4 penalty. He may only make this saveonce per use of this ability, and if he succeeds,you are forced back into your own body.

CONSTRUCTIONRequirements Craft Wondrous Item,dominate person, magic jar; Cost 8.500 gp

ORII OF TRANSMUTATION

Aura strong transmutation; CL l-,rhSlot none; Price 45.000 gp; Weight 4lbs.DESCRIPTION

This orb is I7J<lde ofa fine wire mesh, whichis hard as steel. In the middle ofthe orb floats asmaller sphereofliquid quicksilver, whichwrithes and dances in rune wifh magical currentsinside the orb.

As long as the orb is held, the saving throwDCs ofall transmutation spells the wielder castsare increased by +l. Additionally, the wielder mayspontaneously sacrifice prepared spells orunused spell slots in order to cast certaintransmutation spells, in the same Wily that acleric can spontaneously cast cure or inflictspells. The spell received is based on the level ofthe sacrificed spell, as indicated below:

'lSt-level spell: Fe<lther fall'2nd-level spell: Alter self·Jrd-level spell: Fly'4th-level spell: SlOnesh<lpe'5th-level spell: Righfeous might'6th-level spell: Flesh IOsrone'-,rh-Ievel spell: (omrol weather'8th-level spell: Polymorph <1nyobjeet'9th-level spell: Sh<1pechange

Thewielder need not know the spell, oreven have it on his or her spell list, in order tocast it with the orb in this way. However, he mustprovide any rosily material components orfocuses the spell requires.CON~IRUCTION

Requirements Cr<1ft Wondrous Item, alterself, control weather ,featherfall.flesh tostone ,flY, polymorph any object, shapechange,stone shape, telekinesis; Cost 1.2,')00 gp

ORII OF LJNr\ATl'RAI STREN(,TH

Aura mooerate trallsmut<1tion; CL-,rhSlot none; Price }1.,000 Sp; Weight 5 Ibs.DESCRIPTION

This orb is made ofpurestone, polishedinto<1 perfee! sphere.

As long as the orb is held, whenever you casta spell of the polymorph subschool, you lIldy

choose to ha~ the spell's target (includingyourself, ifyou are the spell's target) gain 01"'4enhancemem bonus to his Strength score for theduration of the polymorph effecl. Additionally,once per day, asa slandard action, you may sacri­fice a prepared spell of the polymorph subschool.Ifyou do, you maygranl a single target within 60feel an enhancement bonus 10 his Strenglh scoreequaJto twice the level of the sacrificed spell.1his bonus lasts forone minut~,after which thetarger isexhausted for 10 minutes and thenfatigued for one hour.CONSTRUCTIONRequirem~nts Craft Wondrous [tern, bulfss(~ng(h;Cos-I 16,000 gp

()N.HOr"IIll~llJ""I[1\1'''1IN.'Aur<a strong transmutation; CL 13thSlot none; Price Ul,SOO sp; W~ight 6 [bs.DESCRIPTION

This oro is OO'I'ered in 01 numberofil'T'l'BuUrbumps dnd gl'OO\ti, which CO\'t'T its ..a.mdnulIf"S(JndCe. II hds h.Jrdness.:o, 0100 lJO hit points.

1his orb allows its wiel<kr 10 Il'IOI'e Nsilyapply the WKien Spell fNt to spells h~ casts, butthe~ rffect depends on ....hether the wielder~ spells, or casts them spontaneously.Additionally, as long as theorb has been in thewidder's possession for at lNSl: 14 hours., h~ isO'eiIted as knowing the WKien Spell metamagicfNt, and may make u~of that feal as though hehad taken iI, as long as the orb re:mains ...ithin his

""""""".If the wielder casts spells spontaneously,

then as longas h~ is holding lhe orb, h~ mayapply the Widen Spell met:amagk feat to spellsthat he casts without increasing the casting limeofthose spells. The spells still take up a spell slotthree levels higher thdn normal.

Altem.iIIively, ifyou hold the orb whiI~youMe preparing your spells for the <lay, you canapply the Widen Spellilieramagic feat to thosespells more easily than nOITllilL When widening aspell in this way, it only takes up a slot two levelshigher than nOITllilI, instead of the nonna! tnreelevels higher. Only one person can benefit fromthis effecl at any given time, and if the orb is not

held ....hen the spdl is cast, the spdl ....;n not~

wid~, though it will still lake up a slot twolevels higher th.m normalCONSTRlK.TlONRequirements Craft Wondrous Item, WidenSpell; Cost 60,750 gp

Aura strong conjuration; Cl f71hSlol none; Price 8}.663 sp; Weighl llbs.DESCRIPTION

This orb is actually an irregu/droval, thoughit is still smoothed. It is m.u1eorSlone, thoughm(l:St 5uch orbsareCOilted in d thin l.I,.erofmoss.

As long as the summoning stone is held, allspells you cast of the sununoning sub5chool areautoIIlilticaily affecled as though by thernetamagic feat Extend Spell. Additionally, onceper day, as a full-round action that provokesattacks ofopportunity, youlnayatternpt tosununona creature using the stone. Thisfunctions as the spell summon monster IX in allWilys except for the creature summoned, which isdetermined at random. Roll a d% and consult thetable on the next page to seew!lat creatureappears.

Minor Ar~~si- _

CONSTllUcnONRequi~m~ntsCraft Wondrous Item, ExtendSpe{1. summon mansttl' IX; Cost 4,,8)2. gp

A nwn~ of the orbs presented in this bookan' minor artifacts. Like other minor .mihcts,~ orbs an' very pc$~m.11. and should beincluded in a game only at eM's discretion.~artifacts may or may tlO( be unique, but an'

generally considered outside of the abilities ofmost mortals to CTNte. For mo~ informiltion onartifacts, Sl"e the P"lhfinder RoIepld}ins CdmeCort" RuJebook.

Value: In addition to the informationtypicallyP~1ded for artifacts, the .utif~orbslisted~ ha\'e an entry rilled "value,- This doesnot rn&Ul thai the orbs can be bought or sold al

market, or that players should ever feel entitled topurc~one.!bat said, some GMs ~ywish fora rough idea of the value of a given artifucr, eitherto gauge its relative power, or else 10 determinehow much treasure it should replace if hedoeschoose to hand it OUI to his players. The valueentry is designed 10 provide that son ofesti~te.

At your GM's discrelion, you may be able tobuy an anifacr under rare circumstanres, ifyouare able to find an NPC who has one and iswilling to part with it for a price. Players whoaren't particularly attached toan artifact they

possess may also be able to find a oollecrororsomeone else towhom they can sell theartifact,again purely at GM discretion. Thevalue entryshould also be used as a rough guideline for pricein these cirrumstances, as well.

Additionally, the orb ailoYo'S you 10 expendthe souls captured in this "'"irf in order to imprO'..e~ spells. F.ach time you cast a spell, as a ftftaction that is part ofcasting the spell, you maychoose to expend one of the souls in the f)~ofsouls in order to apply a rnetamagic feal you knowto the spell being cast, withoul taking up ahigher-I~ spell slot or increasing the spell'scasting time. The soul to be sacrificed muslbelong to a creature whose CR was alleast fivetimes the spellll"\~adjustment oflhl' metamagicfeat you areapplying (foreumple, .I CR 9credwre's soul could be used wdpply ExlendSpeJ/, .IS .In extended spell tdkes Upd spell slot onelevel rusher thdnthe spell normally would, and sorequires d soul CR 5 or hisher; but would beinsufficienr wdpply Quicken Spell, as quickenedspells ldke Upd spell slot four levels hisher I.hannormal, and so would requirea soul ofilt least CR10.)

FH or son s

DESCRIPTION

Thisom is 01 poi/e, ShosdySrel'n, .md dppears

to be fiJ/ed with 01 luminous mist which swirls dndchums, dS thouSh in d8OnY.

Finally, once per day, you mayuse the eye ofsouls to trap the soul ofa recently slain creature.To use this ability, you must be within 15 feet of

Aura strong necromancy; CL 10thSlolllOne; We.ighillb.; Value 1.l5,ooogp

According to legend, this orb was Ihecreation of Kemtac, an ancienl god of the dead,who would judge the souls of1M deoceased anddetermine theiTplace in the afterlife. 1he orb wasa gift to particu1utyd~t priests of Kemtac, whoused it totrap umrorthysouls to be broughtbefore their god for judgment. 1he orb can beused as the focus for spells ....hich trap souls, suchas !lap the soul and soul bind, and can store anynumber ofsouls, aiming it to be usedinde.fini.tely for such purposes.

SUlIltllOlll.'d Crt.'alure

Sed SerpentPurple WurmCopper Drdgon (adult)Gr~n Dr<lgon (adult)FroghemothBlue Dragon (adull)Bronze Dragon (adult)Crag LinnormRed Dragon (adult)Siln.·r Dragon (adult)Gold Dragon (adull)PhOl'nixBI<lck Dragon (olncicnr)Br,ISS Dragon (.mci...nl)

01- 0 5

06-00ll-15

16-::'0

21 30

3'-40

11-50

51-6061-70]1-80

8.-85!!6-<)091 95

06-'00

d%

An orb oj demon command can be destroycilwith a s~ial command word, known only 10 ahandful of powerful devil lords.

Whileyou hold the orb, you are constantlyaffected as though by the spell sancwJry (DC22), with the following notable exceptions: onlydemons areaffected (other creatures can attackyou nonnally), and the effect does not end ifyoumakea hostile action, but, ifyou makea hostileaction against a demon, that specific demonbecomes immune to the effect for 1.4 hours.

Finally, the orb also allows you to banishdemons as a spell-like ability three times per day.This functions as the spell bdnishment, exceptonly creatures of the demon subtype are affected,and the banished creature is unable to leave itshome plane until a year and a day has passed (awish or miracle spell can remove this timerestriction).OFJ"RUCTIQN

The orb also grants you the ability tosummon and banish demons. Summoning ademon is a full-round action which provokesattacks of opportunity, and which you can usethree times per day. The type of demonsummoned depends on the result ofa Spellcraftcheck you make as part of the action, as indicatedon the table below. The demon stays for 2

minutes, and serves you loyally for the durationof the effect, as though summoned by the spellsummon mOllster I.

HezrouGlabrt'ZllNalfeshneeMarilithHalorBalor lordUnique demon prince

Demon

DretchQuasit

"'''''"Shadow DemonSuccubusNabasuVrock

Spellcraft DCJO-u12-17

18-21

22-23

21 27

28-29

30 -3131-3738-4 1

42-4546'49

50-59

60-646,.

This orbJppears to be made ofa rust-redstone, Jnd OC('Jsiona/ly pulses or throbs, asthough it were alive.

the target, and it must have been dead no morethan I round per hit dice it possessed while alive.This functions as the spell roul bind, except thatthe soul is always trapped within the eye ofroulsitself.DESTRUCTION

Though the orb allows the wielder tocommand demons, the wrath demons feeltowards devils is usually strong enough toovercome this effect, so the devils tend to ensurethat these orbs find their way into the hands ofmortals and others who will abuse the orb'spower, enslaving as many demons as possible.Even though they cannot use the orbs directly, thelords ofthe nine hells still takea keen interest inthese orbs, and have been known to intervenewhenever they do not approve ofan orb's currentwielder.

Aura strong enchantment; CL zothSlot none; Weight I lb.; Value 200.000 8PD1:'SCRIPTJQN

URIl OF DF:1I.10N (OM!\1 \NI)

As long as you are holding the orb, allcreatures of the demon subtype suffer a -4 penaltyon all saving throws made against spells you cast.Additionally, you gain a +6 bonus on opposedCharisma checks made to force a channed ordominated demon to obey your commands.

An eye oj souls can be destroye<i II a trueresurrection spell is cast on it while it has atleast 40 HD worth of souls in it. The soulstrapped wilhin the eye al this time are destroyeduuerly, and cannot be recovered by any meansshy of wish or miracle.

The orb ofdemon command is a powerfulmagical orb which allows the user to impose hiswill on demons of all types. Several of them havebeen created throughout the milennia by thelords ofthe nine hells. They are difficult to craft,hO'o'<~r, requiring the still-beating heart of apowerful demon prince, and the exdct process isknown only to a handfull of high-ranking devils.

ORII 01 rill I\IH 11\11\1,1

Aura strong universal; CL 20thSlot none; Weight lib.; Value 350,000 SPDI'.SCRIPTION

Thisorbolppeolrs to bed humblesphere ofglolSS with no disrerning (eMutes until held byolspelkaster, when the orb deepens to ol midnightblack.

The history of the orboftheolrchmol~isollong and jealously guarded one. and it has passedfrom one master wizard to the next throughout£he ages. somerimes pe.u:efully, but often by~or lrNchery, stolen by mages greedy for its po'M"r.For this rl'dSOn, wise wielders of the orb do notadvertise lhat lhey ha\~ it in their possession, andit spends much of its time lUcieN aw;ry in £herecrsses ofa ....Uard·s study, or under the dosescrutiny of schola.rs hoping 10 unlock itsmysteries and disooYer the seem of its creation.

This orb grants its wieldergainsol +1 tuckbonus toAC, an<tek rolls., and saving throws.Secondly, the wielder's speUs calU'lOl be counteredbyany me.ms, and can only be dispelled bytniJ~:S disjunction and equaUypo...erful spells orabilities. FmaUy, up to three rimes per day, thewieklet" may choose to h.r.~ iI speD he casts~any spdlll?:SistaJ1Cl?: the target may possess. Thischoice must be made at the rime ofcasting.beroreany rolls to 0"0'l?:K0rnt' speD resistance, anddoes nor a110w the spell to bypass the speDimmunityspecial quality (see the POIfMinderlkstiaryfor more infonnation),D£STRUcnONAn orb oj the orchmoge s endiintment Coln bepermimently negolled by giving the orb spellresistance JO or higher.

IHI \1\1'11 1)1 II "II \ll{l\ll

Aura strong universal; CL 10thSlot none; Weight lib.; Value 150,000 8PDESCRIPTION

This unique "orb" is dctudlly Iheskull of thedemon I/'Shabosh. II is m,lde ofbone, butbldckened, as ifby fire. The skull bedrs" p.1irofcurved, ram-like horns, .:md all offhe teeth assharp, ra~or fangs,

Little is known of Il'ShaOOsh. exceptwhispered legends of the time in which hewalked the earth. long ago. It is said that hisname means "plague oflocusts,~and that heSWl'p1 across the land with an army of undead,bringing death and destruction loall in his wake.

Though ll'Shabosh is long dead. his skullcontinues to exert a dark influence on the landserving asa patenl magical orb for speUcasters'inclined to raise dark armies. As long as you hold£he slrull. when~ryou cast a spell which createsan undead creature, that creature has themaximum possible hit points. AdditionaUy. aslong as you are~ more rhan 5 feet &om thesl"U1l at anytime. you are able to mainraincontrol m'B more undead creatures [han nonnalthrough spells Iil:e anitniJfededd. and can controla numberofhit dice ofundead equal to fourtimes }'OW" caster 1eo.'eI.. rather than two times.This only affects undedd connoUed throughspells. nor through abilities~ the CommandUndead feat.

Finally, creatures slain by spells you cast(whetherthespdl reduces them too hit painrsor bas a death effect) must succeed on a Will Sil'o~

(IX: 15 + your Charisma modifier) or immediatelyrise as a zombie under your control. Undeadcreated in this .....aydo nor count against thenumbel- ofHD ofundead you can conlrol. but~ creature IIId}' makr a new Will save e&eh day,With a success indicating lhat it breaks free ofyuurconlrol and, most: ~!y, attacks 'iOU,OESTRUcnON

According to legend, the skull ofil'Shobosh canonly be destroyed by [he weapon of the warriorwho slew the demon. Unfortunately, details ofthis hero have been all but [OSI to the misls oftime.

_ .._._-'-...-_-- _-""'--f"OID"l·.-.....,._...-...._~'__ ......--._--_...or-~'_._, _',.. -..... _ .. - ___.....or-~'-_ ..-."...<>_oe-. '--_ _ '--__

__--__-.....,..--.._ll.."' ...Opoo '--y_ __ _ .._ .._,....<G, ... __O'_e-.-.-._"*"_.__-.__ -._ __..._ _,_-.._......_-_-.. _ --_ .,.,. ...--.-.. , -...-.-.....-.--_ '_ ..............,.....__..e-"""'.._.. .. .._ -....._Oo1__..____.. - ..~"-.__..__.......__ _eor_"""""...-.e__"'-- .....~ ..............._ ......_~Iook..__........_~__._" -. ...._-..--....

~

........ _ ......., ..0,-<>-0"-__..-.-11·'......-__....or-~'-.__ l.Oo _

"'"""""'1..IO'H!iI!_,...--_.... ......,....- ...."- ..........,.",........,._...."-~~ .._-,_wc-' ._ ........_ _ .....e-~__"""" '_.................N_-,,, __ c. , ,e _~__..__

__..,. .. _ 1 .'"_!<l..--.-..-. . ,.....,,-.e-o~-"'---"'-"''''-. ' .-- - ....._----_.._.....,...... _ .,___.--o,-<-.e-......-.- --._ _.-. - ...

..-----.....,....--,--.......- __ _-----------_- - ...~Lt ._-,_.-.__~__....... , .._..-. t , _.--.__.......__""-_. _---. __------'"-_....,--.....--.....,.---_....._- ,-' .....~-- ...",...'_e_"'...._...·_......... _ .... --........e-- .._ _m ___ .....",...'-..- .,.. ... .......,...-....-.._..__"'1'1" •.._... .....__..",...<-.a-.lIoJ"Y""'~"(__ _ .. _ .._..-.~""'__u___ .....,.",...<-.e___• - ...",...'_<:_..,.-o:r _ _ .._._.. •_ ....,.",...<-."- .... ,.. ....... - ................---<--.--.......- __..--.........,-... ...,.",...<-."---_.-.

__:~::~.: o,-<-.<:-y--y-_..... - ..... '--~a-"'C _.__ ....-..__._. ..... • ._.- •...__..._.---•••••__... .._..-.........",...<-.e-. ~ -y----_..y_.... -

__..u__~y--_ ~""""'"_ ..- .....~""""'".....,.",...'-"-y--__ "'_ .... y__ -............. _ _ o:;JP'l'II>GHT""'""" .. ..,_",...'-"-,..--,.......- y--_.........,.-......,_..._ .... , ,,-.---_..-. '. -_..._..-_ _-,-.y-_.....- , ,.. . ,-...,._..__..__....._",...'-<:-_'-""-"-"_ '. ..--..._.__.._-""-• ..,__..0,_'_"- •-.,... _ ..---,-.""_• ..,.-.............",...'-<-...._.__-.._........_--,-

·"·,······700_o,-<-.<:_y ......,__..... - ....,...-_-,,,...<-.e-.

•. _ ... ._.-....... _ ........_._'-y_..... _...,.-.......-.-..- .._,_-'-..,o,_<-.<-_--...,.- U-

.<:.,,- .._'"-y_ ..iJ!iT ........ _ ..-_...,_oI...o,-<-.<:_y __

" .....e--""--y_..,.... _ ..__...o,_<-.<-_..._ • ...,.e-_y-...._....-_...e-...._"-_..~ _ ..y- .._-...,. ..... _ ........-_..........__.......o,_<-.<:__.._~_... ,. •--y-...,.- ..,,,,...'----UT _..-__• .'\1.,-...._-..- ...... -.. .....----"......_-.....--.._ ...._..._..-.-.,.,-.--••""'....- ........- ......... - •••,.,.-,....-.......--o:r., ... - __ ..- ••••,.,.

__"""-......... .....e-.""'-;._ "-.....w__...... ....,.~...... _ ... _ ......e..-_O._""""""__w,-. ..... .....,..,._ """'''-__e-_ __= __.. "--'...___..Ilo_ .",.......""'"-_~"""'- ..___ ._~_" "-oo.""'-;__~_"""'_""'_''''''_'''''''''CIo' 0.-_.-->1.0_.......~-' ..._------.... V__~__ ...._=_ __.........._--.,._ ...A-r'_~......... _ _ _,.. .. _=_....__......._--.,__ _~lOOI_ _=_ __ _--.,_W ....-....,.,........ ...." _=_ __ _--.,A '.,.,........""._ _=_ __"""""'-_--.,AI' '.~__ __ """_ _=_ __ _.-.....AI' '.~_ __""'""'""'''''''' _ _=_ __ _-..__•__ _.,.,........"""5 _=_ __.-._........._W_W _<:."-"",,, _=_ __.-._.-.....IF .._"-....."".... ..,>J ...._=._.....__......._-..__V_"""'.. _.,.,........"",.. .....__=_..... --.,